Mario Party: The Top 100

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Mario Party: The Top 100
MLT100 Box NA.png
Developer(s) Nd Cube
Publisher(s) Nintendo
Platform(s) Nintendo 3DS
Release date USA November 10, 2017[1]
Europe December 22, 2017[2]
Australia December 22, 2017[3]
Japan December 28, 2017[4]
HK December 28, 2017
ROC December 28, 2017
Genre Party
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
Mode(s) Single player
Local multiplayer
Media
Nintendo 3DS:
3DS Card Icon.png Cartridge
Media DL icon.svg Digital download
Input
Nintendo 3DS:

Mario Party: The Top 100 is a game in the Mario Party series for the Nintendo 3DS, released initially on November 10, 2017 in North America. It is the twenty-first game in the Mario Party series overall, as well as the third game in the series to be released for Nintendo 3DS. The game is a compilation of various minigames from prior home console Mario Party games, all of which have been redone with updated graphics, sound, and controls, and some of which have slightly altered rules from the original games. The game is compatible with local wireless play and Download Play, which allows up to four players. The game supports amiibo, which can be used in the Minigame Island mode or to unlock Minigame Packs. Being initially released approximately two months after its announcement, Mario Party: The Top 100 has one of the shortest announcement to release timelines of retail games in the entire Mario franchise.

Gameplay

Eatsa Pizza, a returning minigame from Mario Party 3

Unlike other installments from the Mario Party series, which have a focus on boards and their gameplay, Mario Party: The Top 100 has a focus on the various minigames from home console entries, which serves akin to an extended minigame mode from previous installments. Mario Party: The Top 100 does not introduce any new minigames on its own, serving purely as a compilation for minigames from previous installments.

The minigames have players doing various activities in a short time limit, such as racing against opponents in a skating rink or platforming against rivals. Players use Nintendo 3DS capabilities to perform actions, such as tapping objects with the touch screen, blowing into the mic, or using the gyroscope to balance or steer objects, though most minigames use the traditional buttons and control stick format. The goal is to perform the best out of opponents within each minigame rule and controls, which are briefly explained prior to playing the minigame. Some minigames allow players to team up against opponents, either in symmetrical 2-on-2 minigames or asymmetrical 1-on-3 minigames, and some minigames have only two players competing against each other, called Duel minigames. Not limited to these general minigames are DK minigames, Bowser minigames, Extra minigames, and Puzzle minigames from previous installments, all labeled as Special minigames in this game.

The game is for four players only: if there are not enough human players, computer-controlled players fill up the slots. These computer players can be adjusted with difficulty levels from Normal, Hard, Very Hard, and the unlockable Master difficulty. There are colors for each player (P1 is red, P2 is blue, P3 is green, and P4 is yellow).

Other auxiliary game modes are included in this installment. They provide other ways to play minigames, such as playing through a randomized set of minigames in Minigame Island, or playing a fixed amount and type of minigames to set records in a Decathlon mode.

Game modes

Mario Party: The Top 100 has a total of seven game modes.

100 Minigames

All 100 minigames can be selected and played on in this mode, similar to "Free Play" modes from previous games. Minigames can be sorted by game, type, or favorite status. Initially, players have access to only 55 minigames, most of them Free-for-All minigames. The rest of the minigames are unlocked through playing Minigame Island. Players can tag minigames as favorites to ease the process of selecting a minigame they wish to play in, thus creating their own pack. Players can create up to three favorite packs. The game also keeps track of how many times a particular minigame is played. When a minigame is completed, a player can opt to play again, return to the 100 minigames menu, return to the main menu, or play another randomly selected minigame that is unlocked.

Minigame Island

Mario in World 1 of the Minigame Island mode

Minigame Island is a single player mode, hosted by Toad, that first appears in Mario Party. After players select their player character, they can select a computer-controlled teammate for 2-on-2 minigames: if chosen as a teammate, these characters do not appear as rivals. Players compete against computer-controlled rivals as they travel through four worlds. Minigames are in a set location, with the aesthetics of the area surrounding the space giving a clue to what minigame the player can play in; due to some worlds having a grid-like branching paths, players can also play minigames in a certain order they wish or skip certain minigames altogether. In order to beat this mode, players need to best their rivals through minigames and retain their lives given at the beginning of the game from not placing fourth. Players do not have to win the minigame to progress through Minigame Island: simply playing the minigame opens up paths to other minigames. Once a Warp Pipe is reached, Toad asks the player to either continue or quit the game, and if players continue, they can access the next World by jumping into Warp Pipes. Gradually, CPU difficulty gets harder the more players advance through the mode.

When players receive first place in a minigame, they receive three Mini Stars and 10 coins. If they win against Bowser, Donkey Kong, or against another playable character in their respective minigames, they receive four Mini Stars; prior to entering World 4, players face off against Toad himself in Slot Car Derby with other CPU players. Players receive less Mini Stars when they place second and third, and performing the worst in the minigame loses a life. Earning Mini Stars from placing well in minigames unlocks certain Special type minigames. Players can earn lives when they receive 100 coins. Players can find numbered coin blocks in the map (marked by an ! space) and can receive an amount of coins depending on what number they hit, though ! space can also indicate that there is a Bowser, Duel, or DK type minigame. Minigames unlocked through this mode will be available in 100 Minigames. If players clear all minigames, they unlock a harder variation of the mode, which has more difficult CPU opponents participating in minigames. If players earn all 300 Mini Stars by placing first in all minigames, they unlock the Master difficulty for computer players.

Minigame Match

Gameplay of Minigame Match

Hosted by Toad, this game mode serves as the game's only board-type mode and plays similarly to Balloon Bash from the previous installment, Mario Party: Star Rush. Players travel around a small board, rolling the dice that dictates their movement. Prior to starting the game players can set the amount of turns the game has between ten and fifty, in multiples of five; games that have less turns end more quickly than games that contain more. All players also choose a minigame pack from which minigames during the game will be selected. Similarly to Balloon Bash, players need to pop Star Balloons dotted across the board, as collecting the most stars is essential to winning the game. Star Balloons come at a price of ten coins, and if players cannot afford the star, they cannot receive the star. Once popped, Star Balloons respawn in another area of the board, giving other players opportunities to purchase them. Star Balloons can come in bundles of one, two, three, four or five, with their prices adjusting depending on the amount offered. If players cannot afford all Star Balloons, the rest of the balloons are discarded. Players can earn more coins by doing well in minigames, as well as by collecting them around the board and popping various Minigame Balloons. A 30-coin bonus can be earned if players pass by all three stamp spaces (Shy Guy, Koopa Troopa, and Goomba) on the board. Items return and assist players against their opponents: players can either obtain items by landing on the random event ! spaces, ? Block spaces, or via purchasing them from Shy Guy Shops. When two players land on the same space as each other, they are both awarded one coin. When the last five turns is reached, Toad gives a pity item towards the player who is last. At the end of the game, three Bonus Stars are rewarded to players that met certain criteria, such as popping the fewest Star Balloons.

When a Minigame Balloon is popped, a minigame will be played at the end of the turn. The minigame is chosen by a roulette, with each player selecting one of the minigames from their chosen minigame pack. If a minigame has been played, it cannot be selected again until all the other minigames in that player's minigame pack have been played. As well, the player's portion of the roulette is larger if they were the one to pop a balloon or if a Lucky Card is used, increasing the chances of their minigame being selected. Finally, the player whose minigame was chosen earns double the coins from the minigame. If two of the same minigame was part of the roulette, if the minigame gets selected, the earnings are doubled.

Championship Battles

Selecting a minigame in Championship Battles

Championship Battles is hosted by Toadette, and it has players setting off against rivals and other players using random minigames from a minigame pack, a concept first introduced in Mario Party 4. Whichever player receives the best of three or five rounds wins the mode.

Decathlon

First introduced in Mario Party 5, Decathlon has players playing a fixed number of set minigames in a set of either five or ten minigames against rivals and other players. The player earns more points depending on how well they completed the minigame rather than if they won, and the score in the minigame converts to points to the overall score. Players can also set a high score record in this mode, as well as viewing preset records, indicated by a character setting the record, with Mario setting the top score for both Decathlon types.

These are the minigames and their order in both Decathlon modes.

Decathlon
Half Decathlon

Collection

In this mode, the player can view brief descriptions of the previous Mario Party games featured in this game, as well as of their host characters. The descriptions of items usable in Minigame Match are also available, as well as the game's music tracks and staff.

Multiplayer

Mario Party: The Top 100 allows players to use Nintendo 3DS Local or Download Play to play with other players. Players have access to all modes with both options, though in Minigame Match mode, Local Players can all have their favorite minigame packs chosen from a roulette while in Download Play mode, only the host can choose the pack they would wish to play with.

amiibo features

Mario Party: The Top 100 is compatible with all Mario related amiibo (except cards) in some modes. In Minigame Island mode, if players lose their last life, Toad asks the player if they want to scan an amiibo of the corresponding character to regain an extra life. Additionally, in Minigame Island, if players stand on a space with an amiibo icon, they can tap an amiibo to earn 10 coins. If a Goomba or Koopa Troopa stands on the amiibo space instead, players may tap a Goomba or Koopa Troopa amiibo respectively to earn a bonus 50 coins. Each compatible amiibo may be used only once per day.

If a Goomba or Koopa Troopa amiibo is scanned in the Minigame Pack selection screen in Minigame Match or Championship battles, players unlock the entire pack from the Goomba Minigame Pack or the Koopa Minigame Pack respectively.

Compatible amiibo

Characters

Playable characters

Eight characters are playable. All of said characters are available from the start of the game, thus making Mario Party: The Top 100 the first non-arcade Mario Party game since Mario Party DS to not have any unlockable characters. Additionally, this game does not introduce any new playable characters to the Mario Party series, though players can use characters who are previously unavailable in prior Mario Party games, such as being able to use Rosalina in Mario Party minigames prior to her debut in Mario Party 10.

Mario Luigi Peach Daisy
Mario MP100.png
Luigiart.png
Peach MP100.png
Daisy MP10.png
The Mushroom Kingdom's main man and all-around great guy. Ghosts and Goombas alike better not underestimate this hero. Don't let the crown fool you – Peach is powerful in pink. This princess is always up for a little friendly competition.
Wario Waluigi Yoshi Rosalina
Wario MP100.png
WaluigiMP8a.PNG
Yoshi Artwork - Mario Party Island Tour.png
Rosalina-MPTop100-Transparent.png
He's rude and crude and likes to toot...his own horn. He's lean, mean, and...well that's about it. Lean and mean. When trouble comes calling, this loyal sidekick jumps to the rescue. Saving the cosmos while destroying rivals? Sounds like Rosalina.

Non-playable characters

Toad and Toadette are non-playable characters who serve as the game's hosts, while Bowser and Donkey Kong serve as NPCs for various minigames. The game's official website lists these characters as "Friendly Faces" and "Fierce Contenders" respectively.

Friendly Faces

Toad Toadette
Toad - Mario Party 10.png
Toadette - Mario Party 10.png
Hey that's not a walking mushroom. It's Toad! Fun and adventure follow Toadette wherever she goes.

Fierce Contenders

Donkey Kong Bowser
DonkeyKCR.png
Nsmb2 bowser.png
Watch out for this Kong – he'll go absolutely bananas on you! This spiny-shelled menace may be strong, but his breath isn't everything.

Other characters

These characters are the various minor NPCs that populate the world and minigames. Some of these characters appear as primary obstacles in certain minigames such as the Penguins in Pushy Penguins while others appear as part of the background, such as Koopa Paratroopas in Leaf Leap.

Character Appearance
Blooper
Top100BombsAway Blooper.png
Bob-omb
Top100RollCall.png
Boo
Top100SlotTrot.png
Bowser Jr.
Top100TheFinalBattle! 2.png
Bullet Bill
Top100SpeedingBullets.png
Buzzy Beetle
Top100SlotTrot.png
Chain Chomp
Top100NightLightFright.png
Cheep Cheep
Top100PierPressure CheepCheep.png
Fishin' Lakitu
Top100PathsofPeril.png
Gold Goomba
Top100TrapEaseArtist.png
Goomba
Top100GoombaBowling.png
Hammer Bro
Top100 HammerBro.png
  • Appears when a board event happens in Minigame Match where players steal coins from another player
King Bob-omb
Top100DefuseorLose.png
Koopa Troopa
Top100BlameItontheCrane.png
Koopa Paratroopa
Top100LeafLeap Paratroopa.png
Lava Bubble
Top100HeatStroke.png
Mecha Fly Guy
Top100Mecha-Marathon.png
Monty Mole
Top100Monty'sRevenge.png
Penguin
Top100PushyPenguins.png
Petey Piranha
Top100Piranha'sPursuit.png
Piranha Plant
Top100TugOWar.png
Pokey
Top100PokeyPummel.png
Shy Guy
Top100ShyGuyShowdown.png
Spear Guy
Top100TheBeatGoesOn.png
Spiny
Top100IceRinkRisk.png
Thwomp
Top100DesertDash.png
Toad
Top100HexagonHeat.png
Ukiki
Top100StrawberryShortfuse.png
Urchin
Top100PierPressure Urchin.png
Whittle
Top100LoggerHeads.png
Whomp
Top100SphereFactor Whomps.png

Minigame Island Worlds

Minigame Island contains four worlds, each divided into various subsections. If players want to travel to another world or one of its subsections, players can use Warp Pipes at the beginning and end of the worlds, aside from World 1 and World 4, the latter of which contains the final minigame, The Final Battle! at the end of it.

Minigame Match board features

Space Function
? Block
MPTT100 - QuestionBlock.png
Landing on it gives an item out at random.
Minigame Balloon
MPTT100 - MinigameBalloon.png
Players who pass these balloons earn the amount displayed on the balloon, whether it is 5 or 10 Coins. A minigame starts, and players who popped the balloon not only earn a bonus amount of coins, their selected minigame pack on the roulette obtains a larger space, increasing the odds that their minigame is chosen.
Star Balloon
MPTT100 - StarBalloon.png
Players can buy Stars for 10 coins each when they pass by it. Eventually over time, Star Balloons respawn in a different location on the map. Up to five Stars can be purchased.
Event
MPTT100 - Event.png
A random event occurs when players land on this space. Players can obtain a free item, obtain a coin bonus, steal coins from another player, or switch places with a randomly selected player.
Shy Guy Shop
MPTT100 - ShyGuyShop.png
If landed on, players can buy various items.
Stamp
MPTT100 - Stamp.png
When either landed on or passed by, players earn a stamp with an image of a Shy Guy, Goomba, or Koopa Troopa on it. Collecting all three stamps gives the player a 30 coin reward.

Minigames

Main article: List of Mario Party: The Top 100 minigames
Minigame selection screen from the 100 Minigames mode

There are a total of 100 minigames in this game. Minigames are sorted through many different categories, one being their play-type. Free-for-All minigames involving a battle royale between all four players. 2-on-2 minigames have two teams of two working with each other to best the other team, while 1-on-3 minigames have asymmetrical gameplay of the lone character and the team of three characters attempting to win the minigame, which both sides have different rules to each other. Special minigames are typically lengthier and have more complex rules that abide differently than the aforementioned categories.

Minigames have seven different genres: Action, Skill, Racing, Sports, Brainy, Lucky, and Puzzler. Action minigames typically involve more intense environments, with the players actively competing against one another to either obtain the most points or to survive a minigame, examples being Ice Rink Risk and Tube It or Lose It. Skill minigames have players either having the most precise movements or input a control command the most to win the minigame, examples being Face Lift and Crank to Rank. Racing minigames are self-explanatory: players race against other opponents to complete the minigame the quickest, with examples being Slot Car Derby and Sphere Factor. Sports minigames are based off actual sports with simplified, minigame rules applied to them, examples being Three Throw and Chip Shot Challenge. Brainy minigames have players either thinking or memorizing commands to win the minigame, with examples being Strawberry Shortfuse and Honeycomb Havoc. Lucky minigames require players being lucky with what they selected to win the minigame, examples being Deck Hands and Pier Pressure. Finally, Puzzler minigames have players partake in various puzzles, either playing alone or with an opponent, and these minigames include Jewel Drop and Block Star.

Minigame packs

Main article: List of Mario Party: The Top 100 minigame packs

Minigames are also sorted into packs containing five minigames, named after the general theme of the minigame such as minigames taking place in snow/ice locations or minigames having Koopa Troopas in them. These packs can be selected for use in Minigame Match and Championship Battles, though players can create a minigame pack featuring their favorite minigames as well: up to three favorite minigame packs chosen by the player can be created. Aside from the player's custom packs, there are a total of 19 packs in the game. Two of those, the Goomba and Koopa Troopa packs, can be instantly unlocked when the respective character's amiibo is scanned.

Changes

The Piranha Plant (left) from the Mario Party version of Piranha's Pursuit is replaced by Petey Piranha (right).
The Piranha Plant (left) from the Mario Party version of Piranha's Pursuit is replaced by Petey Piranha (right).
The Piranha Plant (left) from the Mario Party version of Piranha's Pursuit is replaced by Petey Piranha (right).
  • Many minigames move notably faster, having less pause time between certain actions.
  • Many minigames do not retain their original music, instead using either other tracks from the same game or different games in general. For example, Speed Hockey uses the Mario Party 3 music track "Nice and Easy", instead of the track "Keepin' on the Path".
    • On a related note, the early Mario Party games, which had multiple "minigame win" tracks, are represented here by only one such track apiece.
  • Objects in minigames from the early Mario Party installments (e.g. the balls in Bumper Balls) no longer use the character's personal color, instead using red, blue, green and yellow based on the player number color, as has been the case since Mario Party 6.
  • Draws no longer occur if multiple players win, instead awarding first place to any player who wins the minigame. This does not occur in 2-vs-2 minigames.
  • Some minigames change their controls to take advantage of Nintendo 3DS hardware. Examples include Kareening Koopas and Crate and Peril using the gyroscope while Crank to Rank has players using the touch screen to rotate the crank.
  • Players can skip CPU actions in certain minigames.
  • Winning and losing animations unique to the minigame, such as in Heat Stroke or Squared Away, have been removed.
  • Some minigames now have a 3-2-1 countdown to the start of the game. Examples include Slot Car Derby and Leaf Leap.
  • The Piranha Plant in Piranha's Pursuit is replaced with Petey Piranha.
  • The Bowser Suit of the lone player in Tug o' War has a Bowser face attached to it, with the character's head poking out.
  • The Shy Guy in Shy Guy Says does not have a jacket or eyepatch, though his pirate hat is still retained. The music also does not speed up as time passes.
  • The platforms in Hexagon Heat have different shapes imprinted on their surfaces, most likely to assist those with color blindness. The colors of the hexagons are also in different places than the original. Additionally, there is no longer any recoil from ground pounding another player.
  • The rules for Dizzy Dancing have changed. Now instead of just getting to the musical symbol to clear the game, players try to collect as many as possible.
  • In Roll Call, players no longer need to to guess the exact amount. Instead, the players who were closest to the actual amount will win.
  • Minigames from Mario Party 2 that have alternate variations only use one set variation. For example, Roll Call only makes players count Bob-ombs, while Slot Car Derby only uses one racetrack.
    • Similarly, minigames from Mario Party 6 take place only during the day.
  • The song "Going for the Coins" from Mario Party 2 was given a new name, "Take the Coin", which is the name of another song from Mario Party 2 - specifically, the results theme for Battle mini-games.
  • Minigames from Mario Party 3 no longer have flat aesthetics.
  • In Snowball Summit, larger snowballs can now destroy smaller ones without breaking themselves.
  • A Mega Mushroom replaces the regular Mushroom in Toadstool Titan, which has been renamed Mush Pit. A new Mega Mushroom theme music is used instead of the regular invincibility music as well.
  • The Beat Goes On starts with only two drums instead of four. Also, the minigame’s signature theme has been changed.
  • A Goomba replaces Boo in Three Door Monty.
  • Piranha Plants do not appear in Vine with Me, and characters recover faster from a fall if they miss a vine.
  • The Mario Party 3 minigame tracks are referred to by their names in the Mario Party 3 Original Soundtrack as opposed to their localized, in-game names.
  • Koopa Troopas replace Shy Guys in Blame it on the Crane.
  • Fishin' Lakitus replace Klepto in Paths of Peril.
  • Mario Speedwagons now has three yellow lights instead of two.
  • In Trace Race, the clips at the start of the board are colored mushrooms instead of emblems pertaining to the characters.
  • The Koopa Kids in The Final Battle! have been replaced by Bowser Jr.
  • The player has 7 health points in The Final Battle! as opposed to 10. Falling into the lava results in losing one hit point, rather than automatically losing.
  • In the final segment of The Final Battle!, the camera rotates with the player instead of remaining in a stationary position. The switches are also ground level and do not require the player to jump on them first.
  • The pitching machines in Dinger Derby wind up and pitch baseballs noticeably slower than in Mario Party 5.
  • Triple Jump's distances are 10 yards apart rather than 30. The maximum yards is drastically reduced as well, capping at 60 yards rather than 170.
  • Squared Away's ground is a 10 × 10 grid of blocks instead of 12 × 12. Also, it comes in only one design: that of an 8-bit Mario head.
  • Some of the icons in Slot Trot have been updated. The Koopa Shell has been replaced by a Koopa Troopa, the Buzzy Beetle uses its more updated design, and the Cloud and Paratroopa Shell are replaced by Bullet Bills and Boos.
  • The Shy Guys in Rocky Road have been replaced by Toad and Toadette. Additionally, players are no longer stunned if hit by their own teammate.
  • Balloon Busters now eliminates players one at a time instead of three at once, making it more similar to the Mario Party DS minigame Short Fuse.
  • The ball is easier to push and rolls around more quickly in Sphere Factor. As such, records now occur in a shorter length of time.
  • The cards in Aim of the Game descend noticeably faster than in Mario Party 8.
  • The minigame victory theme from Mario Party 8 has been updated to become finite.
  • In Speeding Bullets, the pipes sticking out from the ground are absent.
  • In Bumper Bubbles, the bubble's bump is somewhat weaker than in the original.
  • In the French, Spanish, and Italian versions, minigames whose names were originally in title case are no longer as such.

Collection

Below is a list of all items that can be viewed in the Collection mode of the game. Character bios are unlocked once players unlock all minigames from that respective series. Some music is unlocked for listening to when players hear it for the first time.

Series Guide

Game Platform Year Released Description
MP1 Cover.png
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Nintendo 64 1998 The one that started it all! Who knew it was such fun to play board games and minigames with friends?
MP2BOX.PNG
MarioParty2Logo.png
Nintendo 64 2000 Mario and friends create the theme park of Mario Land and must defend it when Bowser attacks!
MP3BOX.PNG
MP3-logo.jpg
Nintendo 64 2001 A Millennium Star-studded adventure in a world of toys.
Mpp4.JPG
MP4LOGO.png
Nintendo GameCube 2002 Challenge the map crafted by Toad and Shy Guys to receive your presents!
MP5BOX.PNG
MP5Logo.jpg
Nintendo GameCube 2003 The party moves to the dream world! Kick things off with the Star Spirits in a variety of dream maps!
MP6 Cover.jpg
MP6 Logo.jpg
Nintendo GameCube 2004 Brighton and Twila are bickering in their home in the sky. Collect stars to help them make up!
MP7BOX.PNG
MP7logoart.PNG
Nintendo GameCube 2005 Team Mario sets sail on a world-spanning tour in a decked-out cruise ship!
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MP8 Logo.png
Wii 2007 It's time for the annual Star Carnival! Win out over your rivals to become a super star!
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Wii 2012 Everyone pile in! It's time to hit the road to get back the Mini Star that Bowser stole!
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Wii U 2015 A new party begins – and Bowser is the star?! Do your worst to defeat Mario and friends!

Characters

Character Game Description
MP3MillenniumStarA.png
Millennium Star
MP3-logo.jpg The brightest of all, said to shine only once a millennium! Whoever has it is the biggest super star in the galaxy!
Tumbleadvance.jpg
Tumble
MP3-logo.jpg The Millennium Star's power infused life into this humble die. He now acts as a guide to the partygoers.
StarSpirits.jpg
Star Spirits
MP5Logo.jpg Star Spirits from the Dream Depot, a dreamy world found far away in the starry sky.
Brighton.jpgTwila.jpg
Brighton and Twila
MP6 Logo.jpg Agents of the sun and moon shining in the sky over Mario's world. They take turns as day passes into night and back.
Toadsworth artwork -- Super Mario Sunshine.PNG
Toadsworth
MP7logoart.PNG Princess Peach's elderly retainer who gifted the partygoers with a vacation cruise.
MCBallyhoo and Big Top artwork.PNG
MC Ballyhoo and Big Top
MP8 Logo.png MC Ballyhoo is on the mic, while Big Top is on his head. Together, they act as guides at the Star Carnival.

Items

Item Function
MPTT100 Item DashMushroom.png
Dash Mushroom
Gives a little extra to your rolls by adding 3.
MPTT100 Item GoldenDashMushroom.png
Golden Dash Mushroom
When you need a big boost, use this to add 5 to your roll.
MPTT100 Item PoisonMushroom.png
Poison Mushroom
Lowers a rival's roll by 2. Practice saying, "You wouldn't do that to me..." now.
MPTT100 Item DoubleDice.png
Double Dice
What's better than rolling? Rolling two dice at once!
MPTT100 Item WarpBox.png
Warp Box
Wish you could be where one of your rivals is? This box lets you live that dream.
MPTT100 Item DuelingGlove.png
Dueling Glove
Just the thing you need to challenge a rival to a duel.
MPTT100 Item LuckyCard.png
Lucky Card
Triples the chances of playing the minigame you selected.
MPTT100 Item Pipe.png
Pipe
Swap positions with one of your rivals. The tables turn fast, don't they?
MPTT100 Item MechaFlyGuy.png
Mecha Fly Guy
This handy wind-up toy can snatch an item away from one of your rivals.
MPTT100 Item SwapCard.png
Swap Card
Dump all of your ho-hum items on a rival in exchange for all their sweet gear.
MPTT100 Item BooBell.png
Boo Bell
Sends out Boo to fetch one of your rivals' stars.
MPTT100 Item GenieLamp.png
Genie Lamp
Grants one very specific wish: the desire to be at the spot with the Star Balloon.
MPTT100 Item ChompCall.png
Chomp Call
Tie Chain Chomp to the Star Balloon and see where he drags it!
MPTT100 Item BowserSuit.png
Bowser Suit
Let Bowser's might flow through you as you stomp on your rivals to steal their stars.

Staff

Main article: List of Mario Party: The Top 100 staff

Mario Party: The Top 100 has been developed by Nd Cube, the former Hudson Soft developers who have handled all Mario Party games since Mario Party 9. Rather than being directed by Shuichiro Nishiya, who returns to the game as a Senior Director, the game was directed by Tsutomu Komiyama, who worked as a planner in Mario Party 10. The overall team of directors is similar to that of Mario Party: Star Rush's staff, who also have worked on Mario Party 10.

Reception

Mario Party: The Top 100 has received mixed reviews, currently averaging 59 on review aggregate site Metacritic, based on 40 reviews[5] and 56.20% based on 15 reviews on GameRankings.[6] General praise has been given to the ability to play the game in brief time periods and the concept of the game being a simple compilation of nostalgic minigames from previous Mario Party installments, while the overall selection of minigames has been a point of contention. As with most Mario Party titles, critics have also praised the fun to be found if players have friends to play the game with. Common criticisms have related to the game's price and single-player content as well as it not being released on Nintendo Switch. Additionally, the game has been criticized for its amount of content in comparison with other Mario Party titles, with some arguing that the game therefore does not have much replay value.

Writing for Hardcore Gamer, Kirstin Swalley scored the game 3.5 out of 5.[7] Swalley opined that the game "is lacking in the more complex and competitive nature that fans of the series have come to look forward to", writing that the amount of content is very low in the title especially compared to previous Mario Party games, but praised it for its ability to "make for an enjoyable title for younger players who can easily grab some friends and compete in short spans of time". Swalley has also noted how the game lacks online play, though he praised the game's support for local play, making the experience the most enjoyable with friends. Greysun Morales, writing for Twinfinite, scored the game 2.5 out of 5, a score labeled as "poor".[8] He praised the game's selection of minigames, the concept of creating a game solely focused on the minigames, and the fun to be had when played with friends, but criticized its "empty single-player mode with no replayability", also saying that the game "falls flat as an actual full-priced Mario Party title". Jordan Biordi of Comics Gaming Magazine also found the game to be mediocre, scoring it 5 out of 10.[9] He has written "how incredibly dull" the title is, saying that the modes are not substantial and that Minigame Island, the method to unlock minigames, gets tiring very quickly, also noting how badly the AI difficulty fluctuates. Biordi has praised the graphics and sound as the only redeemable aspects, however, stating that "the graphics have been cleaned up and tailored well to the 3DS and the sound quality of the effects and music have also followed suit".

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Kirstin Swalley , Hardcore Gamer 3.5/5 "While it can make for an enjoyable title for younger players who can easily grab some friends and compete in short spans of time, Mario Party: The Top 100 doesn’t have quite enough to keep players coming back to it in the way any other main line entry has been able to over all these years."
Nintendo 3DS Greysun Morales, Twinfinite 2.5/5 "Mario Party: The Top 100 was such a strong idea, but it unfortunately falls flat as an actual full-priced Mario Party title."
Nintendo 3DS Jordan Biordi,
Comics Gaming Magazine
5/10 "Unfortunately, like many of Nintendo’s attempts to capitalize on nostalgia, Mario Party: The Top 100 feels like a party Nintendo threw for themselves and blew the entire budget on banners, cake, and confetti. They forgot to spend on the one thing that makes a party worthwhile: the entertainment."
Nintendo 3DS Matt West, Nintendo World Report 4.5/10 "For a full-priced game, The Top 100 feels rather shallow with its content. I was able to finish the entire game, playing every single mini-game, finishing single player mode, and checking out the other modes, in around three hours. And while the joy of Mario Party is typically in playing the boards and games over and over, there’s really no incentive to do that here since the only available board is pathetically underwhelming, and playing the games in rapid succession is tiresome. The Top 100 isn’t a terrible game, but it’s an experience that rings hollow when it could have been so much more. "
Aggregators
Compiler Platform / Score
Metacritic 59
GameRankings 56.20%

Nintendo eShop description

Ever partied with Mario? Stuffed mouthfuls of pizza? Dodged penguins? Well, the party is back with the top 100 minigames in Mario Party™ series history! Test your memory, speed, and luck in a variety of multiplayer minigame types. With Download Play, up to 4 players can party on their own system with just 1 Game Card! This time, the fun comes faster, thanks to some fresh features, including a Favorites option for quicker minigame selection and streamlined instructions. Start playing and pretty soon you'll find there's only enough room for the best at this funfest!

Pre-release and unused content

Although they did not make it into the game, arrangements of the songs “Let’s Get a Move On” from Mario Party 3 and “Pandemonium” from Mario Party 9 can be found in audio files for Mario Party: The Top 100,[10][11] implying that certain minigames from Mario Party 3 (Aces High, Ridiculous Relay, Water Whirled, or Dizzy Dinghies) and Mario Party 9 (Flinger Painting, Fungi Frenzy, or Hazard Hold) were planned to be included in this game.

References to other media

Gallery

For this subject's image gallery, see Gallery:Mario Party: The Top 100.

Media

For a complete list of media for this subject, see List of Mario Party: The Top 100 media.
Audio.svg Mario Party: The Top 100 - Packed With Fun!, the main theme tune.
MPTT100 Packed With Fun!.oga
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File infoMedia:MPTT100 Packed With Fun!.oga
Audio.svg Mario Party: The Top 100 - Bang Out a Drum, the minigame jingle from Mario Party 3 played in The Beat Goes On.
Bang Out a Drum.oga
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File infoMedia:Bang Out a Drum.oga
Audio.svg Mario Party: The Top 100 - Bowser's theme in Minigame Island
Bowser Arrives!.oga
0:17
File infoMedia:Bowser Arrives!.oga
Audio.svg Mario Party: The Top 100 - Bustling Noisily, a minigame tune from Mario Party 5 played in Hotel Goomba, Pushy Penguins, and Manic Mallets
MPTT100 Bustling Noisily.oga
0:49
File infoMedia:MPTT100 Bustling Noisily.oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese マリオパーティ100 ミニゲームコレクション[4]
Mario Pāti 100 minigēmu korekushon
Mario Party 100 Minigame Collection
Spanish Mario Party: The Top 100 -
French Mario Party: The Top 100 -

External links

References

  1. ^ Nintendo. (September 13, 2017) Mario Party: The Top 100 - Announcement Trailer - Nintendo 3DS YouTube. Retrieved September 13, 2017.
  2. ^ Nintendo Europe Twitter. Twitter. Retrieved November 13, 2017.
  3. ^ Nintendo AU NZ Twitter. Twitter. Retrieved November 13, 2017.
  4. ^ a b Topics Nintendo. topics.nintendo.co.jp. Retrieved September 14, 2017.
  5. ^ Metacritic score for Mario Party: The Top 100. Metacritic. Retrieved November 19, 2017.
  6. ^ GameRankings score for Mario Party: The Top 100. GameRankings. Retrieved November 20, 2017.
  7. ^ Swalley, Kirstin. Review: Mario Party: The Top 100. (November 19, 2017). Hardcore Gamer. Retrieved November 20, 2017.
  8. ^ Morales, Greysun. Mario Party: The Top 100 Review. (November 15, 2017) Twinfinite. Retrieved November 20, 2017.
  9. ^ Biordi, Jordan. Mario Party: The Top 100 (3DS) Review - Slumber Party. Comics Gaming Magazine. Retrieved November 20, 2017.
  10. ^ https://youtu.be/YVoxcpj6LpY
  11. ^ https://youtu.be/HkDscik_Mfg