Mario Kart Arcade GP
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|Mario Kart Arcade GP|
Mario Kart Arcade GP logo
|Release date|| October 10, 2005 |
November 19, 2005
Mario Kart Arcade GP is an arcade game featuring Mario and Pac-Man characters. It is the fifth installment of the Mario Kart series overall and is the first in the series that released for the arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. A follow-up called Mario Kart Arcade GP 2 was released in 2007. The game runs on a modified version of the Mario Kart: Double Dash!! game engine.
All controls are used to select in-game menu options.
- Steering wheel
- Accelerate and brake pedals: If pressed quickly, the brake pedal can also make karts jump and power slide if pressed twice. A Rocket Start can be performed by hitting accelerate on the green light.
- Item button, at the center of the steering wheel.
- VS cancel button - Used to cancel opponent searching
Top speed: ★★★
Top speed: ★★★
Top speed: ★★
Top speed: ★★★★
Top speed: ★★
Top speed: ★★★
Top speed: ★★★★
Top speed: ★★★★
Top speed: ★★★
Top speed: ★★★
Top speed: ★★
- Bowser (replaced with Mecha-Bowser when playing as Bowser)
- Robo Mario
How to play
To play the game, the player has to insert a certain amount of money or tokens into the game or in some cases, swipe a special card such as a Timezone Powercard. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's hat and mustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit.
If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it.
Then, the racing starts. If the player places first, they will move on to the next course, and if they receive any lower rank, they must redo that same course. Either way, they have to pay the machine in order to race again.
Unlike the other Mario Kart games, Mario Kart Arcade GP has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like Mario Kart: Double Dash!! The player can use only three per race, and each track has a different selection of items to use. Completing a certain cup unlocks a new item.
Items in Mario Kart Arcade GP can be placed into several categories based on their effects.
|Lock-on shot||Targets an opponent with a reticle and homes in on them.|
|Shoots forward||Travels forward in a straight line.|
|Drops backward||Drops on the ground behind the kart.|
|Shoots backward||Travels backward in a straight line.|
|Shoots forward or backward||Travels in a straight line either forwards or backwards.|
|Melee||Attacks opponents at close range.|
|Status||Affects the user's kart.|
|Other||Unique items that do not fall into the other categories.|
Basic items are those which are available to all characters. Starter items are available from the beginning of the game, while prize items are awarded for winning races. The Dash Mushroom is an exception, as it is only available during Time Attack mode and during the first race on Rainbow Downhill.
|Needle Bomb||Starter||Lock-on shot|
|Square Tire||Starter||Lock-on shot|
|Big & Small Tire||Starter||Lock-on shot|
|Time Bomb (S)||Starter||Lock-on shot|
|Green Shell||Starter||Shoots forward|
|Sticky Oil||Starter||Drops backward|
|Rain Cloud||Prize||Lock-on shot|
|Snow Cloud||Prize||Lock-on shot|
|Off-Key Speaker||Prize||Lock-on shot|
|Trash Can||Prize||Lock-on shot|
|Laughter Bag||Prize||Lock-on shot|
|Mustache Pen||Prize||Lock-on shot|
|Banana Shot||Prize||Lock-on shot|
|Tox-Banana Shot||Prize||Lock-on shot|
|Dash Bazooka||Prize||Lock-on shot|
|Jump Seal||Prize||Lock-on shot|
|Item Seal||Prize||Lock-on shot|
|Black Shell||Prize||Shoots forward|
|Fire Cracker||Prize||Drops backward|
|Dizziness Virus||Prize||Lock-on shot|
|Wheel Virus||Prize||Lock-on shot|
|Time Bomb (L)||Prize||Lock-on shot|
|Triple Green Shells||Prize||Shoots forward|
|Triple Basin||Prize||Shoots forward|
|Triple Boo||Prize||Shoots forward|
|Triple Square||Prize||Shoots forward|
|Triple Needle||Prize||Shoots forward|
|Triple Pen||Prize||Shoots forward|
|Triple Tornado||Prize||Shoots forward|
|Triple Black Shells||Prize||Shoots forward|
|Triple Bananas||Prize||Drops backward|
|Triple Smokescreen||Prize||Drops backward|
|Triple Tack||Prize||Drops backward|
|Triple Pie||Prize||Drops backward|
Special items are those which are specific to certain characters. Each character has six special items. All special items must be unlocked by winning races.
|Star||Mario and Luigi||Status|
|Hammer||Mario and Luigi||Melee|
|Fireball||Mario and Luigi||Shoots forward or backward|
|Chain Chomp||Mario and Luigi||Lock-on shot|
|Block||Mario and Luigi||Drops backward|
|Special Coin||Mario and Luigi||Status|
|Star Mark Banana||Donkey Kong||Status|
|10T Hammer||Donkey Kong||Melee|
|Barrel||Donkey Kong||Shoots forward or backward|
|Giant Banana||Donkey Kong||Drops backward|
|Delicious Banana||Donkey Kong||Status|
|Bowser Shell||Bowser||Shoots forward or backward|
|Bullet Bill||Bowser||Shoots backward|
|Snot Bomb||Wario||Shoots forward or backward|
|Fart Gas||Wario||Drops backward|
|Mushroom Powder||Toad||Drops backward|
|Poison Mushroom||Toad||Shoots forward or backward|
|Sick Mushroom||Toad||Shoots backward|
|Mystery Egg||Yoshi||Drops backward|
|Rolling Egg||Yoshi||Shoots forward or backward|
|Power Pill||Pac-Man and Ms. Pac-Man||Status|
|Quack Hammer||Pac-Man and Ms. Pac-Man||Melee|
|Rally-X||Pac-Man and Ms. Pac-Man||Drops backward|
|Galaga Boss||Pac-Man and Ms. Pac-Man||Shoots forward|
|Pooka||Pac-Man and Ms. Pac-Man||Shoots forward or backward|
|Fairy||Pac-Man and Ms. Pac-Man||Status|
|Piranha Plant||Peach||Drops backward|
|Peach's Bird||Peach||Shoots forward or backward|
|Flare Ball||Blinky||Drops backward|
|Petit Monster||Blinky||Shoots forward or backward|
Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and five CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "challenge game" stage comes up, and are just like Missions from Mario Kart DS which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in first place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item".
Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use.
Three items are set in each course randomly, but on the fourth course however, the player is given a chance to pick three items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use Dash Mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage.
Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in Mario Kart: Super Circuit).
Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the Mirror engine class as the course in this mode is simply played backwards) while the last two courses are played normally.
Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from Mario Kart 8 (which was not released until nine years after Mario Kart Arcade GP). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage.
Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played.
Once 150cc Special mode is complete, a unique credits screen is shown with a message at the end saying "Grand Prix Mode complete! Thank you for playing!!". Afterwards, both 150cc and Special mode are able to be replayed with all weapons unlocked.
The player races on one of the 24 courses to try to appear in the top ten.
Note: The Rainbow Stage is automatically available in Time Trial, regardless of the players Grand Prix stats.
When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in Nintendogs) which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets three items at random. If less than four people gather for a race, then CPU players are added to make up four karts.
This cup is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach.
The challenge game involves the player rolling a giant watermelon to the goal (a reference to Episode 8 of Gelato Beach from Super Mario Sunshine).
Winning this cup will give the player an invincibility item.
The cup is set on a tropical jungle. During the last two races, the courses go through a downpour of rain.
The challenge game has the player eliminate 15 Koopa with a Hammer.
Winning this cup will give the player a whacking item.
This cup is set on a big city. During the last two races, the time will change from day time to night time.
The challenge game is set in Diamond City, but the player must drive backwards.
Winning this cup will give the player a backward item that has an effect similar to a Banana.
This cup is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down.
The challenge game makes the player jump over the monsters' electrical lines.
Winning this cup will give the player a healing item.
This cup is set on Bowser's own castle. During the last two races, Kamek will use his magic to put blocks that block several parts of the course, making the course narrower.
The challenge game has the player fight a giant Bowser. When playing as Bowser, he is replaced by Mecha-Bowser.
Winning this cup will give the player a straight-throwing attacking item.
The Rainbow Stage is only unlocked if the player completes the first five stages.
This cup is set in space, similar to Rainbow Road from the original series. A warp door transports the player to sky world that is similar to Sky Garden. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout.
The challenge game has the player race against Robo Mario.
Winning this cup will give the player an item that only exclusive to that character.
Although the gameplay was praised, the game was reviewed negatively for its high cost. Critics noted the lack of play from the video game and made it face huge amounts of criticism at its release.
Mario Kart Arcade GP 2 was released in 2007 (also for the arcades). It features more gameplay elements than its predecessor, including more characters such as Waluigi and Mametchi. It received positive scores and critical acclaim, unlike the previous game which was criticized for the high price. Mario Kart Arcade GP 2 was followed by two more games: Mario Kart Arcade GP DX in 2013, and Mario Kart Arcade GP VR in 2017.
- Main article: List of Mario Kart Arcade GP staff
Pre-release and unused content
Three unused images meant to test mechanics such as the camera can be found in the game's files.
Image depicting the Beslan school hostage crisis.
Names in other languages
Mario Kāto Ākēdo Guranpuri
|Mario Kart Arcade Grand Prix|
- Mario Kart Arcade GP is the first Mario Kart game to be developed by a third-party company (Namco, now Bandai Namco) and the first to have non-Nintendo characters.
- It is also the only Mario Kart game to be first released in the United States.
- During the final credits, items such as the Golden Shell, Golden Banana, and other unrecognizable items can be seen in a 10x10 square that were never put in the game. They were also not in the second game, but rather in Mario Kart Arcade GP DX which was not released until seven years after Mario Kart Arcade GP.
- ^ In-game credits
- ^ Amusement Journal Entry