Paper Mario: Sticker Star
- "Sticker Star" redirects here. For Kersti's home in the game, see List of implied locations ยง Sticker Star.
| Paper Mario: Sticker Star | |||||||||||||||||
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North American box art For alternate box art, see the related gallery. | |||||||||||||||||
| Developers | Intelligent Systems Vanpool Nintendo SPD Group Group No.3 | ||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||
| Platform | Nintendo 3DS | ||||||||||||||||
| Release dates | Original release: Nintendo Selects: | ||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Chinese (Simplified) Chinese (Traditional) French (Canada) French (Europe) German Italian Korean Spanish (Latin America) Spanish (Europe) | ||||||||||||||||
| Genres | Action-adventure, role-playing game | ||||||||||||||||
| Ratings |
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| Mode | Single player | ||||||||||||||||
| Format | |||||||||||||||||
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Paper Mario: Sticker Star is an action-adventure role-playing game developed by Intelligent Systems and released for the Nintendo 3DS as the fourth installment in the Paper Mario series, as well as the first installment released for a handheld console. It succeeded Super Paper Mario from 2007, and it was itself succeeded by Paper Mario: Color Splash and Paper Mario: The Origami King in 2016 and 2020, respectively. This game follows Mario on his adventure to defeat Bowser and rescue Princess Peach after Bowser accidentally breaks the Sticker Comet and comes under the influence of the strongest Royal Sticker. Along the way, Mario and his partner Kersti must collect the Comet pieces, fragments of the Sticker Comet, and all six Royal Stickers spread across six worlds.
The game returns to the general gameplay style of the first two Paper Mario games. Mario traverses through an overworld and battles enemies through turn-based combat. However, the game is segmented into levels and worlds rather than chapters and the game completely overhauls the battle system. Flower Points, Star Points, badges, permanent upgrades to Mario's boots and hammer, and party member abilities are removed in favor for single-use items in the form of stickers.
The visual presentation places a greater emphasis on the "paper" aspect than the previous games. Many characters actively refer to themselves as existing within a paper world, most notably Kersti. The world's environments also resemble craft materials like cardboard and appear similar to dioramas. Game mechanics like status effects complement the paper aesthetic. Along with the change in the art style, returning elements such as Goombas and Hammer Bros. have their designs changed to better resemble contemporary depictions. The game also scales back unique locations, instead using the general themes of locations seen in previous Super Mario games. The diversity of friendly characters and enemies has also been reduced, with most characters being standard Toads. A few enemies from Super Mario Bros. 2 appear, such as Shy Guys, Ninjis, and, making their Paper Mario series debut, Snifits. These changes to the gameplay, appearance, and characters would be the template for subsequent installments in the series.
Story
The story begins on the night of the Sticker Fest, where the citizens of Decalburg have gathered to witness the Sticker Comet, which is said to make everyone's wishes come true. While Princess Peach, Mario and the Toads celebrate the event, Bowser and his minions show up suddenly, planning to steal the Sticker Comet. Bowser touches the comet, causing it to break into six Royal Stickers, which are scattered throughout Decalburg and other worlds. One of them falls on Bowser's head, making him much more powerful. Mario tries to stop him, but is overpowered, and later wakes up to discover that the Sticker Fest is in ruins, and the princess is missing as well as several Toads. Shortly after, Mario meets Kersti, who accuses Mario of touching the Sticker Comet. Mario explains that it was Bowser who touched the comet and agrees to help her find the Royal Stickers. Kersti introduces herself as caretaker of the Royal Stickers, and becomes Mario's companion for his adventure.
Mario starts by finding and freeing the Toads hidden or taped down by Bowser, getting both a hammer and album in the process. After rescuing the Toads, Mario heads toward the plaza and discovers the area rolled up. The Toads push hard enough to unroll the town and return it to normal. As Mario leaves the town, he gets ambushed by a trio of Goombas. Kersti uses the opportunity to explain how to use stickers in battle, and Mario defeats the Goombas, allowing him to exit the plaza and explore nearby worlds.
World 1
Mario starts his travels in World 1, a land filled with grasslands and mountains. In W 1-1, Warm Fuzzy Plains, Mario and Kersti meet a group of Toads hunting for stickers, one of whom who runs into them and drops a special Scissors sticker. Bowser Jr. appears and demands they give him the sticker, but is defeated. Infuriated, he crumples up the bridge and throws the scrap up onto a high ledge Mario cannot reach. Mario and Kersti get help from the group of Toads, who form stairs for them, allowing them to reach the ledge. Kersti then teaches Mario how to paperize, allowing them to fix the bridge and progress. Before they can reach their first Comet piece, they battle the trio of Goombas previously fought in Decalburg. After they are defeated a second time, they collect the Comet Piece.
In W 1-3, Water's Edge Way, the Toad from before runs into Mario a second time, having been chased again. He gives Mario an album page and flees, letting him deal with Kamek. After Kamek is defeated, he attempts to slow them down by using paperization to pull the Comet Piece out of place, then tossing it away. Mario and Kersti then search for the Comet Piece, then use their paperization skills to put the comet piece back in place, allowing them to collect it and complete the level.
Later on, in W 1-4, Hither Thither Hill, Mario leads a Green Toad back to Decalburg, who in return gives him a hint for the combination of four number blocks inside the windmill. This leads him underground, where he battles a Big Buzzy Beetle to get one of his first HP-Up Hearts. In W 1-5, Whammino Mountain, Mario can scale a mountain infested with Spinys where a Blue Toad must be rescued.
Finally, Mario and Kersti arrive at W 1-6, Goomba Fortress, where the first Royal Sticker is held. Mario travels through the fortress, dealing with puzzles and Bob-omb attacks along the way. Finally, he and Kersti reach the top of the fortress, where they confront a Goomba corrupted by the Royal Sticker and his minions, who battle them as the Megasparkle Goomba. Near the end of the battle, the Megasparkle Goomba splits up and the other Goombas abandon their leader, claiming that the Royal Sticker is destroying who they are. The angered Goomba attempts to battle on his own, but Mario is able to defeat him and collect the first Royal Sticker.
World 2
Mario and Kersti then use stickers to unlock a doorway leading to World 2, which has a desert theme. They first travel through W 2-1, Drybake Desert, where they scale a large pyramid and find a hidden treasure chest containing a mysterious tablet piece. Next, they explore the outside and inside of the Yoshi Sphinx, where they battle Kamek a second time. After he is defeated, he flees, allowing Mario to collect the second tablet piece.
Afterward, Mario and Kersti traverse through W 2-3, Sandshifter Ruins, an underground labyrinth with two Comet Pieces. A secret ending takes them to W 2-4, Damp Oasis, which is being destroyed due to a sandstorm. After stopping the sandstorm and filling up the oasis with water, they find their third and final tablet piece.
They use the recovered tablet pieces at W 2-5 to uncover Drybake Stadium, which Kamek had used his magic to fold up. After solving many puzzles and traveling to the top floor, Mario faces Tower Power Pokey, the guardian of the second Royal Sticker. By defeating him, Mario and Kersti recover the second Royal Sticker.
World 3
The next world is World 3, which is forest-themed. At the entrance of Leaflitter Path is a sleeping Wiggler, who gets awakened by Mario. He tells Mario that he was looking for food, due to the entire forest being polluted by poison. Mario and Kersti decide to help Wiggler and agree to follow him to his house. However, after venturing deeper in the forest, Wiggler is snatched by Poison Bloopers.
After going through a maze known as The Bafflewood in W 3-2, Mario and Kersti arrive at W 3-3, Wiggler's Tree House, where they discover that Wiggler has been broken into five segments by Kamek's magic, four of which run away to different parts of the forest. Mario and Kersti agree to find the segments and bring them back to Wiggler.
Mario and Kersti travel throughout the entire forest, where each Wiggler Segment are found, battled, and brought back to Wiggler. Various events happen along the way, such as Mario losing his entire inventory (including his Hammer and Kersti) in W 3-7, Rustle Burrow, and retrieving a Wiggler segment from a game show known as Snifit or Whiffit in W 3-10, Stump Glade.
In W 3-12, Whitecap Beach, the poison is discovered to be coming from a nearby island. Here, the last Wiggler Segment, after freeing it from Poison Bloopers, is enraged by this and runs to Surfshine Harbor to get a boat and reach the island. The Toad that owns the boat refuses because a fishing boat was recently lost at the island. After this, the Wiggler Segment decides to finally return home.
After Mario and Kersti reassemble Wiggler using their paperization ability, he decides that he has had enough and helps them by taking them to the island where the poison comes from. There, it is shown that Gooper Blooper, corrupted by the third Royal Sticker, is the cause of the poison in the forest. After defeating the Blooper, the poison disappears from the ocean and the forest, allowing Mario to obtain the third Royal Sticker. Afterward, the forest returns to its regular state, and Wiggler is able to eat leaves from the forest as a result.
Surfshine Harbor
To reach the other worlds, Mario and Kersti require the boat from Surfshine Harbor. However, they first help the sailor Toad by cutting a rope attaching the boat to the dock, finding the ship's wheel in a dark storage room, and battling a Big Cheep Cheep. After it is defeated, the Toad retires from sailing, enabling Mario to use the boat as he wishes and cross the Decal Channel.
World 4
World 4 has a snow theme. As Mario and Kersti travel through it, they come across The Enigmansion, where its steward sits outside due to the mansion being haunted by Boos which have been freed from the Book of Sealing. He gives Mario the task of finding all 100 of them, sealing them back in the book, and placing it on the pedestal in the basement. After the task is completed, Kamek reveals himself, claiming that he released the Boos by accident when he was looking for a novel about stickers. He tears out the pages of the book, and crumples them together to form a Big Boo, and leaves, leaving Mario to fight him. After the Big Boo is defeated and sealed again in the book, the steward thanks Mario by inviting him to enjoy tea, as well as letting Mario have the Forebear's Portrait, a portrait of the Enigmansion's previous steward.
Mario and Kersti then head to W 4-5, Whiteout Valley, where they use the portrait to fill a hole. The forebear thanks Mario by starting up the ski lift, which Mario rides to reach W 4-5, Bowser's Snow Fort, a minecart roller coaster which Mario rides to reach the Bowser Snow Statue, which he battles to collect the fourth Royal Sticker. After breaking it down, it is revealed to be Mizzter Blizzard, a snowman who reveals that he only wanted a body that would not melt, and although the Royal Sticker gave him that, it also corrupted his mind. When Mizzter Blizzard is defeated and the fourth Royal Sticker can be obtained, his final request is for Mario to rebuild him next winter, so they can meet on more peaceful terms.
If the player returns to the Enigmansion, the forebear has returned, and the former steward is now a servant. Leaving the world also causes Bowser Jr. to intercept and fight Mario. By defeating him again, Bowser Jr. retreats once more, this time to his father's castle.
World 5
At World 5, which has a jungle theme, Mario and Kersti travel through a forested area where they restore a bridges whose pieces are taken by Spear Guys, ride a raft while avoiding dangerous obstacles, and get chased by a massive Cheep Chomp. This is followed by W 5-4, Chomp Ruins, where Mario battles a massive Chain Chomp after waking him up. Afterward, Mario and Kersti start their trek to the volcano itself, starting with W 5-5, Rugged Road.
At W 5-6, Rumble Volcano, Mario and Kersti fall into a pit, trapping them inside the volcano. Petey Piranha who is in possession of the fifth Royal Sticker, eats Kersti, rendering Mario unable to get advice or paperize. Mario uses Chain Chomps to balance out a platform, taking him to the level with Petey Piranha, where they begin to battle. During the battle, Kersti is spat up, and helps Mario for the rest of the battle by enabling him to use the Battle Spinner again. After his defeat, Petey Piranha disappears, leaving behind the fifth Royal Sticker.
World 6
As they arrive at Gate Cliff at World 6, the five Royal Stickers begin to react. As Mario places them on the wall, he paperizes and flips it, revealing Bowser's castle, which flies to the sky, out of Mario's reach. Upon hearing mention of a creature flying over the forest and by heading to Wiggler's house, they find out Wiggler has matured into Flutter. Wanting to repay Mario and Kersti for restoring the forest to its current condition, Wiggler flies the pair up to W 6-2, Bowser Jr.'s Flotilla. Here, Mario defeats Bowser Jr. for the final time, and is able to reach Bowser's Sky Castle.
At the castle, Mario faces and defeats Kamek for the last time. With him out of the way, Mario continues on to Bowser at the final area of the castle, where Princess Peach is taped to a chain. During the final showdown, which is separated into five stages, Bowser performs events intending to slow Mario down, including summoning allies to fight alongside him, summoning a Whomp, and summoning a small Chain Chomp, retreating each time.
After the Chain Chomp is deflected back at Bowser, he falls down into a pit with the last Royal Sticker, and emerges seconds later as a much larger, stronger version of himself. With any attack dealing little damage to him, Kersti comes to the realization that something must be done. She sacrifices herself by turning into a sticker, which Mario uses to significantly boost his attacks. Before she disappears, Kersti apologizes for all the hassle she caused to him and says goodbye. With his increased power, Mario defeats Bowser, releasing him from the Royal Sticker's control. Mario then frees Peach and uses the Royal Stickers to wish for everything to return to normal. After Peach congratulates Mario and the rest of the kingdom for their success, Bowser attempts to steal the Sticker Comet once again, only for the revived Kersti to intervene. She jokes that she wants to change her career, and Mario, Peach, and Bowser laugh, ending the game.
Gameplay
Like Super Paper Mario, worlds are segmented into levels. However, navigation between levels is done so using a world map and levels have three-dimensional depth by default. They are completed by collecting a Comet piece. By defeating enemies, additional bonus coins drop during the goal sequence. Some levels feature more than one Comet Piece. Collecting the alternative Comet Piece opens up a different path on the world map.
Players have to gather stickers, which are necessary both for solving puzzles and gaining battle commands. Stickers are a major part of the gameplay and storyline. Some real-world objects called Things appear which must be converted into stickers using a Sling-a-Thing location. Doing so allows them to be used in puzzles or battles. Instead of leveling up from experience points as in the previous installments, Mario must find HP-Up Hearts in levels, which each increase his current HP by 5 and increase attack power from First Strikes by one for every two HP-Up Hearts collected. Stickers replace Badges from the first two installments of the series.
In levels, Mario can use his hammer to interact with the environment and uncover collectables like coins and hearts. Mario's partner Kersti grants him the ability to paperize. While using this ability, Mario can paste stickers or scraps onto the environment. This allows him to solve puzzles and uncover secrets. Kersti can also give Mario her thoughts and hints by pressing .
Controls
| Action | Button |
|---|---|
| World Map | |
| Move | |
| Open / close the album | |
| View sticker details | |
| Turn page | |
| Return to title screen / Organize album | |
| Field | |
| Move | |
| Jump / Interact with objects | |
| Hammer | |
| Open / Close the album | |
| Paperize | |
| Talk to Kersti | |
| Return to the world map / Organize the album | |
| Battle | |
| Navigate the album | |
| Perform an Action Command | |
| Use the Battle Spinner | |
| View sticker details | |
| Turn page | |
| Menu | |
| Navigate | |
| Confirm | |
| Cancel | |
Mario's stats
| Stat | Initial value | Max value | Function | ||
|---|---|---|---|---|---|
Mario | |||||
| HP | 20 | 100 | The total number of Mario's health points. | ||
| Coins | 0 | 9,999 | The number of coins Mario currently has. | ||
| Comet | 0 | 38 | The number of Comet Pieces Mario has collected. | ||
| Time | 0:00 | 99:59 | The amount of time the player has played the game. | ||
| Royal Stickers | 0 | 6 | The number of Royal Stickers Mario has collected. | ||
| Album | 2 | 8 | The number of pages Mario has in his album. | ||
| Current Area | N/A | The current location of Mario. | |||
Items and objects
| Object | Effect |
|---|---|
| Blocks and containers | |
? Block |
Contains coins or stickers and releases them when it is hit. Once all of its goods are depleted, it turns into an Empty Block. |
Block Switch |
Compressible yellow blocks which can be struck to spin rotary bridges in Goomba Fortress. |
Brick Block |
Blocks that are typically empty, breaking away when hit. |
| Hidden Block | Invisible ? Blocks which become visible after Mario hits them. |
HP Block |
Heals Mario to full health when it is hit. It is usually found next to a Save Block. |
Save Block |
Sparkly blocks that save game progress when struck. This activates a checkpoint if the game is closed and reopened. |
Treasure chest |
Three rare chests that contain the Tablet Pieces. One chest is found in Drybake Desert, one is on the tongue of the Yoshi Sphinx, and one is at the Damp Oasis. |
| Collectibles | |
Comet piece |
Parts of the Sticker Comet which Mario can collect at the end of each level to unlock a new area and/or return to the map. |
Coin |
Allows Mario to purchase stickers, Things, and activate the Battle Spinner. Coins come in three different sizes worth one, five, and ten coins. |
Heart |
Recovers five points of Mario's HP. |
HP-Up Heart |
Increases Mario's total HP by five and increases the power of First Strikes for every two HP-Up Hearts collected. |
| Transportation and platforms | |
Airship |
Bowser Jr.'s Flotilla takes place aboard this giant aircraft. The front has a large chamber for Banzai Bills to be fired from, rather than Bowser's figurehead. |
Chairlift |
Mario and Kersti ride a chairlift in Whiteout Valley to reach the Comet piece. |
Junior Clown Car |
Bowser Jr.'s vehicle. It can spit fireballs at Mario, and during Bowser Jr.'s final battle, he puts a shield over the Clown Car, making him nearly invincible. |
Lava Geyser platform |
Lava Geysers which carry large rocks in Rumble Volcano. Mario can ride them to reach different elevations in the volcano. One platform requires Chain Chomps to be lowered down. |
Mine-Cart |
Carts that Mario can ride to navigate the rails in Bowser's Snow Fort. He is able to jump while in the Mine-Cart to cross gaps and avoid spikes. |
Raft |
A five-log platform that Mario can ride across the rivers of the Jungle Rapids and Long Fall Falls. The logs can fall off individually when hit by an obstacle or bitten off by Fish Bones. |
Sand Geyser |
Pillars of sand that shoot upwards in Drybake Desert and Sandshifter Ruins. Mario can ride on top of the geyser to reach the surface. |
Warp Pipe |
Brings Mario to another area within a level quickly. |
Web |
Sticky surfaces that slow down whatever comes in contact. They can be destroyed by jumping or using the hammer repeatedly. Some are used to cross gaps. |
| Tools and weapons | |
Album |
A book Kersti gives Mario to hold and manage all of his stickers, scraps, and Things. |
Book of Sealing |
A book Mario wields in the Enigmansion to catch the escaped Boos. Kamek uses his magic to transform the sealed ghosts into a Big Boo. |
Hammer |
Mario's trusty weapon, which a Toad gives him at the ruins of Sticker Fest. Mario can swing the hammer to attack enemies, hit objects, or augment its attacks with stickers. He briefly loses the hammer after falling into Rustle Burrow. |
Super Star |
A rare item that allows Mario to instantly defeat any enemy he touches. |
| Miscellaneous | |
Bowser Tape |
Sticky tape used to seal passageways or capture Toads. The player must hold |
Cactus |
Scenery found throughout World 2. If Mario hits a cactus with his hammer, it spins, blooms, and releases a coin. |
Sign |
Boards which typically provide information pertaining to the region. Signs in the Bafflewood have special surfaces that Mario can place stickers on to keep track of which paths he has taken. |
Stake |
Wooden stumps which are typically chained to walls, rafts, or Chain Chomps to hold them in place. They can be hammered to free the connected object. |
Torch |
Sconces in the Yoshi Sphinx that hold flames to light the hallways. Mario can hit them from below to toggle the light of the torch. |
Battle system
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in Super Paper Mario, Paper Mario: Sticker Star returns to the turn-based system from the first two installments. Much like in both, the player has a hand in the battle's first move, where attacking an enemy on the field will result in them taking damage upon entering the fight, and getting attacked in the same way by an enemy will lead to Mario taking damage at the start of battle, an outcome that is also realized when jumping on a spiked foe. It is worth noting that getting hit by an enemy projectile on the field will not initiate a battle sequence.
Contrarily to the first two games, however, instead of the typical battle commands, stickers are used in their place. Stickers are consumed when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "Battle Spinner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.
Enemies that assist other enemies before entering the battle do a unique animation:
- Goombas jump to their position.
- Koopa Troopas unfold themselves from their shell when they are at their position.
- Buzzy Beetles drop from above hiding in their shell.
- Spinies do the same thing as Buzzy Beetles except Spinies curl up into a ball when dropping.
- Bob-ombs drop from the top screen using Parachutes.
- Swoops fly down from the top screen.
- Sombrero Guys run into the battle at their position and throw their Sombreros up high.
- Dry Bones are crumpled at first.
- Paragoombas just act like Goombas.
- Pokeys rise from the ground.
- Shy Guys and Snifits run to their position. They may sometimes trip before reaching their position.
- Spikes run to their position and ground pound.
- Ninjis appear from a puff of smoke when the battle starts.
- Scuttlebugs jump around two times while hanging Scuttlebugs on webs make way down from the top screen.
In order to win the battle, Mario must reduce the enemy's HP to zero. His available options come from the stickers inside his album. If the player has the ability to use multiple stickers during a turn, they can begin their turn without filling in the additional slots by pressing . If Mario's HP is reduced to zero, the battle is lost and the player gets a Game Over. Mario's HP and the enemies' collective HP are on the left and right sides of the screen respectively.
Only the first enemy can be directly targeted in battle. As such, Mario's jump and hammer attacks have been altered from the first two Paper Mario games. Mario can stomp on an enemy more than twice using typical jump attacks and hammer attacks have a shockwave that damages adjacent enemies. In the case for Fire Flowers and Ice Flowers, Mario throws a projectile for each enemy in the battle. If Mario uses more than one sticker in a turn and there are multiple enemies present, the next enemy in line becomes the target. By attacking an enemy while their HP is already zero, Mario earns a coin for each additional hit. In addition, defeating all of the enemies on the first turn of the battle without taking any damage causes "Perfect Bonus" to appear on the screen, which earns Mario bonus coins.
Action Commands
Most Action Commands do not have on-screen prompts. Instead, most commands are executed by timing Mario's actions with presses or alternatively taps of the touch screen. Hammer attacks still have a visual indicator. A sparkle appears near Mario which gets bigger the closer Mario gets to performing an "Excellent". When it is the enemies' turn, Mario can either block or use a sticker's ability by pressing
. Blocking allows Mario to decrease an enemy's attack by half to a minimum of one attack point. If an enemy's attack can inflict a status effect, blocking the attack also nullifies the effect. Successfully blocking an attack can also cause a sticker to drop from above and go into the album if Mario is low on stickers. If Mario is using a sticker such as the Frog Suit or Spike Helmet, he can avoid or counterattack enemies.
The player can increase their chances of successfully running away from battle by rapidly pressing . Mario is guaranteed to run away if the battlefield darkens significantly. Once Mario returns to the overworld after running from a battle, the enemy Mario encountered disappears. If the player attempts to run away from too many battles in a row, the chance of running away successfully decreases, even with button presses.
Status effects
In line with the increased emphasis on the paper aspect of the game's aesthetic, some of the status effects directly relate to paper materials.
| Name | Effect |
|---|---|
Attack power doubled |
Doubles the damage of all attacks. |
Clipped |
Prevents the target from attacking. |
Dizzy | |
Crumpled |
Prevents the target from attacking and causes the target to take double damage from attacks. |
Soggy | |
Sleep |
Prevents the target from attacking and heals the target every turn. |
Blind |
Prevents the target from landing attacks. |