- This article is about the Wii U game. For the 3DS game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS). For the arcade game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition.
Mario & Sonic at the Rio 2016 Olympic Games is a sports title for the Wii U, which is the fifth installment on the Mario & Sonic series, along with the Nintendo 3DS version. Like the other games, it takes place in the host city of the Olympics of the corresponding year, being Rio de Janeiro, in Brazil.
The game's online leaderboards and other statistics could be viewed over Nintendo Network; however, the service was terminated on April 8, 2024, making this no longer available.[1][2]
Copacabana Beach[edit]
In the game, the main menu, called Shortcut Menu, is unlocked after winning a medal in the first tournament, is optional and is activated with the button. The game always starts instead on Copacabana Beach, that is explorable and contains several characters the player can talk to, either characters from Team Sonic and Team Mario or Miis of other players. Outside of tournaments, the player always controls their own Mii on the beach. By talking to Miis of players from unknown countries or by talking the first time to characters from Team Sonic or Team Mario after entering the first tournament, countries' and characters' flags can be obtained respectively. Furthermore, after participating at least once in the Heroes Showdown mode, there is also one Mii that gives a tip card about the Heroes Showdown mode, if all said cards have not been already collected. When characters from Team Mario or Team Sonic are found at the beach, one Mii also gives additional information about one character, chosen randomly among at least two small pieces of information of this kind per character. In addition to this, there are important locations and characters that can be talked to in order to access the game's modes, to purchase items or to obtain additional rewards, these are:
Maracanã Stadium[edit]
The Maracanã Stadium is located in the center of Copacabana Beach and is where Single Matches modes can be chosen. Talking to Orbot will start Single Matches for single-player play, while talking to Cubot will start Single Matches for multiplayer.
Rio 2016 Tournament Gate[edit]
This sand statue is completed after the player comes in first place or wins five Single Matches and is located to the right of the Maracanã Stadium. Here the player can talk to Blue Toad to choose a tournament or continue a currently ongoing tournament, while talking to Green Toad changes the number of players participating in tournaments, between either one or two.
Miiverse Monitor[edit]
This monitor is activated after passing the first phase of the second tournament and is located to the far right of Copacabana Beach. Here, messages from other players that were sent to the game's group on Miiverse could be seen, furthermore the player could talk to Red Toad to send a message to the game's group on Miiverse.
Versus Arena[edit]
This sand statue is completed after the players arrives in first place in all the Single Matches or wins a medal in seven tournaments and is located to the left of Maracanã Stadium. Here the Heroes Showdown modes can be chosen by talking to Charmy Bee or Birdo to play with one or two players respectively.
Ghost Match Entrance[edit]
This pedestal appears once the statue of the Versus Arena is completed and is located at the back left corner of Copacapana Beach. Here Shy Guy can be talked to in order to participate in match against the ghosts of other players in three events; the 100m, the 4x100m Relay, and the 100m Freestyle Swimming. The player can choose to challenge a ghost of a player with similar skills as them or the best ghost recorded for the event.
Pousada[edit]
The Pousada is located to the far left of Copacana Beach, where Big the Cat can be talked to in order to view the current collected items, change the player's Mii's outfits, change the background music of events, view the player's profile, change various settings or view the game's credits once all level 3 tournaments are cleared.
Item Stands[edit]
Item Stands are gradually unlocked as tournaments are cleared. There, the player can obtain items using coins or rings. 5 coins or rings allow an item to be obtained, while 50 coins or rings allow to obtain 11 items. The items obtained are chosen randomly, and the same item can be obtained more than once, with items not already owned marked as new when obtained. The color of the containers coming out of the machine reveal what kind of items are obtained: yellow ones contain hats, red ones contain outfits, green ones contain stamps, light blue ones contain music tracks. There are three item stands, hosted by the following characters:
- Omochao (Rio 2016 Item Stand, unlocked after winning a medal in three tournaments)
- Cream the Rabbit (Sonic Item Stand, unlocked after clearing 16 tournaments)
- Pianta (Mario Item Stand, unlocked after clearing 18 tournaments)
Reward Reception[edit]
Lakitu on his Cloud appears on the beach every five Gold Medals or 1st Place Medals earned. By talking to him the player receives 30 Coins and 30 Rings as a reward. If the player's Mii is wearing the full Lakitu costume, Lakitu will double the prize to 60 Coins and 60 Rings.
Rio Carnival[edit]
After winning all level 1 tournaments, Rio Carnival floats can arrive at Copacabana Beach once a tournament ends. After the first time, the carnival floats return after 3 tournaments not chosen using the "Past Tournaments" option. When this happens, the background music of Copacabana Beach is replaced with a vocal theme song, Canção do Rio, and five Miis at the beach give information about Brazil while the others talk about the ongoing carnival. There are four types of float, each one with a character (selected at random from a pool of specific characters for each float) that can be challenged to a Carnival Challenge in order to obtain a part of their costume. If the costume part has already been obtained, a wear that has not already been obtained will be given to the player, either a hat or outfit or a costume part that can be obtained at the item stand of the team the challenged character belongs to. When every wear has been obtained, the prize will be either 99 Coins or 99 Rings, depending on the team of the challenged character. The carnival challenge consists in winning in a match against the character while satisfying peculiar conditions. The image shown on the card illustrating the conditions indicate the kind of item obtained when winning. Only Miis can participate in Carnival Challenges. In order to participate in said challenge, the player must pay either Rings (for Sonic's and Dr. Eggman's floats) or Coins (for Mario's and Bowser's floats). If the player fails to win the challenge, the challenge can be retried by paying an increased number of Rings or Coins. After three unsuccessful tries, the character on the float becomes easier to beat. The Rio Carnival stays at Copacabana Beach until the player participates in a tournament. There are four floats: Mario's, Bowser's, Sonic's, and Dr. Eggman's.
Carnival Floats
|
Float
|
Characters
|
Mario's Float
|
|
Bowser's Float
|
|
Sonic's Float
|
|
Dr. Eggman's Float
|
|
Tournaments[edit]
When the player is participating in a tournament, a few changes happen at the beach. The background music is changed, all the characters participating in said tournament can be found at the beach and the player's Mii is replaced by the Mii or character chosen in the character select screen shown when entering said tournament. Furthermore, there are also Miis that give suggestions about hidden controls or features of the tournament's event; among those, one Mii gives a tip in the form of a card that can be collected and is shown after each match in said event, if all said tip cards for that event have not been collected. Lastly, the player is not able to participate in ghost matches, single events or in the Heroes Showdown and is not able to change the number of players in the ongoing tournaments.
Statistics shared with other players through Nintendo Network[edit]
While the game does not offer real time online play functionality, several statistics and data about the player and their Mii are shared with other players through Nintendo Network. When talking to a Mii of an other player or when viewing the profile of a ghost, the following statistics of said player are shown:
Players' data shared through Nintendo Network
|
Shared data of the player's Mii
|
Mii's Name
|
Nationality
|
Player Profile
|
Favorite Event
|
Total Coins Earned
|
Favorite Character
|
Total Rings Earned
|
Clear Counts
|
Collectibles
|
Special Prizes
|
Flags
|
Ghost Match Victories
|
Tips
|
Carnival Challenges
|
Mii Wear
|
Guests Unlocked
|
Music Tracks
|
Tournaments Cleared
|
Stamps
|
Gold/1st Place Medals
|
|
The yellow background indicates that the information is shown while talking to the player's Mii.
|
Furthermore, the results of the following events are ranked in an international ranking:
Finally, the ghost of the player's performance is saved through Nintendo Network in the following events:
Characters[edit]
Character select screen for the Football event
There are 35 characters playable in this game, including 17 from Team Mario, 17 from Team Sonic, and the Miis. The 21 characters that are playable in the Wii versions of the second installment and third installment, as well as the fourth installment, are playable in all events. All 14 newcomers to this installment (known as guests) are only playable in one event each (with the exceptions of Diddy Kong, Jet, and Rouge, who are also playable in the Duel versions of their respective events).
Like the 3DS version of the game, guests have to be unlocked first. To do so, the player must first beat the preliminary round of their event's tournament, then talk to the guest when they appear on Copacabana Beach. After winning a gold medal in the event, the guest will then challenge them to a match, which the player must win to unlock them. Diddy Kong, Rosalina, Jet, Rouge, Wave, Zavok, and Zazz are unlocked after winning the Level 1 tournament of their event, while Nabbit, Wendy, Larry, Toad, Dry Bowser, Espio, and Sticks are unlocked after winning the Level 2 tournament of their event.
This is the first Mario & Sonic game where the home console version has fewer characters than its handheld counterpart, as Roy, Ludwig, Birdo, Dry Bones, Eggman Nega, Cream, and Omega do not return from the 3DS version of the game. However, Toad appears as a guest exclusive to the Wii U version.
General stats information[edit]
Each character has three stats (Power, Speed and Technique) that are then translated in stats specific for each event. The points for each stat range from 0 to 10, with base stats for the characters in Team Mario and Team Sonic ranging from 3 to 9 and having a sum of the points of the three stats which is always 18. Miis without hats and outfits have 2 points in all stats. Unlike previous home console Mario & Sonic games, the character's type based on their stats is not listed in-game. However, they can be categorized into their appropriate type based on their stats: All-Around characters have an equal mix of power, speed, and technique; Power characters have high power, medium technique, and low speed; Speed characters have high speed, medium power, and low technique; Technique types have high technique, regular speed, and low power.
Event-specific stats
|
Event(s)
|
Power
|
Speed
|
Technique
|
Football
|
Shot Strength
|
Run Speed
|
Stealing
|
Duel Football
|
Plasma Attack
|
Slide Speed
|
Gauge Speed
|
Football & Duel Football (goalies)
|
Kick Strength
|
Speed
|
Catching
|
Rugby Sevens
|
Tackling
|
Run Speed
|
Tackle Evasion
|
Duel Rugby Sevens
|
SP-Attack Time
|
SP-Attack Speed
|
SP-Attack Turn
|
Beach Volleyball
|
Spiking
|
Speed
|
Receiving
|
Duel Beach Volleyball
|
Spiking
|
Speed
|
Receive Accuracy
|
BMX
|
Dashing
|
Speed
|
Handling
|
100m
|
Super Dash
|
Run Speed
|
Powering Up
|
Triple Jump
|
Super Jump
|
Run Speed
|
Jump Height
|
100m Freestyle Swimming
|
Super Swim
|
Swim Speed
|
Stamina
|
Boxing
|
Punch Strength
|
Countering
|
Powering Up
|
Equestrian
|
Dashing
|
Speed
|
Handling
|
Rhythmic Gymnastics
|
N.A.
|
4x100m Relay
|
Super Dash
|
Baton Passing
|
Powering Up
|
Javelin Throw
|
Charge Speed
|
Run Speed
|
Angle Slide
|
Archery
|
Arrow Speed
|
Sight Speed
|
Sight Wobble
|
Table Tennis
|
Smash
|
Speed
|
Spin
|
Team Mario[edit]
Icon
|
Name
|
Stats
|
Type
|
Description
|
Flag
|
|
Mario
|
Power
|
|
6
|
Speed
|
|
7
|
Technique
|
|
5
|
|
All-Around
|
This cheerful hero is known for his red cap and mustache. He's incredibly athletic, and excels at nearly any sport he tries. He and his brother Luigi are currently competing to see who can win the most Olympic medals.
|
|
|
Luigi
|
Power
|
|
5
|
Speed
|
|
6
|
Technique
|
|
7
|
|
All-Around
|
This green-capped Mario brother is easily scared, but a kind person at heart. Although he often finds himself overshadowed by his older brother, he's actually quite skillful himself. He's come to Rio with the goal of winning more Olympic medals than Mario, who always seems to hog all the attention.
|
|
|
Peach
|
Power
|
|
4
|
Speed
|
|
5
|
Technique
|
|
9
|
|
Technique
|
The princess of the Mushroom Kingdom. She's come to the Olympic Games with a bevy of Toads by her side, and is driven to put on a brilliant performance in the name of all the Toads back home who couldn't attend.
|
|
|
Yoshi
|
Power
|
|
6
|
Speed
|
|
8
|
Technique
|
|
4
|
|
Speed
|
This voracious friend of the Mario brothers hails from Yoshi's Island. He uses his long tongue to eat just about anything, but is especially fond of melons and other fruits. He's attending these Olympic Games with a host of colorful friends at his side.
|
|
|
Daisy
|
Power
|
|
6.5
|
Speed
|
|
8
|
Technique
|
|
3.5
|
|
Speed
|
The peppy princess from Sarasaland is having a blast at the Olympic Games! In her downtime, she plans to chow down at fine restaurants and maybe get a little shopping in with Peach.
|
|
|
Wario
|
Power
|
|
8
|
Speed
|
|
4
|
Technique
|
|
6
|
|
Power
|
Money, money, money! This scoundrel has taken on all sorts of jobs in his pursuit for cash, including treasure hunter, adventurer, and even president of a game company. His latest scheme involved dominating the Olympic Games with the power of garlic, thus allowing him to hog all the valuable gold medals for himself.
|
|
|
Waluigi
|
Power
|
|
4
|
Speed
|
|
6
|
Technique
|
|
8
|
|
Technique
|
This oddball sports a hat with an upside-down L on the front. Although his distinctively scrawny physique leaves him without much power, he makes up for it with flexibility and athleticism. Despite his seemingly lackadaisical attitude, he actually trains quite hard behind the scenes.
|
|
|
Bowser
|
Power
|
|
9
|
Speed
|
|
3
|
Technique
|
|
6
|
|
Power
|
The vicious and egotistical King of the Koopas! He's come to these Olympic Games with a host of seasoned minions in tow, and ordered them to win gold on penalty of fire breath - even though he plans to keep all of them for himself. It's just what any good villain would do.
|
|
|
Bowser Jr.
|
Power
|
|
6
|
Speed
|
|
6.5
|
Technique
|
|
5.5
|
|
All-Around
|
Bowser's prankster of a son. Since Dad spoiled him rotten, he now expects to get his way. Despite his selfishness, he still holds Father in high regard, and wants nothing more than to impress him.
|
|
|
Donkey Kong
|
Power
|
|
9
|
Speed
|
|
4
|
Technique
|
|
5
|
|
Power
|
Although this mild-mannered king of the jungle isn't the brightest banana in the bunch, he boasts exceptional strength with which he hopes to dominate the Olympic Games. Since DK and his friends normally live in the jungle, these Olympic Games are perfect for his training regimen.
|
|
Icon
|
Name
|
Stats
|
Type
|
Event(s)
|
Description
|
Flag
|
|
Diddy Kong (new)
|
Power
|
|
3
|
Speed
|
|
7
|
Technique
|
|
8
|
|
Technique
|
|
Although this simian lacks the brute strength of his buddy Donkey Kong, he makes up for it with keen agility and technique. This skill set makes him particularly well-suited for dodging tackles in rugby sevens.
|
|
|
Nabbit (new)
|
Power
|
|
7
|
Speed
|
|
8
|
Technique
|
|
3
|
|
Speed
|
|
This mysterious creature carries a large sack over its shoulder, and also conducts research about Mario from a base on Secret Island. He's surprisingly fast despite the hefty sack, and hopes to use that speed to full effect in the Olympic Games.
|
|
|
Wendy (new)
|
Power
|
|
8
|
Speed
|
|
3
|
Technique
|
|
7
|
|
Power
|
|
This lone girl among the seven Koopalings has a bullish attitude and always seems angry. She's also very style-conscious - wearing a necklace, bracelets and high heels. Because of her personality, her only focus now is on winning the Olympic Games.
|
|
|
Larry (new)
|
Power
|
|
3
|
Speed
|
|
7
|
Technique
|
|
8
|
|
Technique
|
|
One of Bowser's seven Koopaling henchmen. His unique ruffled mohawk and blue head star give him a flashy appearance. In the Olympic Games, he performs acrobatic movements on horseback to thrill the crowd!
|
|
|
Rosalina (new)
|
Power
|
|
3
|
Speed
|
|
7
|
Technique
|
|
8
|
|
Technique
|
|
A mysterious woman who travels aboard the Comet Observatory starship. She's taller than Peach and Daisy, and has an air of mystique about her. Having seen past Olympic Games from her observatory, she's finally decided to come enjoy the fun in person.
|
|
|
Toad (new)
|
Power
|
|
7
|
Speed
|
|
8
|
Technique
|
|
3
|
|
Speed
|
|
One of the many Mushroom Kingdom Toads who serve Peach. Many of his fellow Toads are involved with running the Olympic Games, while others are participating in the actual events.
|
|
|
Dry Bowser (new)
|
Power
|
|
9
|
Speed
|
|
3.5
|
Technique
|
|
5.5
|
|
Power
|
|
Bowser's skeletal form. This bony transformation grants him the agility of lightweight competitors while maintaining his heavyweight power. Only those who've boned up on their skill set can hope to pull off such a humerus technique.
|
|
Team Sonic[edit]
Icon
|
Name
|
Stats
|
|
Description
|
Flag
|
|
Sonic
|
Power
|
|
6
|
Speed
|
|
9
|
Technique
|
|
3
|
|
Speed
|
A blue hedgehog with a penchant for high speed, Sonic is a free spirit with a love for adventure. He despises anything that is unfair and will get into trouble to help anyone in need. For Sonic, saving the world is just another thrilling episode in his life. He's currently hoping to turn his innate speed into some quick gold.
|
|
|
Tails
|
Power
|
|
3.5
|
Speed
|
|
5.5
|
Technique
|
|
9
|
|
Technique
|
Sonic's best friend and trusty sidekick, Tails can use his two tails to fly, allowing him to lend Sonic a helping hand with hard-to-reach places. Tails is also somewhat of a technical genius, applying his mechanical expertise to invent all sorts of vehicles and other robotic contraptions. Undaunted by Sonic's speed, he's determined to use his wits to propel himself to a gold medal.
|
|
|
Amy
|
Power
|
|
6.5
|
Speed
|
|
5.5
|
Technique
|
|
6
|
|
All-Around
|
An over-enthusiastic, but good-natured hedgehog girl with a preference for cute things, sweets, and shopping. Amy's constantly trying to close the gap between her and Sonic, but the Blue Blur is one tough guy to catch. She hopes to spend the Olympic Games enjoying the sights of Rio, and is looking to bring home a gold medal as a souvenir.
|
|
|
Knuckles
|
Power
|
|
8
|
Speed
|
|
4.5
|
Technique
|
|
5.5
|
|
Power
|
A red echidna that boasts some serious muscle, Knuckles is what one might call "best frenemies" with Sonic. He's a capable treasure hunter, but his straightforward and trusting nature gets him mixed up with less-scrupulous characters on occasion. He's eager to test his formidable agility and prodigious strength to the fullest in the Olympic Games.
|
|
|
Blaze
|
Power
|
|
5.5
|
Speed
|
|
6
|
Technique
|
|
6.5
|
|
All-Around
|
A noble princess from another dimension who is also guardian of the Sol Emeralds. Blaze has a kind heart, and always stands up for those who can't stand up for themselves. In addition to being athletic, she also has the power to control flames. After a bit of time away, she's once more crossed over from her dimension in order to rekindle old friendships and test her skills in the Olympic Games.
|
|
|
Shadow
|
Power
|
|
5
|
Speed
|
|
9
|
Technique
|
|
4
|
|
Speed
|
A black-and-red hedgehog who bears a striking resemblance to Sonic. While Shadow may seem like Sonic's rival, he personally hates for the two of them to be seen together. A stoic perfectionist, Shadow has a great deal of pride in his own exceptional abilities. He hopes the Olympic Games will provide him the ultimate competition - one he has no intention of losing.
|
|
|
Silver
|
Power
|
|
3.5
|
Speed
|
|
6.5
|
Technique
|
|
8
|
|
Technique
|
This silver hedgehog from the future has a complicated past with Sonic, but has been known to go on world-saving adventures with him. Silver can use his telekinetic powers to move objects or even levitate himself. He has a rather straightforward mindset, loves world peace and blue skies. The true and fair spirit of competition cultivated by the Olympic Games is what drew Silver back from the future.
|
|
|
Dr. Eggman
|
Power
|
|
3
|
Speed
|
|
6
|
Technique
|
|
9
|
|
Technique
|
This evil scientific genius needs no introduction. Dr. Eggman is constantly plotting to fulfill his hopes and ambitions of conquering the world and rebuilding it into his ideal "Eggmanland", but Sonic always manages to stop him. His current madcap scheme is to sweep the medal race, then hijack the competition and turn the Olympic Games into his own Eggman-sponsored affair.
|
|
|
Metal Sonic
|
Power
|
|
5.5
|
Speed
|
|
9
|
Technique
|
|
3.5
|
|
Speed
|
This high-performance combat robot was built by Dr. Eggman for the sole purpose of defeating Sonic the Hedgehog. Metal Sonic's metallic frame resembles Sonic, as does his speed, power, and endurance. Like Sonic, Metal Sonic plans to put his exceptional speed to the test at the Olympic Games.
|
|
|
Vector
|
Power
|
|
8
|
Speed
|
|
3.5
|
Technique
|
|
6.5
|
|
Power
|
This crafty croc leads the Chaotix Detective Agency. Vector may speak in a rough tone and he may not sweat the details, but uses his powers of deduction to solve any case with dignity and respect. Vector is a true leader with dreams of becoming rich, but is perpetually broke since he often takes jobs that help people but don't pay. There's a strong possibility he'll be competing in the Olympic Games on an empty stomach.
|
|
Icon
|
Name
|
Stats
|
Type
|
Event(s)
|
Description
|
Flag
|
|
Jet (new)
|
Power
|
|
7
|
Speed
|
|
8
|
Technique
|
|
3
|
|
Speed
|
|
Jet is the leader of the Babylon Rogues, and Sonic's rival when it comes to "Extreme Gear" racing. His mastery of the board is so impressive, he's earned himself the name of "Legendary Wind Master". When he's not seeking treasure, he's looking for new speed challenges. The pace and techincal[sic] skill required in ball sports caught his eye, and he intends to add a few Olympic medals to his collection.
|
|
|
Rouge (new)
|
Power
|
|
3
|
Speed
|
|
7
|
Technique
|
|
8
|
|
Technique
|
|
A sultry bat with an air of mystery who specializes in jewels, Rouge is a brave and seasoned spy who boasts excellent footwork in a fight. Although a treasure hunter by nature, her love for gems can sometimes cause her thieving tendencies to take over. Perhaps she entered the competition in order to get her hands on a shiny and sate her lust for glitter.
|
|
|
Wave (new)
|
Power
|
|
7
|
Speed
|
|
8
|
Technique
|
|
3
|
|
Speed
|
|
A member of the Babylon Rogues, Wave serves as the team's mechanic as well as strategist. She can't abide anyone she considers less intelligent than herself - which in her mind is pretty much everyone else. Nevertheless, she still admires Jet and serves as his faithful follower. She seems especially fond of Olympic events that involve riding on things.
|
|
|
Espio (new)
|
Power
|
|
3
|
Speed
|
|
7
|
Technique
|
|
8
|
|
Technique
|
|
This straight-laced detective is the voice of reason in the Chaotix Detective Agency, but his reserved demeanor hides a burning sense of justice and a refusal to let evil have its way. Trained as a ninja, this chameleon is a master of throwing kunai, and can vanish using his Leaf Swirl technique. For Espio, these Olympic Games are merely a step along the path to perfecting his art.
|
|
|
Zavok (new)
|
Power
|
|
9
|
Speed
|
|
3.5
|
Technique
|
|
5.5
|
|
Power
|
|
Zavok is the strongest of the sinister Zeti and the leader of the Deadly Six. As the last disciple of Master Zik, he's a certified force to be reckoned with. Along with his formidable physical prowess, a calm demeanor and penchant for quick-thinking makes him well-suited to leadership. His greatest joy is in improving his skills, which makes the straight-forward competitive nature of the Olympic Games quite appealing.
|
|
|
Sticks (new)
|
Power
|
|
3
|
Speed
|
|
7
|
Technique
|
|
8
|
|
Technique
|
|
A free-spirited badger who lives on the outskirts of the jungle. Sticks is a bit wild due to her woodland upbringing, but she's a talented hunter who can take down any prey with her trusty boomerang. She's also obsessed with things that glitter, and so has come to Rio after hearing she might be able to win a shiny medal.
|
|
|
Zazz (new)
|
Power
|
|
7
|
Speed
|
|
8
|
Technique
|
|
3
|
|
Speed
|
|
The wild and crazy member of Dr. Eggman's Deadly Six, Zazz is every bit the metalhead he looks like and his unruly and unpredictable personality makes him destructive even by Deadly Six standards. He hates boredom above all else, and will fly into a rage when held back from a fight. His competitive style is a bit more chaotic than is usually seen in the Olympic Games.
|
|
Image
|
Name
|
Base Stats
|
Default Type
|
|
Mii
|
Power
|
|
2
|
Speed
|
|
2
|
Technique
|
|
2
|
|
All-Around
|
Supporting characters[edit]
Icons
|
Name
|
Stats
|
Type
|
Events
|
|
Birdos
|
Power
|
|
3
|
Speed
|
|
7
|
Technique
|
|
8
|
|
Technique
|
|
|
Boom Booms
|
Power
|
|
7
|
Speed
|
|
5
|
Technique
|
|
6
|
|
All-Around
|
|
|
Egg Pawns
|
Power
|
|
8
|
Speed
|
|
3
|
Technique
|
|
7
|
|
Power
|
|
Non-playable characters[edit]
In this game, there are fourteen official Olympic Games Events, a considerably lower amount than other home-console Summer Olympics installments (by comparison, the Wii version of the first installment has 20 Olympic Events while both the Wii version of the third installment as well as the sixth installment have 21). Most of these events are shared with the Nintendo 3DS version, with the exceptions of 4x100m Relay, Triple Jump, and Rugby Sevens, which replace 110m Hurdles, Long Jump, and Golf from the 3DS version. Rhythmic Gymnastics also uses clubs instead of hoops.
In addition, there are three Duel Events that are playable along normal events in place of Dream Events. In the Duel Events, special items from the Super Mario and Sonic universes are usable and certain actions increase Duel Points. Once a try, point, or goal is scored, said Duel Points are added to the total score of the team while the Duel Points of the opponent's team are halved. In tournaments of Duel Events, 1st Place, 2nd Place and 3rd Place Medals are earned instead of Gold, Silver and Bronze Medals respectively, much like the Dream Events of previous games.
Olympic Games Events[edit]
Duel Events[edit]
Venue
|
Events
|
Description
|
Apotheosis Square
|
Duel Beach Volleyball
|
Also referred to as the Sambódromo, after the neighboring arena. Said to be the birthplace of samba, it also hosts Rio's world famous Carnival every year.
|
Beach Volleyball Arena
|
Beach Volleyball
|
Located on Rio's famous Copacabana Beach, this moon-shaped seaside locale is one of the most recognizable locations of these Olympic Games.
|
Olympic BMX Centre
|
BMX
|
The "X-Park" within Deodoro Olympic Park, this 400-meter long BMX course will remain in use once the Olympic Games are over.
|
Cinelândia
|
Duel Football
|
This famous public square in Rio is bordered by modern high-rise buildings, as well as the Brazilian National Library, an opera house, and other historical edifices.
|
Deodoro Stadium
|
Rugby Sevens
|
Located in Deodoro Olympic Park-- in the neighborhood of the same name-- this 20,000-seat stadium will host the first Olympic Rugby Sevens match.
|
Maracanã
|
Football
|
A 78,000-seat stadium famous for football. Built in the 1950s, it underwent major remodeling in 2014. The Opening and Closing Ceremonies will be held here.
|
Olympic Aquatic Stadium
|
100m Freestyle Swimming
|
Located in the center of Barra Olympic Park and close to the Olympic Village. It seats 18,000, and is used for aquatic events such as swimming and water polo.
|
Olympic Equestrian Centre
|
Equestrian
|
Located in Deodoro Olympic Park-- in the neighborhood of the same name-- this facility was built for a 2007 sporting event and was expanded for the Olympic Games.
|
Olympic Stadium
|
100m, 4x100m Relay, Javelin Throw, Triple Jump
|
A track-and-field stadium used for major Brazilian events. It normally seats 45,000, but has expanded to fit 60,000 for the Olympic Games.
|
Rio Olympic Arena
|
Rhythmic Gymnastics
|
A multi-purpose sports facility built in 2007, Rio Olympic Arena is the city's largest indoor stadium. It's used for sports, concerts, and cultural events.
|
Riocentro - Pavilion 3
|
Table Tennis
|
Rio's main exhibition space, this convention center is over 25,000 square meters large and can seat 5,000. It's less than a five-minute walk from Rio Olympic Park.
|
Riocentro - Pavilion 6
|
Boxing
|
A temporary indoor space built for the Rio 2016 Olympic Games. At 14,000 square meters in size and seating over 6,500, it will mainly be used for Boxing events.
|
Rodrigo de Freitas Lagoon
|
Duel Rugby Sevens
|
Set in the heart of Rio, this scenic lagoon is surrounded by famous landmarks, including Copacabana Beach. The vast lake surface makes it an ideal sailing spot.
|
Sambódromo
|
Archery
|
Famed as the traditional venue of the Carnival Parade, this stadium is also used for sports and concerts. It was recently renovated to fit over 72,500 spectators.
|
Tournaments[edit]
Tornaments, unlocked after winning in five Single Matches, are event-specific and consist in three phases. Furthermore, a special prize is earned if a condition related to each tournament is satisfied. Four levels of increasing difficulty exist. After a few unsuccessful attempts at obtaining a medal, the difficulty of a specific tournament decreases, even though its level remains unchanged.
Participants[edit]
The participants in a level MAX Duel Football tournament before the character select screen (left) and after the preliminaries (right). Since
Bowser Jr. was chosen as leader for the player's team, the unknown team leaders were chosen among characters of Team Sonic.
The participants of tournaments are mainly Miis of other players and the character or Mii chosen by the player. Characters from Team Sonic and Team Mario can sometime participate in tournaments of level 2 or higher. After the first time, said characters appear every 3 tournaments played. When this happens, their presence is indicated by a question mark in place of the head of the athletes participating in the tournament. Said characters are actually decided after the player chooses and confirms the character or the first character in a team in the character selection screen. If a character from Team Mario is chosen, all those characters will come from Team Sonic, if a character from Team Sonic is chosen, all those characters will come from Team Mario, if a Mii is chosen, those characters will be selected among all characters from both teams. It is important to note that in events involving teams these restrictions apply only to team leaders, that are the characters whose heads replace the question marks and who are actually found in Copacabana Beach, the other members of their teams are chosen among the remaining characters in both Team Sonic and Team Mario. In each tournament, tough competitors are indicated with an exclamation mark. Finally, guests of the particular event of the tournament may appear at Copacabana Beach after the qualifiers or preliminaries are passed, if the player talks to them their flag is earned, furthermore if the tournament is successfully cleared, the guest challenges the player and, if beaten, is unlocked. After all level 3 tournaments are cleared, it is possible to choose characters from Team Mario and Team Sonic in the character select screen shown while entering in a tournament.
There are two kinds of tournaments: elimination series and bracket series.
Elimination series[edit]
The structure of a level 3 Equestrian Tournament, an elimination series tournament.
Events: 100m, 100m Freestyle Swimming, 4x100m Relay, Archery, BMX, Equestrian, Javelin Throw, Rhythmic Gymnastics, Triple Jump
This kind of tournaments is composed of four Qualifiers, two Semifinals and one Final. In each phase (Qualifiers, Semifinals and Final) the individual performances of athletes are evaluated and ranked. In the Qualifiers and Semifinals the first half of the athletes passes to the next phase, while the bottom half is eliminated. In the Final, the first three athletes receive the medals.
Bracket series[edit]
The structure of a level MAX Duel Football Tournament, a bracket series tournament.
Events: Football, Duel Football, Rugby Sevens, Duel Rugby Sevens, Beach Volleyball, Duel Beach Volleyball, Boxing, Table Tennis
This kind of tournaments is composed of four Preliminaries, two Semifinals, one Final and one 3rd Place Match. In each phase (Preliminaries, Semifinals, Final, 3rd Place Match) an athlete or their team directly faces another athlete or their team. In the Preliminaries the loser is eliminated while the winner advances to the next phase; in the Semifinals the winner advances to the Final while the loser advances to the 3rd Place Match; in the Final the winner wins a Gold Medal or a 1st Place Medal, while the loser wins a Silver Medal or a 2nd Place Medal; in the 3rd Place Match the winner wins a Bronze Medal or a 3rd Place Medal, while the loser is eliminated.
Leaving and Suspending[edit]
During a tournament, it is possible to either leave it completely or suspend it. In both cases, Copacabana Beach will return to the normal state and, as a consequence, the player will take control of their Mii and Ghost Matches, Single Events and the Heroes Showdown mode will be available again. In the second case, the player will be unable to change the number of players participating in a tournament but will be able to resume the tournament, with any subsequent failure in the resumed phase of said tournament resulting in immediate elimination, even in bracket series tournaments.
During tournaments, prizes are earned for certain achievements.
It is important to note that medals are only earned when arriving in the first three places in a tournament, as such, the victory animations can only be seen after obtaining a medal in a tournament. Both animations for single characters[3][4] as well as animations for specific pairs of characters[5] are featured. The animations that only involve the playable characters of Mario & Sonic at the Olympic Winter Games are the same ones featured in Mario & Sonic at the Sochi 2014 Olympic Winter Games.
The prize depends on the character selected in the character select screen at the beginning of the tournament. If a character from Team Mario is selected, the prize is in Coins, if a character from Team Sonic is selected, the prize is in Rings, if a Mii is selected, the prize is equally split into Coins and Rings using half up rounding.
The special prize increases the prize of the medal by half using half up rounding.
Tournament prizes
|
Achievement
|
Tournament level
|
1
|
2
|
3
|
MAX
|
Passing the Qualifiers/Preliminaries Passing the Semifinals (elimination series) Winning in the Semifinals (bracket series)
|
5
|
5
|
5
|
5
|
Bronze Medal 3rd Place Medal
|
5
|
10
|
20
|
30
|
Silver Medal 2nd Place Medal
|
10
|
20
|
30
|
40
|
Gold Medal 1st Place Medal
|
20
|
30
|
40
|
50
|
In addition to these prizes, a wear is obtained when obtaining a medal in the tournament for the first time.
Leagues[edit]
Leagues are special tournaments that can be accessed after winning 25 tournaments using either an amiibo related to the Super Mario universe or a Sonic amiibo. The Mario League, accessed with a Super Mario-related amiibo, has the player's Miis playing against opponents from Team Mario, while the Sonic League, accessed with the Sonic amiibo, has the player's Miis facing characters from Team Sonic. The reward of the Leagues is either a Mario or a Sonic Mii costume. Unlike in the normal tournaments, once a tournament for one sport is done, the player can then do the next tournament for that same sport, instead of having to pass all the tournaments for that level.
Heroes Showdown[edit]
The character selection screen during Heroes Showdonwn
A Heroes Showdown mode is featured as well. It is unlocked after getting the gold medal in all the Single Matches or after getting more than seven medals in the tournaments. This mode can be played with either one player (by talking to Charmy Bee) or two players (by talking to Birdo). Before the game starts, the player can set how many rounds can be played, the CPU difficulty, and if Guests can be used.
The player(s) starts out by selecting whether they want to be part of Team Mario or Team Sonic. After doing so, the characters are assigned to three different colored rows of three (or four if the Guest is included), with each color being assigned a special card. After an event is shown, the player chooses the teammate they want to use to represent their team. The player that wins gets to use their colored card, which can either help their team, or hurt the other, while the loser is eliminated. In team events, the color card will be that of the first selected character. After a card is used, it is replaced by a new one.
The cards that can appear in the center are:
- Fire up 1-4 members of the team, which maxes out all of their stats for one event. After they are used, the fired up effect wears off.
- Turn all members of the opposing team into one color for one round, meaning that they can only use that colored card regardless of which character is selected.
- Eliminate 1-3 opponents of a certain color.
- Eliminate one opponent of each of the three colors.
- Forcibly choose the opponent's character for the next event (except for the Team Captain).
- Shuffling the opponent's color lineup and elimination status.
- Force opponent to choose their competitor(s) before the event is revealed.
- All members of a particular color are forced to skip a turn and cannot be selected for one round.
Mario and Sonic act as their team's respective captains and can be selected at any time. If the player wins as their captain, they can choose any color card to use as well as revive two eliminated teammates, but if they lose as the captain, their team automatically loses Heroes Showdown.
When a row only has one character remaining, that character will automatically be granted a fired up status. When a team has four or less characters remaining, the team gets special chance cards to aid them. These chance cards are:
- Being able to revive 1-3 eliminated teammates.
- Being able to steal 1-2 members of the other team and recruit into their team. Eliminated characters and Guests cannot be chosen.
- Weaken all members of the team (except for the captain), making their stats much lower than usual.
- Forcibly challenge the team captain in the next event.
The game supports amiibo functionality, accessed from the Shortcut Menu after winning a medal in 25 tournaments rather than by talking to a character in Copacabana Beach. A Super Mario-related amiibo lets the player enter the Mario League, and the Sonic amiibo lets the player enter the Sonic League. All other amiibo will give either coins or rings. Amiibo cannot be used during a tournament or while the Carnival is at Copacabana Beach.
Collectables[edit]
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed when a player plays through the game to know more about collectables for this game.
Hats and Outfits[edit]
Hats and outfits selection at the
Pousada. The stats are represented with their actual names.
There are 406 collectable hats and outfits for the player to use for their Mii character.
Costumes[edit]
Some hats and outfits combinations are able to generate costumes, whose stats are greater than the sum of the stats of the individual parts. A majority of the character costumes return from the previous installments, in addition to some brand new ones.
Super Mario franchise[edit]
Sonic series[edit]
Character
|
Costume
|
Head
|
Body
|
Image
|
Stats
|
Image
|
Stats
|
Image
|
Stats
|
Vinicius
|
|
|
|
|
|
|
As in the previous installments, music can be collected. All guests' themes are unlocked after beating them in an event. Winning Heroes Showdown with Team Mario unlocks a music track from the Super Mario franchise, while winning with Team Sonic unlocks a music track from the Sonic series. Music can also be obtained from item stands.
Super Mario franchise[edit]
Sonic series[edit]
- Main article: List of Mario & Sonic at the Rio 2016 Olympic Games (Wii U) stamps
As in other Wii U titles like Super Mario 3D World and Mario Kart 8, players can obtain stamps to use in Miiverse posts. There are a total of 100 stamps in the game. Stamps are obtained at the item stands except for two obtained after clearing all level 3 tournaments.
Differences from previous installments[edit]
- Instead of a simple menu, there is now a fully controllable hub world.
- In-game tips for each event as well as Heroes Showdown now need to be unlocked by talking to different Mii characters on Copacabana Beach in between tournament rounds.
- In addition, tips can now be viewed manually from the Pousada rather than only after an event.
- Victory/losing animations and the Award Ceremony no longer play after completing single match mode, with them now being exclusive to tournament mode. As such, several characters, especially Guests such as Toad, cannot be seen with every possible animation in the game.
- As with the 3DS version, Sonic now has text-based dialogue as opposed to being mute like Mario, Luigi, and Metal Sonic.
- Despite being present in the arcade version, the four different character types (All-Around, Speed, Power, and Technique/Skill) are no longer present in the Wii U or 3DS versions. However, each character still maintains their appropriate stats.
- This game has both a male and female announcer, as opposed to only a male one.
- Additionally, the announcer is no longer voiced by Runblebee, who voiced it in the previous three installments.
- Motion controls are not featured in this game to any extent.
- Luigi has a different clapping animation than both Mario & Sonic at the Sochi 2014 Olympic Winter Games and the 3DS version which now features him standing up instead of kneeling.
- Vector and Donkey Kong’s waving animations only have them wave one hand instead of two.
- The opening uses in-game cutscenes along with CGI instead of just CGI.
- Character costumes now have separate head and body suits instead of one complete costume.
- The flags of the characters' emblems that are seen in the audience now correspond to the characters that are in the match. For example, if Mario and Luigi are the only competitors, only their flags can be seen in the audience. In the case of the Miis, they will use the flag of the country that the player selected in the settings.
A free demo of the game was released on the 21st of July in Europe and on the 3rd of August in Japan. It does not feature Copacabana Beach and only allows Single Matches to be played.
Events featured in the demo[edit]
The following events are playable in the demo:
European version[edit]
Japanese version[edit]
Characters available in the demo[edit]
Eight characters can be selected in the demo, four from Team Mario and four from Team Sonic:
Team Mario
|
Team Sonic
|
Icon
|
Name
|
Stats
|
Icon
|
Name
|
Stats
|
|
Mario
|
Power
|
|
6
|
Speed
|
|
7
|
Technique
|
|
5
|
|
|
Sonic
|
Power
|
|
6
|
Speed
|
|
9
|
Technique
|
|
3
|
|
|
Peach
|
Power
|
|
4
|
Speed
|
|
5
|
Technique
|
|
9
|
|
|
Amy
|
Power
|
|
6.5
|
Speed
|
|
5.5
|
Technique
|
|
6
|
|
|
Bowser
|
Power
|
|
9
|
Speed
|
|
3
|
Technique
|
|
6
|
|
|
Shadow
|
Power
|
|
5
|
Speed
|
|
9
|
Technique
|
|
4
|
|
|
Donkey Kong
|
Power
|
|
9
|
Speed
|
|
4
|
Technique
|
|
5
|
|
|
Dr. Eggman
|
Power
|
|
3
|
Speed
|
|
6
|
Technique
|
|
9
|
|
Critical reception[edit]
Reviews
|
Reviewer, Publication
|
Score
|
Comment
|
Drew Hurley, Cubed3
|
7/10
|
"For parties and families, this is a title definitely worth picking up and it does a great job in encouraging solo play, too. There's little new here, though, with most of the gameplay feeling old hat. Overall, Mario & Sonic at the Rio 2016 Olympic Games on Nintendo's Wii U is a decent addition to the series but lacking anything special to elevate it to that next level."
|
Daan Koopman, Nintendo World Report
|
7/10
|
"At the end of the day, I enjoyed what Mario & Sonic at the Rio 2016 Olympic Games on Wii U tried to deliver. While the limited amount of events are the major downer here, I had fun playing them alone or with my friends. They found unique ways to represent the events, which is what matters at the end of the day. I do expect that the majority will be disappointed with the lack of specific Mario and Sonic touches, which is totally justified. From all the games in the series, this one shows the roots of the characters the least. Depending on how far your love for these franchises go, it will impact your purchasing decision more than likely."
|
Aggregators
|
Compiler
|
Platform / Score
|
Metacritic
|
65
|
GameRankings
|
64.64%
|
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario & Sonic at the Rio 2016 Olympic Games.
|
It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): At least two more music samples Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
|
- Help:Media • Having trouble playing?
Pre-release and unused content[edit]
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): GIFS of Jet, Toad, and Diddy Kong's award ceremony animations from debug menu
Debut trailer[edit]
- The debut trailer showed the left side bar as green in Rhythmic Gymnastics, as opposed to red in the final game.
Introductory video[edit]
- The game originally featured Boom Boom among the playable characters of Team Mario in the introductory video of the game shown in the Nintendo Direct of March 2016[6]. This video was also reused as the introduction of the game. Despite this, in the final game Dry Bowser, who does not appear in the introduction among the playable characters of Team Mario and is only referred to through his flags, is playable instead of Boom Boom and the only playable Boom Booms are the supporting characters of the Rugby Sevens events.
- Also in the opening, Birdo and an orange Egg Pawn are seen as goalies in the Duel Football event. In the final game, they are replaced by red, blue, and green colored variations of them as goalies. Birdo herself only appears at the Heroes Showdown sand statue, while the orange Egg Pawn only appears as a Mii costume.
Unused data[edit]
- By debugging the game, characters can be seen with victory animations that cannot normally be seen in-game, these include the post-event 1st place animations (which are used in the 3DS version by all characters but are only used by Miis in the Wii U version after getting a medal in a tournament), as well as the solo Award Ceremony animations (gold and silver/bronze) for Jet, Toad, and Diddy Kong, whose animations cannot be viewed in the final game due to being exclusive to team events, which do not show the victory animations.
Rhythmic Gymnastics from the initial trailer, as the left side bar was originally green.
Boom Boom appearing among the playable characters of Team Mario in the introduction.
Birdo as a goalie in the introduction.
Orange Egg Pawn in the background as a goalie in the introduction.
- Main article: List of Mario & Sonic at the Rio 2016 Olympic Games (Wii U) staff
- This is the first home console Mario & Sonic game to be released on the same year of the Olympics in real life, being released six weeks before the Opening Ceremony.
- This is the first home console Mario & Sonic game where all of the events take place in real life locations.
- This is the first Mario & Sonic game with its own vocal theme song, Canção do Rio, played at Copacabana Beach during the carnival.
Names in other languages[edit]
Language
|
Name
|
Meaning
|
Notes
|
Japanese
|
マリオ&ソニックATリオオリンピック[?] Mario ando Sonikku atto Rio Orinpikku
|
Mario & Sonic at the Rio Olympics
|
|
French
|
Mario & Sonic aux Jeux Olympiques de Rio 2016[?]
|
Mario & Sonic at the Rio 2016 Olympic Games
|
|
German
|
Mario & Sonic bei den Olympischen Spielen: Rio 2016[?]
|
Mario & Sonic at the Olympic Games: Rio 2016
|
|
Italian
|
Mario & Sonic ai Giochi Olimpici di Rio 2016[?]
|
Mario & Sonic at the Rio 2016 Olympic Games
|
|
Spanish
|
Mario & Sonic en los Juegos Olímpicos - Río 2016[?]
|
Mario & Sonic at the Olympic Games - Rio 2016
|
|
References[edit]
- ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ NintenU (June 4, 2016). Mario and Sonic at the Rio 2016 Olympic Games (Wii U) - All Characters Victory Animation. YouTube. Retrieved September 12, 2016.
- ^ NintenU (June 8, 2016). Mario and Sonic at the Rio 2016 Olympic Games - All Characters Victory Animation (2nd/3rd Place). YouTube. Retrieved September 12, 2016.
- ^ Zephiel810 (July 5, 2016). Mario and Sonic at the Rio 2016 Olympic Games (Wii U) - All Special Animations. YouTube. Retrieved September 12, 2016.
- ^ Nintendo UK (March 3, 2016). Mario & Sonic at the Rio 2016 Olympic Games - Opening Movie (Wii U) Youtube. Retrieved March 4, 2016.
External links[edit]
Mario & Sonic at the Rio 2016 Olympic Games coverage on other
NIWA wikis: