Yoshi's New Island
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Yoshi's New Island is a 2.5D platform game developed by Arzest and the third game in the Yoshi's Island series. It is a sequel to Super Mario World 2: Yoshi's Island in which the player learns that Baby Mario and Baby Luigi where delivered to the wrong parents by the stork, who sets out to find the real parents. However, the stork drops Baby Mario on Egg Island after engaging in a fight with Kamek, leaving the Yoshis on the island the mission to carry him back to the stork. The game retains many key elements from Super Mario World 2: Yoshi's Island, such as Yoshi's Flutter Jump, eating and egg-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return, despite the game having an entirely new setting. The highlighted features of Yoshi's New Island are two new types of eggs called Mega Eggdozers and Metal Eggdozers, which allow Yoshi to destroy everything in the path they are thrown in. Additionally, Yoshi's New Island introduces the Flutter Wing and Golden Flutter Wing items, which help struggling players beat levels they find too difficult, functioning similarly to the Invincibility Leaf from Super Mario 3D Land. This game is the first Yoshi's Island game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects, including gyroscopic control and stereoscopic 3D.
The game was eventually rereleased as a Nintendo Selects title in Europe, North America, Australia, and South Korea, being one of the best-selling titles on the Nintendo 3DS.
After the events of Super Mario World 2: Yoshi's Island, the couple to whom the stork delivered Baby Mario and Baby Luigi allege that the brothers are not their babies. The stork then flies away to search for the real parents, when it clashes with Kamek and his goons once more. Kamek proceeds to defeat the stork in a fight and kidnap Baby Luigi, but Baby Mario slips and falls on the nearby Egg Island. He is found by a group of Yoshis who decide to take him to his brother and defeat Baby Bowser, now that he is planning to turn Egg Island into his resort.
After Baby Bowser is defeated at his castle, Yoshi and Baby Mario head over to the stork and Baby Luigi to rescue them. However, an adult Bowser travels through space and time and disrupts the reunion, challenging Yoshi to another battle.1
After Bowser loses to Yoshi once again, Baby Luigi and the stork are rescued, and peace is restored to Egg Island. The stork then leaves the island in a spectacle of fireworks to resume its job of delivering the brothers to the right parents. After a long journey, it eventually arrives at their house and leaves the babies at the doorstep, where the couple discovers them shortly after. The cutscene fades to black and another ensues, where Mr. Pipe is seen revealing his true identity in the shadows before warping back to his time.2
1 - The second battle only occurs if the player has cleared all of the levels without using the Flutter Wings. If the Flutter Wings were used at least once, Bowser travels through space and time and tells the player to beat all of the levels without them in order to challenge him.
From the first cinematic of Yoshi's New Island:
From the second cinematic of Yoshi's New Island:
Yoshi's New Island is a platform game which plays the same in style as its predecessors, Super Mario World 2: Yoshi's Island and Yoshi's Island DS. Much of the scenery and moves from the game are similar, as well.
The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called Mega Eggdozers, which are bigger than Giant Eggs. When thrown, they function similarly to Mega Mushrooms, wrecking everything in their path, the accumulating damage filling a meter that can provide Yoshi with up to three extra lives. Poochy is also present and is able to walk on hazardous obstacles as before.
Upon entering a Whirly Gate, the Yoshi is led to a course and transforms into different things. Once he is transformed, he must go through a small course that uses the new ability, while watching out for the timer and collecting clocks to replenish it. At the end of the section, there is one or more rings that, if touched, Yoshi turns back to normal and leaves the place. The following are the forms Yoshi can take in the game:
Worlds and Levels
Yoshi's New Island has garnered mixed or average reception. Critics praised the visual style, but were heavily divided on whether the overreliance on its predecessor's gameplay aspect made the game itself successful or unoriginal and outdated. It currently holds a 64 average based on 72 reviews in Metacritic and a 65.80% based on 49 reviews on GameRankings.
Jose Otero of IGN praised the solid gameplay, but criticized the game for reusing ideas from the original and its soundtrack, while its new ideas do not stand out. He ended with, "Yoshi's New Island's inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great.", giving the game a 7.9 out of 10. Edge lambasted the game, giving it a 4 out of 10, heavily criticizing the game's reliance on throwback to the original Yoshi's Island. Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the solid gameplay. Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting." He praised the solid gameplay but criticized the tedium and difficulty. He gave the game 3 out of 5 stars. Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He also criticized the game for being not being necessarily bad, but being "dull" and "unimpressive". He stated that the game is playable but is mostly filler. GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.
References in later games
Pre-release and unused content
In the announcement of the game during the Nintendo Direct of April 17th, 2013, coins and Red Coins were slightly bigger and had a different design. A level that is designed similarly to Make Eggs, Throw Eggs appeared in the footage. In the E3 2013 trailer build, the logo and the title screen were much simpler, as the final logo features a texture pattern as opposed to the simple gradient of the first logo.
NOTE: Unless otherwise noted, all names are conjectural.
Fall Through Platform
If Yoshi goes to Bouncy Beanstalk Walk and enters a pipe that infinite Shy Guys come out of, they have to jump to the right side or the left side along while touching the ceiling, Yoshi will fall through the platform.
Inside Smiley Blocks
This glitch is only found on Beware the Boo Brigade. If the player jumps when a smiley block is about to crush him, Yoshi will go inside the smiley blocks.
Fall Out of the Stage
The player must do the Inside Smiley Blocks glitch and jump while they're in. Yoshi will fall out of the stage.
In the Wall
If Yoshi goes to Beware the Boo Brigade and stands on an edge of a smiley block, sometimes he might go through the wall.
Yoshi's New Island was developed by Arzest, the successor company of Artoon, along with some of staff for Nintendo. The game was directed by Masahide Kobayashi and programmed leading by Yuki Hatakeyama, music composed by CHAMY.Ishi and sound directed by Kazumi Totaka, and was produced by Naoto Oshima and Takashi Tezuka.