Double Jump (consecutive)

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Artwork for Super Mario 64 of Mario doing a Double Jump

The Double Jump (also spelled double jump and also called the Continuous Jump in Super Mario 64[1]) is a move useable by every playable character in the Super Mario series since Super Mario 64, used to gain a higher altitude. Diddy Kong is also able to perform it in Donkey Kong 64. However, the Double Jump is absent in Super Mario 3D Land, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury. To perform a Double Jump, the player must press the jump button just after landing from a prior jump. The resulting Double Jump moves the character slightly higher than a standard jump. After the player lands from a Double Jump, quickly pressing the jump button for a third time executes a Triple Jump.

In three-dimensional Super Mario games, Double Jumps are notably one of the few jumps the player can use while standing still. However, in the New Super Mario Bros. games, a character must be running at full speed in order to double-jump.

Names in other languages[edit]

Language Name Meaning
Japanese ダブルジャンプ
Daburu Janpu
Double Jump
Chinese (Simplified) 连续跳[2]
Liánxù Tiào
Continuous Jump
Chinese (Traditional) 2級跳[3]
2 Jí Tiào
Double Jump
Dutch Dubbelsprong Double jump
French Double saut Double jump
German Doppelsprung Double jump
Italian Salto doppio Double jump
Korean 2단 점프
2(i)dan Jeompeu
Double Jump
Portuguese Salto duplo Double jump
Russian Двойной прыжок
Dvoynoy pryzhok
Double jump
Spanish Salto Doble
Double Jump

References[edit]

  1. ^ Super Mario 64 Instruction Booklet, page 10
  2. ^ Official Chinese website for Super Mario 64 DS. Retrieved March 6, 2020.
  3. ^ Official Chinese website for New Super Mario Bros. Wii. Retrieved March 6, 2020.