Porigoneshia

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The title of this article is official, but it comes from a Japanese source.
If an acceptable English name is found, then the article should be moved to the new title.

Porigoneshia
Porigonesia from Mario Artist: Polygon Studio
Appears in Mario Artist: Polygon Studio (2000)

Porigoneshia is the largest area found in Jikken World in Mario Artist: Polygon Studio. It is accessible from Hajime Terminal from the start of the mode. The area has four sub-areas: Suberi Suberi, Kōtetsu Dōryoku Shinden, Hirochan Ana and Sessoku Pyramid. Porigoneshia contains 40 total blocks, with 21 of them being placed inside the main area and 19 being found inside sub-areas.

Porigoneshia itself consists of a large grassy world with forests, hills, a lake and a large mountain. A pillar found near the start of the mode grows larger as the player collects more blocks. Upon collecting every block in Porigoneshia, the pillar is tall enough to reach the game's second area, Kūchū Teien Porigonā. Other smaller pillars decorate the landscape, although they serve no purpose and cannot be interacted with. Henkyō Inferno can be accessed by travelling out from Porigoneshia for a long period of time.

Dōryoku Blocks[edit]

Image Name Translation Movement mode Power Other traits Location
A Dōryoku Block from Mario Artist: Polygon Studio ゾウのあし
Zō no ashi
"Elephant legs" Walking mode
Walking
3 Can drive over sand terrain Sand terrain, Can drive over snow terrain snow terrain Near the grassland starting area
A Dōryoku Block from Mario Artist: Polygon Studio キョウリュウのあし
Kyōryū no ashi
"Dinosaur legs" Walking mode
Walking
3 Can drive over sand terrain Sand terrain, Can drive over snow terrain snow terrain On a steep hill to the right of the grass starting area
A Dōryoku Block from Mario Artist: Polygon Studio ロボットのあし
Robotto no ashi
"Robot legs" Walking mode
Walking
3 Can drive over sand terrain Sand terrain, Can drive over snow terrain snow terrain, Can drive over thorns terrain thorns terrain On a structure accessed by a Jump no Panel behind the portal to Hajime Terminal
A Dōryoku Block from Mario Artist: Polygon Studio アヒルのあし
Ahiru no ashi
"Duck legs" Swimming mode
Swimming
1 Can propel the vehicle underwater Swimming, Can float underwater floating on water On top of a hill to the left of the grass starting area
A Parts Block from Mario Artist: Polygon Studio おもちゃのタイヤ
Omocha no taiya
"Toy tire" Driving mode
Driving
2 At the end of a slide near the hill with the duck leg
A Parts Block from Mario Artist: Polygon Studio しゃりん
Sharin
"Wheel" Driving mode
Driving
3 Can drive over thorns terrain Thorns terrain Inside a collapsible wall found in a tunnel near the Kōtetsu Dōryoku Shinden
A Dōryoku Block from Mario Artist: Polygon Studio こうそくタイヤ
Kōsoku taiya
"High-speed tire" Driving mode
Driving
4 On top of a tall structure on the lake near the portal to Hajime Terminal
A Dōryoku Block from Mario Artist: Polygon Studio すいしゃ
Suisha
"Water wheel" Swimming mode
Swimming
2 Can drive over thorns terrain Thorns terrain, Can propel the vehicle underwater swimming, Can float underwater floating on water On a high ledge found next to the Kōtetsu Dōryoku Shinden
A Dōryoku Block from Mario Artist: Polygon Studio キョウリュウのハネ
Kyōryū no hane
"Dinosaur wing" Flying mode
Flying
2 Can propel the vehciel in the air Flying, Can glide in the air gliding On top of Sessoku Pyramid
A Dōryoku Block from Mario Artist: Polygon Studio トリのハネ
Tori no hane
"Bird wing" Flying mode
Flying
2 Can propel the vehciel in the air Flying, Can glide in the air gliding On top of Kōtetsu Dōryoku Shinden
A Dōryoku Block from Mario Artist: Polygon Studio こうそくプロペラ
Kōsoku puropera
"High-speed propeller" Flying mode
Flying
3 Can propel the vehicle underwater Swimming, Can propel the vehciel in the air flying (maximum altitude of around 1300 meters) High in the air, near the tube creature in the sky
A Dōryoku Block from Mario Artist: Polygon Studio せんたい
Sentai
"Hull" Swimming mode
Swimming
0 Can float underwater Floating on water Floating on the lake area
A Dōryoku Block from Mario Artist: Polygon Studio ウミガメのあし
Umigame no ashi
"Sea turtle leg" Swimming mode
Swimming
1 Can propel the vehicle underwater Swimming Underneath the structure on the lake
A Dōryoku Block from Mario Artist: Polygon Studio サカナのおびれ
Sakana no abire
"Fish tail fin" Swimming mode
Swimming
2 Can propel the vehicle underwater Swimming In a rectangular structure floating in the middle of the lake
A Dōryoku Block from Mario Artist: Polygon Studio サカナのむなびれ
Sakana no munabire
"Fish pectoral fin" Swimming mode
Swimming
2 Can propel the vehicle underwater Swimming Inside a forested area on a hill with thorny terrain near the lake
A Dōryoku Block from Mario Artist: Polygon Studio スクリュー
Sukuryū
"Water propeller" Swimming mode
Swimming
2 Can propel the vehicle underwater Swimming On a hill inside a forested area near the edge of the map
A Dōryoku Block from Mario Artist: Polygon Studio こうそくスクリュー
Kōsoku sukuryū
"High-speed water propeller" Swimming mode
Swimming
3 Can propel the vehicle underwater Swimming Inside a structure in the lake with invisible walls that only appear at night
A Dōryoku Block from Mario Artist: Polygon Studio ジェット
Jetto
"Jet" Flying mode
Flying
4 Can propel the vehicle underwater Swimming, Can propel the vehciel in the air flying (maximum altitude of around 1550 meters) High above in the sky
A Dōryoku Block from Mario Artist: Polygon Studio せいぎょそうち
Seigyosōcha
"Control unit" Global movement mode
Any
0 Has better handling when sliding Better grip Floating in front of the waterfall

? Blocks[edit]

Image Name Translation Location
A ? Block from Mario Artist: Polygon Studio イチゴ
Ichigo
"Strawberry" Inside a forested area near the edge of the map, alongside the herb
A ? Block from Mario Artist: Polygon Studio ハーブ
Hābu
"Herb" Inside a forested area near the edge of the map, alongside the strawberry

Suberi Suberi[edit]

Suberi Suberi in Mario Artist: Polygon Studio

Suberi Suberi is the largest sub-area of Porigoneshia. It is accessed at the top of the mountain, near the portal to Hajime Terminal. The area is made up of various slides made of slippery terrain going down a mountain. One path consists of a series of straight ramps. The second path consists of a series of various waterfalls and currents. The third path is made up of various large steps and slopes going down the mountainside, with platforms floating above them.

Dōryoku Blocks[edit]

Image Name Translation Movement mode Power Other traits Location
A Dōryoku Block from Mario Artist: Polygon Studio てづくりのハネ
Tezukuri no hane
"Handmade wing" Flying mode
Flying
0 Can glide in the air Gliding At the end of the seccond ramp on the first slide
A Dōryoku Block from Mario Artist: Polygon Studio ロボットのハネ
Roboto no hane
"Robot wing" Flying mode
Flying
0 Can glide in the air Gliding On the ground towards the left side of the third slide
A Dōryoku Block from Mario Artist: Polygon Studio ひこうさのハネ
Hikōsa no hane
"Airplane wing" Flying mode
Flying
0 Can glide in the air Gliding On top of a floating rock platform at the end of the second slide
A Dōryoku Block from Mario Artist: Polygon Studio チョウのハネ
Chō no hane
"Butterfly wing" Flying mode
Flying
1 Can propel the vehciel in the air Flying, Can glide in the air gliding In the middle of an arch in the third slide
A Dōryoku Block from Mario Artist: Polygon Studio トンボのハネ
Tonbo no hane
"Dragonfly wing" Flying mode
Flying
1 Can propel the vehciel in the air Flying, Can glide in the air gliding On top of a floating rock platform at the end of the third slide
A Dōryoku Block from Mario Artist: Polygon Studio プロペラ
Puropera
"Propeller" Flying mode
Flying
2 Can propel the vehicle underwater Swimming, Can propel the vehciel in the air flying (maximum altitude of around 200 meters) On top of a series of small snow platforms at the start of the third slide, accessed with a Dash no Panel

? Blocks[edit]

Image Name Translation Location
A ? Block from Mario Artist: Polygon Studio バイクパーツ1
Baiku pātsu 1
"Bicycle part 1" At the end of the first ramp on the first slide
A ? Block from Mario Artist: Polygon Studio バイクパーツ2
Baiku pātsu 2
"Bicycle part 2" On top of a floating rock platform on the middle of the third slide
A ? Block from Mario Artist: Polygon Studio バイクパーツ3
Baiku pātsu 3
"Bicycle part 3" Behind a rock outcrop at the start of the second slide
A ? Block from Mario Artist: Polygon Studio バイクパーツ4
Baiku pātsu 4
"Bicycle part 4" Below a rock outcrop at the middle of the second slide
A ? Block from Mario Artist: Polygon Studio バイクパーツ5
Baiku pātsu 5
"Bicycle part 5" On a small rock outcrop at the middle of the second slide
A ? Block from Mario Artist: Polygon Studio バイクパーツ6
Baiku pātsu 6
"Bicycle part 6" On top of a small snow platform at the start of the third slide, accessed with a Dash no Panel
A ? Block from Mario Artist: Polygon Studio バイクパーツ7
Baiku pātsu 7
"Bicycle part 7" On a small rock outcrop at the middle of the second slide

Kōtetsu Dōryoku Shinden[edit]

The Kōtetsu Dōryoku Shinden in Mario Artist: Polygon Studio

The Kōtetsu Dōryoku Shinden is a small sub-area located on top of a hill to the right of the grasslands portal. It consists of a single room made up of metal panels and containing two platforms. One can be accessed by using a Dash no Panel while the other can be accessed by using a Jump no Panel. The sub-area contains two Dōryoku Blocks.

Dōryoku Blocks[edit]

Image Name Translation Movement mode Power Other traits Location
A Parts Block from Mario Artist: Polygon Studio メタルベルト
Metaru beruto
"Metal belt" Driving mode
Driving
3 Can drive over sand terrain Sand terrain, Can drive over snow terrain snow terrain, Can drive over thorns terrain thorns terrain On top of a platform accessed with a Dash no Panel
A Dōryoku Block from Mario Artist: Polygon Studio パワーエンジン
Pawā enjin
"Power engine" Global movement mode
Any
0 Allows the vehicle to drive on steeper surfaces On top of a platform accessed with a Jump no Panel

Hirochan Ana[edit]

Hirochan Cave in Mario Artist: Polygon Studio

Hirochan Ana is a small sub-area located on a platform on the lake area. It is a single vertical underwater shaft with three tunnels branching off of it. Despite the central tunnel being underwater, the branching tunnels have no water. The first tunnel contains a flying egg creature, the second tunnel contains a block, and the third tunnel contains a block and the exit.

Dōryoku Blocks[edit]

Image Name Translation Movement mode Power Other traits Location
A Dōryoku Block from Mario Artist: Polygon Studio カエルのあし
Kaeru no ashi
"Frog legs" Swimming mode
Swimming
3 Can propel the vehicle underwater Swimming In a tunnel halfway down the central shaft
A Dōryoku Block from Mario Artist: Polygon Studio オタマジャクシのしっぽ
Otamajakushi no shippu
"Tadpole tail" Swimming mode
Swimming
1 Can propel the vehicle underwater Swimming In a tunnel at the bottom of the central shaft

Sessoku Pyramid[edit]

Arthropod Pyramid in Mario Artist: Polygon Studio

Sessoku Pyramid is a small sub-area located on an area near the mountain. Its entrance can be found hidden behind a secret passage. While inside, the pyramid's humidity causes the altitude meter, as well as flying blocks, to not work. The inside of the pyramid is made up of two levels accessed via Jump no Panels. The first level contains only shokupan messages and a block on a platform. The second half is located on top of a metal grid and contains a maze of Dash no Panels, touching them can inadvertently launch the player out of the platform.

Dōryoku Blocks[edit]

Image Name Translation Movement mode Power Other traits Location
A Dōryoku Block from Mario Artist: Polygon Studio ムシのあし
Mushi no ashi
"Insect legs" Walking mode
Walking
2 Can drive over sand terrain Sand terrain, Can drive over snow terrain snow terrain, Can climb vertical surfaces climbing On top of a platform accessed with a Jump no Panel
A Dōryoku Block from Mario Artist: Polygon Studio エビのあし
Ebi no ashi
"Shrimp legs" Walking mode
Walking
3 Can drive over sand terrain Sand terrain, Can drive over snow terrain snow terrain, Can drive over thorns terrain thorns terrain, Can climb vertical surfaces climbing At the middle of a maze made up of Dash no Panels

Names in other languages[edit]

Porigoneshia
Language Name Meaning Notes
Japanese ポリゴネシア[1]
Porigoneshia
From "polygon" and "Polynesia"
Suberi Suberi
Language Name Meaning Notes
Japanese すべり すべり[1]
Suberi suberi
A term for slipping and sliding
Kōtetsu Dōryoku Shinden
Language Name Meaning Notes
Japanese 鋼鉄動力神殿[1]
Kōtetsu Dōryoku Shinden
Steel-powered Temple
Hirochan Ana
Language Name Meaning Notes
Japanese ひろちゃん穴[1]
Hirochan Ana
Hirochan Cave, possibly from Hirofumi Matsuoka, the game's director
Sessoku Pyramid
Language Name Meaning Notes
Japanese 節足ピラミッド[1]
Sessoku Piramiddo
Arthropod Pyramid

References[edit]

  1. ^ a b c d e In-game name upon entering the area in Mario Artist: Polygon Studio