List of Luigi's Mansion 3 glitches

From the Super Mario Wiki

This is a list of glitches in Luigi's Mansion 3.

Glitches

NOTE: All names are conjectural unless otherwise specified.

Circling E. Gadd Glitch

On rare occasions, after freeing him with the Dark-Light Device, E. Gadd will immediately begin to circle around a specific spot. While in this state, he will not follow the player while in the room. The glitch will end either if the player waits for a little while or leaves the room. The cause of the glitch is still unknown.[1]

Fitness Room Glitch

In the room with two Hammers (one with punching gloves and the other with weights), the player can sneak past them. Once the player comes through the door, they must walk down and to the left until they come to the doorway. If the Hammers are triggered at this point, the doors will all be barricaded and the player will be unable to continue.

Active Toad Painting After Boss

In The Great Stage, it is possible for the Toad painting to reactivate long after the boss has been defeated, with the Toad appearing in the picture despite also being safe in E Gadd's lab. If this happens, trying to free the Toad with the Dark-Light Device will just cause it to vanish from the picture.[2]

Boo Softlock

If the music is not playing, making the Boo appear by examining its hiding spot will sometimes cause the found jingle to play, but the actual Boo will not appear, nor will its quote play beforehand. This leaves the game softlocked, since Luigi and Gooigi can only move when the Boo intro scene has finished playing, and they cannot exit the room without moving. They can enter E Gadd's Lab in this state, however.[3]

E. Gadd T-Pose

E. Gadd T-posing

Sometimes when calling the E. Gadd Hotline, E. Gadd will be in a T-pose for a frame.

No Boo Music

On certain occasions, the music usually played when a Boo is present in a room does not play. This makes it difficult to track down said Boo without buying a radar from E Gadd.

Ongoing Bomb Ticking

In the Boolossus battle in the ScareScraper, when the bombs are being launched back into Boolossus's mouth and a bomb is about to explode, the bomb will make an ongoing ticking sound. The bomb cannot be interacted with or picked up while the glitch is in effect. The bomb will then explode and end the glitch upon the next round of bombs.[4]

Punching Bag Sound Overlap

On the 13th Floor, Fitness Center, in the Weight Room, there is a punching bag that sometimes plays its hit sound multiple times at once when struck with a boxing glove creating a jarring sound.[5][6]

Twisted Suites Crash

Warning!: Performing this act may corrupt your game's save files.

It is possible to cause the game to crash to the home menu if Luigi shoots a fish into the rabbit cage in the Trainer's Room in Twisted Suites.

Floating egg glitch

During the Ug boss fight, the destroyed Pterodactyl fossil may not drop the egg, making it float in the air. The egg can't be absorbed by the Poltergust G-00. How this happens is still unknown.[7]

Unbeatable Boolossus Battle

On rare occasions in ScareScraper during the battle with Boolossus, after he explodes and Boos fall down and stunned, one Boo may be unable to be slammed on the ground and freeze in place. This causes the Boolossus battle to be unbeatable and also unknown how it happens.[8]

Great Stage Backstage Area Bugs

Invisible Wall in Theatre

Sometimes, if Luigi uses Suction Suction to demolish the back wall of the main theatre area in the Great Stage, then returns when ghosts are present in the area, it will be impossible for him to reach the backstage area with the TV, since there'll be an invisible wall in the way. If this is the case, this wall will stay even if Luigi exits and re enters the area, or the ghosts are defeated.

Ghost Immunity

On other occasions however, Luigi can go backstage in the ghost battle in said room. If this is the case, then the ghosts will be unable to reach him, since they get stopped like there's an invisible wall in the way. Luigi can pull ghosts to this area with the Poltergust, but if he lets them go/they escape the tether, they'll immediately get warped back to the main stage area instead.

Patched glitches

NOTE: As of these patches, preforming these glitches are impossible.

Polterpup stuck on Luigi (version 1.0.0 only)

Warning!: Performing this act may corrupt your game's save files.

At the beginning of the game after defeating Goobs in the Grand Lobby floor, a cutscene shows Polterpup going up the stairs to where the player collects the key; however, in version 1.0.0, a glitch occurs where after the player captures the last Goob and Polterpup appears at the last moment teaching the player how to capture ghosts, he will get stuck on Luigi. This prevents him from using Burst to progress, and if the game is saved automatically, the save file becomes corrupted and must be erased to start over. This was fixed in version 1.1.0.[9]

References