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Yoshi's Cookie (also known in Japan as Yoshi no Cookie) is a puzzle game, similar to Tetris, developed by Nintendo R&D 1 (NES and Game Boy) and Bullet-Proof Software (SNES) and published by Nintendo (NES and Game Boy) and Bullet-Proof Software (SNES) in 1992 for the NES, SNES, and Game Boy. Upon its release, Yoshi's Cookie received mixed to positive reviews.
The SNES version received a Japan-only Super Famicom re-release, titled Yoshi no Cookie: Kuruppon Oven de Cookie with an added mode. Additionally, a Japan-only remake for the Nintendo GameCube was made titled Nintendo Puzzle Collection, where it was bundled alongside Dr. Mario 64 and Panel de Pon. The remake added a story mode the previous three versions lacked. Yoshi's Cookie was later ported to the Wii's Virtual Console in 2008, but was delisted from the service on October 2013 in all regions except South Korea for unknown reasons.
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies either horizontally or vertically. To move the cookies, the player has to press // on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and Yoshi Cookies (shaped like Yoshi's head). The game consists of three modes: Action, VS, and Puzzle.
Action Mode is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. After the player beats a certain stage, who can view a short, humorous cutscene with Mario. Rounds 11-99 are also unlockable, and within them the cookies are replaced by Mario enemies (except for the Yoshi Cookie).
VS Mode is a simple 2 player/1 player vs. COM game. The player starts off by picking one of four characters: Mario, Peach, Yoshi, or Bowser. The goal of the game is to keep a lit fuse higher or it runs out and all the player's pieces go away. To keep the fuse higher, the player have to consistently clear rows of 5 against the player's opponent. Getting 5 Yoshi cookie's in a row would often give the player a special, such as the players covering up the player's opponent's screen with question mark blocks or taking control of the opponent field.
The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex.
The SNES version was developed and published by Bullet-Proof Software as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. Alexey Pajitnov, creator of Tetris, designed the puzzles.
The round completion cutscenes for Action Mode are as follows:
In the SNES version, the ball was revealed to be part of the Yoshi Cookie sign that fell off, and also has a slight animation of what occurs, and in the final one has Peach and Bowser joining the celebration during the credits.
Yoshi's Cookie started as an arcade game named Hermetica (later renamed Archimedes) developed by the company Biox. This incarnation of the game featured alchemy-themed graphics . The game received a very poor reception when it was location-tested at arcades in Kansai and Tarumi, causing Biox to abandon further development and look for a partner to liquidate the arcade boards that had been produced and release an home version. Outside of answering design questions from designer Alexey Pajitnov, the creator of Hermetica had no involvement in the game's reworking as Yoshi's Cookie.
References in later games