Super Mario Bros. (Game & Watch)

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It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: visuals from the Crystal Screen and New Wide Screen versions

Not to be confused with Game & Watch: Super Mario Bros., Super Mario Bros. (Nelsonic Game Watch), Super Mario Bros. Watch, or Mario Bros. (Game & Watch).
Super Mario Bros.
New Wide Screen
Special edition (特製) of Super Mario Bros. for contestants of Famicom Grand Prix: F1 Race.
Special edition
The Crystal Screen version of Super Mario Bros.
Crystal Screen
Developer Nintendo Research & Development 1
Publisher Nintendo
Platform(s) Game & Watch, Mini Classics
Release date USA June 25, 1986
(Crystal Screen)[1]
Japan December 1987
(special edition)[2]
USA March 8, 1988
(New Wide Screen)[3]
Europe August 6, 1998
(Mini Classics)[4]
Genre Platformer
Rating(s) N/A
Mode(s) Single player
Game & Watch:
Game & Watch:
Boxart for Super Mario Bros. for Game & Watch
Box art for Super Mario Bros.

Super Mario Bros. is a Game & Watch adaptation of the original NES game of the same name. It was released in 1986 as the first of the Crystal Screen series, with a transparent screen, weak speakers, and simple character designs compared to later rereleases. Mario, for example, resembles how he appeared in earlier titles such as Mario's Cement Factory. The next release is the extremely rare version that comes with packaging that looks like Family Computer Disk System's mascot Diskun, which was awarded to contestants of the Famicom Grand Prix: F1 Race tournament that was held from October 30 to December 15, 1987, in Japan.[5][6][7] This special edition, of which only 10,000 were ever produced, was the only version available in Japan as Nintendo had discontinued releasing new Game & Watch titles there after spring 1985. As such, it lacks the Game & Watch branding and its mold differentiates it from all other Game & Watch units. The special edition updates Mario's design to make him more recognizable. In 1988, this game was rereleased as part of the New Wide Screen series, which is actually an older series than the Crystal Screen series. Like the special edition, this version uses the updated character design and has better audio, but lacks the transparent screen. A Mini Classics version that is essentially the same as the special edition and the New Wide Screen version was released in 1998.

The Crystal Screen version, special edition, and New Wide Screen version of Super Mario Bros. all have the same gameplay. The overall plot is identical to that of the NES Super Mario Bros., but the game itself is completely original, being shorter and simpler.


Story from the instruction booklet:[8]

Mario, Help!

I am Princess Toadstool of the Mushroom Kingdom. I am in the hands of the Bowser, King of the Koopa. Please rescue me and bring back the peace to the Kingdom of Mushroom. But Mario, you must pass through the dangerous 8 Worlds and face all the ferocious enemy that confronts you.

At the end of each world, an illusion of me will be there to guide you to the next world. However, there are also friends around you. On some of the floors you ride on, there are STARMAN and 1 UP MUSHROOM which I have hidden. These will appear when the floor is punched from the bottom with the JUMP button. The STARMAN makes you invincible for 10 seconds and the 1 UP MUSHROOM gives you 1 extra life. This is the utmost I can offer you Mario, and from here on you must use your own strength. Please save me as soon as you can.

Princess Toadstool

Bowser has kidnapped Princess Toadstool, and Mario is off to save her. The difference is that at the end of every level, Mario finds the princess without having to fight Bowser or a boss.


Mario must go through eight auto-scrolling levels without falling and losing a life. When the levels are cleared, Mario must repeat them in the next loop. The second loops and onward have enemies. Further, Lakitus toss a hammer instead of tossing Spinies, and Bullet Bills appear randomly. There is a total of nine loops of increasing difficulty. There are two types of levels: scroll screen levels and timer screen levels. On the scroll screen levels, Mario must travel a given distance displayed on the screen. On the timer screen levels, Mario has to go through the world within a given time. Mario can also obtain 1 Up Mushrooms and Starmen by hitting platforms, just like in the NES game, at certain places during specific events within the game.[9]

This is one of the few Game & Watch games that do not have a Game B. Unlike the NES game, this game has no multiplayer, possibly due to hardware limitations.

Holding Jump and pressing the Game button starts Mario on L3-1, with 90 distance and enemies enabled.



  • World No. 1 Canyon
  • World No. 2 Gym
  • World No. 3 Burning Room
  • World No. 4 Channel
  • World No. 5 Hop
  • World No. 6 Beam
  • World No. 7 Maze
    • World No. 7a 3Choice
  • World No. 8 Burning Road


Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオブラザーズ[10]
Sūpā Mario Burazāzu
Super Mario Bros.



  1. ^ Crystal Screen Super Mario Bros. info page on In the Attic (Archived via Retrieved August 11, 2020
  2. ^ Holy Grails – Game & Watch Retrieved 20 February 2021
  3. ^ Wide Screen Super Mario Bros. info page on In the Attic (Internet Archive: Wayback Machine). Retrieved 13 November 2010
  4. ^ Mini Classics info page on In the Attic (Internet Archive: Wayback Machine)
  5. ^ Disk Fax service data Retrieved 20 February 2021
  6. ^ The Handheld Games Museum: the "Special" Super Mario Bros. Retrieved 13 November 2010
  7. ^ In the Attic's page on the "Special" Super Mario Bros. (Internet Archive: Wayback Machine). Retrieved 13 November 2010
  8. ^ Super Mario Bros. manual, page 7. Retrieved November 25, 2015.
  9. ^ Replacement Docs - Super Mario Bros. (Wide Screen)
  10. ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo Japan. Retrieved June 23, 2021.