From the Super Mario Wiki, the Mario encyclopedia
This article is about the bat enemy formerly called a Swooper. For the glider from Mario Kart 7, see Swooper (glider).
In-game artwork from Dr. Mario World
First appearance Super Mario World (1990)
Latest appearance Super Mario 3D All-Stars (2020)
Bat (Super Mario Galaxy)
Paper Swoop
Bat (ghost)
Bat (Mario Kart 64)
Notable members
Sir Swoop
Wings of Night
“Nyah, nyah, you can't fly!”
Swoop, Paper Mario: Color Splash

Swoops, originally called Swoopers, are bats that first appeared in Super Mario World. Since then, Swoops have become recurring enemies, appearing in several other games, including main-stream and spin-off ones. They typically hang idly on the ceiling, waiting for the player's character to come near, at which point they fall and fly towards the player, hurting the heroes on contact. They have appeared in numerous colors across different games, but almost always have squinting eyes and round noses.


Super Mario series[edit]

Super Mario World[edit]

Sprites of a Swooper
Sprites of a Swooper
Sprites of a Swooper

In Super Mario World, Swoopers hang from the ceilings of caves upside down, waiting for Mario or Luigi to approach. When they come near, the Swoopers fly down and try to hurt Mario or Luigi. They can easily be defeated by with a stomp. They first appear in Donut Plains 2, though they are mainly found in Vanilla Dome.

This is the only game in which Swoopers are green. An unused variant exists that is the later blue color; it acts like the Boo Buddy Swarm. However, the blue Swoopers have a glitchy animation, with one frame showing half of a square outline and half of a blue Spike Top.

Super Mario 64 / Super Mario 64 DS[edit]

A Swoop in Super Mario 64

Swoops (called as such for the first time) also appear in Super Mario 64 and its DS remake. Found only in Hazy Maze Cave, these Swoops are recolored from green with reddish-brown wings to entirely blue with a darker shade of blue on the top half of the wings. Like in Super Mario World, they hang still on the ceiling waiting for Mario to come, then fall off the ceiling and to attack. However, they now fly in horizontal loops above the ground. In the original, they had pointed mouse-like faces with large rhombus-shaped ears and a visible tooth, as well as no feet; the remake featured the modern design, based off of the artwork for Super Mario World and the sprites for Paper Mario and Paper Mario: The Thousand-Year Door.

New Super Mario Bros.[edit]


Like in previous games, they hang on the ceiling waiting to attack. One appears in World 2-3, whereas the other twelve appear in World 5-2. They are blue and have purple wings. Like many other thing between the two games, they use their model from Super Mario 64 DS.

New Super Mario Bros. Wii[edit]

Swoops attacking Fire Mario in New Super Mario Bros. Wii
NSMBW Swooper Sprite.png

Swoops appear in caves in New Super Mario Bros. Wii. They look just like their New Super Mario Bros. counterparts, and behave exactly the same. They appear in World 5-2, World 6-2 and World 6-6. In dark levels with lights, their eyes can be seen glowing when the Swoops are not in the light.

New Super Mario Bros. 2[edit]

In New Super Mario Bros. 2, Swoops appear in World 5-NSMB2-Ghost House Course Icon.png and in the third level of the Coin Challenge Pack B, behaving exactly as they did in previous games.

New Super Mario Bros. U[edit]

Swoops reappear in New Super Mario Bros. U, behaving exactly as they did in the previous New Super Mario Bros. games. Their eyes also glow in the dark. They only appear in three levels: Perilous Pokey Cave, Light Blocks, Dark Tower, and Shifting Floor Cave.

Super Mario Run[edit]

Artwork of a Swoop from Super Mario Run

Swoops return in Super Mario Run, behaving exactly the same as in the previous titles. Their first appearance is in Treasure-Hoarding Swoops.

Nintendo Adventure Books[edit]

A trio of Swoopers appear in Dinosaur Dilemma, living in the upper floor of an abandoned mansion. Upon spotting Mario, they attack him by dropping Koopa Shells. Depending on which page the reader chooses to turn to, Mario either avoids the Swoops and hides until they grow bored and leave, or one of their shells connects and knocks him out for several hours, allowing Bowser to conquer Dinosaur Island.

Paper Mario series[edit]

Paper Mario[edit]


Swoopers made their first appearance in the Paper Mario series in Paper Mario. They are found inside the Dry Dry Ruins, where they are either constantly flying or hanging on the ceiling. When they are hanging from the ceiling, Mario cannot reach them using a regular jump attack, and must instead use the Quake Hammer, Skolar's attack, an item, or one of his partners (such as Parakarry) to knock them off from the ceiling. They attack by simply swooping down and physically ramming their opponent. A stronger version of Swoopers exists, called Swoopulas.

Paper Mario: The Thousand-Year Door[edit]

A Swoop in Paper Mario: The Thousand-Year Door

Swoopers also appeared uncommonly in Paper Mario: The Thousand-Year Door. Four Swoopers led by Sir Swoop make up the Glitz Pit team Wings of Night who appear during Chapter 3 to serve as a brief replacement for the KP Koopas after King K. "retires".

Later on, in Chapter 4, Swoopers can be found in outside areas of Creepy Steeple. They attack like they did in Paper Mario. Additionally, Swoopulas return, and the Swampires also debut, which are even stronger than a Swoopula.

Super Paper Mario[edit]

Swoopers also re-appeared in Super Paper Mario. They are only found in Chapter 2 (Gloam Valley and Merlee's Mansion). Swoopers can be found in Gloam Valley in a secret area via using the Flip and falling into a 3D-accessible hole near the Star Block. Their Catch Card can be found here, along with the Shlurps' Catch Card. Swoopers are also found in the line-of-coins trap in Merlee's Mansion as well as a room in Merlee's basement. They always appear in groups of two, making up a total of six that appear in the game.

Paper Mario: Sticker Star[edit]

Swoops re-appear in Paper Mario: Sticker Star, for the Nintendo 3DS. They appear in the first section of Drybake Desert, inside the Yoshi Sphinx, and during Sandshifter Ruins. Despite how many enemies were redesigned in this game to look like their mainstream appearances, Swoops were kept purple for unknown reasons. In battle, they are always in mid-air and never hang from the ceiling but they are not common in fact they are a little rare and four of them only appear outside battle. They attack by swooping down at Mario. Swoops also make an appearance in the final battle, where they are summoned by Bowser. Swoops also assist Paragoombas, Paratroopas, and Spikes.

Paper Mario: Color Splash[edit]

It has been requested that this article be rewritten and expanded to include more information.

Swoop sprite from Paper Mario: Color Splash

Swoops return in Paper Mario: Color Splash, keeping their appearance and attack from the previous game, though their sprites lack the color gradients and the shading, the latter now being rather applied at the 3D models. They are found in Indigo Underground and Vortex Island. They can also assist the Big Spiny in Kiwano Temple in battle.

Paper Mario: The Origami King[edit]

An Origami Swoop

Swoops return in Paper Mario: The Origami King, where origami Swoops appear as enemies. The origami Swoops use their blue coloration, rather than the purple coloration from other Paper Mario games (though their concept art in the game shows they were originally going to have their purple coloration). They can be found in Graffiti Underground with Scaredy Rats, in the Water Vellumental Shrine at the bottom of the first room, and in the Earth Vellumental Temple, surrounding a Toad.

Mario Kart series[edit]

Mario Kart DS[edit]

A Swoop from Mario Kart DS

Swoops appear first in Mario Kart DS, in the track Banshee Boardwalk, a retro course that first appeared in Mario Kart 64. Swoops, appearing in place of the original course's bats, fly in large flocks in the opposite direction of the racers. Though they are not a real hazard, Swoops can get in the way of any incoming karts, slowing them down. Unlike the bats in the original, Swoops appear in the course's time trial mode.

Mario Kart Wii[edit]

Swoops appearing in Mario Kart Wii

Swoops also appear in Mario Kart Wii and act in the same way as in Mario Kart DS. They only appear in the courses Wario's Gold Mine and Dry Dry Ruins. Additionally, players can wipe out these bats by using certain items such as Shells, or under the power of a Star.

Mario Kart 7[edit]

Swoops reappear in Mario Kart 7 in the course Rock Rock Mountain. They behave the same way as in previous titles slowing down racers. There is also a glider that looks like a Swoop.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Swoops appear as obstacles in Mario Kart 8 and Mario Kart 8 Deluxe during the cave portion of Mount Wario, N64 Yoshi Valley and Wii Wario's Gold Mine. In Hyrule Circuit, Swoops are replaced with Keese to fit with the theme of the course.

Mario Kart Tour[edit]

Swoops appear once again in Mario Kart Tour as obstacles in N64 Choco Mountain, 3DS Rock Rock Mountain, Tokyo Blur R/T, and Vancouver Velocity, behaving the same way as they did in previous titles.

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, Swoops do not appear on the ceiling, but instead flying around. They only appear in a boss fight against Donkey Kong, trying to attack the Mini Marios. The Swoops' artwork can be seen during the credits.

Mario Party series[edit]

Mario Party 8[edit]

Swoops make their first appearance in the Mario Party series as a cameo in Mario Party 8: they appear on the wrapper of the Vampire Candy. The Swoops appearing on the wrapper are blue, making them look like the Super Mario 64 and Mario vs. Donkey Kong 2 versions of Swoops.

Mario Party 9[edit]

Swoops also have a minor appearance in Mario Party 9, flying around Boo's Horror Castle board. In the minigame Chain Event, several Swoops can be seen in the background as the player slides down the chain. It also appears as a constellation in the Museum.

Mario Party: Island Tour[edit]

Swoops appear in Mario Party: Island Tour on the Star-Crossed Skyway board. In the first and third stages, it gives out two Mini Stars. They also appear in the minigames Match Faker and Tap Dash.

Mario Party 10[edit]

Swoops appear again in Mario Party 10 in multiple minigames. They appear in the minigame Pipe Sniper, and grant five points if hit.

Mario Party: Star Rush[edit]

Swoops appear in Mario Party: Star Rush in Samurai Smackdown, alongside Goombrats and Bullet Bills, appearing during the High Attacks.

Super Mario Party[edit]

Swoops appear once more in Super Mario Party in the minigame Fireplace Race. They must be avoided while players are lighting candles, and will take them back to the fireplace if they catch them. One also makes an appearance in Absent Minded.

Mario & Luigi series[edit]

Mario & Luigi: Paper Jam[edit]

While regular Swoops are not present in Mario & Luigi: Paper Jam, Paper Swoops appear as enemies in the Twinsy Tropics Dungeon.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]


Although they are absent from the original game, Swoops appear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey in the Bowser Jr.'s Journey mode as enemies and allies, thus marking the first appearance of regular Swoops in the Mario & Luigi series. They are flying troopers, and attack by charging into enemies. They are strong against Shroobs and Fawfulcopters. Their special skill is Discord which can lower enemy DEF.

Dr. Mario World[edit]

Swoops debut in the Dr. Mario series as assistants in Dr. Mario World. Their stage mode skill is increasing the player's score by a small percentage. In versus mode, they have a chance of eliminating all capsules if an object reaches the 3rd from bottom line.

Profiles and statistics[edit]

Paper Mario series[edit]

Paper Mario[edit]

Paper Mario Enemy
SwooperPM.png Max HP 4 Attack 2 Defense 0 Type Ceiling or Flying
Level 10 Strong None Weak None Moves Flutter Bump (2)
Sleep? 80%, 0 Dizzy? 100%, 1 Shock? 90%, 1 Shrink? 90%, 0
Stop? 90%, 0 Fright? 90% Air Lift? 100% Hurricane? 95%
Coins 1 Items N/A Run 32 Location(s) Dry Dry Ruins
Tattle This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door Enemy
TTYD Swooper.png Max HP 6 Attack 3 Defense 0 Location(s) Glitz Pit, Creepy Steeple
Sleep? 80% Dizzy? 105% Confuse? 80% Tiny? 90%
Stop? 85% Soft? 95% Burn? 100% Freeze? 80%
Fright? 80% Gale Force? 95% KO? 95% Moves Swoop (3)
Level 17 Exp. points 0 Coins 0 - 2 Items Boo's Sheet, Fire Flower, Honey Syrup (drop only), Mushroom
Log A roosting creature that will hang from the ceiling until damaged.
Tattle That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AWESOME naming work. Seriously! It's pure naming genius!!! So, anyway... Max HP is 6, Attack is 3, and Defense is 0. Says here it hangs from the ceiling. If you can just damage it, it oughta drop off the ceiling. And then you can whack it!

Super Paper Mario[edit]

Super Paper Mario Enemy
SPMSwooper.png Max HP 3 Attack 1 Defense 0 Location(s) Gloam Valley (2-1), Merlee's Mansion (2-2), Merlee's Basement (2-4)
Score 200 Items Card Type Common Card Location(s) Card Shop; Catch Card/SP; Chapter 2-1: Found in an underground area under the Star Block via a 3D-accessible hole.
Card Description Swoopers aren't so bad, they're just lonely. Strangely, they greet visitors by snacking on their heads. ...This could explain why they have no friends.
  List of Catch Cards  
  86      87      88  
Tattle That beast is a Swooper. It likes to dangle from the ceiling in dark, dank places... Max HP is 3 and Attack is 1. Watch your head; it will swoop down on you... It will swoop back up after it swoops down, so jump on it when you can...

Paper Mario: Sticker Star[edit]

Paper Mario: Sticker Star Enemy
Swoop PMSS.png Max HP 9 Location(s) Drybake Desert, Yoshi Sphinx, Sandshifter Ruins, Bowser's Sky Castle
Attack 4 Moves Swoop (4)
Defense 0 Stickers N/A

Paper Mario: Color Splash[edit]

Paper Mario: Color Splash Enemy
PMCS Swoop Idle Animated.gif HP 11 Type Flying 3
PMCS Swoop Card.png
Strong None Weak None
Moves Low Attack (4), High Attack (8), Group Attack (6), Blowback Attack (12)
Location(s) Indigo Underground, Kiwano Temple, Vortex Island
Quotes While flying low: "Swoop?" ~ "Swoop!" ~ "Swoooop..." ~ "Woops!"
While flying high: "Try the hammer—I dare ya!" ~ "Nyah, nyah, you can't fly!" ~ "The higher I fly, the safer I am..." ~ "Fly hiiiiigh..."
Enemy Class
Dropped Items
Hammer Scraps 5 Red Paint 6 Yellow Paint 0 Blue Paint 6 Orange Paint 0 Green Paint 0 Purple Paint 9

Paper Mario: The Origami King[edit]

Paper Mario: The Origami King Enemy
PMTOK Swoop.png HP 7 Moves Location(s)
Type Flying Battering Ram (?), Big Battering Ram (?), Assault & Battery (?), Bombs Away (?) Graffiti Underground, Earth Vellumental Temple, Water Vellumental Shrine
Item Drops None
They love dark ceilings and swooping in on their foes. Low attacks won't cut it, so don't even bother with a hammer.

Mario Party: Star Rush[edit]

Image Name Bio
MPSRCM Swoop.png Swoop
Flying foes with noisy, flapping wings.
"True to their namesake, these batty baddies swoop down from on high to cause mischief."

Super Mario Run[edit]

  • Notebook bio: "This foe will swoop down from above. Stomping it can send you flying waaay up high!"

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

  • Bowser Jr.'s Journey profile: They charge straight at enemies, even in the dark. The sound of their wings can weaken mechanical enemies, as well as certain other types.

Dr. Mario World[edit]

  • Stage mode: "Increases score by 1%/2%/3%/4%/5%."
  • Versus mode: " If an object has reached the 3rd row from the bottom line, grants 60%/70%/80%/90%/100% chance all capsules will be eliminated. (Once only.)"


Names in other languages[edit]

Language Name Meaning
Japanese バサバサ
Onomatopoeia for rustling; officially romanized as "Basa Basa"
Spanish (NOA) Vampílago From vampiro (vampire) and murciélago (bat)
Spanish (NOE) Swooper (recent games)
French Swooper -
Dutch Swoop -
German Flappflapp (newer games)
Swooper (only in the first three Paper Mario games)
Italian Swooper -
Portuguese (NOA) Súbito Sudden
Portuguese (NOE) Morcego Bat
Russian Пикировщик
Korean 스우프
Chinese (Simplified) 啪萨啪萨 (prior to Super Mario Party)[1]
啪沙啪沙蝙蝠 (Super Mario Party)
Pāshāpāshā Biānfú
Onomatopoeia for rustling
Basa Basa Bat
Chinese (Traditional) 啪沙啪沙蝙蝠
Pāshāpāshā Biānfú
啪沙啪沙 (Super Mario Run)
Onomatopoeia for rustling
Basa Basa Bat (Paper Mario: Sticker Star)


  • In the Super Mario Mash-Up Pack in Minecraft, Bats are replaced by Swoops.


  1. ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译. Baidu Tieba. Retrieved February 2, 2017.