Super Smash Bros. for Wii U
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Super Smash Bros. for Wii U is the fifth installment of the Super Smash Bros. series, and was developed by Sora Ltd. and Bandai Namco Games. While this game and Super Smash Bros. for Nintendo 3DS were developed simultaneously, the Nintendo 3DS version launched earlier due to its earlier completion of development.
Like with most other Nintendo 3DS and Wii U software titles, this title can be purchased at retail stores or from the Nintendo eShop, with the digital version requiring 15,700 MB (approx. 15.3 GB) of memory to be installed. Due to the amount of space that it requires, standard set Wii U consoles are not able to download this title without an external storage device, but deluxe set Wii U consoles can.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.
Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.
The Wii U version does not make much use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages. Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to battle under certain conditions.
Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.
Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version; alternatively, players can download the "Smash Controller" application off the Nintendo 3DS eShop to use their system as a controller.
A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. An option of four teams is allowed, with the yellow team serving as a new team color choice. In this special game mode, most stages are restricted when five or six players are playing and even more when seven or eight are playing; in stages that are playable in 8-Player Smash, stage hazards such as bosses and other features are removed for optimization purposes, though stage incompatibility has shown to be mostly arbitrary, with even some incompatible stages featuring 8-Player spawn points. Omega variants of the same stage may allow for more players. Players additionally cannot play coin battles in 8-Player Smash.
Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. After all the turns have ended, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between a small, normal-sized, and big board to play on.
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose some of their rewards.
Events return from the previous two installments, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.
Masterpieces from Super Smash Bros. Brawl returns as a feature in the Vault. It offers many short demos of past Nintendo games that can be played for a certain amount of time. The game can redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game, if it is available on the service.
The following is a list of the Masterpieces:
The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0.
Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it'll become. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass.
When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box.
There are a total of seven stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they'll use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where they must KO twenty Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher.
Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the characters appear in reverse chronological order; at the beginning, players face the newest characters, and finish with the oldest fighters in the game.
* - Only available in the full All-Star mode.
Just like in the Nintendo 3DS version, three stadium games are playable. Home-Run Contest follows the same rules as in the previous installment but with an option to compete with four players. Target Blast now has three stages to play with instead of one, up to four players can participate, and the bomb is bigger in the second round, resulting a bigger explosion when that happens. Multi-Man Smash remains the same as in the Nintendo 3DS version.
Similar to the Nintendo 3DS version, the Vault allows players to view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. In this version, however, players can also view the games' promotional trailers, ending movies for the fighters, as well as play Masterpieces.
There are a total of 743 trophies in the Wii U version. In the Trophies menu, players have the option to buy Trophies from the Trophy Shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria, such as game series (Paper Mario, New Super Mario Bros.) or specific games (Super Mario Galaxy, Super Mario Galaxy 2).
This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voice chat is also available when playing With Friends, though like Mario Kart 8 it can only be used between battles. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well.
Conquest pits some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.
Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.
Including DLC characters, this installment features a total of 58 playable characters. These consist of 37 veterans and 21 newcomers. Certain characters from previous Super Smash Bros. games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Of the roster, eleven characters are from the Mario universe (eighteen if the seven Koopaling alternates for Bowser Jr. are counted): Mario, Luigi, Peach, Bowser, Yoshi, Rosalina, Bowser Jr., Wario, Donkey Kong, Diddy Kong, and Dr. Mario.
Mewtwo returns from Super Smash Bros. Melee as a downloadable, 50th character, releasing for free to Club Nintendo members who signed up for a promotion involving the purchase of both the Nintendo 3DS and Wii U versions of the game. It was released as a paid download later on for those who did not register both versions. In addition, two more characters return from previous installments as downloadable characters, namely Roy from Super Smash Bros. Melee and Lucas from Super Smash Bros. Brawl. Four more newcomers made their debut as playable characters: Ryu from the Street Fighter series, Cloud Strife from Final Fantasy VII, Corrin from Fire Emblem Fates, and Bayonetta from the Bayonetta series. DLC characters do not have any custom special moves.
NOTE: Characters in italics are newcomers.
Super Smash Bros. for Wii U has a total of 55 stages, mostly based on home console games to differ from Super Smash Bros. for Nintendo 3DS's stages, which are mostly based on handheld games. 34 of the stages are new with 21 returning from the previous three games. 41 of the stages are immediately available with five being locked and nine being downloadable. Thirteen stages are shared between both versions, which includes all downloadable stages aside from Pirate Ship and Miiverse.
Unlike Super Smash Bros. for Nintendo 3DS, this game has a full My Music feature, allowing players to change the frequency at which each song plays for every stage. Players can change the music settings in the My Music menu, or on the stage select screen by pressing . Finally, every stage in the game has an "omega" ("Ω") variant, a completely flat stage similar to Final Destination, which can be selected on the stage select screen by pressing .
Stages listed in italics are unlockable.
† - Stages that also appear in Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U feature many new items. Both versions feature the same types of items.
75 items, 26 of which are new, appear in the games.
In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.
New Assist Trophies
Returning Assist Trophies
Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. 40 different species are featured, of which 23 are new.
Super Smash Bros. for Wii U has received critical acclaim, praising its variety of modes and character selection.
Within three days of launch in North America, Super Smash Bros. for Wii U sold over 490,000 units, making it the fastest-selling Wii U title in North America. Super Smash Bros. for Wii U also won the award for the "Best Fighting Game" at The Game Awards 2014.
Note that the most recently released software update must be downloaded in order to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage.
Release date: November 21, 2014
Release date: January 29, 2015
Release date: April 15, 2015
Release date: April 23, 2015
Release date: June 14, 2015
Release date: July 2, 2015
Release date: July 30, 2015
Release Date: September 30th, 2015
Release Date: October 8, 2015
Release Date: December 15, 2015
Release date: February 3, 2016
Release date: March 15, 2016
Release date: May 20, 2016
Sixteen downloadable features have been released, consisting of nine stages and seven playable characters. Mewtwo was released in April 2015; owners of both versions that registered the games in Club Nintendo received the DLC for free. Lucas, Roy and Ryu were released in June 2015. Cloud was released in December 2015. Corrin and Bayonetta were released in February 2016. The stages Miiverse, Dream Land (64) and Suzaku Castle were also released in June 2015, while Peach's Castle (64) and Hyrule Castle (64) were released in July, Pirate Ship and Super Mario Maker were released in September, Midgar was released in December 2015, and Umbra Clock Tower was released in February 2016. Finally, six waves of additional Mii Costumes have been released alongside the characters and stages.
Bundles also exist which allow players to purchase entire waves or specific portions of the downloadable content.
Super Smash Bros. for Wii U natively features amiibo support, and is the first Wii U game to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other. Every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. Its moves are also customizable. The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was distributed exclusively to Club Nintendo members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015. The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.
Pre-release and unused content
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS, as Masahiro Sakurai stated that the fighters in the 3DS version would be running at 60 frames per second.
Names in other languages