Mario Artist: Polygon Studio

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Mario Artist: Polygon Studio
Mario Artist Polygon Studio.jpg
Developer(s) Nintendo R&D 1 [1], Nichimen Graphics
Publisher(s) Nintendo
Platform(s) Nintendo 64DD
Release date Japan August 29, 2000
Genre Creative
Rating(s)
CERO:CERO A.png - All ages
Mode(s) Single player, multiplayer
Media
Nintendo 64DD:
Magneto-optical drive
Input
Nintendo 64:

Mario Artist: Polygon Studio was the final game to be released in the Mario Artist series on the failing Nintendo 64DD, it was only released in Japan on August 29, 2000. There were four more planned, but due to the failure of the system they remained unreleased. The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also import them into pre-made animations, much like the other titles in the series. Along with this the player can play microgames that include the player's polygon in the "Sound Bomber" mode. This is obviously the inspiration for the WarioWare series. What appear to be early versions of WarioWare microgames can be seen, including what is clearly Crazy Cars. They even level up as the player progresses. The microgames use the polygon the player has made, like WarioWare: D.I.Y. uses art the player has made. The microgames are also played on a tape recorder, providing further inspiration for WarioWare. The game, at the very beginning, also has the push-up scene from Mario Paint.

Microgames[edit]

Gallery[edit]

Media[edit]

Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded.

Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Trivia[edit]

  • Excluding FLIES and MAZE, all other microgames are directly reused in WarioWare, Inc.: Mega Microgame$!
  • The music which plays in a menu of Polygon Studio called [ブロツクさくひん] (Block Work) is used for Coursebot, with some slight changes.[2]
  • The order of 'level of difficulty' consists of a loop of 3 rounds. The second round is harder than the first one, and the third one is harder than the second one. The texts in the first round are in Katakana, in the second round are in Latin and in the third round are in Kanji. From round 4 onwards, the microgames also become faster as the player progresses in the round.

Staff[edit]

Main article: List of Mario Artist: Polygon Studio staff

References[edit]

  1. ^ http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p2.asp
  2. ^ https://www.youtube.com/watch?v=psp1PK1yFd4 The music plays from 3:35