Double Jump (airborne)

Double Jump
Daisy performing a Double Jump.
Princess Daisy performing a double jump in Super Mario Run, as seen on the "Tips and Tricks" screen
First appearance Super Smash Bros. (1999)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Performs a jump in the air
Performed after Jump
Comparable

The Double Jump (also known as the Midair Jump) is a move that appears in platform games. It allows for a character to jump while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a platform and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.

Double Jumps are uncommon in the Super Mario franchise. However, certain techniques, such as the Flutter Jump and spin, are comparable to the Double Jump, since they allow a character to rise higher into the air while already airborne.

HistoryEdit

Super Smash Bros. seriesEdit

The Midair Jump, or Double Jump,[1], also formatted as midair jump or double jump, is a common technique in the Super Smash Bros. series. Every character can use it. It is performed by pressing a jump button or tilting the   upward when a character is in midair, which are the same controls for jumping normally. Most characters can only use a Midair Jump once after leaving the ground, and only regain the ability to use it by landing or grabbing a ledge. Midair Jumps are a fundamental part of movement, enabling characters to reach higher platforms, chase after characters who were just launched into the air, or as a means of returning to the stage after being knocked off. This last use case often creates problems for players, as being launched away from the stage after using the Midair Jump but before reaching a platform or ledge to refresh the Midair Jump heavily restricts that player's movement options as they attempt to return to the stage again.

Midair Jumps have several variables. Animation wise, most Midair Jumps are different kinds of jumps, where the character flips or spins through the air before reverting to their falling animation. Some characters have more unique animations, like how characters with wings flap those wings for their Midair Jump. Many characters have different animations for using a Midair Jump while moving backward compared to their normal Midair Jump. Characters can have different maximum heights for their Midair Jump, with some having lower maximums and others having higher maximums.

Double jumps can be modified by many kinds of items. For example, wearing Bunny Hood increases the height gained from both a normal jump and a Midair Jump, and holding (until Super Smash Bros. Melee)/wearing (Super Smash Bros. Brawl-onward) the Screw Attack turns a character's normal jump and Midair Jump a offensive Screw Attack. When a character is carrying a heavy item, such as a Crate or a Barrel, or when a character is using a Hammer or Golden Hammer, they are unable to perform a Midair Jump.

Some characters' Midair Jumps are more distinct than others. Characters such as Ness and Mewtwo have floaty Midair Jumps that cause them to ascend more slowly. Peach's Midair Jump has this property in Super Smash Bros. Melee but does not in all other games. Characters such as Kirby and Banjo & Kazooie have more than one Midair Jump available to them after leaving the ground. Each of their individual Midair Jumps are generally shorter than normal, but in summation generally go higher than other characters' single Midair Jump. The Screw Attack overwrites the former mechanic, and only affects the first Midair Jump of characters with the latter mechanic.

Yoshi's Midair Jump is based on the flutter jump, and it has two unique properties. It goes higher than any other Midair Jump. It has armor such that, as long as Yoshi has not taken too much damage, he can use his Midair Jump through enemy attacks without flinching or being launched. This armor is weaker against moves with high launch power. The drawback to these properties is that Yoshi's up special move, Egg Throw is one of very few that does not offer a large height or distance boost. Prior to Super Smash Bros. Brawl it did not grant any kind of boost. This makes Yoshi more reliant on his Midair Jump for recovering than most other characters. Prior to Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Yoshi's Midair Jump had a slow ascent like Ness's and Mewtwo's Midair Jumps. This somewhat emulated the movement path of a flutter jump. Yoshi's Midair Jump loses this property from those two games onward.

Starting in Super Smash Bros. Brawl, players can disable Tap Jump in the game's settings to prevent jumping from occurring when tilting the   upward.

Midair Jumps are one of the many properties that the gear mechanics equipment (in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U) and spirits (in Super Smash Bros. Ultimate modify. They can increase or decrease the height of Midair Jumps, and the latter can allow any fighter to Midair Jump an extra time before losing the ability to use Midair Jump. Note that effects that grant additional Midair Jumps do not increase or decrease the height of Midair Jumps, meaning that characters who already have access to multiple Midair Jumps do not get much of a benefit due to how their Midair Jumps have lower maximum heights, while characters who do not have access to multiple Midair Jumps normally get a massive boost by allowing them to use a full normal Midair Jump.

Super Mario seriesEdit

In Super Mario Run, Daisy can double-jump when the player taps the screen while in the air. This jump reaches a little less than half the maximum height of a normal jump.

In New Super Mario Bros. U Deluxe, Toadette is able to double-jump in midair while in her Peachette form, this time when the player presses   in midair or shakes the controller, similar to Flying Squirrel Mario. Doing a double jump creates a blast of clouds and pink star effects.

In Super Mario Bros. Wonder, all playable characters can double-jump by equipping the Boosting Spin Jump badge, which modifies the Midair Spin to function as one.

Donkey Kong Country: Tropical Freeze (Nintendo Switch)Edit

In the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, Funky Kong is able to double jump. He does so by twirling his surfboard below himself. It is comparable to the effect of Dixie Kong's Helicopter Spin, but without the startup of the latter move.

ProfilesEdit

  • Super Mario Run Tips and Tricks: Touch the screen during Daisy's jump and she'll perform a midair jump.

GalleryEdit

Names in other languagesEdit

Language Name Meaning Notes
Japanese 2段ジャンプ[2]
Nidan Janpu
Two-Stage Jump New Super Mario Bros. U Deluxe
2だんジャンプ[3]
Nidan Janpu
Super Mario Run
ふんわりジャンプ[4]
Funwari Janpu
Airy Jump Donkey Kong Country: Tropical Freeze
空中ジャンプ[5]
Kūchū Janpu
Midair Jump Super Smash Bros. series
ダブルジャンプ[?]
Daburu Janpu
Double Jump
Chinese (traditional) 二段跳[3]
Èr Duàn Tiào
Two-Stage Jump Super Mario Run
二段跳躍[6]
Èr Duàn Tiàoyuè
Two-step Jumping Donkey Kong Country: Tropical Freeze
Dutch Dubbelsprong[3] Double jump
French Double saut[3] Double jump
German Doppelsprung[3] Double jump
Italian Salto doppio[3][7] Double jump
Korean 2단 점프[3]
2(i)dan Jeompeu
Double Jump
Portuguese Salto duplo[3] Double jump
Russian Двойной прыжок[3]
Dvoynoy pryzhok
Double jump
Spanish Salto Doble[?] Double Jump
Salto Aéreo[?] Air Jump
Spanish (NOA) Salto doble[3] Double jump
Spanish (NOE) Doble salto[3][8] Double jump Super Mario series
Salto doble[9] Donkey Kong Country: Tropical Freeze

See alsoEdit

ReferencesEdit

  1. ^ "Pressing the Jump Button again in the air will make you double jump" – 3 May 2019. Super Smash Bros. Ultimate - Beginners Guide (Part I). Nintendo Switch News: Nintendo of America (American English). Retrieved 20 Aug. 2025.
  2. ^ New スーパーマリオブラザーズ U デラックス : ここがデラックス!. Nintendo (Japanese). Retrieved May 11, 2025.
  3. ^ a b c d e f g h i j k Notebook entry. Super Mario Run by Nintendo EPD. Nintendo.
  4. ^ ドンキーコング トロピカルフリーズ : ファンキーモードが新登場!. Nintendo (Japanese). Retrieved June 20, 2025.
  5. ^ 2014. 『大乱闘スマッシュブラザーズ for Nintendo 3DS』 (Electronic Manual). Nintendo Co., Ltd. (Japanese). Page 20.
  6. ^ Donkey Kong Tropical Freeze (英日版). Nintendo eShop. Retrieved August 21, 2020.
  7. ^ "Daisy si unirà alla tua squadra e con il suo speciale salto doppio potrai affrontare i livelli in modo del tutto nuovo!" – SUPER MARIO RUN. Nintendo. Retrieved March 24, 2025.
  8. ^ New Super Mario Bros. U Deluxe | Juegos de Nintendo Switch | Juegos. Nintendo ES (European Spanish). Retrieved June 20, 2025.
  9. ^ Donkey Kong Country: Tropical Freeze | Juegos de Nintendo Switch | Juegos. Nintendo ES (European Spanish). Retrieved June 20, 2025.