Luigi's Mansion (Nintendo 3DS)
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Luigi's Mansion is a remake of the Nintendo GameCube game of the same name released in 2018 for the Nintendo 3DS. It was first announced in a Nintendo Direct presentation broadcast on March 8, 2018 and initially released in North America on October 12, 2018, a week later in Europe and Oceania, and the following month on November 8 in Japan, South Korea, and Hong Kong. Among the new features, the remake includes a map that appears in the bottom screen of the Nintendo 3DS, as well as a redesigned Gallery with a Boss Rush mode that allows players to battle against already defeated Portrait Ghosts. The game can be played in single player or multiplayer alongside a slime-themed Luigi, dubbed Gooigi, brought from the future by E. Gadd.
List of changes
Achievements are divided into five different levels (Beginner, Easy, Normal, Hard, and Master), and can be viewed through the Options on the pause menu or by interacting with the statue in the Gallery, located next to the right-side stairs. When Luigi first visits the Gallery, only the statue stand is present. As the player completes each level, statues of different ghosts are added to the stand. Completing all achievements in the game turns the stand gold.
Clearing the Beginner level adds a statue of a Gold Ghost to the stand.
Clearing the Easy level adds a statue of a Garbage Can Ghost to the stand.
Clearing the Normal level adds a statue of a Purple Puncher to the stand.
Clearing the Hard level adds a statue of a Blue Twirler to the stand.
Clearing the Master level adds a statue of a Grabbing Ghost to the stand.
References to other games
Like the original game, the remake received mostly positive reviews. Praise was aimed towards the new features, graphics, and the use of the touch screen as well the use of 3D, which was an idea for the original version, but scrapped due to the high cost. However, the multiplayer received mixed impressions, and the lack of improvement to the original game's graphics in certain locations, such as the Mirror Room, was criticized. While the controls were easy to handle, the motion controls received some criticism, being described by IGN as "a purge."
The remake was developed by GREZZO Co.,Ltd., who previously developed remakes in the Legend of Zelda series, and directed by Katsumi Kuga. The original game's producer and director, Shigeru Miyamoto and Hideki Konno, respectively, were credited under "Special Thanks," while the original composer Kazumi Totaka served as sound supervisor.