Double Jump (airborne)

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Daisy performing a Double Jump.
Princess Daisy performing a double jump in Super Mario Run, as seen on the "Tips and Tricks" screen

The Double Jump (also known as the Midair Jump) is a move that appears in platform games. It allows for a character to jump while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a platform and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.

Though Double Jumps are uncommon in the Super Mario franchise, certain techniques are comparable to it, such as the Flutter Jump and spin, because they allow a character to rise higher into the air while already airborne.

History[edit]

Super Smash Bros. series[edit]

In the Super Smash Bros. series, the Midair Jump is a basic move that all characters can use. This move can be performed by pressing a jump button or tilting Control Stick upward when a character is in midair, which makes the character jump again, though most of them can do so only once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off the stage. Some characters' Midair Jumps can go higher than other characters', certain characters such as Ness and Mewtwo have floaty Midair Jumps that cause them to ascend more slowly, and certain other characters, namely Kirby, Jigglypuff, King Dedede, and winged characters, can even perform multiple Midair Jumps without touching the ground. Certain items can change the effect of a Midair Jump. For example, a Bunny Hood increases the height gained from both a normal jump and a Midair Jump, and the Screw Attack item, when equipped, turns any character's normal jumps and Midair Jumps (first Midair Jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a Crate or a Barrel, or using certain weapon items, such as a Hammer, they are unable to perform a Midair Jump.

Super Mario series[edit]

In Super Mario Run, Daisy is capable of double-jumping.

In Super Mario Odyssey, if Mario captures a Hammer Bro or Fire Bro, he is able to perform this move when the player moves Left Stick (as those enemies jump instead of walking) and presses B Button while he is in midair.

In New Super Mario Bros. U Deluxe, Toadette is able to double-jump in midair while in her Peachette form, this time when the player presses R Button in midair or shakes the controller, similar to Flying Squirrel Mario.

In Super Mario Bros. Wonder, all playable characters can double-jump by equipping the Boosting Spin Jump badge, which modifies the Midair Spin to function as one.

Donkey Kong Country: Tropical Freeze (Nintendo Switch)[edit]

In the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, Funky Kong is able to perform double jumps with his surfboard.

Gallery[edit]

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ダブルジャンプ
Daburu Janpu
空中ジャンプ
Kūchū Janpu

Double Jump

Midair Jump

Chinese (traditional) 二段跳躍[1]
Èr Duàn Tiàoyuè
Two-step Jumping

Dutch Dubbelsprong
Double jump
French Double saut
Double jump
German Doppelsprung
Double jump
Italian Salto doppio
Double jump
Korean 2단 점프
2(i)dan Jeompeu
Double Jump

Portuguese Salto duplo
Double jump
Russian Двойной прыжок
Dvoynoy pryzhok
Double jump

Spanish Salto Doble
Salto Aéreo
Double Jump
Air Jump

References[edit]

  1. ^ Donkey Kong Tropical Freeze (英日版). Nintendo eShop. Retrieved August 21, 2020.