List of Paper Mario: Color Splash glitches

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This is a list of glitches found in Paper Mario: Color Splash.

NOTE: Unless otherwise noted, all names are conjectural.


Angled Mario

Paper Mario skewed after performing a glitch with a barrel.

At Plum Park, station a barrel raft close enough to a ledge facing north, then get between the raft and the ledge and continually hammer the raft. If done correctly, Mario will glitch into the raft. When jumping out and walking around, Mario's model will appear at an odd angle, even though the overall physics will remain constant. The glitch ends if the player stops moving.[1]

Huey's mood

In Port Prisma, if Mario enlarges the Red Rescue Squad Apprentice Toad with the Magnifying Glass, Huey briefly smiles at Mario after the Toad is accepted into the Rescue Squad. If Mario collects the Holo-Peach in the same room afterwards, Huey continues to smile during the cutscene.

Inanimate Toads

After helping reunite Princess with Prof. Kinopio, the professor returns to his desk at Chateau Chanterelle. Upon subsequent visits he remains motionless, unlike most Toads which idly bob up and down. However, if Mairo is in range to speak with Prof. Kinopio, he will idly bob as intended until Mario moves away. This quirk also applies to the purple Toad gazing out from Lighthouse Island.

Invisible Hammer

Mario entering a barrel raft while swinging an invisible paint hammer.

When approaching a barrel raft from an appropriate height, Mario will automatically hop down to ride it. If the player swings the Paint Hammer with X Button at the same time Mario chooses to jump into the raft, both actions will attempt to play. This causes the Paint Hammer to disappear mid-swing, while the paint continues along its path.[2]

  • Using the normal hammer B Button also confuses the game, instead causing Mario to briefly use his standing sprite while in the air.
  • The hammer will also disappear if swung right as Mario panics in quicksand, or when performing the Float in an Unfurled Pipe glitch.

Mini Mario glitch

Mario's sprite is shrunken while swinging his hammer in a corner of the Sacred Forest.Mario's sprite is shrunken while swinging his hammer below the doghouse at Château Chanterelle.
Mario's sprite being shrunken
while swinging his hammer.

Typically, the game will automatically rotate the orientation of Mario's sprite if the camera rotates. By pressing either the B Button or X Button button to swing Mario's hammer while this happens, his sprite will shrink drastically. Once Mario finishes swinging his hammer, his sprite will return to normal.

This failsafe occurs if the game plays an animation without properly defined sprites, which can also occur in Paper Mario: The Origami King.


Silent teeter

When attempting to walk past a ledge with an invisible boundary, Mario will teeter in place to keep from falling. If Mario is in a damaged or blinking state and tries to teeter, the looping sound effect will be cut off and he will teeter silently for however long he remains at the ledge.


Crushing enemies

First the player should station a barrel raft next to a Snifit. If they get the Snifit's attention, then quickly jump into the barrel and move directly towards them, the barrel will squish the enemy.

Floating in Dark Bloo Inn

In Dark Bloo Inn, if Mario speaks to a Tea Party Toad while standing on a table, he will walk over to the left side of the Toad, floating above the ground at the level of the table. When the conversation with the Tea Party Toad ends, Mario will fall to the ground.

Floating Paint Guy

Upon reaching the colorless Mini Paint Star in Ruddy Road along with the Paint Guy responsible, Mario must hammer the nearby bush on the right to make it stick out on its left. Mario must then carefully walk up the bush and get to the point where the next cutscene is triggered to make the Paint Guy stand in midair.[1]

Float in an Unfurled Pipe

Halfway up Daffodil Peak is a pipe that Mario unfurls into an elongated spiral. Normally Mario will walk across the pipe as it spins seamlessly; if instead the player positions Mario inside the rim of the pipe by walking Control Stick mostly up or down, jumping into the spiral or hammering will interupt the action, causing him to float to the other side, with the interface staying on screen until reaching the end.

Pushing enemies

In Plum Park, there is a barrel raft for Mario to ride and Snifits scattered in the water. It is possible to push these Snifits backwards if the player blocks its path and pushes against it whenever the Snifit attempts to move. Since this push ignores collision it is possible for the player to push Snifits through walls and out of bounds.

Out of bounds and clips

Daffodil Peak's dropoffs

Mario on the roof of the Daffodil Peak park ranger's cabin in Paper Mario: Color Splash
Mario atop the park ranger's cabin.

The Daffodil Peak park ranger's cabin has thin fences along the patio. If Mario is positioned atop one of the fence posts and jumps onto these thin sections, it is possible to clip through and end up below the patio. From here the player can jump onto the cabin and even climb the scenery. If Mario ventures north it is possible to fall off, resulting in a Game Over.

Further up Daffodil Peak is another clip to the right of the platform with the red Mini Paint Star. Starting on the yellow warp pipe, by jumping down and holding Control Stick upleft, Mario can clip into the section where the pipe enters the wall. After a moment the player will Game Over.[1]

Disco Ball out of bounds

In the Emerald Circus backstage area, pulling the rope will drop down a Disco Ball. It is possible to wedge Mario between the Disco Ball and the stairs, clipping out of bounds and resulting in a Game Over.

Flower pot clipping

Flower pots are interactable details found in various levels including Plum Park. When hammered they stay squished for a few seconds before rising back up. Before it un-squishes, if Mario is positioned on the edge of the flower pot and runs towards a wall close to the pot, it is possible for the player to be clipped through the wall. This also allows Mario to fall out of bounds and Game Over.[3]

Golden Coliseum wall clips

In The Golden Coliseum there is a room with a short crumbled column next to a wooden wall. If Mario jumps into the gap in collision just right, he will clip through to the other side, bypassing an Unfurl Block section.[4]

Additionally, in the weapons room where the Ice Pick and Bottle Opener Things are stored, Mario is able to clip between one of the spears and the weapon rack to breach the wall.[5]

Mustard Café clip and skip

The Mustard Café Chef's umbrella and chair floating above the giant hole of Mustard Café in Paper Mario: Color Splash
The Mustard Café Chef's umbrella and chair above a giant hole.

Near the entrance to Mustard Café, if Mario jumps onto the crate to the left of the green warp pipe, he can jump behind the sign and end up behind it, glitching into the wall. If the player continues to move Mario to the right, the player will unexpectedly receive a Game Over.[1]

A more difficult yet useful clip is possible by first exploiting a thin rock near the hole. If Mario is positioned on the right edge of the rock, the player can swing the hammer B Button left to strike the rock, then jump A Button towards the barrel nearby by holding Control Stick up-left. This maneuver should land Mario either on top or inside the barrel. From here Mario can clip between the barrel and the ledge, then walk Control Stick up to fall out of bounds before moving towards the hole. This can be used to skip collecting the Purple Big Paint Star.[6]

Pirate ship clip

In the Mini Paint Star area of Violet Passage, it is possible to bypass the invisible wall and access offscreen sections of the ship by jumping onto the starboard cannon and moving Control Stick up-right. Entering the interior of the ship, the screen will show a dark void. Leaving the interior will warp Mario to the area where the player would use Cutout and place the Compass, which is normally inaccessible after collecting the paint star.

The edge of the ocean surface surrounding the port of Violet Passage, visible due to a camera glitch.
The edge of the ocean in Violet Passage

If instead the player speaks with the Toad at the wheel and returns to the docks, the camera will show the edge of the water. Mario can enter the interior from here, and the same issues occur as before, but leaving the room instead resets the camera. Leaving the level will cancel the glitch. While the rest of the Violet Isles have similarly arranged areas, the invisible walls are positioned where the clip is not possible.[7]

Purple Rescue Squad skip

In Ruddy Road Mario is not meant to have access to the Blue Mini Paint Star until finding the members of the Purple Rescue Squad. However, tree clipping can be exploited to jump onto the top of a nearby tree. From there the player can reach the area with the Fire Extinguisher and Paint Star earlier than intended. This also allows Mario to exit the level during the sequence where Ruddy Road is rolled up by Shy Guys, which provides another set of interesting behaviors.

Redpepper Crater wall clip

In the Redpepper Crater room with many sliding crystal platforms, if the player goes to the area in the far back-right and jumps towards the wall while the platform slides forwards, Mario can sometimes clip through it.[8]

Ruddy Road camera clip

Mario teetering in Ruddy Road while the camera shifts perspectives prematurely. This precedes the game placing Mario inside the level geometry by mistake.
Mario teetering while the camera shifts early

The player must first head to the area behind the lone house of Ruddy Road. Normally when leaving the game will fade to black as it transitions the camera, and guides Mario along a set path. However, if the player jumps repeatedly while holding Control Stick down and slightly right, Mario will teeter at the ledge while the camera rotates prematurely. When the screen finally fades to black Mario will be placed inside the ground, since the unexpected camera position shifted his intended path.

From this position Mario will fall out of bounds and receive a Game Over, though the player can move to return to safety.

Trainworks stairs out of bounds

In Toad Trainworks it is possible to clip Mario into the ledge at the very top of the stairs. Careful navigation allows Mario into the area underneath where the cylinder rolls, and it is possible to fall out of bounds in the back right area.[9]

Trapdoor bypassed in Cobalt Base

In Cobalt Base, if the player moves Mario over the trapdoor, talks to Huey as soon as he enters it, and waits for the falling sound to stop, the screen may not fade to black nor show the loading screen. Mario cannot activate the trigger for the next area while talking to Huey, nor will the out of bounds check occur until the dialog is closed. If the player does close the text a Game Over will happen after a few seconds.[10]

Tree clipping

The corners of the tree canopies in Port Prisma and Ruddy Road are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.

Tree jump prologue skip

Duplicates of Princess Peach and Toad near the fountain of Port Prisma.
Princess Peach and Toad meeting duplicates of themselves

Warning! Performing these actions may corrupt your game's save file.

With Tree Clipping it is possible to use the tree in the yellow district of Port Prisma to jump up to a higher ledge during the prologue and repaint the water early. This skips the cutscene in the fountain, activity in the blue district, walking along the higher area of the red district, and the fight with a Shy Guy just above the entrance to the Action Command Dojo.[11]

Performing this trick reveals several strange behaviors in Port Prisma. For instance it is possible to bring Peach and Toad up to the top of the yellow district to paint the waterfall, and there will be a duplicate of the pair near the fountain. If the player chooses to immediately return to Port Prisma after unlocking Ruddy Road, the duplicate Peach will disapear though the duplicate Toad remains. Entering any other level will cause the Peach and Toad following Mario to vanish. Similar to the Skipping the first Toad glitch, attempting to paint the owner of the Prisma Cardware shop will cause the game to freeze.

Vortex Island house skip

Mario jumping out of bounds behind crates and a Toad house, in the parallel world version of Vortex Island.
Mario jumping behind crates after clipping into a Toad house

At Vortex Island, there is a bucket lying next to a fence near a purple Toad house. By jumping on the bucket handle and moving Control Stick up-right, it is possible to clip into the rope hanging from the fence and reach the backyard without ever entering the house.[12]

NOTE: It is also possible to perform this same clip at the corresponding area of the parallel world.

Wringer's Turnip escape

Mario escaping the Wringer's section of the harbor district in Port Prisma using a Turnip, in Paper Mario: Color Splash.
Mario on the leaf of a Turnip.

Typically the Wringer does not allow Mario to walk away from the harbor district of Port Prisma until a purchased Thing is squeezed. However, if Mario selects to squeeze the Turnip, it is possible to clip onto a leaf by jumping off the right edge of the two small barrels. From here Mario can climb the leaves of the Turnip until he is high enough to jump over the boundary keeping him from leaving the Wringer's sight, and the center platform will change back despite the Turnip still being there.

NOTE: In this state the camera is fixed. Leaving and returning to the area results in the Turnip being gone, effectively scamming Mario out of his purchase.


Draggadon text storage

NOTE: This glitch is accomplished in Redpepper Volcano using Draggadon and a dialog event triggered at timed intervals.

Dismounting Draggadon

Enter the level, lure the Draggadon using the Magma Burger, then head directly towards the upper right area and dismount. If timed correctly, Mario will dismount and the Snifits will initiate dialog at the same time. This grants the player movement, where loading zones do not function and the lava can be safely walked on. This trick makes it possible to obtain the purple Mini Paint Star without feeding the Draggadon. Closing the text box or talking to Huey +Control Pad up will immediately end the glitch. Hammering the Lava Bubble near the front of the room crashes the game.[13]

Riding Draggadon

Similarly, if the player is at the top right area, and mounts the Draggadon after a specific amount of time passes from closing the dialog, Mario will take out his fishing rod and the text will activate at the same time, permitting movement while it is up. Riding on Draggadon with text storage has less quirks due to the limited movement options.[14]

Hammer direction check error

Mario in the Unfurl form despite a Blue Toad's efforts to prevent such a thing.
Mario ignoring the blue Toad's request and using the Unfurl Block.

Near the entrance of the level Sunset Express sits an Unfurl Block and a blue Toad atop it. This Toad prevents Mario from trying to hammer the unfurl block until the player heads right to see what is blocking the train from progressing forwards. An interesting quirk about the hammer is if the player hammers in a direction up or down with the Control Stick control stick, the game stores Mario's orientation, but if a subsequent hammer swing is performed without moving the stick, the swing defaults to the either directly left or right depending on which is closer. The game fails to account for this quirk, so it becomes possible to activate the block without leaving and coming back.[15]

Museum text storage

Inside the Prisma Museum there is a check for Mario if he swings his paint hammer, which will bring up a textbox and disable the hammer. If the player interacts with a prompt and presses the X Button button at around the same time, it is possible to store the text from the Toad warning Mario not to use the paint hammer. The effects vary depending on the room, which prompt is used, and the timing, and some combinations cause the game to soft-lock. Unlike the Draggadon Text Storage loading zones can be used in this state.

Projectile overload crash

If a hammer scrap is collected to initiate the Max Paint up cutscene at the same time an enemy attempts to throw a projectile, the projectile will spawn however it will float in place and the enemy will not be frozen. At this point if the player does not close the text box, projectiles will continue to spawn and previous ones will not unload, and eventually the processing of too many objects causes the game to crash.[16]

Purple Paint Star softlock

Mario riding the Purple Big Paint Star in Port Prisma, in Paper Mario: Color Splash. Note that the Orange Big Paint Star is already recovered.
The Purple Big Paint Star returns to Port Prisma. Note that the Orange Big Paint Star is already recovered.

After entering Mustard Café early to skip the Purple Big Paint Star it is still possible to collect the other Big Paint Stars and reach Black Bowser's Castle. If the player chooses to return to Fortune Island and collect the Purple Big Paint Star, then following the return to Port Prisma and ♪ Prismatic Rhapsody ♪ the game will softlock for unknown reasons.

Skipping the first Toad

Warning! Performing these actions may corrupt your game's save file.

In Port Prisma after the battle tutorial in the yellow district, Huey restricts Mario to a small area to teach him about painting objects, using the recently drained Toad as an example. If instead the player goes near the barrel, faces towards the screen and jumps while moving up-right Control Stick in the air, it is possible to bypass these restrictions. From here the player can head to the red district to skip both the painting tutorial and a cutscene at the fountain.[17]

This glitch comes with interesting restrictions. With exception to certain areas with specialized Huey hint behavior, pressing up +Control Pad up will pause movement for a moment and the U.I. will briefly move off-screen and then return, without activating the hint. Attempting to enter the door leading to the Action Command Dojo and then returning to the yellow district area will crash the game. Similarly, painting the blue Toad who owns the Prisma Cardware shop will cause a crash.

Sticky card

Mario exiting the menu with a 1-Up Mushroom card still on screen, in Paper Mario: Color Splash.
A 1-up Mushroom card stuck on the screen.

While in the menu, if the player holds a card and then releases the card and presses the B Button button at the same time, the menu will be exited but the card will act like it is still being held, staying on screen until the menu assets unload. Opening the textbox describing the card, performing these actions will close the textbox and the card will freeze in place before the game checks if the player is holding the card and acts accordingly.

Swapped cards

Using the Basic + Buttons control scheme during battle, it is possible to trick the game into selecting a card to play without touching it. First the player must move a card to a position in the list where sorting will shift its position. If the player presses the Y Button button at the same time as they release the card, the list will be rearranged while the game attempts to place it down. However, the game instead selects a card directly next to its position in the list, and that card is played instead.

Trainworks text storage

After clipping into the Trainworks stairs while the train is being repaired, it is possible to engage the Scaredy Rats while inside the cylinder. If Mario is positioned in a certain part of the cylinder as it bounces up at the start of the battle, he can be warped on top of the cylinder afterwards. From here the Toad can be talked to despite no dialog appearing. There is a cutscene that occurs once the cylinder is rolled onto the ramp, and if the Toad is spoken to as it crosses that threshold the textbox will be stored.[9]


  1. ^ a b c d
  2. ^ Zaku (March 25, 2022). the hammer disappears mid-swing. How cool! Twitter.
  3. ^ MilsTailsPrower (February 9, 2017). Wall Clip Using a Flower Pot YouTube. Retrieved 2 March 2022.
  4. ^ MilsTailsPrower (May 7, 2017). The Golden Coliseum - Small Time Saver - YouTube. Retrieved 2 March 2022.
  5. ^ Various People. The Golden Coliseum - Weapons Room Out of Bounds - YouTube. Retrieved 2 March 2022.
  6. ^ MilsTailsPrower (October 1, 2022). Early Mustard Cafe's Hole + Purple Star Skip] YouTube. Retrieved October 11, 2022.
  7. ^ Zaku! (May 12, 2022). Pirate Ship Out of Bounds...sort of YouTube. Retrieved 16 May 2022.
  8. ^ MilsTailsPrower (January 6, 2017). Redpepper Crater - Small Time Saver - YouTube. Retrieved 2 March 2022.
  9. ^ a b MilsTailsPrower (January 15, 2022). Toad Trainworks - Out of Bounds + Text Storage - YouTube. Retrieved 2 March 2022.
  10. ^ MilsTailsPrower (February 15, 2017). Cobalt Base - Falling Out of Bounds - YouTube.
  11. ^ Glitchy// (2016-2017). prologue tree skip Modern Paper Mario Speedrunning Discord. Retrieved 2 March 2022.
  12. ^ MilsTailsPrower (July 19, 2021). Vortex Island - Purple Toad Skip - YouTube. Retrieved 2 March 2022.
  13. ^ G1itch35 (February 21, 2017). the power of words YouTube. Retrieved 2 March 2022.
  14. ^ Zaku! (September 2, 2021). Text Storage on Draggadon YouTube. Retrieved 2 March 2022.
  15. ^ Zaku! (August 18, 2021). Sunset Express Unfurl Early!? YouTube. Retrieved 2 March 2022.
  16. ^ a bug (December 15, 2019). Crashing my WiiU (Hammer Bro Glitch) YouTube. Retrieved March 9 2022.
  17. ^ Zaku! (August 14, 2021). 1st Toad Left for Dead Skip YouTube. Retrieved 2 March 2022.