Picross NP Vol.7

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Picross NP Vol.7
Picross NP Vol.7 title screen
Developer Nintendo, Jupiter
Publisher Nintendo
Platform Super Famicom (Nintendo Power)
Release date Japan April 1, 2000[1][better source needed]
Language Japanese
Genre Puzzle
Mode Single player
Format
SF Memory Cartridge:
Cartridge
Input
Super NES:
Serial code SHVC-BP7J-JPN

Picross NP Vol.7 is a puzzle game for the Super Famicom that was released exclusively in Japan via the Nintendo Power cartridge service. As with Picross NP Vol.6, the game has 240 puzzles. The game's "Character" mode puzzles are themed after both Wario Land II and Yoshi's Story, with the Yoshi's Story puzzles returning from Picross NP Vol.2.

Modes[edit]

As with previous entries, the game features seven modes, these being "Beginner", "Regular", "Professional", "Character", "Special", "Extra", and "Battle". Both this game and Picross NP Vol.8 feature the same number of puzzles per mode as Vol.6.

Beginner[edit]

The "Beginner" mode continues the theme established in previous entries of previous modes featuring puzzles themed around generic subjects. As with Vol.6, the first four puzzles have a grid size of 5x5, the second four are 10x10, and the third four are 15x15. This count then resets after "1-L". All the puzzles following "1-L" are returning from previous volumes, including some from Vol.2.

Puzzles[edit]

Level Beginner
1-A Ring
1-B Wristwatch
1-C Seahorse
1-D House
1-E Mouse
1-F Cookie
1-G Gulping
1-H Tissue
1-I Yacht
1-J Shaver
1-K Flute
1-L Lion
2-A Dinosaur
2-B Glasses
2-C Phone
2-D Snail
2-E Acorn
2-F Padlock
2-G Chick
2-H Eggplant
2-I Hourglass
2-J Washing Machine
2-K Crab
2-L Printer

Regular[edit]

As with Vol.6, the "Regular" mode features 88 puzzles, with 44 original and 44 returning. All the puzzles up to "3-L" have a grid size of 15x15, and everything after that up to "4-L" are 20x20. The count then resets after "4-L", with everything before "8-H" being 15x15 and everything coming after "8-H" being 20x20.

Puzzles[edit]

Level Regular
1-A Jeans
1-B Cheek Resting
1-C Compass
1-D Soap Bubbles
1-E Ventilation Fan
1-F Grapes
1-G Grandma
1-H Hanger
1-I Fig
1-J Papillon
1-K Apple Core
1-L Jump Rope
2-A Shovel
2-B Astronaut
2-C Milk & Bread
2-D Ginkgo Leaves & Seeds
2-E Air Pump
2-F Japanese Pink Carnation
2-G Fundraising Campaign
2-H Toothbrush & Cup
2-I Bell
2-J Postman
2-K OK!
2-L Unicycle
3-A Laundry
3-B Satellite
3-C Fukuwarai
3-D Bull
3-E Moon-Viewing Festival
3-F Hydrangea Flowers
3-G Spray Bottle
3-H Thermos Flask
3-I Boat
3-J Tanabata Bamboo
3-K Setsubun
3-L Wild Boar
4-A Novelist
4-B Fortune Teller
4-C Cellist
4-D Catcher
4-E Goose
4-F Kendo
4-G Forklift
4-H Iori
4-I Condor
4-J Trench Coat
4-K Corns
4-L Cicada's Emerging
5-A Raccoon
5-B Bald Eagle
5-C Director's Chair
5-D Koala
5-E Boxing
5-F Snorkel
5-G Shachihoko
5-H Faucet
5-I Pufferfish
5-J Toy Gun
5-K Pencil
5-L Dumplings
6-A Flush Toilet
6-B Keyring
6-C Wizard
6-D Yo-Yo
6-E Cormorant
6-F Windup Mouse
6-G Black Panther
6-H Palm Tree
6-I CD Player
6-J Samurai
6-K Spoon Bender
6-L Hairdryer
7-A Bamboo Shoots
7-B Roll Paper
7-C Eel
7-D Coffee
7-E Tanuki
7-F Nambu Ironware
7-G Snake Coil
7-H Pigeon
7-I Okame
7-J Japanese Macaque
7-K Frankenstein
7-L Rocking Horse
8-A Mushroom
8-B Pegasus
8-C Bonsai
8-D Soft Serve Ice Cream
8-E Clown
8-F Baby Carriage
8-G Lure
8-H Platypus
8-I Celestial Maiden
8-J Amusement Ride Airplane
8-K Construction Site
8-L Western Armor

Professional[edit]

The "Professional" mode follows the conventions relating to grid size shown in Vol.6, with the first four of the mode's 24 puzzles being 20x20, and then everything after those and up to "1-L" being 25x20, and with the count resetting at "2-A" to 15x15. The majority of the reused puzzles in the mode are brought from Vol.2 and Picross NP Vol.5.

Puzzles[edit]

Level Professional
1-A Coconut Crab
1-B Balance Beam
1-C Egret
1-D Impala
1-E Kintarō
1-F Switzerland/Matterhorn
1-G Megamouth Shark
1-H Blue Jay
1-I Traffic Lights
1-J Dromedary
1-K Anglerfish
1-L Arctic Fox
2-A Turnip
2-B Flying Fish
2-C Rhinoceros
2-D Alarm Clock
2-E Bell Pepper
2-F Shumai
2-G Drum
2-H Receive
2-I Princess Kaguya
2-J Kingfisher
2-K Mummy Man
2-L Fine Save

Character[edit]

The "Character" puzzles in Vol.7 are all based on games in the Super Mario franchise, with the usual convention of beginning at a 15x15 grid size and then increasing the grid size every four puzzles being applied. All of the puzzles after "1-L" are reused from Picross NP Vol.2.

Puzzles[edit]

Level Character
1-A Stove
1-B Pirate Goom
1-C D-Bat
1-D Punch
1-E Tsuriuo
1-F Inamazu
1-G Cook
1-H Flame
1-I Captain Syrup
1-J Wario
1-K Chūta
1-L Big Kamukamu
2-A Piranha Plant
2-B Cheep Cheep
2-C Egg
2-D Poochy
2-E Jellyfish
2-F Miss Warp
2-G Yoshi
2-H Shy Guy
2-I Blargg
2-J Sea Anemone
2-K Boo
2-L Baby Bowser

Special[edit]

The "Special" mode's original puzzles are all themed around animals. All the puzzles up to "1-I" use a 25x20 grid size, with the remaining puzzles up to "1-L" using a 20x20 grid size. All of the reused puzzles are from Picross NP Vol.3, with "2-D" being the only one of the puzzles not to use a 25x20 grid size.

Puzzles[edit]

Level Special
1-A Japanese Ricefish
1-B Albatross
1-C Purple Emperor
1-D Mudskipper
1-E Japanese Black Bear
1-F Fiddler Crab
1-G Steller's Sea Eagle
1-H Japanese River Otter
1-I Giant Water Bug
1-J Green Sea Turtle
1-K Iriomote Wild Cat
1-L Japanese Crested Ibis
2-A Fisher
2-B Umbrella
2-C Fishing Float
2-D Snow
2-E Sardines
2-F Fish Scales
2-G Sunset
2-H Baldy
2-I Thunder
2-J Sheep
2-K Airplane
2-L Monkey King

Extra[edit]

All of the original puzzles in the "Extra" mode have a grid size of 25x20, though all of the reused puzzles follow the convention of starting from a grid size of 15x15 and gradually increasing the size of the grid every three puzzles. The majority of the reused puzzles are taken from Picross NP Vol. 2 and Vol. 3.

Puzzles[edit]

Level Extra
1-A Sumo Ring-Entering Ceremony
1-B Locust
1-C Electrical Wiring
1-D Bunbuku Chagama
1-E Horse Riding
1-F Kachi-Kachi Yama
1-G Pumpkin Coach
1-H German Shepherd
1-I Under the Sea
1-J Vegetables
1-K Iris Flowers
1-L The Happy Prince
2-A Magnifying Glass
2-B Tennis Racket
2-C Cymbal
2-D Hyottoko
2-E Piggy Bank
2-F Dolphin Show
2-G Pheasant
2-H Jewel Box
2-I Urashima Tarō
2-J Hare of Inaba
2-K Wooden Carvings
2-L Judo

Battle[edit]

As with previous entries, all of the puzzles in the "Battle" mode are given in a random order, and they do not deviate from a grid size of 15x15. As with previous battle modes, they are also all generically themed. The majority of the puzzles in the "Battle" mode are from Picross NP Vol.1 and Vol.2.

Puzzles[edit]

Level Battle
N/A Sailing Ship
N/A Tomato
N/A Reel
N/A Holly
N/A Chess
N/A Spinach
N/A Gas Station
N/A Guide Dog
N/A Boston Bag
N/A Hinomaru Bento
N/A Seagull
N/A Nail Clippers
N/A Bowling
N/A Power Drill
N/A Mushroom
N/A Top-Loading Balance
N/A Float
N/A Cheetah
N/A Garbage
N/A Pansy
N/A Scarecrow
N/A Polo Shirt
N/A Giant Clam
N/A First-Aid Kit

References[edit]

  1. ^ Picross NP International Releases. Giant Bomb (English). Retrieved May 22, 2025.

External links[edit]