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See also: List of games by genre

Genres are different types of video games classified by gameplay. With over 300 entries, the Super Mario franchise has included a variety of different genres. The first Super Mario games were platformers, but the series has since spun off into various other genres.

Platform games[edit]

Mario in World 1-1 of Super Mario Bros., one of the oldest and most popular side-scrolling platformers

Platform games (often called platformers) require players to control a character who traverses levels consisting of a multitude of platforms to reach or attain a particular goal.

Mario running past Koopa the Quick in Bob-omb Battlefield.
Mario running on the Bob-omb Battlefield, which is a course from Super Mario 64, the first three-dimensional platform game in the Super Mario franchise

Many Super Mario games fall within the platformer genre, which itself can be divided into two sub-genres: side-scrolling and three-dimensional. Side-scrolling platformers (or side-scrollers) usually allow travel in only one or two directions towards a Goal Pole. Three-dimensional (or 3D) platformers allow travel in any direction and usually consist of objective-based level completion. Classification is based upon movement style, so games such as New Super Mario Bros. Wii with modern three-dimensional graphics are still classified as side-scrollers.

Most 3D platformers in the Super Mario franchise feature a menu for selecting what objective is to be achieved (or objectives in Super Mario Odyssey) whenever Mario enters an area (except Super Mario 3D Land and Super Mario 3D World, in which levels are completed by reaching a traditional Goal Pole). The player can also select objectives they have previously completed, including re-fighting bosses.

Most Super Mario platformers are part of the Super Mario series, with the exception of Super Paper Mario, which mixes platforming and RPG elements.

For the list of platform games, see Category:Platforming games.

Role-playing games[edit]

Role-playing games (often abbreviated as RPGs) place Mario in a major role. Common gameplay features in RPGs include detailed storylines, a large cast of characters, and the ability to level up. Mario's first appearance in an RPG was in Super Mario RPG: Legend of the Seven Stars. Later, the Paper Mario series and Mario & Luigi series were introduced. Another common feature in RPGs is the ability to use items and special moves and equip weapons, armor, clothing, badges, and accessories. These items can be bought at shops or be found in blocks and treasure chests, while special moves are learned by the characters as the player progresses through the game and consume points (e.g., Bros. Points in the Mario & Luigi series) when used. RPGs often have multiple playable characters with unique stats and abilities. Super Mario role-playing games often contain platforming elements.

The battle system usually involves Mario, his partner(s), and enemies taking it in turns to attack, with Action Commands to every move. The Paper Mario series differs slightly from the other RPGs because the damage and HP ratio is lower and Mario and his partner always attack first, and attack power is achieved by getting hammers and boots rather than leveling up. Paper Mario is also split into chapters for which stars Mario must get, and has chapter bosses, with minibosses along the way, while neither really exists in the other RPGs; only bosses exist, identifiable by different battle theme and higher HP (and often they are characters). Super Mario RPG: Legend of the Seven Stars and Paper Mario: The Thousand-Year Door make it possible to completely defend against attacks (excluding magic attacks in Super Mario RPG), or at least reduce the amount of damage taken. In the Mario & Luigi series, it is possible (and often necessary) to avoid enemy attacks altogether.

RPGs also feature normal Super Mario enemies, including Goombas, Koopa Troopas, and other common enemies. However, characters and locations originally found in an RPG rarely appear in other games.

Various other games have RPG elements fused into them, but they are not traditional RPGs in the sense the aforementioned series are, such as some of the handheld Mario Tennis and Mario Golf games, namely Mario Tennis and Mario Golf for the Game Boy Color, Mario Tennis: Power Tour and Mario Golf: Advance Tour for the Game Boy Advance, and Mario Golf: World Tour for the Nintendo 3DS. In these games, they fuse their respective sports with RPG-like mechanics. Another example is Puzzle & Dragons: Super Mario Bros. Edition, which is a puzzle game with a heavy emphasis on RPG elements.

For the list of role-playing games, see Category:Role-playing games.

Party games[edit]

Cast Aways from Mario Party Superstars
A screenshot of the minigame Cast Aways in the party game Mario Party Superstars

Party games are games usually involving short minigames. This genre is dominated by the Mario Party series, but the WarioWare series, Itadaki Street DS, and Fortune Street are also part of it. While most party games involve multiple players, some party games are single player, such as certain WarioWare games. Luck is a large factor in party games, but players must also have a certain degree of skill. Party games are usually designed for casual gameplay rather than serious competitive gameplay, although many also have story modes that can be completed.

Racing games[edit]

Racing games involve speedy competitions with other characters. The main objective in racing games is to reach the finish line before the other racers and attain first place. Nearly all Super Mario racing games are part of the Mario Kart series, except for Diddy Kong Racing, Diddy Kong Racing DS, and Donkey Kong Barrel Blast. All racing games in the Super Mario franchise involve items or power-ups that can do various things such as slow down the other racers and speed up the player. Racing games also build on this by providing battle modes in which items are used as weapons. Online racing was introduced with the release of Mario Kart DS and is integrated in every Super Mario racing game since.

For the list of racing games, see Category:Racing games.

Sports games[edit]

Gameplay of Mario Strikers: Battle League.
Gameplay of the sports game Mario Strikers: Battle League

The Super Mario franchise contains a large number of games based on sports. Unlike most conventional sports games, Super Mario sports games feature items and obstacles. Racing and fighting games are sub-genres of sports games. The genre started with Golf for the Nintendo Entertainment System. This genre of Super Mario games did not become well-known until the release of the Nintendo 64 with games such as Mario Golf and Mario Tennis for the Nintendo 64. Currently, Super Mario sports games include golf, racing, tennis, soccer, basketball, fighting, baseball, and Olympic events. In addition, separately from those series are the games Mario Sports Mix and Mario Sports Superstars, which feature four and five sports, respectively.

For the list of sports games, see Category:Sports games.

Puzzle games[edit]

A screenshot from the puzzle game Dr. Mario: Miracle Cure

Puzzle games test the player's reflexes and knowledge. The objective in most Super Mario puzzle games is to clear the screen of various objects, similar to that in Tetris. However, a few Super Mario puzzle games incorporate different types of gameplay, such as Mario's Picross and Yakuman DS. Games belonging to this genre include the Dr. Mario series, Wario's Woods, Yoshi's Cookie, and Puzzle & Dragons: Super Mario Bros. Edition. Puzzle games tend to feature no items and a relatively large cast of characters.

For the list of puzzle games, see Category:Puzzle games.

Fighting games[edit]

The start of the match at Mario Galaxy. Here, Mario and Bowser are about to battle.
A basic VS. battle in Super Smash Bros. for Wii U, involving Mario and Bowser

Fighting games pit characters against each other in combat. The objective of most fighting games is to knock out the other characters. Fighting games are a sub-genre of sports games. This genre has exclusively been a part of the crossover Super Smash Bros. series.

Mario's first appearance in a fighting game was as a referee in Punch-Out!!; additionally, the Wii game of the same name features Donkey Kong as a bonus opponent. Mario's first playable role in a fighting game was in Super Smash Bros., along with Luigi, Yoshi, and Donkey Kong. Bowser, Princess Peach, and Dr. Mario were later playable in Super Smash Bros. Melee, and the former two returned in Super Smash Bros. Brawl, along with Wario and Diddy Kong appearing as newcomers. Dr. Mario was readded as a fighter along with all aforementioned characters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, which also introduced Rosalina and Bowser Jr. as fighters, and Princess Daisy, King K. Rool, and Piranha Plant made their appearances as newcomers in Super Smash Bros. Ultimate. Instead of depleting the enemy's health, the player must knock the enemy off the screen. Items and obstacles are also available, whereas most fighting games do not have them.

Educational games[edit]

The Magical Typewriter from Mario Teaches Typing 2
A game mode in Mario Teaches Typing 2, which teaches the player how to type and spell
Gameplay of Donkey Kong Jr. Math, a game that teaches mathematics

Educational games are aimed at younger players and are intended to educate as well as entertain them. The premise of educational games is generally to solve mysteries or simply learn how to do something, such as typing or math. A relatively small number of games in the Super Mario franchise are educational games (including the Mario Discovery series), all of which were developed by a third-party company.

For the list of educational games, see Category:Educational games.

Rhythm games[edit]

Rhythm games are games where the player must time button presses on a game controller or dance pad in order to match the beat of music played during the game and the timing of symbols that appear onscreen. There are five Super Mario rhythm games: Mario Undōkai and Dance Dance Revolution: Mario Mix are based on the Dance Dance Revolution series, and the Donkey Konga series (Donkey Konga, Donkey Konga 2, and Donkey Konga 3 JP) is based on the Taiko no Tatsujin series by the same developers and utilizes the DK Bongos as a controller. All of these games feature minigames in addition to the rhythm-based gameplay, and with the exception of Mario Undōkai, they can be played with a standard Nintendo GameCube controller.

In addition to these games, characters from the WarioWare series make appearances in the game Rhythm Heaven Megamix.

Rail shooters[edit]

Mario riding Yoshi in a first-person view in Yoshi's Safari

Rail shooters are games played from a first-person perspective, where the player must shoot all the enemies on the screen while following a specific route. The only rail shooters in the Super Mario franchise are Yoshi's Safari, which requires the use of the Super Scope in single-player mode, and Luigi's Mansion Arcade, which uses the arcade machine itself as a controller.

Turn-based tactics games[edit]

A screenshot of a battle in Mario + Rabbids Sparks of Hope
Gameplay of the turn-based tactics game Mario + Rabbids Sparks of Hope

Turn-based tactics games involve turn-based combat gameplay characteristic of an RPG, usually in a warfare-like scenario. The combat involves the player tactfully positioning their characters to attack and defend against enemies. The only games in the Super Mario franchise with this genre are those in the Mario + Rabbids series.

The Mario Party series does also include game modes that merge aspects of both the turn-based tactics and party genres, specifically Toad Scramble in Mario Party: Star Rush and Partner Party in Super Mario Party.