Super Mario 64 DS
Super Mario 64 DS (originally known as Super Mario 64 × 4 during development) is a 2004 game from the Super Mario series made for the Nintendo DS. It was the first Mario game to be released for the Nintendo DS and also the first 3D Mario game for a handheld console. The game is an enhanced remake of the Nintendo 64 game Super Mario 64, bearing some new features on its storyline, gameplay, and graphics. Like the original, Super Mario 64 DS was released as a launch title.
Unlike in Super Mario 64, Mario is not the only playable character (nor is he even available at the start); Yoshi, Luigi, and Wario become playable characters and join the adventure to rescue Princess Peach from Bowser. Super Mario 64 DS is the first and currently the only game of the Super Mario series where Wario is playable. It is also one of the two games where Yoshi is playable but is neither ridden nor controlled by any of the other characters, the other being Super Mario Run.
Other new features within the game include a wireless multiplayer VS Mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the Wii U Virtual Console version except for the single-player training), minigames to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.
Princess Peach writes a letter to Mario, telling him to come to her castle because she baked a cake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs his minions to capture them beforehand.
Mario arrives outside the castle through a Warp Pipe, followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to be awakened by one of the Lakitu Bros., who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a rabbit with the key in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, "Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!" Toad informs Yoshi that Bowser and his army have kidnapped Princess Peach and stolen the Power Stars. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Princess Peach from Bowser.
There are alternate endings for Super Mario 64 DS. The first involves the player not rescuing Wario. During the ending, Mario lands only with Yoshi and Luigi. From then on, the cutscene continues, as does the good ending, without the attendance of Wario. In the second alternate cutscene, the player will have to not save Luigi, which ultimately leaves Wario to be left behind too. In this ending, Mario lands only with Yoshi and then the cutscene proceeds, lacking the other two heroes. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it will not appear as if it was drained. Also, if the player does not finish Snowman's Lost His Head in Cool, Cool Mountain, then the snowman's body will not be seen in the ending.
From the instruction booklet
As in Super Mario 64, the courses are accessed by the different paintings on the castle's walls. While up to 120 Power Stars can be collected in the original, the player can collect 150 Power Stars in the DS release, 30 more than in the original game.
Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.
On the Nintendo 3DS and the Wii U GamePad, however, the / makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player will still need to press to run and can still move in only eight different directions instead of full 360° control.
To switch between characters, there are three doors, each symbolizing the character's first letter of his name. To use them, the player must go through the door, and the corresponding character will come out of the door. Switching to Yoshi will mean reentering the door that complements with the same character. There are four doors in total. However, only the white door is not a playable character and instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight glowing rabbits. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards (Boo laughs will be heard), and the player's character will simply exit it and groan.
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind the doors by Bowser. The following table below shows how good each character attributes in a certain statistic. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates their abilities with stars. However, it omits the rating for swimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi, who has lower acceleration (making him worse in some timed segments). Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most notably his triple jump), and also moves farther forward, tied with Luigi.
In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the Power Flower power-ups, but will keep his original voice. The caps are usually found on the heads of Goombas, Boos, or Dorrie; on land or underwater; or on any other enemy.
When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set, random location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. He also takes double damage when hurt.
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi will put it on after entering the course.
Coins can be collected by each character. In each course, there are a little over 100 coins, and collecting 100 gives the player 15 extra Stars for the 15 courses. The player gets an extra life if they get at least 50 coins. The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in enemies, etc. They also refill the player's health.
Power Flower powers
Each of the four characters has a special power from the Power Flower found inside a ? Block, replacing the three caps from Super Mario 64. Only Mario can get something other than a Power Flower from the ? Block, which is the "Wings" (a white feather) to transform him into Wing Mario for 60 seconds. Once he has taken the flower, a hero uses his new powers for a short time (about 20 seconds). If the player hits the box without their cap on, a Bob-omb comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb will always be spawned for Mario, even with the cap. Additionally, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in Super Mario 64. Except the fire and floating abilities, Mario now shares his moves with the other three characters.
In addition, there are many rabbits to catch. They replace MIPS from the original game and are named "MIP" internally. The rabbits will give up keys to unlock minigame drawers in the Rec Room when caught. Each character catches seven rabbits. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. Since Yoshi has one key to open up the castle, there are eight yellow rabbits instead of the regular seven. To make the rabbits appear, the player must talk to Toad in the Rec Room.
The following table displays information pertaining to the whereabouts of each rabbit, which minigame its related key unlocks, and the number of Power Stars that are required to make the rabbits appear. For more information regarding the minigames unlocked, view the section about the Rec Room.
However, there will be eight glowing rabbits that will be randomly placed where a regular rabbit that has been caught used to be.
The keys are used to unlock Mario, Luigi, and Wario. They are obtained after boss battles. Mario's key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's key is obtained once Chief Chilly is defeated.
Upon catching all of the eight glowing rabbits, the player receives a key that opens the white room in the character-selection room. The first time to open it and enter, a character finds a Power Star. However, if the character comes back after taking it, Boos' laughs can be heard, and the hero comes out from the door, startled.
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, Yoshi gets the key to unlock the castle's front door.
After clearing the first two Bowser levels, the player receives keys to access the basement and second floor, respectively.
Courses and missions
The following table displays information regarding each course, the Power Stars found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that will transform them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total.
Castle Secret Stars
Secret Stars are Power Stars found in hidden locations in and around the Mushroom Castle. There are 30 Secret Stars in all, 15 more than in the original game. According to Bowser, he did not know the whereabouts of most of them.
Bowser Boss Battles
Bowser is fought in three courses, each of which is behind a Big Star Door, and a certain number of Power Stars is required to open them. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character will be brought to the endless stairs instead.
The following is a list of Bowser's subversive worlds and the number of Power Stars required to access them:
The following table shows all of the major bosses in the game.
The game includes a multiplayer VS Mode (called "VS Battles" in the instruction manual). The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. VS Mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. VS Mode starts in a waiting area, which takes place in a castle interior, as shown from the top screen. It depicts a desert sand-colored wall with a large painting of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.
While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the game. While in the waiting room, players can press Start to change the settings and press Select to change their controller layout. Every player controls a Yoshi and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.
The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to Silver Stars. The Yoshi can reclaim the Power Star before their opponent does. Mario's Cap, Luigi's Cap, and Wario's Cap are located around the stage, and they transform the Yoshis into Mario, Luigi, and Wario, respectively. Yoshis can swallow their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow box that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario with the ability to fly. Wario is the only character with an ability exclusive to VS Mode, the Wild Swing-Ding, where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.
The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.
Once keys are gained, they can open shelves to unlock minigames. Mario's and (to a lesser extent) Wario's minigames are action-packed, Luigi's are casino (or luck-based) games, and Yoshi's are puzzle-based.
The following table is a complete listing of all the minigames, descriptions, and the number of Power Stars needed to unlock the minigames, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. Most of these minigames are reused in New Super Mario Bros., and they also have multiplayer, along with some new ones. There are 36 minigames in total. Each character has nine: The first two are available from the start, while the other seven are obtained from catching the rabbits.
List of changes from the original game
Although Super Mario 64 DS is a clear remake of the Nintendo 64 game Super Mario 64, there are some elements that were added in the game that the original game did not have, as well as elements that were seen in only the first rendition that were taken out or slightly tweaked in its remake.
Notable mistakes and errors
References to other games
References in later games
Pre-release and unused content
The game was initially announced as Super Mario 64 × 4. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its certified release.
A fully functional red Koopa Troopa enemy, as well as additional 3D objects and 2D animated sprites, is present in the game's code and can be accessed with an Action Replay code.
Following its release in Japan, Super Mario 64 DS sold over 241,000 copies in December 2004. Super Mario 64 DS is the 10th best-selling game for the Nintendo DS, and as of March 31, 2014, the game has sold 11.03 million copies worldwide.
The game was produced by Shigeru Miyamoto, who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.
Amp Death Glitch
The player must lose all but one wedge of their health, then touch an Amp. When they fall down to the ground in the death cutscene, one third of the body will be submerged in the ground. As Bowser's face comes onto the screen, the character's body will disappear.
Falling Pillar Glitch
Sometimes, when the player long-jumps under a falling pillar in Jolly Roger Bay, the pillar will be destroyed, and the player will stay squished until they lose a life. This works in only Version 2 of the game.
Hatless Power Flower Abilities
The player should enter Tall, Tall Mountain as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the Power Flower (or the Wing Cap in Mario's case) atop the mountain and then grab Ukiki while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, hop into the water, but he should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, Ukiki will give his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via the owl and obtain the Power Flower. Depending on which cap he has, the following effects will happen:
Clipping Glitch on Bob-omb Battlefield
This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to Bob-omb Battlefield. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and will end up on top of the mountain instantly.
Names in other languages