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Diddy Kong Racing

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This article is about Diddy Kong Racing, a game for the Nintendo 64. For other uses, see DKR.
Diddy Kong Racing
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Rareware
Platforms Nintendo 64
Release date Europe November 21, 1997
Japan November 21, 1997
USA November 24, 1997
Genre Racing, adventure
ESRB:ESRB K-A.png - Kids to Adults
PEGI:PEGI 3.svg - Three years and older
Mode(s) Single player, multiplayer
Nintendo 64:
Media N64 icon.png Game Pak
Nintendo 64:

Diddy Kong Racing is a racing game developed and published by Rareware for Nintendo 64. Featuring gameplay elements equivalent to the Mario Kart series, the game includes the use of airplanes, hovercrafts, and cars. It is the first game of the Diddy Kong Racing series. The game features a story mode, a multiplayer mode, and two characters who would eventually receive their own spin-off franchises, Banjo and Conker. It received a remake for the Nintendo DS in 2007, titled Diddy Kong Racing DS.

Diddy Kong Racing has sold 4.5 million copies upon release.[1] It even received the Guinness World Record for the fastest-selling game of the time, with 800,000 copies before Christmas 1997. The game was even successful enough to become a Player's Choice title.

Two sequels were planned but both were subsequently canceled, due to the fact that Microsoft acquired Rare in 2002. These included Donkey Kong Racing for the Nintendo GameCube and Diddy Kong Pilot for the Game Boy Advance, the latter of which was eventually converted into the Banjo-Kazooie title, Banjo-Pilot. Around 2004, Climax pitched their own sequel idea to Nintendo, Diddy Kong Racing Adventure, but it was ultimately rejected.


Taj introduces himself to Diddy.

According to the instruction manual, the story begins with Diddy Kong sitting on the porch of his tree house opening a letter delivered by a carrier pigeon. The note reads, "Dear Diddy, Help!!!" The message is from his old friend, Timber, the son of the Kongs' guests, the Tigers. Diddy reads the note and decides that his friends, Banjo and Conker to join him to fight against Wizpig. Diddy calls Squawks to deliver the message to his friends.

While Diddy is in the jungle, two Kremlings watch him from behind a boulder. One Kremling, Krunch, suggests they follow Diddy, but the other Kremling ignores him; Krunch eventually follows Diddy Kong.

Meanwhile, Timber is trying to calm Pipsy, where she exclaims that she had just seen Taj the Genie, who said he would help. Tiptup, confused, protests that Taj has been missing for 50 years. Afterwards, the group thinks about the Wizpig face that was carved onto the mountainside overnight and the race courses that were magically sealed. The group knows they need to solve the problem before Timber's parents return. Bumper then concludes the conversation by telling his friend that everybody needs to start practicing. Agreeing with Bumper, Timber and his friends leave, hoping that Diddy Kong does not mention this to Timber's parents.

When the first four worlds are completed, the carving of Wizpig's head on the mountainside opens and allows one of the characters to race Wizpig. After beating him, the group has a party along the beach. However, Wizpig interferes in the party before a spaceship arrives and takes him into space. The lighthouse on the beach is a disguised rocket ship that takes them to Future Fun Land.

After the character completes all the tasks in that world and gets the whole T.T. Amulet, Wizpig can be faced again, racing against him in their plane, while he rides a rocket. After winning, Wizpig's rocket short circuits and blasts him into an unknown planet. Once again, the characters celebrate their victory without Wizpig interfering and with the carving of Wizpig's head on the mountainside turned into a golden carving of Taj's head.

Right before the credits roll, one of Wizpig's spaceships appears, and Wizpig's laughter is heard, leaving the game on a cliffhanger.


These are the playable characters in Diddy Kong Racing, along with their personal statistics. Some characters have discrepancies depending on the vehicle they use. Tiptup and Pipsy have the same speed as Diddy on a car when they have 4 to 10 bananas and have the same speed as Diddy Kong on a hovercraft and an airplane, while T.T. has the same speed and acceleration as Krunch on an airplane.[2]

Diddy Kong
  • Weight group: Middle
  • Acceleration: 3/5
  • Turning: 3/5
  • Top Speed: 2.5/5
  • Vehicle Color: Blue
  • Weight group: Light
  • Acceleration: 4.5/5
  • Turning: 4.5/5
  • Top Speed: 1.5/5
  • Vehicle Color: Cyan
  • Weight group: Light
  • Acceleration: 5/5
  • Turning: 5/5
  • Top Speed: 1/5
  • Vehicle Color: Pink
  • Weight group: Middle
  • Acceleration: 2.5/5
  • Turning: 2.5/5
  • Top Speed: 3/5
  • Vehicle Color: Yellow
Conker DKR front art.png
  • Weight group: Middle
  • Acceleration: 2.5/5
  • Turning: 2.5/5
  • Top Speed: 3/5
  • Vehicle Color: White
  • Weight group: Middle
  • Acceleration: 3/5
  • Turning: 2.5/5
  • Top Speed: 3/5
  • Vehicle Color: Green
  • Weight group: Heavy
  • Acceleration: 2/5
  • Turning: 2/5
  • Top Speed: 3.5/5
  • Vehicle Color: Turquoise
  • Weight group: Heavy
  • Acceleration: 1/5
  • Turning: 1/5
  • Top Speed: 4/5
  • Vehicle Color: Orange

Drumstick and T.T. are unlockable characters.

DDR Drumstick.jpg
  • Weight group: Heavy
  • Acceleration: 2/5
  • Turning: 1.5/5
  • Top Speed: 4.5/5
  • Vehicle Color: Red
  • To unlock: The player must get all four Grand Prix trophies,
    which reveals a frog with a rooster crest in Timber's Island hub.
    The racer must run over it to return Drumstick to normal.
  • Weight group: Middle
  • Acceleration: 5/5
  • Turning: 2.5/5
  • Top Speed: 5/5
  • Vehicle Color: Silver
  • To unlock: Completing a course in time trials within a
    certain time, then racing on it again and beating
    T.T.'s ghost. This must be done for every course with any vehicle.


Name Description
DKR Trickythetriceratops.png
A triceratops who is the boss of Dino Domain.
Bluey Artwork - Diddy Kong Racing.png
The boss of Snowflake Mountain. He is a large, blue walrus who moves quickly on icy terrain.
Bubbler DKR.png
The boss of Sherbet Island. He is a large, swimming red octopus who drops aquatic mines at the racer or encapsulates them with bubbles.
Smokey DKR.png
The boss of Dragon Forest. He is large fire-breathing dragon who stops his opponents with puffs of smoke.
The main antagonist of Diddy Kong Racing. He attempts to take over Timber's Island, and even brainwashes the four aforementioned bosses. He is fought twice.


Adventure Mode[edit]

The overworld for adventure mode.

Adventure mode is the main mode of the game. Here, the players must find a number of golden balloons to defeat Wizpig. In order to find them, they must win races. After the players win all the races in one of the five worlds, they will race a boss. If the players beats the boss they will be given the challenge of collecting eight coins in each course and then win. When the challenge is complete, the player will face the boss again. After beating the boss again, the racer receives a piece of Wizpig Amulet, and the player can participate in a world's Grand Prix mode, the Trophy Race, which the boss even suggests. The player obtains a gold trophy if they win first place, a silver one for second place, and a bronze one for third place.

Timber's Island Areas
Dino Domain
# Track Unlock requirement Silver Coin Challenge unlock requirement
1 Ancient Lake Golden Balloon: × 1 Golden Balloon: × 6
2 Fossil Canyon Golden Balloon: × 2 Golden Balloon: × 7
3 Jungle Falls Golden Balloon: × 3 Golden Balloon: × 8
4 Hot Top Volcano Golden Balloon: × 5 Golden Balloon: × 10
Boss Boss Track - Tricky the Triceratops Golden Balloon: × 6 + all four individual tracks beaten Golden Balloon: × 11 + all individual tracks complete
Challenge Fire Mountain Dino Domain Wish Key N/A
Trophy Race All four standard courses Silver Coin Challenge + 2nd boss race complete N/A
Snowflake Mountain
# Track Unlock requirement Silver Coin Challenge unlock requirement
1 Everfrost Peak Golden Balloon: × 2 Golden Balloon: × 10
2 Walrus Cove Golden Balloon: × 3 Golden Balloon: × 11
3 Snowball Valley Golden Balloon: × 6 Golden Balloon: × 14
4 Frosty Village Golden Balloon: × 9 Golden Balloon: × 16
Boss Boss Track - Bluey the Walrus Golden Balloon: × 10 + all four individual tracks beaten Golden Balloon: × 17 + all individual tracks complete
Challenge Icicle Pyramid Snowflake Mountain Wish Key N/A
Trophy Race All four standard courses Silver Coin Challenge + 2nd boss race complete N/A
Sherbet Island
# Track Unlock requirement Silver Coin Challenge unlock requirement
1 Whale Bay Golden Balloon: × 10 Golden Balloon: × 17
2 Crescent Island Golden Balloon: × 11 Golden Balloon: × 18
3 Pirate Lagoon Golden Balloon: × 13 Golden Balloon: × 20
4 Treasure Caves Golden Balloon: × 16 Golden Balloon: × 22
Boss Boss Track - Bubbler the Octopus Golden Balloon: × 17 + all four individual tracks beaten Golden Balloon: × 23 + all individual tracks complete
Challenge Darkwater Beach Sherbet Island Wish Key N/A
Trophy Race All four standard courses Silver Coin Challenge + 2nd boss race complete N/A
Dragon Forest
# Track Unlock requirement Silver Coin Challenge unlock requirement
1 Windmill Plains Golden Balloon: × 16 Golden Balloon: × 23
2 Greenwood Village Golden Balloon: × 17 Golden Balloon: × 24
3 Boulder Canyon Golden Balloon: × 20 Golden Balloon: × 30
4 Haunted Woods Golden Balloon: × 22 Golden Balloon: × 37
Boss Boss Track - Smokey the Dragon Golden Balloon: × 23 + all four individual tracks beaten Golden Balloon: × 38 + all individual tracks complete
Challenge Smokey Castle Dragon Forest Wish Key N/A
Trophy Race All four standard courses Silver Coin Challenge + 2nd boss race complete N/A
Wizpig Head
# Track Unlock requirement Silver Coin Challenge unlock requirement
Boss Boss Track - Wizpig All 4 pieces of the Wizpig Amulet N/A
Future Fun Land
# Track Unlock requirement Silver Coin Challenge unlock requirement
1 Spacedust Alley Golden Balloon: × 39 + first Wizpig race & all previous Trophy Races won Golden Balloon: × 43
2 Darkmoon Caverns Golden Balloon: × 40 Golden Balloon: × 44
3 Spaceport Alpha Golden Balloon: × 41 Golden Balloon: × 45
4 Star City Golden Balloon: × 42 Golden Balloon: × 46
Boss Final Boss - Wizpig Strikes Back Golden Balloon: × 47 + all 4 pieces of the T.T. Amulet N/A

Adventure Two Mode[edit]

Adventure Two is played the same as Adventure One, but harder. The balloons are silver, the tracks are flipped (very similar to Mirror Mode in the Mario Kart series), and the locations of the silver coins are different, often in hard to reach places. It is unlocked by defeating Wizpig at Future Fun Land in Adventure Mode.

Tracks Mode[edit]

Players can freely play all the race tracks unlocked. Tracks with a Taj symbol are completed tracks, and players can choose any vehicle that is compatible with the track. Tracks with a Wizpig symbol have not been cleared, and players are restricted to the default vehicles for them.

Trophy Races and Battle Stages are also accessible through Tracks mode, however players will always use each track's default vehicle, regardless if a Taj symbol is present.


Tiptup racing Taj the Genie in a plane

After the player collects enough Golden Balloons in Adventure Mode, Taj the Genie will appear and challenge the player to a race in a specific vehicle. The player has to race Taj, who rides a flying carpet. The racetrack is marked with red flags showing the Nintendo 64 logo and the player has to follow them. If they leave the set track, they will be disqualified. After Taj is beaten, he will reward the player with another Golden Balloon. There are three different challenges and each of them can be repeated at any time after they have been unlocked (the player will only obtain one Golden Balloon per challenge however).

Car Challenge is a relatively easy race done in a car. This race goes around a dirt road right in front of Dino Domain and reaches into a tunnel. This should be very easy for the player because of Taj's slow movement.

Hovercraft Challenge is the second of Taj's races and is a tad harder than the Car Challenge. The track is mostly in water and begins next to the bridge which leads to Dino Domain. In the race the player will hover into a waterfall that is on the far east of the river. Here, they will be in a cave leading to Snowflake Mountain and eventually fall down two small waterfalls taking them to the ocean. Going east will take the player back on shore where they need to go through a small tunnel leading to the finish line.

Plane Challenge is considered to be the hardest of Taj's three races and a plane is used in it. This race begins at the same place where the Car Challenge begins. From the start the player must fly up to the tunnel leading to Snowflake Mountain and then move east, going over a long river. From there, the player must glide to the beach and go east again. After going through a small tunnel, the player should end up at the finish line.

Race tracks[edit]

Diddy Kong Racing contains twenty race tracks split between five worlds. In most races (marked with a check mark), racers are able to choose what type of vehicle to bring into the race, which can effect the paths in the course they are able to take. For some races, there are vehicles that are not able to be taken into it (marked with a red X). Every race also has a default vehicle type to use (marked with a D), which is usually the best type of vehicle to use for the race.

Dino Domain
Ancient Lake
Fossil Canyon
Jungle Falls
Hot Top Volcano
Car Default Plane Yes Hovercraft Yes Car Default Plane Yes Hovercraft Yes Car Default Plane Yes Hovercraft Yes Car No Plane Default Hovercraft Yes
Snowflake Mountain
Everfrost Peak
Walrus Cove
Snowball Valley
Frosty Village
Car Yes Plane Default Hovercraft Yes Car Default Plane No Hovercraft Yes Car Default Plane No Hovercraft Yes Car Default Plane Yes Hovercraft Yes
Sherbet Island
Whale Bay
Pirate Lagoon
Crescent Island
Treasure Caves
Car No Plane No Hovercraft Default Car No Plane No Hovercraft Default Car Default Plane No Hovercraft Yes Car Default Plane Yes Hovercraft Yes
Dragon Forest
Boulder Canyon
Greenwood Village
Windmill Plains
Haunted Woods
Car No Plane No Hovercraft Default Car Default Plane No Hovercraft Yes Car Yes Plane Default Hovercraft Yes Car Default Plane No Hovercraft Yes
Future Fun Land
Spacedust Alley
Darkmoon Caverns
Star City
Spaceport Alpha
Car Yes Plane Default Hovercraft Yes Car Default Plane No Hovercraft Yes Car Default Plane Yes Hovercraft Yes Car Yes Plane Default Hovercraft Yes

Challenge Levels[edit]

A Wish Key unlocks a door leading to a Challenge Level.

Challenge Levels are challenges that appear in each of the four main worlds. Each world has a single Challenge Level that matches the world's theme, and has a unique objective and layout. Each Challenge Level's door can be unlocked by a Wish Key located a specific course of that world. The player obtains a part of the T.T. Amulet when they win at a challenge.

Dino Domain Snowflake Mountain Sherbet Island Dragon Forest
Fire Mountain
Icicle Pyramid
Darkwater Beach
Smokey Castle


There are three different vehicles:

DKR Car.png The car is a simple-to-control vehicle, and it can drift. It is affected by off-road, however, and water slows it to a crawl.
DKR Hovercraft.png The hovercraft has slippery controls, requiring players to hop to turn. The hovercraft, however, is not affected by off-road, and it can ride on water and lava without losing speed.
DKR Plane.png Planes can fly over any terrain. They can turn the most sharply and players can perform stunts with them. If players are hit by items or bump into obstacles, however, the plane crashes into the ground, losing speed and altitude, making them more costly than hits on a car or hovercraft.

Items and objects[edit]

Weapon Balloons[edit]

Item Balloons

During the challenges on the different race tracks throughout the game the player can find these Weapon Balloons on the track. Similar to the Item Boxes of the Mario Kart series, these objects will give the player an Item when they break them. There are five different types of Weapon Balloons, each with a unique color and a specific type of Item. A special feature of the Weapon Balloons is their ability to power up, meaning that the player will receive stronger items if they collect more balloons of one color. An item can be upgraded two times, making a total of three items obtainable from one type of balloon.

Type of Balloon Number of Balloons
1 2 3
Red Balloon
DKR64 BalloonRed.png
RedMissile 1.png
One forward-firing missile
RedMissile 2.png
One homing missile
RedMissile 3.png
One 10x multi-shot missile
Blue Balloon
DKR64 BalloonBlue.png
BlueBoost 1.png
A small speed boost. As with the Zippers, releasing the accelerator button gives a larger boost.
BlueBoost 2.png
A larger speed boost
BlueBoost 3.png
The most significant speed boost
Green Balloon
DKR64 BalloonGreen.png
GreenDropper 1.png
An oil slick or gas cloud
GreenDropper 2.png
A land or floating mine
GreenDropper 3.png
A snare bubble which delays enemies for a significant time
Yellow Balloon
DKR64 BalloonYellow.png
Shield 1.png
A short-lasting shield which protects against hits.
Shield 2.png
A longer-lasting shield which protects against hits.
Shield 3.png
A long-lasting shield. If the players run into opponents, the opponents spin out.
Rainbow Balloon
DKR64 BalloonRainbow.png
RainbowMagnet 1.png
A weak pull toward the racer in front of the player, if in range
RainbowMagnet 2.png
A magnet with a stronger pull and longer range
RainbowMagnet 3.png
A powerful magnet that pulls opponents towards the player

Golden Balloons[edit]

Taj gives a Golden Balloon to Conker.

Golden Balloons are the key items in the game. The player must collect a specified amount access each course and world. After the player's character wins at a race, Taj gives them a Golden Balloon. A total of 47 Golden Balloons appear in the game.


A Banana

Bananas are scattered in every course. By collecting them, the player is able to increase the top-speed of his or her vehicle until the banana counter reaches ten. After that, the bananas do not affect the vehicle any further. If players get hit, they lose some bananas.

Additionally, bananas play a key role in the battle games of Icicle Pyramid and Darkwater Beach, where they act as the player's life gauge, and in Smokey Castle, where they need to be collected and stored in a treasure chest.


The Car, Hovercraft, and Plane Zippers.
Main article: Dash Panel#Diddy Kong Racing / Diddy Kong Racing DS

Zippers can be used to give the player an extra speed boost. They are found in every track. Letting go of the A Button button before hitting one will make the player go slightly faster. There are three Zipper variants, one for each vehicle, Cars, Hovercrafts, and Planes.

Wish Keys[edit]

Tiptup finds a Key on Crescent Island
Main article: Wish Key

The game features four Wish Keys. One is hidden in a race course of each world. Their purpose is to unlock the door to the Challenge Level in the corresponding world's hub, where the racer can compete against CPUs or other players. A Wish Key appears in Ancient Lake of Dino Domain, Snowball Valley of Snowflake Mountain, Crescent Island of Sherbet Island, and lastly, Boulder Canyon of Dragon Forest.

Magic Codes[edit]

The Magic Codes menu.

Magic Codes are game cheats, always accessible in the options menu. These cheats mostly alter only the tracks mode rather than the Adventure mode, while some others do miscellaneous tasks such as allowing players to listen to music in the game. At the end of the game credits, a random magic code is given to players.

Code Description
ARNOLD Large players
BLABBERMOUTH Changes horn sounds into character sounds
BODYARMOR All balloons are yellow
BOGUSBANANAS Bananas slow players down
BOMBSAWAY All balloons are red
BYEBYEBALLOONS Balloons are disabled
DODGYROMMER Displays ROM Checksum
DOUBLEVISION Multiple players can be the same character
EPC EPC lockup display
FREEFORALL Fully powered-up balloons
FREEFRUIT Players start with ten bananas
JOINTVENTURE A second player joins Adventure mode. Players take turns racing bosses.
JUKEBOX Adds Music Test to audio menu
NOYELLOWSTUFF No bananas in Tracks mode.
OFFROAD Four-wheel drive
OPPOSITESATTRACT All balloons are rainbows
ROCKETFUEL All balloons are blue
TEENYWEENIES Small players
TIMETOLOSE CPUs are harder
TOXICOFFENDER All balloons are green
VITAMINB Unlimited bananas
WHODIDTHIS Players can view credits
ZAPTHEZIPPERS Disables Zippers

Regional differences[edit]

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.
Rareware logo
Rareware logo DKR.png
Rareware logo JP DKR.png

The Japanese version of Diddy Kong Racing redesigned the font for the English text. One example is the start-up screen for the Rareware logo, which uses a different and larger font for the copyright information.

Font difference
File Select DKR.png
File Select JP DKR.png

The English letters of the yellow-green font were redesigned in the Japanese version.


A mammoth character repurposed from the RTS build.

Diddy Kong Racing found its root in a short-lived prototype. According to Lead Designer Lee Schuneman, a team of four at Rareware was developing a caveman/time travel-themed real time strategy game for the Nintendo 64[3]; however, the idea was quickly abandoned and the developers decided to create a "fun" racing game named Wild Cartoon Kingdom using assets from the canceled RTS (3D artist Lee Musgrave denies, however, that the two projects were ever related).[4]

The racing aspect was heavily inspired by Super Mario Kart while the concept of an "adventure" mode was inspired by Disney World according to Schumenam.[3] The initial concept featured a hub world based on theme parks. Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to Adventure Racers.

The project was renamed Pro Am 64 (in reference to Rare's NES hit R.C. Pro-AM) later in development and briefly featured the characters using three-wheeled trike-like vehicles.[3] The game was demoed to Shigeru Miyamoto in June 1997, who approved of it and suggested that it should feature Diddy Kong.[3] The development team initially hated the idea,[3] but eventually agreed with Miyamoto's suggestion as featuring Diddy Kong brought stronger marketing from Nintendo and greater visibility to the game due to the popularity of the Donkey Kong brand.


Release Reviewer, Publication Score Comment
N64 Doug Perry, IGN 8.4/10 "In the end, Diddy Kong Racing is a calculated, copy of a game that Nintendo, not Rare, originated. But as is the case with Rare, the company has that amazing knack for taking an idea and crafting it into something beautiful. Diddy Kong Racing is a deep, colorful game with an overly kiddy feel and look. But after a few minutes, you'll be compelled with subtle details, blissful gameplay and graphics, and the full, rich world that makes Diddy Kong Racing an even better game than Mario Kart.'"
N64 Jeff Gerstmann, GameSpot 6.6/10 "Diddy Kong Racing is a game that shouldn't have been released for at least another six months. The foul taste left behind by Mario Kart 64 is still too fresh in my mind to accept a game as similar as this, even though this is a much better game than Kart 64 ever was. Also, the game could have used a few more worlds and more tracks, as the repetitiveness of DKR is what ultimately kills it.'"
Compiler Platform / Score
Metacritic 88
GameRankings 88.65%


Diddy Kong Pilot[edit]

Main article: Diddy Kong Pilot

Rare planned to make a Diddy Kong Pilot, but the game ended up canceled, due to Rare's move to Microsoft in 2002. It was supposed to be for Game Boy Advance and many Kongs were set to be playable, including Redneck Kong. It was replaced by Banjo-Pilot, an indirect sequel to Diddy Kong Racing.

Donkey Kong Racing[edit]

Main article: Donkey Kong Racing

Rare and Nintendo also planned to make Donkey Kong Racing for the Nintendo GameCube. However, this game was also canceled due to Rare's move to Microsoft in 2002. Very little had been revealed about it, but Animal Buddies and Kiddy Kong were supposed to reappear.

Diddy Kong Racing DS[edit]

Main article: Diddy Kong Racing DS

A remake for the Nintendo DS was released: Diddy Kong Racing DS. Although a remake, it featured more characters, tracks, and some different challenges. Some music had also changed.


Main article: Gallery:Diddy Kong Racing


Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded.
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Diddy Kong's theme

File infoMedia:DK (Diddy Kong Racing).oga
Help:MediaHaving trouble playing?

References in other games[edit]

Pre-release and unused content[edit]

Main article: List of Diddy Kong Racing pre-release and unused content

All objects are assigned a name according to the files. One unfinished track remains in the game, Horseshoe Gulch. It can be accessed with cheats.


Main article: List of Diddy Kong Racing staff

Software director:

  • Robert Harrison

Software engineers:

  • Paul Mountain
  • John Pegg
  • Richard Gale

Art director:

3D artists:

  • Lee Musgrave
  • Keith Rabbette
  • Dean Smith
  • Johnni Christensen
  • Brian Smyth
  • Paul Cunningham

Names in other languages[edit]

Language Name Meaning
Japanese ディディーコングレーシング
Didī Kongu Rēshingu
Diddy Kong Racing
Korean 디디콩 레이싱
Didikong Reising
Chinese 迪迪剛的赛车
Dídí Gāng Desàichē

External links[edit]

Diddy Kong Racing coverage on other NIWA wikis:


  1. ^ Nintendo Life's Month of Kong: The Making of Diddy Kong Racing, interview with Lee Musgrave
  2. ^ William5000000 (Feb 25, 2017). Diddy Kong Racing - Character Stats. YouTube. Retrieved April 5, 2020.
  3. ^ a b c d e GamesTM, Issue 79, Behind the Scenes of Diddy Kong Racing
  4. ^ Nintendo Life: Month Of Kong: The Making Of Diddy Kong Racing