Recovery block

From the Super Mario Wiki, the Mario encyclopedia
(Redirected from Recovery Block)
Jump to navigationJump to search
Recovery block
Sprite of a Recovery Block from Mario & Luigi: Superstar Saga + Bowser's Minions.
First appearance Paper Mario (2000)
Latest appearance Mario & Luigi: Superstar Saga + Bowser's Minions (2017)
Effect Recovers all HP and FP/BP/SP.

A recovery block (also known as a Heart Block[1] or an HP Block[2]) is a type of block seen in the Paper Mario and Mario & Luigi series of Super Mario role-playing games. Recovery blocks are commonly found in areas where a Save Block is present and before the player enters a boss area, and they fully restore the player's refillable stats when struck.


Paper Mario series[edit]

Paper Mario[edit]

In Paper Mario, recovery blocks are transparent blocks with a sleeping red heart floating in the middle of each block. There are multiple different ones scattered throughout the game, each one refilling all of Mario's HP and FP when hit.

List of recovery blocks  
Goomba Village In the back area with the broken veranda, past the gate.
Goomba Road In the eastern part of the second area.
Pleasant Path In the eastern part of the fifth area.
Koopa Bros. Fortress In the large jail cell in the eastern tower's basement. No longer accessible after a certain point.
On the eastern part of the fortress roof, next to the Save Block.
Mt. Rugged At the highest point of the first area, past the steps.
Dry Dry Desert At the eastern foothills of Mt. Rugged, next to the Save Block.
In the oasis area; can be found two screens south of the entance to Dry Dry Outpost.
Dry Dry Ruins Once the ruins appears, appears of the left side of the entance.
In the middle of the descending stairway, once all three ruins stones have been set.
Boo's Mansion To the left of the mansion's doorway.
Gusty Gulch In the western part of the fourth area.
Tubba Blubba's Castle In the castle's basement.
On the third floor, in a room east of the large hallway.
Shy Guy's Toy Box Southeast of the Red Station, next to the Save Block.
Jade Jungle East of Yoshi's Village; at the entranceway to Mt. Lavalava, across the gap.
Mt. Lavalava In the large room just before Lava Piranha's chamber, on the upper floor.
Shiver Mountain In the fourth area, east on the highest cliff after the ice stairways have formed.
Crystal Palace In the small room east of the room containing Albino Dinos.
Bowser's Castle In the jail cell after falling through the trapdoor set by the first Bowser Door.
In the western part of the corridor, east of the grand hallway.

Paper Mario: The Thousand-Year Door[edit]

Recovery blocks return in Paper Mario: The Thousand-Year Door, only now, it costs Mario a few coins for the health benefit, indicated above the block. The amount of coins required increases as one progresses through the game. Their design is very similar to that of their design in Paper Mario. These blocks are usually, if not always, found right before a boss fight, and right when Mario enters a new area such as Hooktail Castle.

List of recovery blocks  
Location Description Price
Rogueport Underground In the Pit of 100 Trials entrance room (Nintendo Switch version only). 10 coins
Petal Meadows Near the entrance of the yellow "star" fortress. 5 coins
Hooktail Castle Upper floor of the gatehouse, on the left side. 6 coins
On the second floor of the castle (Nintendo Switch version only). 10 coins
At the top of the castle spire, near the door to Hooktail's lair. 6 coins
Boggly Woods In the area with Flurrie's house, at the easternmost side. 7 coins
The Great Tree In the entranceway, on the right side next to the Save Block. 8 coins
Inside Pungent's Great Tree Shop, near the door.
At the bottommost chamber next to the Save Block.
Creepy Steeple In the first area, next to the Save Block. 10 coins
On the upper floor, in the room with the spiral stairway.
Keelhaul Key In the area with the mustached statues. 12 coins
Pirate's Grotto In the cavern to the right of the sluice gate controls (Nintendo Switch version only). 12 coins
On the stern of the Black Skull. No longer appears after completing Chapter 5.
Riverside Station At the station's front entrance, next to the Save Block (Nintendo Switch version only). 15 coins
X-Naut Fortress In the entrance room on Level One, next to the Save Block. 20 coins
In the factory area on Sublevel Three, next to the Save Block in the middle of the area. 10 coins (GCN)
20 coins (NS)
Palace of Shadow Eastern side of the Fire Bar chamber (Nintendo Switch version only). 20 coins
In the Courtyard, east of the Save Block. In the Nintendo Switch version, the blocks have swapped places. 10 coins
In the eastern side of the antechamber.
At the bottom of the Depths leading to the Coffin Hall, next to the Save Block.

Paper Mario: Sticker Star[edit]

Recovery blocks reappear in Paper Mario: Sticker Star, though they only fully recover Mario's HP. They function the same way as they do in Paper Mario, allowing Mario to use them at any time for free.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

In the Japanese version of Mario & Luigi: Superstar Saga only, recovery blocks appear in three locations; Beanbean Castle Sewers, Oho Oasis, and Teehee Valley.[3] They are white blocks with a red heart in the middle of the block. When hit, these blocks fully recover Mario and Luigi's HP and BP. The Nintendo 3DS remake of the game, Mario & Luigi: Superstar Saga + Bowser's Minions, retains the block in all versions of the game, and they are found in many more places, typically wherever there is a Save Album.

Mario & Luigi: Partners in Time[edit]

A few recovery blocks are found in Mario & Luigi: Partners in Time, though they are almost as scarce as in the Japanese version of Mario & Luigi: Superstar Saga. Their design in this game is that of a blue block with a magenta heart symbol in the middle of the block. There is one in Peach's Castle in the present, one inside Yoob's Belly, and one just before the throne room of Shroob Castle. As in Paper Mario, they are free to use.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, recovery blocks are replaced with Shop Blocks that can only be activated by Bowser's punch. These blocks can release Negative Ions that fully recover Bowser's HP and SP/BP. Orange-colored Emoglobins that are found in a few locations of Bowser's body, like the Trash Pit, secrete sweat that instantly recovers all of Mario and Luigi's HP and SP/BP.

Mario & Luigi: Paper Jam[edit]

Recovery blocks make a return in Mario & Luigi: Paper Jam, appearing as rainbow-flashing rectangular blocks with a pink heart on their fronts. They are more common than in the first two installments and are usually placed near locations where bosses are fought (like near the giant door to the summit of Mount Brrr which is where King Bob-omb is fought) as well as in Toad Villages. If the Mario trio hit a recovery block, their HP and BP are both fully restored.


Sprites and 3D Renders[edit]


Names in other languages[edit]

Language Name Meaning
Japanese 回復ブロック
Kaifuku Burokku
HP/ BP Zen Kaifuku Burokku
Recovery Block

HP/BP Full Recovery Block

Italian Blocco Cura[4]
Blocco PV[5]
Blocco recupero[6]
Health Block
HP Block
Recovery block


  1. ^ Paper Mario: The Thousand-Year Door Official Nintendo Player's Guide, pg. 18
  2. ^ von Esmarch, Nick. Paper Mario: Sticker Star PRIMA Official Game Guide. Page 13.
  3. ^ M&L:SS Japanese to English found at The Mushroom Kingdom
  4. ^ Paper Mario: The Thousand-Year Door Italian manual, pag. 11
  5. ^ Paper Mario: Sticker Star Italian electronic manual, section 8
  6. ^ Mario & Luigi: Paper Jam Bros. Italian electronic manual