Super Mario 64 DS
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Super Mario 64 DS (originally known as Super Mario 64 × 4 during development) is a 2004 game from the Super Mario series made for the handheld game system Nintendo DS. It was also the first Mario game to be released on the Nintendo DS and is also the first 3D Mario game for a handheld console. The game is an enhanced remake of the 1996 game Super Mario 64 for the Nintendo 64, bearing some new features on its storyline, gameplay and graphics, and like the original, it was released as a launch title.
Unlike in Super Mario 64, Mario is not the only playable character (nor is he even available at the start); Yoshi, Luigi, and Wario become playable characters and can also join the adventure in order to rescue Princess Peach from the hands of Bowser. This is the first and presently only game in the Mario platformer series where Wario is playable, and also one of the two games where Yoshi himself is playable, but is neither ridden nor controlled by any of the other characters (the other being Super Mario Run).
Other new features within the game include a wireless multi-player mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally, though this cannot be done on the Wii U Virtual Console version except for the single-player training; minigames to play with each character; and new additions to the story mode such as new courses, missions, and bosses.
Princess Peach writes a letter to Mario, telling him to come to her castle because she baked a cake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs his minions to capture them beforehand.
Mario arrives outside the castle through a Warp Pipe, followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to be awakened by one of the Lakitu Bros., who reveals that the others haven't returned yet; immediately, Yoshi decides to locate them.
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro says that he saw a rabbit with the key in his mouth. After grabbing the rabbit, the rabbit gives up the key to Yoshi. When Yoshi finally enters inside, he hears a voice from Bowser telling him, "Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!" Toad informs Yoshi that Bowser and his army have kidnapped Princess Peach and stolen the Power Stars. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Princess Peach from Bowser.
There are three alternate endings for Super Mario 64 DS. The first involves the player not rescuing Wario. During the ending, Mario only lands with Yoshi and Luigi. From then on, the cutscene continues, as does the good ending without the attendance of Wario. In the second alternate cutscene, the player will have to not save Luigi, which ultimately leaves Wario to be left behind too. In this ending, Mario lands only with Yoshi and then the cutscene proceeds lacking the other two heroes. The third cutscene features Mario, Wario, and Yoshi, with a lack of Luigi, due to the mirror glitch. For each alternate ending, a different cake is awarded featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it will not appear as if it was drained. Also, if the player does not finish Snowman's Lost His Head in Cool, Cool Mountain, then the Snowman's head will not be seen in the ending.
From the instruction booklet
"Please come to the castle. I’ve baked a cake for you."
As in Super Mario 64, the courses are accessed by the different paintings on the castle's walls, but in the DS game, the player can collect 150 Power Stars; 30 more than the original game.
Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.
On the Nintendo 3DS and Wii U, however, the makes for a more authentic feel of using the Control Stick, making for better and easier controls. However, the player will still need to press to run and can still only move in eight different directions.
To switch between characters, there are three doors each symbolizing the character's first letter of their name. To use them, the player must go through the door, and the corresponding character will come out of the door. Switching to Yoshi will mean reentering the door that complements with the same character once more. There are four doors in total. However, only the white door is not a playable character and instead contains a secret Power Star which can be unlocked if player is able to catch the 8 Glowing Rabbits. Once the Power Star is obtained, the player can re-enter the door, but there will be no effect (Boos will be heard), and the player character will simply exit it and groan.
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind the doors by Bowser. The following table below shows how good each character attributes in a certain statistic. Each has their own special abilities, strengths and weaknesses. The instruction booklet shows each character's stats, and indicates their abilities with stars. However, it omits the rating for swimming speed and doesn't account for differences in physics that affect the stats. Luigi, for example, while having a higher top running speed than Mario, has a lower acceleration (making him worse in some timed segments). Additionally, each character has different air speeds; Mario's jump is lower than Yoshi's and Luigi's, but he moves farther forward than Yoshi, while tied with Luigi.
In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the touch screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap including the Power Flower power-ups, but will keep his original voice. The caps are usually found on the heads of Goombas, Boos, or Dorrie, on land, underwater, or on any other different enemy.
When hit by an enemy, the cap topples off and the character needs to retrieve it in a limited time. When the cap disappears, it reappears on a different, set, random location in the course. If Mario, Luigi, or Wario lose their original caps, they cannot pick up any other characters' caps or use Power Flowers until they retrieve their own. They also take double damage when hurt.
With Yoshi, a player can select the cap when selecting a star right after jumping into a painting. If a cap is selected, Yoshi will put it on after entering the course. Yoshi is the only character that can use all three caps.
Coins can be collected by each character. In each course there are a little over 100 coins and collecting 100 gives the player 15 extra stars for the 15 courses. The player gets an extra life if they get more than 50 coins. The highest number of coins that the player can collect is 255. They can be found on land, in the sea, on enemies, etc. They also refill the player's health.
Power Flower Powers
Each of the four characters has a special power from the Power Flower found inside a ? Block, replacing the three caps from Super Mario 64. Only Mario can get something other than a Power Flower from the ? Block, which is the "Wings" (a white feather) to transform him into Wing Mario. Once he has taken the flower, a hero uses his new powers for a short time (about 20 seconds). Notwithstanding, Mario's wing form can last a bit longer, about one minute. If the player hits the box without their cap on, a Bob-omb comes out instead. Additionally, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in Super Mario 64. Except the fire and floating abilities, Mario now shares his moves with the other three characters.
In addition, there are many rabbits to catch. The rabbits will give up keys to unlock minigames drawers in the Rec Room. Each character catches seven rabbits. Wario catches orange, Luigi catches green, Mario catches pink, and Yoshi catches yellow, for a total of 28 rabbits. Since Yoshi has one key to open up the castle, there are eight yellow rabbits, instead of the regular seven. To make the rabbits appear, the player must talk to Toad in the Rec Room.
The following table displays information pertaining to the whereabouts of each rabbit, which minigame its related key unlocks, and the amount of Power Stars that are required to make the rabbits appear. For more information regarding the minigames unlocked, view the section about the Rec Room.
However, there will be eight Glowing Rabbits that will be randomly placed where a regular rabbit that has been caught used to be.
Three keys are used to unlock Mario, Luigi, and Wario. They are obtained after boss battles. Mario's key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's key is obtained once Chief Chilly is defeated.
Upon catching all of the eight Glowing Rabbits, the player receives a key that opens the white room in the character switch room. The first time to open it and enter, a character finds a Power Star. However, if the character comes back after taking it, Boo laughs can be heard, and the hero comes out from the door, startled.
At the beginning of the game, after catching a rabbit, near the small hedge on the left of the castle, Yoshi gets the key to unlock the castle's front door.
After clearing the first two Bowser levels, the player receives keys to access the basement and second floor, respectively.
Courses and Missions
The following table displays information regarding each course, the Power Stars found within each course, how to get the stars, and what character is required to obtain the Power Stars. During some missions, the player can find a cap of another character that will transform them into the character that owns the respective cap. The amount of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap, but is able to choose from the rescued characters before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If the player receives a star and re-does the mission again, the Power Star will appear as blue and will not count toward the total.
Castle Secret Stars
Secret Stars are Power Stars found in hidden locations in and around Peach's Castle. There are thirty Secret Stars in all, fifteen more than the Secret Stars in the original game. According to Bowser, he didn't know the whereabouts of most of them.
Bowser Boss Battles
Bowser is fought in three courses, each of which is behind a Big Star Door and a certain number of Power Stars are required to open them. Big Star Doors can only be opened with Mario, though once opened, any character can enter through the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters through it, they will be brought to the Endless Staircase instead.
The following is a list of Bowser's subversive worlds and the number of Power Stars required to access them:
Super Mario 64 DS includes a multiplayer VS mode, which can be played with up to four players by using the wireless communication. The host player must press the orange icon labeled "VS", while the other players must press DS Download Play on the main menu. To change settings, the players can press the start and select buttons. When the DS systems are connected, the host player will select a stage. There are 4 stages in total. Once the stage has been selected and the settings are changed, each player will fight and compete to get the most Power Stars and Coins within the time limit. After the round is finished, the results will show the ranks of the players with the most stars and coins. All players in this mode play as a Yoshi; the first player (the host) plays as the default green Yoshi, the second player plays as Red Yoshi, the third player plays as Blue Yoshi, and the fourth player plays as Yellow Yoshi. Despite the color differences, each Yoshi has identical abilities, and all are able to pick up the caps of Mario, Luigi, and Wario to use the abilities of those characters. All of the characters are able to fly.
Once keys are gained, they can open shelves to unlock minigames. Mario's and (to a lesser extent) Wario's minigames are action-packed, Luigi's are casino (or luck-based) games, and Yoshi's are puzzle-based.
The following is a complete listing of all minigames, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. All these minigames are reused in New Super Mario Bros., and they also have multiplayer, along with some new ones. For information regarding how to unlock the minigames, view the section about Rabbit locations. There are 36 minigames in total. Each character has nine: two are for the characters themselves, while the other seven are from catching rabbits.
List of changes from the original
Though Super Mario 64 DS is a clear remake of the Nintendo 64 game Super Mario 64, there are some elements that were components added in the game that the original game did not have, as well as elements only seen in the first rendition which were taken out in its remake.
Notable mistakes and errors
References to other games
References in later games
Pre-release and unused content
The game was initially announced as Super Mario 64×4. This iteration featured co-op multiplayer, different graphics and slightly different level layout among other things from its certified release.
A fully functional red Koopa Troopa enemy, as well as additional 3D objects and 2D animated sprites, is present in the game's code and can be accessed with an Action Replay code.
Super Mario 64 DS received many positive reviews from critics. Following its release in Japan, it sold over 241,000 copies in December 2004. Super Mario 64 DS is the 10th best selling game for the Nintendo DS, and as of March 31, 2014, the game has sold 11.03 million copies worldwide.
The game was produced by Shigeru Miyamoto, who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki, the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani and Hiroshi Umemiya.
The player must lose all but one wedge of their health, then touch an Amp. When they fall down to the ground in the death cutscene, one third of the body will be submerged in the ground. As Bowser's face comes onto the screen, the character's body will disappear
Falling Pillar glitch
Sometimes, when the player long jumps under a falling pillar in Jolly Roger Bay, the pillar will be destroyed, and the player stay squished until the player loses a life. Note that this only works in Version 2 of the game.
Hatless Power Flower Abilities
The player should enter Tall, Tall Mountain as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the Power Flower (or the Wing Cap in Mario's case) atop the mountain, and then grab Ukiki, while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, he should hop into the water, but should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, Ukiki will give his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via the owl and obtain the Power Flower. Depending on which cap he has, the following effects will happen:
Clipping Glitch on Bob-omb Battlefield
This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to Bob-omb Battlefield. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a Brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and will end up on top of the mountain instantly.
Names in other languages