Super Mario Bros. (Game & Watch)

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Super Mario Bros.
Mariobrosgandwgame.jpg
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Game & Watch
Release date August 19, 1987 (special version)
March 8, 1988 (New Wide Screen)[1]
June 25, 1988 (Crystal Screen)[2]
Genre Platformer
Rating(s) N/A
Mode(s) Single player
Media
Game & Watch:
Built-in
Input
Game & Watch:
The Crystal Screen version of Super Mario Bros.
Box art for Super Mario Bros.

Super Mario Bros. is a Game & Watch version of Super Mario Bros. that appeared as part of the New Wide Screen and Crystal Screen series. Both of them were predated by an extremely rare "special" Game & Watch shaped like Famicom mascot Diskun, which was awarded to winners of the F-1 Grand Prix Tournament in Japan.[3][4] The Crystal Screen version had a transparent screen, while the other two versions were more basic Game & Watch systems.

These versions of Super Mario Bros. are all essentially the same in terms of presentation; the overall plot is the same as the console Super Mario Bros., but the game is shorter and simpler. It is one of the few Game & Watch games that does not have a Game B.

Story[edit]

Story from the instruction booklet[5]

Mario, Help!

I am Princess Toadstool of the Mushroom Kingdom. I am in the hands of the Bowser, King of the Koopa. Please rescue me and bring back the peace to the Kingdom of Mushroom. But Mario, you must pass through the dangerous 8 Worlds and face all the ferocious enemy that confronts you.

At the end of each world, an illusion of me will be there to guide you to the next world. However, there are also friends around you. On some of the floors you ride on, there are STARMAN and 1 UP MUSHROOM which I have hidden. These will appear when the floor is punched from the bottom with the JUMP button. The STARMAN makes you invincible for 10 seconds and the 1 UP MUSHROOM gives you 1 extra life. This is the utmost I can offer you Mario, and from here on you must use your own strength. Please save me as soon as you can.

Princess Toadstool

Bowser has kidnapped Princess Toadstool, and Mario is off to save her. The difference is that at the end of every level, Mario will find the Princess without having to fight Bowser or a boss.

Gameplay[edit]

Mario must go through eight auto-scrolling levels without falling and losing a life. When the levels are cleared, Mario must repeat them in the next loop. The second loops and onward have enemies. Further, Lakitus toss a hammer instead of tossing Spinies, and Bullet Bills will appear randomly. There is a total of nine loops of increasing difficulty. There are two types of levels: scroll screen levels and timer screen levels. In the scroll screen levels, Mario must travel a given distance displayed on the screen. In the timer screen levels, Mario has to go through the world within a given time. Mario can also obtain 1-Up Mushrooms and Super Stars by hitting platforms, just like in the NES version, at certain places during specific events within the game.[6]

The Game & Watch has a 1-bit palette (only black and white). Due to the low-powered CPU, the game does not feature Luigi or multiplayer mode.

Holding Jump and pressing the Game button will start Mario on L3-1, with 90 distance and enemies enabled.

Characters[edit]

Levels[edit]

  • World No. 1 Canyon
  • World No. 2 Gym
  • World No. 3 Burning Room
  • World No. 4 Channel
  • World No. 5 Hop
  • World No. 6 Beam
  • World No. 7 Maze
  • World No. 8 Burning Road

Gallery[edit]

References[edit]