Donkey Kong Jr. (game)
It has been suggested that this page be split into Donkey Kong Jr. (game), Donkey Kong Jr. (Atari), Donkey Kong Jr. (Coleco), Donkey Kong Jr. (Nintendo Entertainment System). (discuss) |
- This article is about the arcade game. For the Game & Watch games of the same name, see Donkey Kong Jr. (New Wide Screen) or Donkey Kong Jr. (Table Top).
Donkey Kong Jr. | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Art of the arcade cabinet For alternate box art, see the related gallery. | |||||||||||||||
Developers | Nintendo Research & Development 1 Iwasaki Engineering[1] Nintendo Research & Development 2 (Famicom/NES port)[2] Coleco (ColecoVision and Coleco Adam ports) Woodside Design Associates (Atari 2600 port)[3] Roklan (Intellivision port)[4][5] Atari, Inc. (Atari 8-bit computer port) ITDC (Atari 7800 port) HAMSTER (Arcade Archives) | ||||||||||||||
Publishers | Nintendo Coleco (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) Atari, Inc. (Atari 8-bit computer port) Atari Corporation (Atari 7800 port) HAMSTER (Arcade Archives) | ||||||||||||||
Release dates | Arcade: ColecoVision:
Family Computer:
Nintendo Entertainment System: Atari 2600: Intellivision: Atari 8-bit computers: Coleco Adam: Family Computer Disk System: Atari 7800: e-Reader: Virtual Console (Wii): Virtual Console (3DS) (Ambassador Program Release): Virtual Console (3DS) (Full Release): Virtual Console (Wii U): NES Classic Edition: Nintendo Switch (Arcade Archives): Nintendo Entertainment System - Nintendo Classics: | ||||||||||||||
Language | English | ||||||||||||||
Genres | Retro/Platform | ||||||||||||||
Ratings |
| ||||||||||||||
Mode | Up to two players (alternating turns) | ||||||||||||||
Format | Arcade:
Built-in Famicom:
![]() NES:
![]() FDS:
![]() Wii: Wii U: Nintendo Switch: Game Boy Advance: Nintendo 3DS: NES Classic Edition:
Built-in
| ||||||||||||||
Cabinet | Upright and cocktail | ||||||||||||||
Monitor | Raster, standard resolution | ||||||||||||||
Input | Arcade: Joystick Famicom:
NES:
Wii: ![]() Wii U: ![]() Nintendo Switch: Nintendo 3DS: NES Classic Edition:
| ||||||||||||||
Serial codes | Famicom: HVC-JR FDS: FMC-JRD |
Donkey Kong Jr. (also spelled Donkey Kong Junior in early arcade releases and home ports) is an arcade game starring the character of the same name. It is the direct sequel to Donkey Kong, and it and the similar Donkey Kong II, as well as Donkey Kong Circus, are the only games in the Super Mario franchise where Mario is the antagonist. Though Donkey Kong Jr. did not have as many sales or the same amount of a following as the original Donkey Kong did, it did well enough to warrant a second sequel, Donkey Kong 3.
Story[edit]
After the events of Donkey Kong, Mario has captured Donkey Kong as revenge for kidnapping the Beautiful Girl, and Donkey Kong Jr. has to save him. Donkey Kong Jr. travels through four stages from the jungle to the big city to rescue his father, climbing vines, avoiding enemies, and jumping on platforms along the way. However, every time Donkey Kong Jr. gets close to freeing his father, Mario just pushes him further away.
In the arcade version, between the second and third stages, Mario carries Donkey Kong away in a yellow helicopter, with Donkey Kong Jr. following close behind with a parasol. Finally in his hideout, Mario appears to be atop a skyscraper similar to 100m from the last game. Donkey Kong Jr. has to put six keys into their keyholes to free his dad and make the platform they are standing on disappear. Donkey Kong and Mario both fall down, and Donkey Kong Jr. catches Donkey Kong, but Mario just hits the ground. Donkey Kong Jr. carries his dad off-screen as Mario gets up and runs after them, only to be kicked right back out by Donkey Kong, forcing him to flee. In the NES version, this is altered to Mario falling to his apparent death.
Story from the Nintendo 3DS Virtual Console manual[edit]
Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Will Junior be able to help his father...? That all depends on you!
Gameplay[edit]
As a direct sequel, Donkey Kong Jr. retains many elements from Donkey Kong, although the two games are significantly different. While the original installment took place in a construction setting, Donkey Kong Jr. takes place in a jungle-like setting, from which Donkey Kong Jr. can climb up vines, drop fruit, or jump from place to place.
In order to free his father, Donkey Kong Junior must collect the key being kept at the end of each level, eventually using those keys to free his father in the end. All the while, however, Mario will sit near the Key as well as Donkey Kong's cage, summoning waves of monsters after Donkey Kong Junior from his position. After Donkey Kong Jr. gains a key, Mario will take Donkey Kong to the next location.
Levels[edit]
In the Japanese arcade version, the stages follow each other in each other in the same order for every loop.
- Vine Scene
- Jump Board Scene (not found in the Atari 2600 port)
- Mario's Hideout (not found in the ColecoVision and Intellivision ports)
- Chain Scene
In the international arcade version, the middle stages are only revealed during the second and third loop with the fourth loop onward matching the Japanese version. The Atari 8-bit computers, ColecoVision, Coleco Adam, and Intellivision ports follow this progression. The Atari 2600 port put Mario's Hideout after the Chain Scene for every loop.
Kill screen on Level 22[edit]
Like its predecessor, this game also has a kill screen on level 22 (screen 89 on Japanese versions and screen 82 on international versions) based on the same integer overflow glitch.
In the Family Computer and Nintendo Entertainment System versions, the kill screen is encountered on level 135 (screen 537) instead.[24] The two levels that precede the kill screen, levels 133 and 134 (screens 529-536), overflows the time limit so much that the "low time" sound continuously plays, although the player has a much larger amount of time to clear the stages. On level 135 itself, the game crashes.
Characters[edit]
Character | Name | Debut | Information |
---|---|---|---|
![]() |
Donkey Kong Jr. | Vine Scene | The son of Donkey Kong, Donkey Kong Junior is the titular protagonist of Donkey Kong Jr., who has the ability to climb up vines. |
![]() |
Donkey Kong | Vine Scene | Donkey Kong Jr.'s father, held by Mario at the end of every level. |
![]() |
Mario | Vine Scene | The main antagonist, Mario appears in every level at the end of each stage, throwing obstacles at Donkey Kong Jr. or guarding Donkey Kong. In the intro of the arcade version, a second Mario appears to help carry Donkey Kong away. |
Enemies[edit]
Enemy | Name | Debut | Information |
---|---|---|---|
![]() ![]() |
Snapjaw | Vine Scene | Crocodile-like enemies that move after Donkey Kong Junior. Red ones will stay in one particular area, while the blue ones, which are summoned by Mario, will move aimlessly until they reach a vine, where they will continuously move down until they fall off. |
![]() ![]() |
Nitpicker | Jump Board Scene | Vulture-like birds that fly down once in an attempt to ram into Donkey Kong Junior. Some may also drop eggs at random intervals. In the Chain Scene, raven-like versions fly down the screen in a zigzag-like pattern. |
![]() ![]() |
Spark | Mario's Hideout | Electrical balls of energy that travel around a set platform. Blue ones, summoned by Mario, will constantly move downwards. |
Items[edit]
Sprite | Name | Debut | Information |
---|---|---|---|
![]() ![]() ![]() |
Fruit | Vine Scene | Fruit can be dropped onto enemies directly below Donkey Kong Jr., otherwise gaining a point bonus if no enemy is hit. |
![]() |
Key | Vine Scene | Keys that are guarded by Mario at the end of each stage, serving as the exit. It is mandatory for Donkey Kong Junior to grab these items in order to free his father. In the Chain Scene, these are instead able to be pushed upwards by Donkey Kong Jr., being used to unlock Donkey Kong's cage. |
Re-releases[edit]
- The international arcade version was re-released in North America by Namco in 2004 as part of compilation arcade cabinet Donkey Kong, Donkey Kong Junior, Mario Bros.
- On December 21, 2018, both the Japanese and international arcade versions were re-released for the first time on a home console as part of HAMSTER Corporation's Arcade Archives brand on the Nintendo Switch's eShop.[25]
Ports[edit]
Donkey Kong Jr. was also ported to various game consoles and home computers.[26] Like Donkey Kong, Nintendo awarded home console licensing to Coleco while giving Atari, Inc. the rights to publish home computer ports.
By Coleco[edit]
Coleco's first port was for their ColecoVision, which was released half a year before their ports for the competing Atari 2600 and Intellivision systems. They released one more port for their Coleco Adam in 1984.
By Atari[edit]
Atari, Inc. released a port only for their Atari 8-bit computers, but ports were also planned for the Apple II, MS-DOS, Commodore 64, Commodore VIC-20, ZX Spectrum, and BBC Micro under their Atarisoft brand before they were canceled.[27] So far, only the BBC Micro version has leaked online.[28] Atari Corporation later published a port for their Atari 7800 console after Coleco had pulled out of the video game market.
By Nintendo[edit]
Donkey Kong Jr. was released on the Family Computer as a launch title and on the Nintendo Entertainment System as part of the Arcade Classics Series, along with Donkey Kong Classics and Donkey Kong Jr. + Jr. Sansū Lesson but the latter lacks the Jump Board Scene and Mario's Hideout. The NES port has been re-released many times starting with the FDS in 1988. In 2002, the NES version was re-released under the title Donkey Kong Jr.-e for the e-Reader as part of Series One, but this lacks two-player support. The NES version is also available as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U, with the Nintendo 3DS version also being a part of the 3DS Ambassador Program. The NES version is also a part of the group of games in the NES Classic Edition system. This version was again made available on the Nintendo Entertainment System - Nintendo Classics service on May 15th, 2019. This version also appears as a minigame in Animal Crossing.
Cheat mode[edit]
In the Atari 800 version, holding the Shift key while typing "BOOGA" activates a cheat mode where the player can do the following:[29]
- Press K to become invincible.
- Press S to skip the current level.
Staff[edit]
- Main article: List of Donkey Kong Jr. staff
- Produced by
- Original Music by
- Yukio Kaneoka
- Programming by
- H. Hoshino
- Shigeru Miyamoto
- Yoshio Sakamoto (Logo graphic)
- Kenji Nishizawa
Pre-release and unused content[edit]
- Main article: List of Donkey Kong Jr. pre-release and unused content
The arcade version includes an unused lightbulb object as well as several graphical leftovers from the original Donkey Kong. In addition, the Coleco Adam port is notable for originally featuring an unlockable stage, but it was cut at Nintendo's request.
Reception[edit]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Wii | Damien McFerran, Nintendo Life | 4/10 | "After all these years, Donkey Kong Jr.'s levels can still be a slight challenge and hold replayability, and hardcore fans will no doubt argue that it's all about setting as high a score as possible, but it's clear that this is a game more suited for those who enjoyed it at the time of its original release in the arcades. The gameplay is far too basic to recommend this wholeheartedly when there are so many better alternatives on the Virtual Console; after watching King of Kong: A Fistful of Quarters you might be inspired to give this a whirl, but it won't keep you entertained for very long." |
NES | Lucas M. Thomas, IGN | 5/10 | "The son of Kong arrives here in a complete conversion of his arcade debut, but this game's too short of an experience to recommend (never mind that it's already been made available through Animal Crossing and as the packed-in "launch title" for the Game Boy Advance e-Reader just a few years ago.) It's nice to see Junior, but not enough to warrant a purchase on his own." |
Wii | Alex Navarro, GameSpot | 4.9/10 | "It was a very fun game for its time, but it hasn't held up very well over the years. The only multiplayer is a two-player, trade-off mode, and as fun as some of the levels can be, with only four to play through, you're over and done with the game before you know it. Apart from DK Jr.'s cute character sprite, the graphics are rather archaic, and the audio isn't all that enjoyable, despite a decently catchy soundtrack. The short length and crusty graphics and sound are to be expected from a perfect port of a game from 1986, but for the $5 that's being charged for it, it's tough to recommend to anyone that didn't count Donkey Kong Jr. among their most favorite of NES games. If you're on a nostalgia hunt, there are far stronger options available on the Virtual Console.'" |
Aggregators | |||
Compiler | Platform / Score | ||
GameRankings | 58.17% |
Sales[edit]
After the fiasco involving Crazy Kong, Nintendo decided not to license production of the arcade version to other companies and not to sell printed circuit boards but only whole machines. A private showing of the game was held on July 28, 1982 before its rollout the following month.[30]
According to The Ultimate History of Video Games, the arcade version of Donkey Kong Jr. sold 30,000 units in North America, half of its predecessor.[31]
Official descriptions[edit]
Flyer[edit]
North America[edit]
- Fate has turned the tables on the inimitable Donkey Kong.
After Mario saved the Beautiful Girl from the lustful clutches of Donkey Kong. he led the brokenhearted ape into captivity, locking him behind steel bars, never again to strut his stuff before the fair maidens of the world.
As the frustration of confinement enrages Donkey Kong. Mario complacently stands guard over the cell. holding the sought after key to freedom.
But wait! Unbeknownst to Little Mario. Donkey Kong has produced an offspring-Donkey Kong Junior! A death-defying little monkey, shrewd and cunning, who resists all enemies to rescue Papa Donkey Kong.
As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive. Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe.
Mario, beware of Donkey Kong Junior. He's crafty. He's fearless. He jumps in four different directions. Watch how Junior strategically maneuvers his way to the top at high speeds. How he wrests the key away from Mario. The key that gives Papa the freedom to once again beat his chest and chase girls! With Donkey Kong Junior not far behind.
Donkey Kong Junior offers the most exciting sound effects, visual imagery and challenging playboards.
Back cover[edit]
Nintendo Entertainment System[edit]
- Can Donkey Kong Jr. save his papa from Mario's prison?
Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys.
But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!
Atari 2600[edit]
- Junior's Revenge...
Remember in Donkey Kong™ how Mario™ fought Papa Donkey Kong? Well, Mario won. Now he has Papa locked up like an animal in a cage. Only you, Donkey Kong Junior, can save Papa. You have to reach a special key to unlock the cage. But Mario has other ideas.
As you nimbly climb trees and gracefully swing across vines towards your goal, Mario sends jaw-snapping creatures after you.
You earn extra points by plucking fruit to bonk them. When you have won your first challenge, another scene appears with even greater obstacles. And the third level is the most difficult of all.
You can do it! After all, you're a chimp off the old block.
Atari 8-bit[edit]
- You Don't Just Play Donkey Kong Junior* You Feel It!
- Now, the Thrill of the Arcade Game at Home
Mario* has his revenge—he's captured Donkey Kong! But is that fair—especially to Donkey Kong's baby boy, Junior? No way! So now it's up to the littlest hero of all to brave the dangers of the jungle, the chains and Mario's fortified hideout to save his poor papa. All the thrills of the arcade game for one or two players.
Nintendo eShop[edit]
Original Release Date: June 1986
Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong™. Play as Donkey Kong's son, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario™. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic.
Gallery[edit]
- For this subject's image gallery, see Gallery:Donkey Kong Jr. (game).
Donkey Kong and Donkey Kong Jr.
Multimedia[edit]
- For the complete list of media files for this subject, see Multimedia:Donkey Kong Jr.
Arcade[edit]
Quotes[edit]
In-game[edit]
- "Get
key from
Mario. Save your papa !" — Opening cutscene
- "Keep going to Mario's Hideout. Be careful !" — Mario's Hideout cutscene
Commercial[edit]
- "I'm Donkey Kong Jr., and that's my papa. I'm trying to save him, and boy do I need your help!" — Donkey Kong Jr.
- "He's chasing me with snapping jaws, and I could fall!" — Donkey Kong Jr.
- "Game players everywhere, please help me save my papa!" — Donkey Kong Jr.
- "I've got Donkey Kong, and now I'll get you too, Junior!" — Mario
- "Save your papa? Ha! Save yourself first!" — Mario
References to other games[edit]
- Donkey Kong Jr. follows Mario to his hideout by floating with Pauline's umbrella from this game.
- The theme heard after completing the game a second time is an arrangement of the theme heard after beating the first stage in this game.
References in later games[edit]
- Donkey Kong Jr., Snapjaws, Birds, and a Spark reappear in this game.
- Stage 9-4 resembles the Chain Scene.
- Mario's method of trapping Junior in this game is identical to Donkey Kong Jr.'s method of freeing his father from captivity.
- Donkey Kong Country series
- Diddy Kong and Dixie Kong's ability to climb two ropes at a time originates from Donkey Kong Jr.
- Donkey Kong Jr. appears as a playable character in this game.
- Donkey Kong Jr. appears as a playable character.
- The plot of this game is similar to Donkey Kong Jr., including Donkey Kong being captured by an old enemy (in his case, Kaptain K. Rool) and requiring that Diddy save him by traveling to the place Donkey Kong was being held captive.
- Donkey Kong Jr. appears as an unlockable character.
- The music in Look Away is similar to the Vine Scene's music.
- A version of the arcade cabinet's art appears on the "View > Show" menu screen.
- Donkey Kong Jr. appears as a trophy in the game, and his antagonism towards Mario is referenced in the flavor text for the trophy.
- DK Mountain and Dino Dino Jungle's theme is an arrangement of the first level theme. This theme returns in Mario Kart Wii, Mario Kart 7, the Mario Kart 8 Deluxe – Booster Course Pass and Mario Kart World.
- Donkey Kong Jr. appears in Waluigi Stadium's audience.
- Mario is able to climb two ropes to climb them faster in this game.
- Snapjaws, variation of Nitpickers appear as enemies.
- Floating fruit can be touched to cause them to drop and defeat enemies.
- When Diddy Kong, Fox, and Falco arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's captive status in the game, particularly at the Chain Scene.
- The music in the Golden Temple level is an arranged medley of Donkey Kong Jr.'s music
- Several challenges are based off of this game.
- The music of Secret Seclusion's levels is an arrangement of the Chain Scene's clear theme.
- A portion of the Game Start music is arranged in the theme of Retro Ramp-Up.
- The first section of the 3 GAMES IN 1 level is based on Donkey Kong Jr.
- Donkey Kong Jr. appears in this game as a spirit.
- A medley of songs named "Donkey Kong / Donkey Kong Jr. Medley" is featured.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコング ジュニア (arcade)[?] Donkī Kongu Junia |
Donkey Kong Junior or Donkey Kong Jr. | |
ドンキーコングJR. (Famicom)[?] Donkī Kongu Junia | |||
ドンキーコングJr. (newer)[?] Donkī Kongu Junia |
Notes[edit]
- The first cutscene in the arcade version of the game uses part of "Toccata and Fugue in D minor, BWV 565" by Johann Sebastian Bach for its music.
- The arcade version also uses part of "Le Galop infernal d'Orphée aux Enfers," a song created in 1858 by the French composer Jacques Offenbach, for its second cutscene.
- During the intro of the arcade version of Donkey Kong Jr., there are two Marios seen pushing Donkey Kong's cage away.
- Most versions of Donkey Kong Jr., including the Family Computer and Nintendo Entertainment System version, has the ending theme truncated to one phrase. The four versions to have the full theme are the arcade, Intellivision, Coleco Adam, and Atari 8-bit computer ports.
- Coleco's 1983 TV commercial for their console ports featured a live action rendition of Mario as a cartoonish Vaudeville villain.[32]
References[edit]
- ^ Fahs, Travis (July 6, 2011). The Secret History of Donkey Kong. Gamasutra. Archived May 11, 2012, 00:01:42 UTC from the original via Wayback Machine. Retrieved June 1, 2024.
- ^ Iwata, Satoru et al. Iwata Asks: New Super Mario Bros. Wii. Nintendo of America (American English). Retrieved June 1, 2024.
- ^ Woodside Design Associates. Game Developer Research Institute. Retrieved November 10, 2024.
- ^ Roklan. Game Developer Research Institute. Retrieved November 2, 2024.
- ^ The History of Roklan Corporation | VCFMW 17 (2022).YouTube. Retrieved November 2,2024.
- ^ Game Machine August 15, 1982 issue. Page 7 and 13.
- ^ Cash Box September 18, 1982 issue. Page 40.
- ^ March 1983. The Video Game Update. Page 6 and 8.
- ^ ドンキーコングJR.. Nintendo Japan (Japanese).
- ^ Nintendo Power Pak Source. Nintendo of America (American English). Page 15.
- ^ Date info of Donkey Kong Jr.. The Mushroom Kingdom (English). Retrieved June 1, 2024.
- ^ September 1983. The Video Game Update. Page 82 and 96.
- ^ October 1983. The Video Game Update. Page 101 and 112.
- ^ a b April 1984. The Video Game Update. Page 16.
- ^ Donkey Kong Jr. (FDS). The Mushroom Kingdom (English). Retrieved June 1, 2024.
- ^ Atari UK 1989 catalog.
- ^ Donkey Kong Jr. (e-Reader). The Mushroom Kingdom. Retrieved June 1, 2024.
- ^ Donkey Kong Jr.-e. Nintendo of Mexico (Mexican Spanish). Archived October 13, 2002, 12:54:48 UTC from the original via Wayback Machine. Retrieved June 1, 2024.
- ^ Donkey Kong Jr. (Virtual Console, 3DS). The Mushroom Kingdom (English). Retrieved June 1, 2024.
- ^ Nintendo (May 7, 2019). ファミリーコンピュータ Nintendo Switch Online 追加タイトル [2019年5月]. YouTube. Retrieved June 1, 2024.
- ^ Nintendo of America (May 7, 2019). Nintendo Entertainment System - May Game Updates - Nintendo Switch Online. YouTube. Retrieved June 1, 2024.
- ^ NintendoEurope (May 8, 2019). #DonkeyKong Jr., VS. Excitebike, and Clu Clu Land are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 15/05! #NES. X. Retrieved June 1, 2024.
- ^ May 15, 2019. New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Rescue DK in #DonkeyKong Jr., face off against friends in VS. Excitebike & explore a maze in Clu Clu Land!. X (Australian English). Retrieved June 1, 2024.
- ^ Ooglesmurf (June 1, 2021). Donkey Kong Jr. NES Final Levels. YouTube. English.
- ^ December 19, 2018. Arcade Archives Donkey Kong Jr. heading to Switch this week. Nintendo Everything (English). Retrieved June 1, 2024.
- ^ retrosutra (May 2, 2020). Donkey Kong Jr. - Versions Comparison (HD). YouTube. Retrieved June 1, 2024.
- ^ The Atarisoft FAQ V0.34, 17-Dez-07. Digital Press. Retrieved August 8, 2024.
- ^ Donkey Kong Jnr.. BBC Micro Games Archive. Retrieved August 8, 2024.
- ^ Donkey Kong Junior. Atari Mania (English). Retrieved January 1, 2023.
- ^ September 15, 1982. Game Machine. Page 30.
- ^ October 2, 2001. The Ultimate History of Video Games: from Pong to Pokémon and beyond...the story behind the craze that touched our lives and changed the world. English. ISBN 0-7615-3643-4. Page 352.
- ^ The Museum of Classic Chicago Television (www.FuzzyMemories.TV) (June 11, 2018). Donkey Kong Jr. - "Help Save Papa!" (Commercial, 1983). YouTube. Retrieved June 1, 2024.
External links[edit]
Donkey Kong Jr. | ||
---|---|---|
Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
Items | Fruit • Key | |
Objects | Chain • Jump Board • Pole • Vine | |
Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
Other | Donkey Kong Jr. (board game) • Donkey Kong Jr. + Jr. Sansū Lesson • Donkey Kong Junior (playing cards) • Gallery • Game Sound Museum: Donkey Kong Jr. • Multimedia • Nintendo Music (soundtrack) • Pre-release and unused content • Staff | |
- Games
- Virtual Console games
- Wii Virtual Console games
- Nintendo 3DS Virtual Console games
- Wii U Virtual Console games
- Nintendo Switch Online games
- Arcade Archives games
- Arcade games
- 1982 games
- 1983 games
- 1984 games
- 1988 games
- Platforming games
- Family Computer games
- Family Computer Disk System games
- Nintendo Entertainment System games
- Launch titles
- 3DS Ambassador games
- Donkey Kong Jr.
- Amiibo tap: Nintendo's Greatest Bits