Super Mario 64 DS
Super Mario 64 DS (originally known as Super Mario 64 × 4 during development) is a 2004 game from the Super Mario series made for the Nintendo DS. It is the first Mario game to be released for the Nintendo DS and also the first 3D Mario game for a handheld console. The game is an enhanced remake of the Nintendo 64 game Super Mario 64, bearing some new features on its storyline, gameplay, and graphics. Like the original game, Super Mario 64 DS was released as a launch title.
Unlike in Super Mario 64, Mario is not the only playable character (nor is he even available at the start); Yoshi, Luigi, and Wario become playable characters and join the adventure to rescue Princess Peach from Bowser. Super Mario 64 DS is the first and so far the only game of the Super Mario series where Wario is playable. It is also one of the two games where Yoshi is playable, but is neither ridden nor controlled by any of the other characters, the other being Super Mario Run.
Other new features within the game include a wireless multiplayer VS Mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the Wii U Virtual Console version except for the single-player training), minigames to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.
Princess Peach writes a letter to Mario, telling him to come to her castle because she baked a cake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs his minions to capture them beforehand.
Mario arrives outside the castle through a Warp Pipe, followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to be awakened by one of the Lakitu Bros., who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a rabbit with the key in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, "Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!" Toad informs Yoshi that Bowser and his army have kidnapped Princess Peach and stolen the Power Stars. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Princess Peach from Bowser.
There are alternate endings for Super Mario 64 DS. Depending on which characters they player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it does not appear as if it was drained. Also, if the player does not finish Snowman's Lost His Head in Cool, Cool Mountain, then the snowman's body is not seen in the ending.
From the instruction booklet
As in Super Mario 64, the courses are accessed by the different paintings on the castle's walls. While up to 120 Power Stars can be collected in the original, the player can collect 150 Power Stars in the DS release, 30 more than in the original game.
Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.
On the Nintendo 3DS and the Wii U GamePad, however, the / makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press to run and the game still only registers eight different inputs, not the full range of a circle. In the options, the player change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.
To switch between characters, there are three doors, each symbolizing the character's first letter of his name. To use them, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total. However, the white door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight glowing rabbits. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards (Boo laughs are heard), and the player's character simply exits it and groan.
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind doors by Bowser. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates their abilities with stars. However, it omits the rating for swimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most notably his triple jump), and also moves farther forward, tied with Luigi.
In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the Power Flower and Wings power-ups, but keeps his original voice. The caps are usually found on the heads of Goombas, Boos, or Dorrie; on land or underwater; or on any other enemy.
When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. They also take double damage when hurt.
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.
Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets an extra life for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in enemies, etc. They also refill the player's health by 1 point for each coin collected.
Power Flower powers
Each of the four characters has a special power from the Power Flower found inside red ? Blocks, replacing the three caps from Super Mario 64. Only Mario can get something other than a Power Flower from a ? Block, which is the "Wings" (a white feather) to transform him into Wing Mario for 60 seconds. Once he has taken the flower, a hero uses his new powers for a short time. If anyone other than Yoshi hits the ? Block without their cap on, a Bob-omb comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if broken by a certain character, even with their cap on. The three powers that Mario can use in Super Mario 64, namely the Wing, Invisibility and Metal powers, can now exclusively be used by Mario, Luigi and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in Super Mario 64.
In addition, there are many rabbits to catch. They replace MIPS from the original game and are named "MIP" internally. The rabbits give up keys to unlock minigame drawers in the Rec Room when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character does not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to Toad in the Rec Room. Upon talking to Lakitu at the start of the game, an extra yellow rabbit appears near the hedge maze, which provides the key to the front door of the castle. Though intended to be caught as Yoshi, if unlocking the front door is avoided using glitches, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappear and can never be a glowing rabbit.
The following table displays information pertaining to the whereabouts of each rabbit, which minigame its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the minigames unlocked, view the section about the Rec Room.
To unlock the white door within the character selection room, the player must catch 8 glowing rabbits. Once the player has collected at least 40 stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught, or on the final rabbit, is given the key to the white door. Once the key to the white room has been collected, rabbits no longer have any chance to be glowing.
The keys are used to unlock Mario, Luigi, and Wario. They are obtained after boss battles. Mario's key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's key is obtained once Chief Chilly is defeated.
Upon catching all of the eight glowing rabbits, the player receives a key that opens the white room in the character-selection room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos' laughs can be heard, and the player character comes out of the door, startled.
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, Yoshi gets the key to unlock the castle's front door.
After clearing the first two Bowser levels, the player receives keys to access the basement and second floor, respectively.
Courses and missions
The following table displays information regarding each course, the Power Stars found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total.
Castle Secret Stars
Secret Stars are Power Stars found in hidden locations in and around the Mushroom Castle. There are 30 Secret Stars in all, 15 more than in the original game. According to Bowser, he did not know the whereabouts of most of them.
Bowser boss battles
Bowser is fought in three courses, each of which is behind a Big Star Door, and a certain number of Power Stars is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to the endless stairs instead.
The following is a list of Bowser's subversive worlds and the number of Power Stars required to access them:
The following table shows all of the major bosses in the game.
The game includes a multiplayer VS Mode (called "VS Battles" in the instruction booklet). The mode can be accessed from the title screen by tapping the orange "VS" button at the bottom left of the Touch Screen. VS Mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. VS Mode starts in a waiting area, which takes place in a castle interior, as shown from the top screen. It depicts a desert sand-colored wall with a large painting of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.
While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the game. While in the waiting room, players can press Start to change the settings and press Select to change their controller layout. Every player controls a Yoshi and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.
The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to Silver Stars. The Yoshi can reclaim the Power Star before their opponent does. Mario's Cap, Luigi's Cap, and Wario's Cap are located around the stage, and they transform the Yoshis into Mario, Luigi, and Wario, respectively. Yoshis can swallow their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario with the ability to fly. Wario is the only character with an ability exclusive to VS Mode, the Wild Swing-Ding, where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.
The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.
Once keys are gained, they can open shelves to unlock minigames. Mario's minigames are action-packed, Luigi's are casino (or luck-based) games, Yoshi's are puzzle-based, and Wario's do not have a specific theme.
The following table is a complete listing of all the minigames, descriptions, and the number of Power Stars needed to unlock the minigames, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. Most of these minigames are reused in New Super Mario Bros., and they also have multiplayer, along with some new ones. There are 36 minigames in total. Each character has nine: The first two are available from the start, while the other seven are obtained from catching the rabbits.
List of changes from the original game
Although Super Mario 64 DS is a clear remake of the Nintendo 64 game Super Mario 64, there are some elements that were added in the game that the original game did not have, as well as elements that are seen in only the original game that were taken out or slightly tweaked in its remake.
Notable mistakes and errors
Pre-release and unused content
The game was initially announced as Super Mario 64 × 4. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. At E3 2004, a build of the game was available to play. In singleplayer, the player could switch between the four playable characters using the touch screen. Wario also had long sleeves as opposed to his current short sleeve design.
A fully functional red Koopa enemy is present in the game's code and can be accessed with an Action Replay code. Similar to Bullies, Red Koopas attempt to ram into the player character. When they are knocked out of their shell, they slowly walk back to it. If the player hits a red shell, it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa, he can spew fire like in Super Mario World.
Following its release in Japan, Super Mario 64 DS sold over 241,000 copies in December 2004. Super Mario 64 DS is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.
The game was produced by Shigeru Miyamoto, who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.
Amp Death Glitch
The player must lose all but one wedge of their health, then touch an Amp. When they fall down to the ground in the death cutscene, one third of the body is submerged in the ground. As Bowser's face comes onto the screen, the character's body disappears.
Falling Pillar Glitch
Sometimes, when the player long-jumps under a falling pillar in Jolly Roger Bay, the pillar is destroyed, and the player stays squished until they lose a life. This works in only Version 2 of the game.
Hatless Power Flower Abilities
The player should enter Tall, Tall Mountain as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the Power Flower (or the Wing Cap in Mario's case) atop the mountain and then grab Ukiki while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, hop into the water, but he should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, Ukiki gives his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via the owl and obtain the Power Flower. Depending on which cap he has, the following effects can happen:
Clipping Glitch on Bob-omb Battlefield
This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to Bob-omb Battlefield. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and ends up on top of the mountain instantly.
References to other games
References in later games
Names in other languages