The Super Scope, known in PAL regions as the Nintendo Scope, is a light gun peripheral for the Super Nintendo Entertainment System. It fires an infrared beam that is picked up by a sensor placed on top of the television, and where on the screen it is aiming is determined by the sensor after calibrating the scope by shooting a test target screen.
The Super Scope is featured as an item in the Super Smash Bros. series starting with Super Smash Bros. Melee, allowing players to fire energy balls at their opponents, either in dozens of small bullets or three (five shots in Super Smash Bros. for Nintendo 3DS / Wii U) huge charged up shots. When a player repeatedly shoots small blasts in a line, the opponent will be unable to move away when hit, but the player alone also cannot move while firing; starting with Super Smash Bros. Brawl, though, the player can walk and jump while firing the item.
A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots.
A bazooka-shaped peripheral for the Super Nintendo Entertainment System that was used wirelessly with an infrared sensor placed on top of the television. In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros. Melee, you could not move while shooting it, but in this game, you can move and jump while blasting!
This wireless weapon from the SNES era can be used kind of like a bazooka in battle. Press the attack button rapidly to spray shots, or hold it down to charge up a powerful blast. The weapon's ammo won't last forever, so try not to get caught without juice left in your batteries.