Super Smash Bros. for Wii U

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Super Smash Bros. for Wii U
Boxart for Super Smash Bros. for Wii U
For alternate box art, see the related gallery.
Developers Sora Ltd.
Bandai Namco Games
Publisher Nintendo
Platform Wii U
Release dates USA November 21, 2014[1]
Mexico November 28, 2014[2]
Europe November 28, 2014[3]
South Africa November 28, 2014[4]
Australia November 29, 2014[5]
Japan December 6, 2014[6]
Languages English (United States)
English (United Kingdom)
Japanese
Dutch
French (Canada)
French (Europe)
German
Italian
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
Genre Fighting
Ratings
ESRB:E10+ - Everyone 10+[7]
CERO:A - All ages[?]
PEGI:12 - Twelve years and older[?]
USK:12 - Twelve years and older[?]
ClassInd:10 - Ten years and older[?]
ACB:PG - Parental guidance[?]
FPB:10-12 - Ten to twelve years[?]
Modes Single player, multiplayer
Format
Optical disc
Digital download
Input
Wii Remote (horizontal)
Serial code USA WUP-AXFE-USA

Super Smash Bros. for Wii U is the Wii U version of the joint fourth installment of the Super Smash Bros. series. It was developed by Sora Ltd. and Bandai Namco Games.[8] Super Smash Bros. for Wii U was developed with Super Smash Bros. for Nintendo 3DS simultaneously, but the Nintendo 3DS version had released first due to being completed earlier. Super Smash Bros. for Wii U received both a physical and digital release, with the latter requiring 15,700 MB (about 15.3 GB) of memory to be installed. Super Smash Bros. for Wii U has no longer been accessible as a digital download since March 27, 2023, when the Nintendo eShop closed.[9] A follow-up title for the Nintendo Switch, Super Smash Bros. Ultimate, was released four years after Super Smash Bros. for Wii U on December 7, 2018.

Super Smash Bros. for Wii U was compatible with the Nintendo Network, up until the online service had been discontinued on April 8, 2024.[10][11] Any downloadable content bought by players at the time can still be redownloaded by them.

Gameplay[edit]

Super Smash Bros. for Wii U title screen
Title screen.
Super Smash Bros. for Wii U main menu
Main menu.

Super Smash Bros. for Wii U has all of the same playable fighters as in Super Smash Bros. for Nintendo 3DS. Like the transition between each game of the Super Smash Bros. series, the moves and animations of some characters in both games were changed. The graphics are bolder and brighter than in Super Smash Bros. Brawl, so the characters lack realistic details.

Some mechanics in the Wii U and Nintendo 3DS versions were retained from Super Smash Bros. Brawl, most particularly Final Smashes, but also Footstool Jumps. However, some mechanics were removed, such as tripping.[12] There is the returning Smash mode, including its rule settings: Stamina, where fighters' health is measured in HP; Time, where battles end after a period of time; Stock, in which fighters have lives; and Coin Battle, in which the winner is determined by who has the most coins at the end.

The Wii U version does not make much use of the GamePad's touchscreen during gameplay, but it can display in-battle stats, such as damage percentages.[13]

Customization/cross-connectivity[edit]

Main article: Equipment
The Character Settings menu, modifying Rosalina & Luma.

Players can customize a fighter's special attacks with one of three variations for each, while the Mii Fighters and Palutena have custom special attacks that are not variants and are usable from the beginning. Applying equipment items to fighters increases attack, defense, or speed while decreasing other attributes. A fighter can have up to three items equipped, with some having additional side effects.[14] Custom characters cannot be used in "With Anyone" online.

The title screen of the Super Smash Bros. Smash Controller app.
Smash Controller's title screen.

Through Super Smash Bros. for Nintendo 3DS, the player can use their Nintendo 3DS as a controller for the Wii U version.[15] An application titled Smash Controller was released on the Nintendo 3DS eShop on June 14, 2015, giving players another method to use the Nintendo 3DS as a controller.[16]

Exclusive modes[edit]

8-Player Smash[edit]

SmashWiki article: 8-Player Smash
8-Player-Smash in Super Smash Bros. for Wii U
An 8-Player Smash on Mario Galaxy

The most prominent feature is 8-Player Smash, allowing up to eight players to battle. Up to four teams are allowed, and yellow is a team color unique to the game. Most stages are restricted in 8-Player Smash when five to eight are playing. Stage incompatibility has shown to be mostly arbitrary, with some featuring 8-Player spawn points.[17]

Smash Tour[edit]

SmashWiki article: Smash Tour
Smash Tour Mode in Super Smash Bros. for Wii U.
The normal-sized Smash Tour board

Smash Tour is a Wii U-exclusive board game mode. Gameplay can take place on either a small, normal-sized, or a big board, anywhere between 15 to 25 turns. Each player controls a Mii, who has to hit a spinning wheel at the start of each turn. They can collect fighters along the path, which are used in battles with opponents, and items with varying effects, with some causing an event. Whenever two players walk on the same space, each one has to choose a fighter to participate in a Smash battle, and the winner receives a reward. Fighters can have their stats boosted from checkpoints around the board. When all turns are over, players fight in a Stock match using their stat boosts, and their stock matches how many fighters they have collected.[13]

Special Orders[edit]

SmashWiki article: Special Orders
Master Orders
Master Orders

In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", featuring challenges made by Master Hand and Crazy Hand, respectively. Master Orders involves purchasing tickets to have only one chance at completing one of three challenges presented, and the rewards for clearing the challenges depends on the difficulty. Crazy Orders involves either paying 5,000 gold or using a pass to gain rewards from playing in challenges within a set time limit, followed by a fight against Crazy Hand. Whenever the player loses, they also lose some of their rewards.[13]

Events[edit]

SmashWiki article: Event match
Events

Events are battles that involve clearing a unique objective, involving either one or two players. It is another mode that returns from Super Smash Bros. Brawl. Events are arranged in a grid, which extends as the player completes the events, unlocking more to play. Rewards such as gold or trophies can be obtained by completing an event.[13]

Masterpieces[edit]

SmashWiki article: Masterpieces
Masterpieces in Super Smash Bros. for Wii U.
The Masterpiece selection screen in Super Smash Bros. for Wii U

Masterpieces is a feature in the Vault where short demos of past Nintendo games can be played for only a few minutes. The mode is also in Super Smash Bros. Brawl, except with different game demos. If the game was released on the Wii U Nintendo eShop, the mode allowed the player to purchase the full title. The Masterpieces are listed below:

Game Time limit Menu Artwork Other changes
Super Mario Bros. (NES) 3:00 Mario Gameplay no longer begins at World 1-1 like in Super Smash Bros. Brawl.
Super Mario Bros.: The Lost Levels (FDS) 3:00 Mario None
Wrecking Crew (NES) 2:00 Mario None
Kirby's Dream Land (Game Boy) 3:00 Kirby None
Kirby's Adventure (NES) 3:00 Kirby The title screen has three save files: two from the beginning of the game, and one before the final battle. The Masterpiece is unlocked by clearing Solo Classic as Kirby on intensity 5.5 or higher.
Kirby Super Star (SNES) 3:00 Kirby Gameplay takes place in The Great Cave Offensive.
The Legend of Zelda (NES) 4:00 Link Gameplay begins directly from the first map screen.
Zelda II: The Adventure of Link (NES) 4:00 Link Gameplay begins directly from the start, skipping the title screen.
Fire Emblem: Shadow Dragon and the Blade of Light (FDS) (Japan only) Marth
Super Mario World (SNES) 3:00 Mario The game begins directly on the world map in front of Yoshi's House.
Super Mario Kart (SNES) 3:00 Mario The player, as Mario, begins in Mario Circuit 1 of the Mushroom Cup.
Dr. Mario (Game Boy) 3:00 Dr. Mario Gameplay begins directly from the settings menu after the title screen. It is unlocked by clearing 10-Man Smash with no damage as Dr. Mario.
Yoshi (NES) 3:00 Yoshi Gameplay is unchanged, but the Masterpiece demo is unlocked by clearing Solo Classic as Yoshi on any intensity.
Mega Man 2 (NES) 3:00 Mega Man Gameplay starts from the cutscene leading to the first stage of Wily Castle, with the player having two Energy Tanks, every upgrade, and Robot Master's weapon.
F-Zero (SNES) 3:00 Captain Falcon The player, as the Blue Falcon, begins in Mute City.
Pilotwings (SNES) 2:00 Light Plane Gameplay starts directly from the Light Plane training level.
Pac-Man (NES) 2:00 Pac-Man None
Balloon Fight (NES) 2:00 Villager (Balloon Trip) None
Donkey Kong (NES) 2:00 Donkey Kong Gameplay begins at 75m
Punch-Out!! (NES) 3:00 Little Mac Gameplay is no different, but the Masterpiece can be unlocked by clearing No Mere Sparring Match on either Normal or Hard difficulty.
Metroid (NES) 3:00 Samus Gameplay starts directly on the scene where Samus first arrives on Brinstar.
Super Metroid (SNES) 4:00 Samus From the title screen, the player can choose either the save file that starts them from the beginning or the one that takes them to Norfair.
Kid Icarus (NES) 3:00 Pit Gameplay starts directly in the Underworld
EarthBound (SNES) 5:00 Ness Gameplay starts directly in the opening cutscene. It is unlocked by hitting Sandbag at least 1968 ft./600 m. in Home-Run Contest.

Classic[edit]

SmashWiki article: Classic Mode (SSB4-Wii U)
Classic Mode in Super Smash Bros. for Wii U
The board in Classic Mode

The game has its own Classic Mode, which supports one or two players. It retains the intensity system from the Nintendo 3DS version, in which gold can be spent to increase the intensity. If the player uses a continue, the intensity lowers by .5, unless the intensity is already at 2.0 or lower, and they lose rewards. On the board, the player has to move a token of their fighter to the group of fighters they want to battle, some of which are an 8-Player Smash. One of the opponents has the title of "rival," which means that opponent requires more effort to defeat. A battle sometimes has an unexpected intruder, a fighter who is either metallic or giant. Defeating certain opponents or groups earns the player certain rewards, such as gold or unlockables. Any opponent who is defeated by the player or their allies, who are recruited after defeating them, are shown inside the "Fighters Defeated" box.

There seven stages in total. The first three stages involve battling default opponents and the rival. In the fourth and fifth stages, the player battles another group of opponents, except they use their alternate costumes and may sometimes have custom special moves. The sixth stage is always the Fighting Mii Team. The seventh and final stage is a battle against Master Hand, as well as Crazy Hand in intensity 3.0 or higher, and sometimes even Master Core. Completing Classic Mode earns the player a trophy of their fighter.

Level Intensity Wager Final Battle
Effortless 0.0 to 0.9 55 to 100 Master Hand
Easy 1.0 to 1.9 5 to 50 Master Hand
Standard 2.0 to 2.9 0 to 72 Master Hand
Tougher 3.0 to 3.9 80 to 188 Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only))
Nothing Harder! 9.0 2200 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only))

All-Star[edit]

SmashWiki article: All-Star Mode
All-Star Mode in Super Smash Bros. for Wii U
The All-Star rest area

All-Star Mode is nearly identical to its counterpart in Super Smash Bros. for Nintendo 3DS. Some differences include a larger rest area, and the characters appear in reverse chronological order; at the beginning, players face the newest characters and finish with the oldest fighters in the game. All-Star Mode can be played with two players together. Like in Super Smash Bros. Brawl's Boss Battles Mode, the player receives a Game Over with no continues if they lose their one stock or run out of time, which then leads to the results display screen showing the gold, Global Smash Power, score, trophies, Crazy Orders Passes, and custom parts that the player earned so far. Upon completing the mode, the player earns a Final Smash trophy of their current character.

Year span Opponents Stages
2015-2007,[A] 2007-2013 Corrin[A]
Greninja
Lucina[B]
Robin
Dark Pit[B]
Shulk
Bayonetta[A]
Wii Fit Trainer
Rosalina & Luma
Mario Galaxy
Kalos Pokémon League
Skyworld
Coliseum
Wii Fit Studio
Umbra Clock Tower[A]
2006-2001 Lucas[A]
Lucario
Ike
Zero Suit Samus
Toon Link
Bowser Jr.
Roy[A]
Olimar
Villager
Town and City
Smashville
Mario Circuit
Pyrosphere
Castle Siege
Garden of Hope
Pirate Ship[A]
1998-1994 Ganondorf
Sheik
Cloud[A]
Jigglypuff
Charizard
Pikachu
Mewtwo[A]
Diddy Kong
Ness
Onett
Pokémon Stadium 2
Bridge of Eldin
Kongo Jungle 64
Midgar[A]
1993-1991 Meta Knight
Falco[B]
Fox
Wario[B]
King Dedede
Kirby
Sonic
Halberd
Orbital Gate Assault
Lylat Cruise
Gamer
Windy Hill Zone
Dream Land (64)[A]
1990-1986 Captain Falcon
Yoshi
Dr. Mario[B]
Marth
Mega Man
Ryu[A]
Palutena
Pit
Wily Castle
Woolly World
Yoshi's Island
Port Town Aero Dive
Suzaku Castle[A]
1986-1984, 1986-1985 Samus
Zelda
Link
Bowser
Peach
R.O.B.[B]
Duck Hunt[B]
Mushroom Kingdom U
Mario Circuit (Brawl)
Skyloft
Norfair
Duck Hunt
Wrecking Crew
Peach's Castle (64)[A]
Hyrule Castle (64)[A]
1984-1980 Little Mac
Luigi
Donkey Kong
Mario
Pac-Man
Mr. Game & Watch[B]
Delfino Plaza
Luigi's Mansion
Flat Zone X
Pac-Land

Stadium[edit]

SmashWiki article: Stadium
Target Blast
Target Blast

There are three playable minigames in Stadium mode: Home-Run Contest, where the player has to hit Sandbag as far as possible, in addition to being able to compete against two to four players; Target Blast, in which one to four players earns points and rewards from destroying targets in one of three stages; and Multi-Man Smash, in which the player has to fight a certain number of opponents.

Vault[edit]

SmashWiki article: Vault
Vault
Vault menu

The Vault allows the following: looking at and buying Trophies; viewing either Records, Tips, or Replays; listening to sound effects and music from My Music, which also allows players to change the frequency of each song playing in a stage; viewing promotional trailers; and play Masterpieces.

Trophies[edit]

Main article: List of trophies in Super Smash Bros. for Wii U
Hoard of Trophies in Super Smash Bros. for Wii U
A hoard of trophies

There are a total of 743 trophies in the Wii U version. The self-explanatory Trophy Shop returns from the Nintendo 3DS version. There is also the single-player or two-player Trophy Rush mode. The player can pose and resize their Trophies on various backgrounds to take photographs of. The game exclusively has the Trophy Box, in which the player can fill boxes with trophies based on game series (such as Paper Mario) or specific games (such asSuper Mario Galaxy).[13]

Online Play[edit]

SmashWiki article: Online play

Players from around the world were able to compete in matches. In With Friends, players can customize the rules to their liking, and voice chat is available between matches.[13] With Anyone had two sub-modes: For Fun, in which fighters battled on a randomly selected stage with all items turned on, and For Glory allowed players to only compete on Ω forms of stages with no items on. Both modes allowed playables to do either Smash or Team Smash matches. There was a conquest system where winning players would have points applied to their fighter's score; a few days later, the game would announce a fighter, and whoever won with that fighter would receive gold. Spectator Mode allowed players to either view matches and bet gold on a winner, watch replays of other matches, and to see which other players are only. The game's ranking system, Global Smash Power, was recorded for each of the various single-player modes, and the number indicated how many players had been outranked by the player.

Playable characters[edit]

Full character select screen for Super Smash Bros. for Wii U
The full character select screen, including all downloadable characters.

There are 58 playable characters in total, 21 of whom are newcomers and the other 37 returning from at least one previous entry from the Super Smash Bros. series. Of the playable character roster, eleven originate from the Super Mario franchise and its spin-off series (eighteen if counting each of the Koopalings), with Mario, Luigi, Peach, Bowser, Rosalina & Luma, Dr. Mario, Bowser Jr., Donkey Kong, Diddy Kong, Yoshi, and Wario being playable. Seven of the fighters are downloadable content,[18] although none are from the Super Mario franchise.

Unlike the previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Some characters, notably Ice Climbers had been excluded because technical restrictions made it not possible to include them in the Nintendo 3DS release, which sought to have all of the same fighters as the Wii U version.[19]

Default characters
Character Trophy description Special Attacks Final Smash
Artwork of Mario, from Super Smash Bros. for Nintendo 3DS / Wii U.
MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It’s-a me, Mario!" Standard - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Mario Finale
Artwork of Luigi, from Super Smash Bros. for Nintendo 3DS / Wii U.
LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. Standard - Fireball
Side - Green Missile
Up - Super Jump Punch
Down - Luigi Cyclone
Poltergust 5000
Artwork of Princess Peach in Super Smash Bros. for Nintendo 3DS / Wii U
PeachThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? Standard - Toad
Side - Peach Bomber
Up - Peach Parasol
Down - Vegetable
Peach Blossom
Artwork of a fighter from Super Smash Bros. for Nintendo 3DS / Wii U
BowserThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! Standard - Fire Breath
Side - Flying Slam
Up - Whirling Fortress
Down - Bowser Bomb
Giga Bowser
Yoshi in Super Smash Bros. for Nintendo 3DS / Wii U.
YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. Standard - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Super Dragon
Artwork of Rosalina and Luma, from Super Smash Bros. for Nintendo 3DS / Wii U.
Rosalina & LumaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (new)
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! Standard - Luma Shot
Side - Star Bits
Up - Launch Star
Down - Gravitational Pull
Power Star
Bowser Jr. from Super Smash Bros. for Nintendo 3DS / Wii U
Bowser Jr.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (new)
Alternate characters: The seven Koopalings
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. Standard - Clown Cannon
Side - Clown Kart Dash
Up - Abandon Ship
Down - Mechakoopa
Shadow Mario Paint