Ground Theme (Super Mario Bros.)

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Ground Theme (Super Mario Bros.) sheet music.png
Sheet music for the introduction and A section
Main motif of the theme played on a piano

The "Ground Theme" or overworld theme[1] is a recurring musical theme composed by Koji Kondo, first appearing in World 1-1 of Super Mario Bros. The theme uses a periodic structure and calypso rhythms, and plays at an andante moderato tempo. The theme has become one of most recognizable and iconic songs in the Mario franchise as well as the video game industry as a whole, having made numerous appearances in games and media associated with Mario or the franchise itself and arranged many times by musicians and in symphonic concerts.[2][3]

Sheet music for the Ground Theme has been used in the background of Super Mario Orchestra Concert promotional material.

Contents

Composition[edit]

Audio.svg Ground Theme - Excerpt of the Ground Theme
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File infoMedia:Overworld Theme.oga
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The Ground Theme is a Latin-styled composition piece with a calypso-like rhythm which Kondo wrote alongside the rest of the music for Super Mario Bros. while watching and playing the game as it was being developed.[4] Kondo has cited works by Japanese fusion band T-Square and musician Sadao Watanabe as influences in the music.[5] The first bar after the introduction to the Ground Theme shares a melody with a bar from T-Square's "Sister Marian",[6] which predates the original release date of Super Mario Bros. by over a year.

Upon seeing the overworld levels in an early prototype of Super Mario Bros., Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.[7][8] He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The Ground Theme was the second song Kondo created for the game, after the Underwater Theme[9], and took the most time to compose.[10]

In Super Mario Bros., the Ground Theme is used as the background music of all levels that take place outdoors, excluding underground, underwater, and castle levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as chiptune, using two pulse wave channels for melody and harmony, a triangle wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a swing rhythm.

Both the "Lost a Life"[11] and "Game Over" themes for Super Mario Bros. are arranged excerpts of the Ground Theme; the former taken from the last several notes of the theme before it loops, and the latter taken from the first few notes that follow the theme's opening bar. Kondo's idea behind such tunes was to motivate players to try again, rather than using sounds that would otherwise discourage them.[12][13]

Reuses[edit]

In addition to ports and remakes of Super Mario Bros., the original Ground Theme has been reused in many other games and other media:

Game Description
Super Mario Bros.: The Lost Levels Super Mario Bros.: The Lost Levels reuses the soundtrack from Super Mario Bros.
Super Smash Bros. The original Ground Theme is reused in Mushroom Kingdom, a stage based on Super Mario Bros.
Super Smash Bros. Melee The original Ground Theme returns in Mushroom Kingdom, another stage based on Super Mario Bros.
WarioWare: Twisted! / WarioWare Gold The Ground Theme plays in the first level of the Super Mario Bros. boss microgame, which changes tempo depending on how fast the player is playing.
WarioWare: Touched! An excerpt of the Ground Theme plays in the Super Mario Bros. microgame where the player is required to defeat all on-screen enemies.
WarioWare: Smooth Moves An excerpt of the Ground Theme, titled "Super Mario Bros. 10 Coins" in the Sound Studio, plays in the microgames Super Mario Brothers, Super Nostalgic Entertainment System, and Sifty Character.
Mario & Sonic at the Olympic Games (Wii) The Ground Theme, titled "Ground BGM," is playable in the gallery.
Mario Clock The Ground Theme is available as one of three choices of alarm music, represented by a sprite of Small Mario from Super Mario Bros.
Nintendo Land The Ground Theme plays on the selection screen for Mario Chase.
Super Mario Maker The Ground Theme plays in Ground-themed levels of the Super Mario Bros. style. The "Lost a Life" and "Game Over" tunes also return.
Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U With the release of the downloadable Super Mario Maker stage on September 30, 2015, the Ground Theme was added as one of its selectable songs.
Super Smash Bros. Ultimate The Ground Theme returns as one of the Mario series' selectable songs.
Super Mario Maker 2 As in Super Mario Maker, the Ground Theme plays in Super Mario Bros.-styled Ground levels and the "Lost a Life" and "Game Over" tunes return. In Course World, if the player is on a menu loading screen long enough, the sped-up version of the Ground Theme plays.

Arrangements[edit]

Super Mario series[edit]

Super Mario Bros. Special[edit]

In Super Mario Bros. Special, the Ground Theme is at a slower tempo than the original, and once again plays in above-ground levels.

VS. Super Mario Bros.[edit]

In VS. Super Mario Bros., the Ground Theme is remixed into a version interlaced with sound effects for the name registration screen.

This remix is reused for the Bonus Music sound effect in the Super Mario Bros. game style in Super Mario Maker and Super Mario Maker 2.

Super Mario Bros. 2[edit]

In Super Mario Bros. 2, an arrangement of the Ground Theme plays in Subspace, replacing an original tune in Yume Kōjō: Doki Doki Panic. The arrangement is noticeably shortened, only including two excerpts from the original piece.

Super Mario Bros. 3[edit]

In Super Mario Bros. 3, the Music Box item plays a soothing arrangement of an excerpt of the Ground Theme when used. It is transposed to a higher range and features a faux echo effect. The music has the in-universe effect of lulling all Hammer Brother, Fire Brother, Boomerang Brother, and Sledge Brother Enemy Courses, as well as the Piranha Plant stages in Pipe Land, to sleep.

Super Mario World[edit]

In Super Mario World, the Ground Theme is incorporated into the Special Zone music after the main rhythm loops several times. The player must wait on the map for two minutes to hear it. This arrangement of the theme is orchestrated using synth brass and steel drums, which exchange to play specific melodies.

Super Mario All-Stars[edit]

As Super Mario All-Stars is a remake of the first four Super Mario Bros. games, 16-bit arrangements of the corresponding Ground Theme melodies were created, with additional notes. The full, arranged Ground Theme was later reused for the above-ground "Classic" World-e levels in Super Mario Advance 4: Super Mario Bros. 3. A new arrangement of the Ground Theme's sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in Super Mario Bros. and The Lost Levels.

Super Mario 64[edit]

Super Mario 64's title screen uses a rearrangement of the Ground Theme for steel drum, organ, and percussion. Additionally, a vocalization of the first six notes can be heard after entering a painting, which returns for boss paintings in the Mushroom Kingdom in Super Mario Odyssey.

Super Mario Bros. Deluxe[edit]

In Super Mario Bros. Deluxe, an arrangement of the second bar plays on the title screen.

Super Mario Advance[edit]

A slight rearrangement of the Subspace music was used for Super Mario Advance.

Super Mario World: Super Mario Advance 2[edit]

In Super Mario World: Super Mario Advance 2, the Special Zone music was given a slight rearrangement. Additionally, an arrangement plays in the cutscene after finding every goal in the game, which also incorporates the "Course Clear" tune from Super Mario Bros.

Super Mario Sunshine[edit]

The music for secret courses in Super Mario Sunshine is a group a cappella arrangement of the Ground Theme. An arranged version of the "Lost a Life" tune using horns plays when Mario loses all of his health.

The a capella arrangement is reused in certain minigames in Super Mario 64 DS and New Super Mario Bros.

Super Mario Advance 4: Super Mario Bros. 3[edit]

In Super Mario Advance 4: Super Mario Bros. 3, an updated version of the Music Box theme is used, while the newly added world selection screen uses a new, steelpan arrangement of the name registration screen music from VS. Super Mario Bros.

Super Mario 64 DS[edit]

A variation of the original "Lost a Life" jingle is used for losing a minigame. It is reused in the New Super Mario Bros. games, as well as in Super Mario Maker and Super Mario Maker 2 in New Super Mario Bros. U-styled levels.

New Super Mario Bros.[edit]

In New Super Mario Bros., a sped-up and transposed, but otherwise faithful, arrangement of the original theme is used in Toad Houses. The Ground Theme is incorporated into the credits music. Two dramatic orchestra arrangements are also used for the Minigames menus.

Super Mario Galaxy[edit]

In Super Mario Galaxy, the Ground Theme is rearranged as the background music for Toy Time Galaxy, which is titled "Super Mario 2007" in the official soundtrack and arranged by Mahito Yokota. It features a break after the first bar, but is otherwise faithful to the original theme. The specific arrangement appears to be based on "Mario Syndrome", a dance remix of the same source track released as a novelty single in 1986.[14] A techno arrangement of the Ground Theme titled "Cosmic Comet" is heard during Cosmic Comet and Fast-Foe Comet missions, which also incorporates Shadow Mario's theme from Super Mario Sunshine at the start and the Underground Theme from Super Mario Bros. for the bassline.

Arrangements of the "Lost a Life" and "Game Over" tunes are again used, which return in Super Mario Galaxy 2, while the former is also reused in Super Mario 3D Land.

New Super Mario Bros. Wii[edit]

An original arrangement of the Ground Theme is used in Toad Houses in New Super Mario Bros. Wii. In this version, there is a brief break between the third and fourth bars, and the instrumentation for the rest of the theme is similar to that of Toy Time Galaxy from Super Mario Galaxy. Additional bass and percussion is added when the minigame starts. In Power-up Panels, the music speeds up for every Bowser or Bowser Jr. image revealed.

Like in New Super Mario Bros., the Ground Theme is incorporated into the credits music.

The Toad House arrangement returns in the same locations in New Super Mario Bros. U and New Super Luigi U.

Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, the music for Supermassive Galaxy, Mario Squared Galaxy, and Twisty Trials Galaxy is a remix of Toy Time Galaxy's music from Super Mario Galaxy, with the differences being the backing techno sounds during the break and the first part of the song playing different notes, and the addition of a slightly audible instrument in the main melody. The first measure of the Ground Theme is also used as a jingle for switching the player character between Mario and Luigi.

The "Cosmic Comet" arrangement returns in Super Mario Galaxy 2, this time being slightly higher-key with additional notes at the start of the song, and playing over the Clone Comet mission "The Shadow Lining" and the Double Time Comet mission "Turning Turning Double Time".

Super Mario 3D Land[edit]

Another arrangement of the Ground Theme is used for voxel art levels in Super Mario 3D Land: World 2-3 and Special 1-3. This version begins with a lead-up to the second bar, with the first bar omitted, and returns in Super Mario 3D World in Rainbow Run and Coin Express and in Super Mario Odyssey while Mario is invincible after a Mario amiibo is scanned with Right Button held. This arrangement, sans the lead-up, also plays in Coin Heavens in both Super Mario 3D Land and Super Mario 3D World. Mario also hums the theme in the cutscene between Worlds 5 and 6. Another variation of the "Game Over" tune is used, which returns in Super Mario 3D World as well as in Super Mario Maker 2 in 3D World-styled levels.

New Super Mario Bros. 2[edit]

During a loading screen in New Super Mario Bros. 2, the second bar of the Ground Theme can be heard. Occasionally, the third bar plays. The credits theme from New Super Mario Bros. Wii is reused, but with added vocals.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In the credits in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the first six notes of the Ground Theme are played, introducing a chiptune instrument to the music.

Super Mario 3D World[edit]

In Super Mario 3D World, the melody of the Ground Theme is used in the background music of the Mario sprite bonus room in Bob-ombs Below after activating every panel, which is titled "Mario's Colour Panels" in the official soundtrack.

Super Mario Maker[edit]

In Super Mario Maker, in addition to the Ground Theme reappearing as the default background music of the Ground course theme in the Super Mario Bros. game style, the music for editing such a course in the Course Maker is an original, more ambient arrangement, using eight tracks that fade in and out randomly to create a dynamic mix. This returns in Super Mario Maker 2.

Another, calmer arrangement plays in the game's manual, with the tempo closely resembling that of the Music Box arrangement from Super Mario Bros. 3. This arrangement also returns in Super Mario Maker 2's Play Guide.

Super Mario Run[edit]

A techno arrangement of the sixth and seventh bars of the Ground Theme plays in the Remix 10 mode of Super Mario Run, alongside other themes.

Super Mario Odyssey[edit]

The New Donk City Auditorium in Super Mario Odyssey features a big band arrangement of the Ground Theme. Each part is recorded separately, so that the performance reflects which band members are present as Mario recruits new musicians for Pauline's festival band. This arrangement returns in Super Smash Bros. Ultimate.

Super Mario Maker 2[edit]

In Super Mario Maker 2, a music box version of the Ground Theme plays during nighttime levels of Ground-themed levels in the Super Mario Bros. style, while a new arrangement is used for Sky-themed levels in the same style (which itself has its own nighttime variation). This arrangement also incorporates the name registration screen music from VS. Super Mario Bros. and shares similarities with Super Smash Bros. Brawl's arrangement.

Mario no Daibōken[edit]

In Mario no Daibōken, the Ground Theme is arranged in a period-appropriate synthesizer style as the tune of "Go Go Mario!!" The lyrics are transcribed below.[15]

Lyrics Romanization Translation
きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
ピーチ姫を 助けに行くぜ 行くぜ Pīchi-hime wo tasuke ni iku ze iku ze He's going, going to save Princess Peach.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energentically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search for coins energetically again today.
きょうも進めよ マリオ Kyō mo susume yo Mario Keep advancing today, Mario.

キノコを取って Kinoko wo totte He gets a mushroom,
スーパーマリオだぜ Sūpā Mario da ze And becomes Super Mario.
フラワーを取って Furawā wo totte He gets a Flower,
ファイアマリオ Faia Mario And becomes Fire Mario.

クリボーノコノコ Kuribō da Nokonoko da It's Goomba, Koopa Troopa,
メットだぜ 倒せ! Metto da ze taose! And buzzy beetle, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
クッパ一族をやっつけに行くぞ 行くぞ Kuppa ichizoku wo yattsuke ni iku zo iku zo He's going, going to defeat Bowser's family.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energetically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search energetically for coins again today.
きょうも進めよ マリオ Kyō mo susume yo mario Keep advancing today, Mario.

スターを取って 無敵になろう Sutā who totte, muteki ni narō He'll collect a star to become invulnerable,
早くピーチを 助けに行こう Hayaku Pīchi wo tasuke ni ikō And quickly go to rescue Peach.

ジュゲムとげぞー Jugemu da, Togezō da It's Lakitu, Spiny,
プクプクだぜ 倒せ! Pukupuku da ze taose! And Cheep-cheep, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
来たぜお城だ 花火を上げろ 上げろ Kita ze o shiro da hanabi wo agero agero You've arrived, it's the castle. Fire, fire the fireworks.
ハンマーブロスを ひらりとかわし Hanmā Burosu wo hirari to kawashi Run nimbly between the Hammer Bros.,
最後の力を出せ マリオ Saigo no chikara wo dase Mario And unsheathe your ultimate power, Mario.
長い旅だったけれど Nagai tabi datta keredo It's been a long journey, but
もうすぐ終わる Mō sugu owaru It will end soon.
やったぜ!やったぜ! Yatta ze! Yatta ze! You did it! You did it!
クッパ倒した Kuppa taoshita You defeated Bowser.

ピーチ姫に THANK YOUと言われ Pīchi-hime ni sankyū to iware Being told "Thank you" by Princess Peach,
マリオの心は 大きくはずんだ Mario no kokoro wa ōkiku hazu n da Mario's heart must swell.

マリオの冒険は Mario no bōken wa Mario's adventure
ここで経ったけれど Koko de owatta keredo Ended here, but
マリオの夢は 果てなく続く Mario no yume wa hatenaku tsuzuku Mario's dream continues without end.

The Super Mario Bros. Super Show![edit]

The opening theme of The Super Mario Bros. Super Show!, the Plumber Rap, samples the Ground Theme. The theme was also adapted into a lyrical song titled "Do the Mario," which serves as the closing theme for each episode and was performed by Lou Albano.

Mario is Missing![edit]

The ending of the NES version of Mario is Missing! features a near-identical variation of the Ground Theme to its original appearance in Super Mario Bros., albeit with a few discrepancies concerning note lengths and pitch.

Super Mario RPG: Legend of the Seven Stars[edit]

The Ground Theme is used several times in Super Mario RPG: Legend of the Seven Stars, arranged by Yoko Shimomura. The music for the file selection screen, titled "Let's Try" in the official soundtrack, is heavily based on the Ground Theme, with the first phrase being inspired by the name registration music from VS. Super Mario Bros. The Ground Theme is incorporated into the background music for Mario's Pad, played on an aerophone and titled "Super Pipe House." When Mario takes a shower at Marrymore, he can also be heard singing the Ground Theme. It is finally arranged for music box on the game's ending screen, titled 「お・し・ま・い・!」 (O-shi-ma-i!, "The End!").[16]

Mario Party series[edit]

Mario Party[edit]

In Mario Party, a brief arrangement of the Ground Theme beginning from the second bar plays on the title screen (the music itself titled "Mario Party Theme" in the Juke Box), while another arrangement of the second half of the Ground Theme was incorporated into the second half of the background music for Peach's Birthday Cake ("Birthday Cake"). Another arrangement plays during the explanation of the game rules ("Playing the Game"), and part of the credits theme ("Everyone's a Super Star") consists of yet another arrangement. All four were arranged by Yasunori Mitsuda.

Mario Party 3[edit]

In Mario Party 3, the Cellular Shopper and the Bowser Phone play the first six notes while dialing.

Mario Party 5[edit]

The Mario Party 5 minigame Pop-Star Piranhas features a different arrangement of the first few notes after the opening bar of the Ground Theme for each round. Said notes are also arranged in the theme that plays in Chance Roulette and the minigames Lucky Lineup and Vicious Vending, as well as the Card Party theme and the credits theme.

Mario Party 8[edit]

In Mario Party 8, a calliope can be heard playing the sixth to ninth bars at the beginning of the minigame Flip the Chimp.

Mario Party DS[edit]

In the Mario Party DS minigame Call of the Goomba, the music box plays the Ground Theme, which changes tempo the faster the player turns the crank. In Boogie Beam, the first six notes of the Ground Theme play as the minigame starts.

Mario Party 9[edit]

During the second half of the song "Freshen Up!", the music for the Mario Party 9 minigame Speeding Bullets, an arrangement of the Ground Theme's second to ninth measures play.

Mario Party: Island Tour[edit]

The themes heard in the Mario Party: Island Tour minigames Xylophone Home and Goomba Tower Takedown are arrangements of the Ground Theme.

Mario Party 10[edit]

In amiibo Party mode of Mario Party 10, an arrangement plays when Mario's amiibo is being controlled. Additionally, the song "How Far Did You Make It?", which plays in Bowser Party mode when the losing team's distance is revealed, is an arrangement of the Ground Theme's sixth and seventh bars, played on a music box with synth pad accompaniment. This may be a reference to the Music Box in Super Mario Bros. 3, which starts on the same bar.

Mario Party: The Top 100[edit]

As Speeding Bullets returns from Mario Party 9, "Freshen Up!" received a new arrangement in Mario Party: The Top 100.

Super Smash Bros. series[edit]

Super Smash Bros.[edit]

In Super Smash Bros., a faithful arrangement arranged by HAL Laboratory composer Hirokazu Ando plays on the Peach's Castle stage.

The stage returns alongside the song as downloadable content for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and in Super Smash Bros. Ultimate for every Mario-series stage (now renamed "Ground Theme - Super Mario Bros. (64)").

Super Smash Bros. Melee[edit]

In Super Smash Bros. Melee, an arrangement using brass instruments and steelpan, arranged by HAL Laboratory composer Shogo Sakai, plays on Princess Peach's Castle, which also incorporates the Underground Theme from Super Mario Bros.

The song returns in Super Smash Bros. Brawl on the Rainbow Cruise stage, in Super Smash Bros. for Wii U on the Mushroom Kingdom U and Super Mario Maker stages, and in Super Smash Bros. Ultimate for every Mario-series stage (now renamed "Ground Theme - Super Mario Bros. (Melee)").

Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, a sombre piano arrangement by Kondo himself can be played in the World 1-1 version of the Mushroomy Kingdom stage. A portion of this arrangement uses similar notes to previous live-orchestra arrangements of the Ground Theme: These include the orchestration performed by the London Symphony Orchestra several years before Super Smash Bros. Brawl's release,[17] and Kondo's own piano arrangement which he performed himself at Video Games Live 2007.[18]

A second arrangement titled "Ground Theme 2 (Super Mario Bros.)" and arranged by Masaaki Iwasaki can also be played on the World 1-1 version of Mushroomy Kingdom.

The first arrangement returns in the same stage in Super Smash Bros. for Nintendo 3DS, in the Mushroom Kingdom U and Super Mario Maker stages in Super Smash Bros. for Wii U, and for any Mario-series stage in Super Smash Bros. Ultimate. The second arrangement, however, does not return in later installments; it is the only non-Super Smash Bros. arrangement in the game to not make any reappearances.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

A new arrangement by Tetsuya Shibata is featured in both Super Smash Bros. for Nintendo 3DS (in the Golden Plains stage) and Super Smash Bros. for Wii U (in the Mushroom Kingdom U and Super Mario Maker stages), titled "Ground Theme / Underground Theme" and incorporating both themes as well as the castle music from Super Mario Bros. Exclusive to the Wii U version, Kondo arranged a medley of the Ground Theme, Underwater Theme, and Underground Theme (as well as a brief excerpt of the castle music), titled "Super Mario Bros. Medley," which plays on the Mushroom Kingdom U and Super Mario Maker stages.

The Ground Theme's first six notes can also be heard in the arrangements "Super Mario 3D Land Theme / Beach Theme" (arranged by Bandai Namco composer Jesahm), "Super Mario World Medley" (arranged by Bandai Namco composer Hiroshi Kubo, which also includes the next two measures), and "Egg Planet" (arranged by Nobuko Toda), the last two of which are only found in the Wii U version.

In addition, "Paper Mario Medley" (arranged by former Paper Mario series composer Saki Kasuga) incorporates the Ground Theme arrangement "Blue Skies, White Clouds" from Paper Mario: Sticker Star in the first portion of the song.

All arrangements return in Super Smash Bros. Ultimate available for any Mario-series stage.

Mario Golf series[edit]

All arrangements in the Mario Golf series were arranged by Motoi Sakuraba.

Mario Golf[edit]

In Mario Golf for the Nintendo 64, an arrangement plays on Mario's Star, while another arrangement plays during part of the credits theme.

Mario Golf: Toadstool Tour[edit]

On the character selection screen in Mario Golf: Toadstool Tour, Peach hums the first six notes of the Ground Theme.

Mario Golf: World Tour[edit]

In Mario Golf: World Tour, an arrangement of the second bar can be heard in the main menu theme.

Mario Tennis series[edit]

Like the Mario Golf series, all arrangements in the Mario Tennis series were arranged by Motoi Sakuraba.

Mario Tennis[edit]

In Mario Tennis for the Nintendo 64, a slightly uptempo arrangement of the Ground Theme plays on the Mario Bros. Court, the Mario & Luigi Court, and the Super Mario Court.

Mario Power Tennis[edit]

An arrangement plays during the credits for Mario Power Tennis.

Mario Tennis: Power Tour[edit]

Similar to Mario Power Tennis, an arrangement plays during Mario Tennis: Power Tour's credits.

Paper Mario series[edit]

Paper Mario[edit]

In Paper Mario, a faithful arrangement plays after Mario jumps into a vase in Boo's Mansion and transforms into his Super Mario Bros. appearance with modern colors, and after waiting approximately 15 seconds on a chapter introduction screen. When the chapter title itself is introduced, however, a boisterous rendition of the Ground Theme's first six notes plays. The music was arranged by Yuka Tsujiyoko.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, a techno arrangement plays in the first Super Mario Bros.-styled intermission level where the player controls Bowser.

Super Paper Mario[edit]

In the theme for Lineland Road in Super Paper Mario, the opening measures of the Ground Themes from Super Mario Bros. and Super Mario World are used as a base for various melodies. Parts of the Ground Theme were also incorporated into the music for The Bitlands and The Dotwood Tree. Additionally, arranged versions of the "Lost a Life" and "Game Over" themes are used when the player loses all of their HP.

Paper Mario: Sticker Star[edit]

In Paper Mario: Sticker Star, the music that plays throughout the on-land areas of World 1 as well as the first area of Drybake Desert and Leaflitter Path, which is titled "Blue Skies, White Clouds" in the Sticker Museum, includes the Ground Theme's opening bar at the start of the song as well as the second bar in later parts, with slightly varied notes. The opening bar is also played when Mario's introductory splash screen appears and on the Nintendo 3DS home menu when the game is selected. A keyboard and saxophone arrangement of the Ground Theme plays during the boss fight with Gooper Blooper when he is poisoned. The first six notes of the Ground Theme play when the player gains a successful match in the Battle Spinner. Finally, the first six notes of the Ground Theme are heard in the game's credits music at the start, in the first portion and jungle-themed portion, and at the end of the credits.

Audio.svg Blue Skies, White Clouds

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Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, the Ground Theme is incorporated into the music for Ruddy Road (named after the level in the Prisma Museum's sound gallery) in a similar manner to "Blue Skies, White Clouds". An excerpt of "Ruddy Road" is featured in the game's credits music, "Prisma Splash!" Additionally, the first seven notes of the Ground Theme play when Mario's introductory splash screen appears.

Audio.svg Intro — Mario

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Luigi's Mansion[edit]

Before meeting Melody Pianissima in the Conservatory in Luigi's Mansion, the instruments inside when activated play the Ground Theme. Additionally, a sped-up version is played when Mario's painting is run through the Ghost Portrificationizer.

Mario & Luigi series[edit]

All arrangements in the Mario & Luigi series were arranged by Yoko Shimomura.

Mario & Luigi: Superstar Saga[edit]

In Mario & Luigi: Superstar Saga, an arrangement titled "Mario is Everyone's Star" plays in the Mario Bros.' House, which Mario also hums along to while in the shower. This song also plays on the warp pipe map and while selecting blends at Starbeans Cafe.

The Ground Theme is arranged with mallet percussion and acoustic guitar as the background music for Little Fungitown, titled "Another Sky for Toads."

The tutorials, as well as the minigame Border Jump, use an arrangement titled "Jump! (Ground Theme)."

Audio.svg Mario is Everyone's Star

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Audio.svg Another Sky for Toads

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Audio.svg Jump! (Ground Theme)

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Mario & Luigi: Partners in Time[edit]

As in Mario & Luigi: Superstar Saga, the tutorials in Mario & Luigi: Partners in Time use an arrangement of the Ground Theme. The song also plays in the non-snowy areas of Hollijolli Village.

Mario & Luigi: Bowser's Inside Story[edit]

A slower-paced arrangement, titled "Doing It Right", plays during the tutorials in Mario & Luigi: Bowser's Inside Story.

Mario & Luigi: Dream Team[edit]

A vibraphone arrangement, titled "Go with the Bros.", plays during tutorials in Mario & Luigi: Dream Team. It is slightly slower-paced compared to that of Mario & Luigi: Bowser's Inside Story.

Mario & Luigi: Paper Jam[edit]

Another arrangement, titled "Steel Yourself" ("Prepare Yourself" in the British English version of the game), plays during tutorials in Mario & Luigi: Paper Jam; this time, it is based on the arrangement from Mario & Luigi: Partners in Time.

WarioWare series[edit]

WarioWare, Inc.: Mega Microgame$![edit]

In WarioWare, Inc.: Mega Microgame$!, an arranged excerpt of the Ground Theme, with a slower tempo matching that of Super Mario Bros. Special, plays in a microgame based on the original game, Super Mario Bros. The Super Wario Bros. microgame, and its WarioWare Gold reappearance, have a version of the Ground Theme composed with dog barks.

Audio.svg Super Wario Bros.

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WarioWare: Smooth Moves[edit]

In WarioWare: Smooth Moves, one of the orchestrated songs in the microgame Opening Night that the player must conduct the orchestra to perform is an excerpt of the Ground Theme (simply titled "Super Mario").

Donkey Konga[edit]

A song in Donkey Konga, titled "Super Mario Theme," is a saxophone-heavy medley of the Ground Theme and other songs in Super Mario Bros., including the Game Over theme.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

In Mario vs. Donkey Kong, the Ground Theme melody is interspersed within the title and credits themes (together with the title theme from Donkey Kong), where it is played on a steelpan. The former returns in Mario vs. Donkey Kong 2: March of the Minis as an alternate title theme.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Like in the first game, the Ground Theme melody is interspersed within Mario vs. Donkey Kong 2: March of the Minis's title theme, where it is played on a saxophone in a big band jazz ensemble. The credits theme is also an updated version of the first game's, with the Ground Theme portions played on a muted piano.

Mario vs. Donkey Kong: Minis March Again![edit]

Another arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

In Mario vs. Donkey Kong: Mini-Land Mayhem!, a marching band-style arrangement plays on the title screen, which shares similarities to the version heard in Mario vs. Donkey Kong: Minis March Again!

Mario and Donkey Kong: Minis on the Move[edit]

In Mario and Donkey Kong: Minis on the Move, the Ground Theme is interwoven into the title theme along with the Mini Mario level theme from the original Mario vs. Donkey Kong.

Mario vs. Donkey Kong: Tipping Stars[edit]

As in previous games in the series, an arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Tipping Stars, which closely resembles that of Mario vs. Donkey Kong: Mini-Land Mayhem! This arrangement returns in Super Smash Bros. Ultimate as a playable Mario song, called "Title Theme - Mario vs. Donkey Kong: Tipping Stars".

Mini Mario & Friends: amiibo Challenge[edit]

A slightly different version of the arrangement heard in Mario vs. Donkey Kong: Tipping Stars plays on the title screen for Mini Mario & Friends: amiibo Challenge.

Dance Dance Revolution: Mario Mix[edit]

In Dance Dance Revolution: Mario Mix, the song "Here We Go!" is an arrangement of the Ground Theme.

Mario Superstar Baseball[edit]

An orchestral arrangement plays in Peach Garden in Mario Superstar Baseball.

Tetris DS[edit]

In Tetris DS, a slightly uptempo arrangement titled "Mario Tetris" in the music menu plays in levels 1-2 and 8-9 in single-player Standard mode, which are based on the above-ground levels of Super Mario Bros., and throughout multiplayer Standard mode. An arranged excerpt of the Ground Theme also plays towards the end of the game's credits. Both arrangements also use excerpts taken from the original song.

The Standard mode arrangement returns in the Nintendo DS version of Mario & Sonic at the Olympic Games in the gallery.

Mario & Sonic series[edit]

Mario & Sonic at the Olympic Winter Games[edit]

In the Wii version of Mario & Sonic at the Olympic Winter Games, a violin arrangement plays in Dream Figure Skating with New Super Mario Bros.'s World 1 as the background. Another, fast-paced arrangement also appears in the game, with the first six notes taken directly from the original theme; this version returns in the Wii version of Mario & Sonic at the London 2012 Olympic Games, in Mario & Sonic at the Sochi 2014 Olympic Winter Games, and in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.

Mario & Sonic at the Rio 2016 Olympic Games[edit]

In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, three different fanfares based on the Ground Theme can be heard in the Mario League. The starting fanfare is an arrangement of the theme's eighth and ninth bars, the victory fanfare an arrangement of the first and ninth bar, and the losing fanfare an arrangement of the "Lost a Life" tune and the bar preceding it in the original theme. A remix of the theme also appears as a selectable composition in both Rhythmic Gymnastics and Rhythmic Gymnastics Plus in the Nintendo 3DS version.

Fortune Street[edit]

In Fortune Street, a faithful arrangement plays on the Super Mario Bros. board, which itself is based on the overworld levels from the namesake game.

Mario Kart series[edit]

Mario Kart 7[edit]

In Mario Kart 7, the Ground Theme's first six notes can be heard in the first portion of Piranha Plant Slide's music.

Mario Kart 8[edit]

Piranha Plant Slide and its music return in Mario Kart 8, though with slight alterations and rearranged by Ryo Nagamatsu.[19]

Nintendo Land[edit]

In Nintendo Land, the first six notes of the Ground Theme play when Mario Chase is selected and at the beginning of the music for the attraction's Slide Hill stage. The next two bars can be heard in the game's credits. The game's music was arranged by Ryo Nagamatsu.

NES Remix[edit]

In NES Remix, a Christmas-themed remix is used for frozen Super Mario Bros. stages, incorporating accordion and church bells among other instruments. This is reused in NES Remix 2.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

A faithful arrangement plays in above-ground levels in Puzzle & Dragons: Super Mario Bros. Edition. If the player loses, an arrangement of the "Lost a Life" tune plays.

Appearances in other media[edit]

See also: Lists of Mario references

In the Animal Crossing series, if the player puts on Mario-themed clothes or accessories, the first six notes of the Ground Theme play. In Animal Crossing: Pocket Camp, during the twelfth Fishing Tourney held around Mario Day 2019, a different version of the same jingle would play when the player caught a Mario fish.

A music box item exclusive to Nintendogs: Chihuahua & Friends is the "Mario's Theme" Box, which plays the Ground Theme as the crank is turned.

In Brain Age: Train Your Brain in Minutes a Day!, if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the first six notes of the Ground Theme when tapped. In Brain Age Express, the man instead whistles the "Lost a Life" tune.

One of the songs featured in Wii Music is the Ground Theme, titled "Super Mario Bros.", which was performed during Nintendo's E3 2008 press conference.[20] The song ends with the "Game Over" theme.

In the Island Flyover event in Wii Sports Resort, if the player flies near the Hillside Cabins, the Ground Theme, "Lost a Life", and "Game Over" themes can be heard.

In Wii Party U, one of the songs in the mode "Dance with Mii" is an arrangement of the Ground Theme, which also ends with the "Game Over" theme. The in-game description reads, "The theme song from the original Super Mario Bros.!"

In the Pikmin short movie "Occupational Hazards", at one point, a Red Pikmin is rummaging through a Warp Pipe. When it emerges, it jumps out with dust formed in the shape of Mario's hat and mustache on its face as the first seven notes of the original Ground Theme play.

In Tetris 99, one of the purchasable custom themes added in the version 2.0 update is a Super Mario Bros. theme, which features a faithful arrangement of the Ground Theme.

The Ground Theme has also made appearances in the rhythm game series Taiko no Tatsujin and Just Dance. In the Japan-exclusive Just Dance Wii and the Wii version of Just Dance 3 (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "Ubisoft meets Nintendo") is a medley of remixes of the Ground Theme, invincibility theme, and Underground Theme. The song returns in the Nintendo Switch version of Just Dance 2018, albeit with the themes fully arranged instead of remixed.

List of Mario appearances[edit]

Work Year Type Credits
Super Mario Bros. 1985 Original Koji Kondo
Super Mario Bros. Special 1986 Arrangement
Super Mario Bros.: The Lost Levels 1986 Original Koji Kondo
VS. Super Mario Bros. 1986 Original Koji Kondo[21]
Arrangement
Super Mario Bros. 2 1988 Arrangement Koji Kondo
Super Mario Bros. 3 1988 Arrangement Koji Kondo
The Super Mario Bros. Super Show! 1989 Arrangement
Super Mario World 1990 Arrangement Koji Kondo
Mario is Missing! (NES) 1993 Arrangement
Super Mario All-Stars 1993 Arrangement Koji Kondo
Super Mario RPG: Legend of the Seven Stars 1996 Arrangement Yoko Shimomura
Super Mario 64 1996 Arrangement Koji Kondo
Mario Party 1998 Arrangement Yasunori Mitsuda
Super Smash Bros. 1999 Arrangement Hirokazu Ando
Original Koji Kondo
Super Mario Bros. Deluxe 1999 Arrangement
Original Koji Kondo
Mario Golf 1999 Arrangement Motoi Sakuraba
Mario Tennis 2000 Arrangement Motoi Sakuraba
Paper Mario 2000 Arrangement Yuka Tsujiyoko
Mario Party 3 2000 Sound effect
Super Mario Advance 2001 Arrangement
Luigi's Mansion 2001 Arrangement
Super Smash Bros. Melee 2001 Arrangement Shogo Sakai
Original Koji Kondo
Super Mario World: Super Mario Advance 2 2001 Arrangement
Super Mario Sunshine 2002 Arrangement
WarioWare, Inc.: Mega Microgame$! 2003 Arrangement
Super Mario Advance 4: Super Mario Bros. 3 2003 Arrangement Taiju Suzuki
Past arrangement (Super Mario All-Stars) Koji Kondo
Mario Golf: Toadstool Tour 2003 Vocalization Jen Taylor
Mario Party 5 2003 Arrangement Aya Tanaka
Mario & Luigi: Superstar Saga 2003 Arrangement Yoko Shimomura
Vocalization Charles Martinet
Donkey Konga 2003 Arrangement Junko Ozawa[22]
Mario vs. Donkey Kong 2004 Arrangement Lawrence Schwedler
Paper Mario: The Thousand-Year Door 2004 Arrangement
WarioWare: Twisted! 2004 Original Koji Kondo
Mario Power Tennis 2004 Arrangement Motoi Sakuraba
WarioWare: Touched! 2004 Original Koji Kondo
Dance Dance Revolution: Mario Mix 2005 Arrangement
Mario Superstar Baseball 2005 Arrangement
Mario Tennis: Power Tour 2005 Arrangement Motoi Sakuraba
Mario & Luigi: Partners in Time 2005 Arrangement Yoko Shimomura
Tetris DS 2006 Arrangement
New Super Mario Bros. 2006 Arrangement
Past arrangement (Super Mario Sunshine)
Mario vs. Donkey Kong 2: March of the Minis 2006 Arrangement Lawrence Schwedler
Past arrangement (Mario vs. Donkey Kong)
WarioWare: Smooth Moves 2006 Original Koji Kondo
Arrangement
Super Paper Mario 2007 Arrangement
Mario Party 8 2007 Arrangement Yoshihiro Tsukahara
Super Mario Galaxy 2007 Arrangement Mahito Yokota
Mario & Sonic at the Olympic Games (Wii) 2007 Original Koji Kondo
Mario Party DS 2007 Arrangement
Super Smash Bros. Brawl 2008 Arrangement Koji Kondo ("Ground Theme")
Masaaki Iwasaki ("Ground Theme 2")
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Mario & Luigi: Bowser's Inside Story 2009 Arrangement Yoko Shimomura
Mario Clock 2009 Original Koji Kondo
Mario vs. Donkey Kong: Minis March Again! 2009 Arrangement Lawrence Schwedler
Mario & Sonic at the Olympic Winter Games (Wii) 2009 Arrangement
New Super Mario Bros. Wii 2009 Arrangement
Super Mario Galaxy 2 2010 Arrangement Mahito Yokota
Mario vs. Donkey Kong: Mini-Land Mayhem! 2010 Arrangement Lawrence Schwedler
Super Mario 3D Land 2011 Arrangement
Vocalization Charles Martinet
Fortune Street 2011 Arrangement
Mario & Sonic at the London 2012 Olympic Games 2011 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Mario Kart 7 2011 Arrangement
Mario Party 9 2012 Arrangement
New Super Mario Bros. 2 2012 Arrangement
Paper Mario: Sticker Star 2012 Arrangement
New Super Mario Bros. U 2012 Past arrangement (New Super Mario Bros. Wii)
Arrangement
Nintendo Land 2012 Original Koji Kondo
Arrangement Ryo Nagamatsu
Mario and Donkey Kong: Minis on the Move 2013 Arrangement James Phillipsen
New Super Luigi U 2013 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Mario & Luigi: Dream Team 2013 Arrangement Yoko Shimomura
Mario & Sonic at the Sochi 2014 Olympic Winter Games 2011 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Super Mario 3D World 2013 Past arrangement (Super Mario 3D Land)
Mario Party: Island Tour 2013 Arrangement
NES Remix 2013 Remix
NES Remix 2 2014 Past remix (NES Remix)
NES Remix Pack 2014 Past remix (NES Remix)
Mario Golf: World Tour 2014 Arrangement Motoi Sakuraba
Mario Kart 8 2014 Arrangement Ryo Nagamatsu
Super Smash Bros. for Nintendo 3DS 2014 Arrangement Tetsuya Shibata ("Ground Theme / Underground Theme")
Jesahm ("3D Land Theme / Beach Theme")
Saki Kasuga ("Paper Mario Medley")
Past arrangement (Super Smash Bros. Brawl) Koji Kondo
20151 Past arrangement (Super Smash Bros.) Hirokazu Ando
Original Koji Kondo
Super Smash Bros. for Wii U 2014 Arrangement Koji Kondo ("Super Mario Bros. Medley")
Hiroshi Okubo ("Super Mario World Medley")
Nobuko Toda ("Egg Planet")
Past arrangement (Super Smash Bros. for Nintendo 3DS) Tetsuya Shibata ("Ground Theme / Underground Theme")
Jesahm ("3D Land Theme / Beach Theme")
Saki Kasuga ("Paper Mario Medley")
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) Koji Kondo
20151 Past arrangement (Super Smash Bros.) Hirokazu Ando
Original Koji Kondo
Mario vs. Donkey Kong: Tipping Stars 2015 Arrangement James Phillipsen
Mario Party 10 2015 Arrangement
Puzzle & Dragons: Super Mario Bros. Edition 2015 Arrangement
Super Mario Maker 2015 Original Koji Kondo
Past arrangement (VS. Super Mario Bros.)
Arrangement
Mario & Luigi: Paper Jam 2015 Arrangement Yoko Shimomura
Mini Mario & Friends: amiibo Challenge 2016 Arrangement James Phillipsen
Mario & Sonic at the Rio 2016 Olympic Games 2016 Arrangement
Past arrangement (Mario & Sonic at the Olympic Winter Games)
Paper Mario: Color Splash 2016 Arrangement
Super Mario Maker for Nintendo 3DS 2016 Original Koji Kondo
Past arrangement (VS. Super Mario Bros.)
Past arrangement (Super Mario Maker)
Super Mario Run 2016 Arrangement
Mario Kart 8 Deluxe 2017 Past arrangement (Mario Kart 8) Ryo Nagamatsu
Super Mario Odyssey 2017 Arrangement Naoto Kubo
Past arrangement (Super Mario 64) Koji Kondo
Past arrangement (Super Mario 3D Land)
Mario Party: The Top 100 2017 Arrangement
WarioWare Gold 2018 Original Koji Kondo
Luigi's Mansion (Nintendo 3DS) 2018 Past arrangement (Luigi's Mansion)
Super Smash Bros. Ultimate 2018 Original Koji Kondo
Past arrangement (Super Smash Bros.) Hirokazu Ando
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) Koji Kondo
Past arrangement (Super Smash Bros. for Nintendo 3DS) Tetsuya Shibata ("Ground Theme / Underground Theme")
Jesahm ("3D Land Theme / Beach Theme")
Saki Kasuga ("Paper Mario Medley")
Past arrangement (Super Smash Bros. for Wii U) Koji Kondo ("Super Mario Bros. Medley")
Hiroshi Okubo ("Super Mario World Medley")
Nobuko Toda ("Egg Planet")
Past arrangement (Super Mario Odyssey) Naoto Kubo
Past arrangement (Mario vs. Donkey Kong: Tipping Stars) James Phillipsen
New Super Mario Bros. U Deluxe 2019 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Super Mario Maker 2 2019 Original Koji Kondo
Past arrangement (VS. Super Mario Bros.)
Past arrangement (Super Mario Maker)
Arrangement Koji Kondo (Sky theme)[23]

1 - Added as downloadable content

Names in other languages[edit]

Language Name Meaning
Japanese 地上BGM
Chijō BGM
Above-ground BGM

References[edit]

  1. ^ Masahiro Sakurai (January 23, 2008). "Super Mario Bros.: Ground Theme". Smash Bros. DOJO!!. Retrieved July 30, 2019.
  2. ^ Greening, Chris (December 30, 2012). Koji Kondo Profile. Video Game Music Online. Retrieved June 20, 2019.
  3. ^ Nutt, Christian (December 10, 2014). The Mario Maestro speaks: Koji Kondo on composing classics. Gamasutra. Retrieved June 20, 2019.
  4. ^ NintenDaanNC (December 17, 2009). [NC UK] Koji Kondo Interview. YouTube. Retrieved June 20, 2019.
  5. ^ Koji Kondo – 2001 Composer Interview. Shmuplations. Retrieved June 20, 2019.
  6. ^ Nekuro Earnhardt (October 5, 2017). T-Square - Adventures - 04 Sister Marian. YouTube. Retrieved July 31, 2019.
  7. ^ Nintendo (December 13, 2014). Chatting with Koji Kondo - Nintendo Minute. YouTube. Retrieved June 20, 2019.
  8. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo. Retrieved June 20, 2019.
  9. ^ Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory. Nintendo. Retrieved June 20, 2019.
  10. ^ Kohler, Chris (March 15, 2007). Behind the Mario Maestro's Music. WIRED. Retrieved July 31, 2019.
  11. ^ Super Mario History 1985-2010 tracklist
  12. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo. Retrieved June 20, 2019.
  13. ^ Schartmann, Andrew (June 25, 2015). The Genius of the Super Mario Bros. “Game Over” Theme. Slate. Retrieved June 20, 2019.
  14. ^ Markiegee55 (March 10, 2017). Super Mario Bros: Mario Syndrome Track 1: Mario Syndrome. YouTube. Retrieved July 30, 2019.
  15. ^ Cabbusses's Retro Obscurities (December 31, 2017). GoGoマリオ!! | GoGo Mario!! (From Mario No Daibouken VHSRIP) [マリオの大冒険 ]. YouTube. Retrieved July 30, 2019.
  16. ^ SUPER MARIO RPG ORIGINAL SOUND VERSION. VGMdb. Retrieved August 27, 2019.
  17. ^ Channel Tube (September 14, 2011). London Symphony Orchestra - Super Mario Brothers Theme. YouTube. Retrieved August 24, 2019.
  18. ^ JVN (September 25, 2009). Koji Kondo - Video-Games Live Japan (Super Mario Medley). YouTube. Retrieved August 24, 2019.
  19. ^ Mario Kart 8 Original Soundtrack credits
  20. ^ ScottBoyyyyyyyyyd (July 16, 2008). Nintendo E3 2008: Wii Music Performance. YouTube. Retrieved September 12, 2019.
  21. ^ Super Mario World. VGMdb. Retrieved September 22, 2019.
  22. ^ Donkey Konga: The Hottest Hits. VGMdb. Retrieved September 22, 2019.
  23. ^ Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved October 4, 2019.