Nintendo 64DD

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Nintendo 64DD
64DD Console.png
Generation Fifth generation
Released Japan December 1, 1999
USA Planned for 2000 (Canceled)
Discontinued February 28, 2001[1]
Predecessor Nintendo 64
Successor Nintendo GameCube
“The 64DD sat under your N64. Well, not yours — you didn't have a 64DD.”
British Official Nintendo Magazine
64DD Logo.png

The Nintendo 64DD (short for 64 Dynamic Drive)[2] was a disk drive unit that, like the Family Computer Disk System, attached to a Nintendo 64 and could play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it. It was released in Japan in December 1999. It was scheduled for release in America in 2000, but it ended up being a commercial failure due to the way it was sold (mainly through subscription to the Randnet online service and low retail units in stores), so it was never released outside Japan. There were plans to bring it to international shores, however; on July 15, 2016, YouTuber MetalJesusRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former Nintendo of America employee Mark DeLoura.[3] On September 2, 2016, MetalJesusRocks did a follow up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).[4][5]

There were four Mario games released on this console, all in the Mario Artist series; there were also several canceled Mario titles. Overall, there were only nine games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the Sony PlayStation, the Sega Dreamcast, the next-generation Nintendo GameCube, or canceled altogether.


This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.


Mario Artist: Paint Studio bundled.

NUS-017, this replaced analog stick input to allow more precise cursor movements in games that supported it, such as the Mario Artist series.

Modem Cartridge[edit]

NUS-029, this allowed the Nintendo 64 connect to Randnet. Mario Artist: Communication Kit made use of this accessory directly.

AV-In Cartridge[edit]

Mario Artist: Talent Studio bundled.

NUS-028, this allowed the Nintendo 64 to take in RCA and microphone as input. Mario Artist: Talent Studio made use of this accessory.

Mario franchise games[edit]



Game gallery[edit]


Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded.

Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started. Specifics: Boot tune.

Audio.svg Boot up sound. - A recording, or recreation of an early Nintendo 64DD boot up sound.
Nintendo 64DD start up.oga
File infoMedia:Nintendo 64DD start up.oga
Help:MediaHaving trouble playing?


Boot screen
  • If there is no game inserted into the system, the start-up appears as usual but Mario then appears and plays around with the Nintendo 64 logo. The N shape changes when Mario interacts with it.[8]
  • Mario Party originally was supposed to be compatible with the Nintendo 64DD, with Mario Party 2 originally serving as an expansion disk to it.[9]


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  2. ^ Schneider, Peer (February 9, 2001). "Everything About the 64DD". IGN. Retrieved June 12, 2014.
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  6. ^ Bodamin, Kadu. Super Mario 64 Disk Version existe? Fã mostra em vídeo esta curiosa versão do game rodando em Nintendo 64 japonês Reino do Cogumelo. June 25, 2014.
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