Double Jump (consecutive)
The Double Jump (alternatively stylized as double jump), also called the Continuous Jump in Super Mario 64, is a move useable by every playable character in the Super Mario series since Super Mario 64, used to gain a higher altitude. Diddy Kong is also able to perform it in Donkey Kong 64. However, the Double Jump is absent in Super Mario 3D Land, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury. To perform a Double Jump, the player must press the jump button just after landing from a prior jump. The resulting Double Jump moves the character slightly higher than a standard jump. After the player lands from a Double Jump, quickly pressing the jump button for a third time executes a Triple Jump.
In three-dimensional Super Mario games, Double Jumps are notably one of the few jumps the player can use while standing still. However, in the New Super Mario Bros. games, a character must be running at full speed in order to double-jump.
Mario performing a Double Jump in Super Mario 64, after a normal jump and before a Triple Jump
Artwork of Mario performing a jump, Double Jump, and Triple Jump from Super Mario Galaxy
Names in other languages
2 Jí Tiào
|French||Double saut||Double jump|
|Portuguese||Salto duplo||Double jump|
- Super Mario 64 instruction booklet, page 10
- Official Chinese website for Super Mario 64 DS. Retrieved March 6, 2020.
- Official Chinese website for New Super Mario Bros. Wii. Retrieved March 6, 2020.
- Super Mario 64. Instructions booklet, French side page 50.
- Super Mario 64 European manual, pag. 31
- New Super Mario Bros. European manual, pag. 90
- New Super Mario Bros. Wii Italian manual, pag. 17
- Super Mario Galaxy Italian manual, pag. 15
- Super Mario Galaxy 2 Italian manual, pag. 17
- New Super Mario Bros. 2 Italian e-manual, pag. 7
- New Super Mario Bros. U Italian e-manual, pag. 15