New Super Mario Bros.
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New Super Mario Bros. is a side-scrolling 2.5D action-adventure platformer game for the Nintendo DS, starring Mario and Luigi. It is notable for being the first side-scrolling platformer in the Mario series in 13½ years (discounting re-releases & remakes), with the last sidescroller before it being 1992's Super Mario Land 2: Six Golden Coins. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in Super Mario 64 DS, which are no longer required to be unlocked.
New Super Mario Bros. is the first game of the Super Mario series to be translated to Spanish for Latin America, but only on re-releases. It received a follow-up game on the Wii, New Super Mario Bros. Wii, and eventually, a sequel on the Nintendo 3DS, New Super Mario Bros. 2, as well as another follow-up on the Wii U known as New Super Mario Bros. U.
Mario and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning. Mario goes to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Peach and flees. Mario gives chase, and Bowser Jr. drags her behind him. While Mario is chasing Bowser Jr., they go off-screen, and Mario takes hit, reverting into his smaller form. Bowser Jr. is running away and Mario continues to chase Bowser Jr.
In the intro where the player keeps the title screen idle, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa shell, takes the hit off-screen. He continues to chase Bowser Jr. after jumping to hit the game's logo back into place.
In an alternate intro, Luigi walks into the scene before the green Koopa shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a desperate attempt to catch up to him.
The end of the first world has Bowser as its boss and after Mario or Luigi presses a switch that destroys the floor, Bowser falls into a pit of lava. Bowser's skin is burned off and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, at the game's final world, Mario or Luigi has to face this undead version of Bowser as the penultimate boss. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a cauldron, which results in not only Bowser resurrected, but him roughly three times in size. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
In the end, Mario or Luigi defeated Bowser and his son, sending the two into yet another pit and saving Peach. The platform breaks, and grateful Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. Then they return to the castle together, and the credits roll. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he growls at the player and then continues on dragging his father.
The gameplay of New Super Mario Bros. is very much like that of Super Mario Bros. and Super Mario Bros. 3, with some new features. One of the two control modes can be selected in the Options menu: Jumping with / and Dashing with / , or Jumping with / and Dashing with / . Mario is controlled with the , and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.
Moves and Items
The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the Blue Shell that lets Mario travel like a kicked Koopa shell, the Mega Mushroom that makes the player grow about three to five times Mario's size (similarly to the mushroom seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the Super Mushroom, the Super Star, and the Fire Flower.
As in Super Mario Bros. 3 and later games, Mario or Luigi does not power down to Small form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World.
The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the Goal Pole. Some Star Coins are in clear sight while others are hidden in Warp Pipes, up Beanstalks, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious blue Toad House will appear just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 Star Coin Signs have been opened.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, the player gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.
Another secret is Challenge Mode. This means the player cannot scroll the camera to the left or downward like in Super Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press the , then press , , , , , , , . It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.
It is also possible to play as Luigi in single player mode by holding down ++ when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, there will be three stars on the save file.
Within the levels, whenever the music plays a vocal riff "bah bah" (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include Goombas hopping, Koopa Troopas turn to face the player, Spinies switch direction, power-ups hop and Cheep Cheeps do side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. line.
If the player finishes a level with the last 2 numbers of the time limit the same except for 00, the player gets the level complete music from the original Super Mario Bros. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77) A Toad House will also appear on the first space of that specific world (unless there is one there already).
Story Mode characters
Story Mode bosses
*This enemy appears in only one level
There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and Petey Piranha, all the other bosses in the game made their first appearance. To an even greater extent, none of them have appeared in any other games except for Dry Bowser.
Mario vs. Luigi
In this two-player mode, Mario and Luigi compete for a number of big stars. Those stars will appear at random in the side-scrolling stages. The end of each of those stages is their beginning (the stages are looped). When Mario or Luigi are hit by enemies, fall down or hit each other, they lose a star, which can then be again collected by any of the brothers. The first brother to reach the previously set amount of stars wins the game. When a brother collects eight coins, a random power up will appear (Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Mega Mushroom, Super Star). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
In addition to the modes above, this game also features a selection of minigames. Several of the minigames featured in New Super Mario Bros. are the same as the ones from Super Mario 64 DS, but with some new ones. The games are not divided based on the characters that unlock them by catching rabbits, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
If the player taps the letters as the credits roll, they will make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q doesn't appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of Mario jumping. If the player defeated the final Bowser using Luigi, Mario's voice clips are substituted with Luigi's ones.
References to other games
References in later games
New Super Mario Bros. received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D platformers, while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".  It was also given a high rating by GameSpot, who rated it 9/10.  New Super Mario Bros. is also the best-selling game of the Nintendo DS.
Pre-release and unused content
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. Spindrift was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.
Above the Ceiling
In World 2, 3, and 5-Tower, the player must go to the top of the tower. Then, they fight Bowser Jr., and must stomp on him twice. Then, he will go his usual routine trying to jump on the player. The player must time it right so when he jumps to the highest point, he or she can jump on him. Also, the player must use the technique where they can jump higher off an enemy. The player has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away will show and the Mario or Luigi face signal turns halfway because the player can't see Mario.
Bowser Jr. Death by Falling
In World 5-Castle, the player should get to the boss, then walk to the edge while Bowser Jr. charges at the player. If done correctly, Bowser Jr. will charge off the platform. Then the screen will zoom out to show an empty area. The only way to escape is to fall off the platform. Once the player loses a life, the screen will shake and teleport them to the map.
Mega Mushroom Storing Trick
When the player finds a "wild" Mega Mushroom in a level (1-1, 1-2, 4-4 and 7-5) (not in a Toad House) he or she must let the Mega Mushroom run to any unbreakable Block (empty ? Block, empty Brick Block, etc.). The player must jump against the Mega Mushroom and the Block in the same frame. When done right, the character won't become Mega. Instead, a Mega Mushroom will be in the player's Item Storage.
Map & Level Design
Names in other languages