Level
Drybake Desert
Drybake Desert from Paper Mario: Sticker Star
Mario, at the edge of sand
Level code W2-1
World World 2
Game Paper Mario: Sticker Star
Level progression
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Damp Oasis (secret)
Decalburg
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Yoshi Sphinx
Paper Mario: Sticker Star locations

Drybake Desert is level 2-1 in Paper Mario: Sticker Star. It comprises of a vast desert filled with quicksand and an underground area.

LayoutEdit

 
The pyramid.

The level starts in a grassy area where a Goomba can be found guarding the Sticker inside the block. This is not a requirement though. When the player continues on, a huge gate blocking the way to the desert. Using Paperize, a Jump, Hammer, Mushroom, Poison Mushroom, Fire or Ice Flower and Spike Helmet stickers must be placed in the gate to open it. The gate opens to reveal a short cave area inhabited by Swoops and a single Buzzy Beetle that can make the First Strike if it sees Mario. The cave exits to the desert itself, where a Save Block and Heart Block can be found, along with a Sombrero Guy. Traversing over the hill will reveal the Traveling Toad being attacked by a gang of Paragoombas. Once saved, the grateful Toad will give a Shiny Mushroom sticker as a reward.

The next area is an area with a few quicksand flows and a hollow cave with coins. Pokeys are first found here. After that, there is a vast quicksand hill with Pokeys following the current. The Soda Thing is located at the downhill section, and south of that is a sandfall with two striped cacti, which indicate the hidden cave area is nearby. Sinking into the quicksand between the cacti will take Mario to a cave area with one of three Tablet Piece scraps. Nearby is a sand geyser that will take Mario back up to the divide of the sand flow. The flow then descends to the pyramid, where an HP-Up Heart can be found, along with the Comet Piece.

Area TattleEdit

  • Outside, before visiting the desert:
    • Where's this desert supposed to be? Think it's on the other side?
  • Outside, after visiting the desert for the first time:
    • It's relatively cool over here, but it's definitely hot on the other side of these doors. (after entering the desert for the first time)
  • Inside the doorway:
    • What could bore a tunnel like this through earth? Sand, I guess. (NA)
    • What's on the other side of this tunnel? More desert? (EU)
  • In the desert:
    • It's too hot! My glue's going to dry out.
  • In quicksand areas:
    • The sand is really flowing around here. Be careful!
  • In the underground areas:
    • So this is what it's like underground... Lovely. Try not to get washed away by the sand!
  • In the pyramid:
    • Nice! This is what you call a pyramid?

EnemiesEdit

ItemsEdit

Other items not included here are peelable Stickers and items from sticker upgrade spots.

BlocksEdit

Item Icon Location Image
Hopslipper   In the first scene, near the entrance.  
Spike Helmet
Worn-Out Jump, Jump, Hopslipper
 
   
In the second scene, near the entrance. To reach the second one, Mario must jump into a hole in the east and then back through the hole in the west, blocked by a stone slab. By jumping into the slab, it lands under the second block.  
Hammer   In the third scene, at the start of the first slope.  
Hurlhammer   Same scene, after reaching the highest point of the scene and going into the foreground.  
Hopslipper   Same scene, at the end of the second slope.  
Iron Jump   In the fourth scene, before the second quicksand pit.  
Hammer, Shiny Hammer, Flashy Hammer     Same scene, above the second quicksand pit, in the east.  
Line Jump   In the fifth scene, after reaching the highest point of the scene and going into the foreground, above the highest platform of the sandfall.  
Shiny Hopslipper
Hurlhammer
 
 
Same scene, in the east of the lower part (right of the sandfall).  
Big 1UP   In the secret scene found in the north of the highest point of the fifth scene.  
Shiny Jump
Slaphammer
 
 
In the underground scene, above the lowest quicksand pit.  
Worn-Out Jump, Jump, Hopslipper     Same scene, in the northwest, near the upper sandfall.  
Iron Jump
Slaphammer
 
 
In the sixth scene (the pyramid one), in the west from the entrance.  
Slaphammer   Same scene, above the platform at the end of the east slope.  
Hopslipper   Same scene, near the Comet Piece.  

Field/Given/ObjectsEdit

Item Icon Location Image
10-Coin  
  • In the third scene, in the cactus after hitting it 3 times.
  • In the fourth scene, in the second cactus after hitting it 3 times
  • 2 in the fifth scene, in the cacti found in the foreground.
   
10-Coin, 4 Coins     In the fourth scene, in the ruins with the Bowser Tape on its opening found in the middle of the scene.  
Car Battery   In the scene behind the Secret Door.  
Coin  
  • In the second scene, left of the entrance. On the first visit, there are 30 Coins (in form of 6 Five Coins). On later visits, there are 6 Coins.
  • 6 in the second scene, in the secret corridor found down the stone pipe found near the exit.
  • 26 in the last scene, on the back side of the pyramid.
   
8 Five Coins   In the secret scene found behind the rocks on the top of the fifth scene.  
Heart  
  • In the fourth scene, in the first cactus after hitting it 3 times.
  • In the fifth scene, in the first cactus after hitting it 3 times.
  • In the fifth scene, in the last cactus after hitting it 3 times.
   
HP-Up Heart   When Mario reaches the top of the pyramid at the end of the level, he must move up the stairs on the left and slide down the ramp, then simply hop onto the next platform to reach it.  
Shiny Mushroom   Given by the Travelling Toad after saving him from 5 Paragoombas.  
Soda   In the fifth scene, near the end of the right slope, buried in the sand.  
Tablet Piece   In the underground scene, found at the top in the treasure chest.  

Hidden BlocksEdit

Item Icon Location Image (Unrevealed) Image (Revealed)
Shiny Jump   In the third scene, above the second Brick Block.    
Shiny Jump   In the fourth scene, above the flower in the east.    
Shiny Jump   In the fifth scene, near the entrance, between two Brick Blocks.    
Coin (both)    In the underground scene, near the upper ? Block. Together with a block created by paperization, these 2 blocks as platforms to reach said ? Block.     

Paperization SpotsEdit

Scrap/Sticker Icon Location Necessity Image
Jump/Iron Jump/Line Jump (any 1x1 variety)+Hammer/Hurlhammer/Slaphammer (any 1x1 variety)+any 1x1 Mushroom (but Poison Mushroom)+Poison Mushroom+any Spike Helmet+any Flower N/A In the first scene, the exit. Combination of 6 1x1 stickers is required to open the door. Required  
Random 1x1 Sticker N/A In the third scene, after reaching the highest point of the scene. Optional  
Random 1x1 Sticker N/A Same scene, near the exit, behind some flat rocks. Optional  
Random 1x1 Sticker N/A In the fifth scene, near the exit between two Brick Blocks. Optional  
Random 1x1 Sticker N/A In the underground scene, near the upper ? Block. Together with two Hidden Blocks right of it, it acts as platforms to reach said ? Block. Optional  
Random 1x1 Sticker N/A In the sixth scene (pyramid one), near the Comet Piece, to the right. Optional  
Secret Door   Same scene, at the back side of the pyramid. Available only after getting access to Outlook Point and getting Secret Door sticker from there. Optional  

Names in other languagesEdit

Language Name Meaning Notes
Japanese カラカラ砂漠[?]
Kara Kara Sabaku
Dry Desert, kara kara being an expression meaning "dried-up". Shares a name with both Dry Dry Desert and Kalimari Desert.
Chinese 干旱沙漠 (Simplified)
乾旱沙漠 (Traditional)
[?]

Gānhàn Shāmò
Dry Desert
French (NOA) Désert Cuire-au-Sec[?] Cook-to-Dry Desert
French (NOE) Désert Archisec[?] "Very dry" Desert
German Nimmerfeuchte Wüste[?] Neverwet Desert
Italian Deserto al Forno[?] Baked Desert
Spanish Desierto Lodoseco[?] "Drymud" Desert