Yoshi's Cookie is a puzzle game, similar to Tetris, developed by Nintendo R&D 1 and published by Nintendo for the NES and Game Boy in 1992, and developed and published by Bullet-Proof Software for the SNES in 1993. Upon its release, Yoshi's Cookie received mixed to positive reviews.
The SNES version received a Japan-only Super Famicom re-release, titled Yoshi no Cookie: Kuruppon Oven de Cookie with an added mode. Additionally, a Japan-only remake for the Nintendo GameCube was included in Nintendo Puzzle Collection, where it was bundled alongside Dr. Mario 64 and Panel de Pon. The remake added a story mode the previous three versions lacked. Yoshi's Cookie was later ported to the Wii's Virtual Console in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the Wii Shop Channel. Yoshi's Cookie was also originally planned to be on the Wii U's Virtual Console, but it was ultimately never released.
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies either horizontally or vertically. To move the cookies, the player has to press // on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and Yoshi Cookies (shaped like Yoshi's head). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version.
Action Mode is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. After the player beats a certain stage, who can view a short, humorous cutscene with Mario. Rounds 11-99 are also unlockable, and within them the cookies are replaced by Mario enemies (except for the Yoshi Cookie).
VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, Peach, Yoshi, or Bowser.
The goal of the game is to make a certain number of matches before the opponent to win. The player must make a match within the time limit, as allowing the bar to fill up (or the fuse to run out) will result in a loss for the player. Getting 5 Yoshi Cookies in a row will either benefit or harm the player. Depending on the special shown, the player should be careful not to penalize themselves. Some specials include covering up the screen with question mark blocks (blind), taking control of the opponent field (slave), shuffling the tiles while unable to do anything (panic), and awarding and taking away points (+3 / −3).
Once a player wins three rounds out of five, that player wins and ends the game.
This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex.
The SNES version was developed and published by Bullet-Proof Software as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. Alexey Pajitnov, creator of Tetris, designed the puzzles.
The round completion cutscenes for Action Mode are as follows:
In the SNES version, the ball was revealed to be part of the Yoshi Cookie sign that fell off, and also has a slight animation of what occurs, and in the final one has Peach and Bowser joining the celebration during the credits.
Yoshi's Cookie started as an arcade game named Hermetica (later renamed Archimedes) developed by the company Biox. This incarnation of the game featured alchemy-themed graphics . The game received a very poor reception when it was location-tested at arcades in Kansai and Tarumi, causing Biox to abandon further development and look for a partner to liquidate the arcade boards that had been produced and release a home version. Outside of answering design questions from designer Alexey Pajitnov, the creator of Hermetica had no involvement in the game's reworking as Yoshi's Cookie.
References in later games
Names in other languages