Bacuras are enemies that appear in Xevious, a game developed by Namco, and they have made cameos in several other Namco games since. They fly down at players from above, and, as in the game of origin, they cannot be damaged or defeated. They can also reflect projectiles and pass through the ground.
Banzai Bills attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups.
Bonkers is a simian enemy character wielding a hammer from the Kirby series. He made his debut in Kirby's Adventure, and since then, has become a recurring enemy, appearing as a mini-boss in subsequent games. In Smash Run, Bonkers can attack by swinging his hammer or by throwing coconuts which explode at the players. He can also attack by using the Hammer Swing, which causes him to move and spin around with his hammer, and Hammer Flip, which causes him to charge up a fiery hammer swing that deals heavy fire damage. Prior to Super Smash Bros. for Nintendo 3DS, Bonkers appeared as a trophy and sticker in Super Smash Bros. Brawl. He later appears as a spirit in Super Smash Bros. Ultimate.
Boom Stompers, from Kid Icarus: Uprising, resemble a large seed made of rock. They are fairly resilient to damage, slow moving, and attack by slamming their body into the ground. They can slam their body into the ground, and their attacks can also break through shields. The leaf on their heads is most susceptible to damage.
Bulborbs, from the Pikmin series, are considered as boss enemies, meaning they have more health than normal enemies, their attacks are stronger, and they reward players with bigger stat upgrades. They may also be the requested enemy to be defeated during events. One of their attacks involve stampeding. They can also chomp, attacking multiple times in front of them. If the player is behind it, it can slam the player with its rear, although there is some windup time. A larger Bulborb also appears in the Distant Planet stage as a stage hazard. A Bulborb also makes an appearance as a trophy and sticker in Super Smash Bros. Brawl and as a spirit in Super Smash Bros. Ultimate.
Bullet Bills attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent.
Bumpety Bombs are explosive wheeled bombs that appear in Kid Icarus: Uprising. The front of their body is armored and resists all attacks, and it tries to rush at nearby fighters before exploding. Bumpety Bombs are vulnerable from behind, and they can also be grabbed. They can be defeated before exploding, in which case they drop stat boosts. Some Bumpety Bombs explode quicker than normal, signaled by a different animation before exploding.
Chain Chomps attack by lunging at opponents from their posts and chomping them for multiple hits. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free.
Clubberskulls are large monsters from Kid Icarus: Uprising. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull.
Cryogonal is an Ice-type Pokémon introduced in Pokémon Black and White Versions that resembles a hexagonal snowflake. They fly around and attack by firing Ice Beam either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves.
Alongside their appearance as an item, the Legend of Zelda enemy Cucco uses a two-dimensional sprite from The Legend of Zelda: A Link to the Past as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
Daphnes are enemies from the original Kid Icarus and Kid Icarus: Uprising. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player.
The Devil Cars from Mother resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy.
Eggrobos are robotic enemies from the Sonic the Hedgehog series, first appearing in Sonic & Knuckles, that resemble Dr. Eggman. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams.
Flages are gelatinous masses from Kid Icarus: Uprising with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them.
Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in Super Smash Bros. Brawl. Once attacked, they drop the item.
Gastly is a Ghost/Poison-type Pokémon introduced during the first generationPokémon games. It evolves into Haunter at level 25, which evolves into Gengar when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around.
Geemers are recurring enemies throughout the Metroid series. They are spiked, bug-like enemies that move along the terrain. Their appearance is based on that from Super Metroid. They move around the borders of terrain, though they can also turn around. Running into them results in taking damage. If they are on the underside of a platform, touching them causes a meteor smash effect on the player. A Geemer also appears in Super Smash Bros. Ultimate as a spirit.
Generators are black and purple portals originating from Super Smash Bros. Brawl's Subspace Emissary mode. Previously, they only spawned Mites, but in this game, they can spawn multiple varieties of enemies. The sooner they are defeated, the most stat boosts they drop.
Ghosts are enemies that appeared in the StreetPass Mii Plaza game, Find Mii. They hold shields that can block hits and reflect projectiles. They follow the player, hovering in front of them. They can be only attacked by hitting their top, bottom, and behind, although they can also be grabbed and thrown.
Originating from Super Smash Bros. Brawl, these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out ice around it. They are weak to fire attacks.
Originating from Super Smash Bros. Brawl, these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out fire around it. They are weak to ice attacks.
Originating from Super Smash Bros. Brawl, these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out electricity around it.
Iridescent Glint Beetles are from Pikmin 2 and appear very infrequently in Smash Run. They are not able to harm the player, and when attacked, drop gold of varying amounts, dependent on the damage of the attack. After being damaged a certain number of times, or after a certain amount of time passes, they burrow into the ground. If the damage limit is reached, they become invulnerable before they dig underground. An Iridescent Glint Beetle also makes an appearance in Super Smash Bros. Ultimate as a spirit.
Kamek attacks players with his magic attacks, which cause their stats to be lowered when damaged. He moves by teleporting and flying on a broom, two maneuvers he has used in Super Mario World 2: Yoshi's Island.
Kihunters were introduced in Super Metroid, where they assisted the Space Pirates in rebuilding Zebes. They resemble a light blue bee. They fly around and can spit acid at the player. They can also quickly dash at the player in a straight line, which deals around 5% of damage (excluding stat boosts).
There are both red and green variants of the Koopa Paratroopas, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa will attempt to headbutt the player. Jumping on them will remove their wings and turn them into simple Koopa Troopas.
Koopa Troopas attack the player by jumping at them. After being defeated, they become a shell that can be thrown like an item. The Koopa Troopa comes back out after a short time, even if the shell is still in the player's hand.
Lurchthorns appear in Kid Icarus: Uprising as members of the Underworld Army. They fly forward back and forth across a small area and attack by firing projectiles from each of its segments. The player can attack its segments to destroy them; destroying the head, meanwhile, automatically defeats the entire enemy. If they are not defeated quickly, they fly away. A Lurchthorn also occasionally appears during the Reset Bomb portion of the Reset Bomb Forest stage at the bottom of the stage, damaging any fighters who touch it. It also appears as a spirit in Super Smash Bros. Ultimate.
Mavha is an enemy that appeared in Kid Icarus: Uprising. They fly around and can protect itself and its allies with a force field. Its force field can push the player and it can only be broken with attacks. It generates another force field after enough time has passed.
Megonta is an enemy from Kid Icarus: Uprising resembling a giant pill bug with a purple metallic shell that almost completely protects it from harm. It cannot take damage if it is being protected by its shell, and it can only be damaged by hitting its exposed body parts. To attack, it rolls around and slams into the player.
Mettaurs are a recurring enemy in the Mega Man franchise. They fire three bullets in different directions in front of them before retreating underneath their helmet. While they are hiding under the helmet, they cannot be harmed by any attacks, though they can still be grabbed and thrown. A Mettaur also appears as a spirit in Super Smash Bros. Ultimate.
Mimicutie is an enemy from Kid Icarus: Uprisng. They disguise themselves as chests first and reveal their true form if the player gets close to them, sprouting legs that they use to move around. They can chase the player if they run away from them and travel very fast. They attack the player by wildly kicking, performing an uppercut, and slide spinning. They have a lot of health, an inability to flinch, and powerful attacks, but if they are defeated, they give out substantial rewards. A Mimicutie also appears in Super Smash Bros. Ultimate as a spirit.
Mites appear in small groups and swarm the player. Unlike their appearance in Super Smash Bros. Brawl, only yellow Mites appear. They attack by flinging themselves at them with flying kicks. They are also weak in both damage and life.
Nutskis are enemies originating in Kid Icarus: Uprising. They are one-eyed acorn-like creatures with a pair of leaves on each side that give it the ability to fly. They fly in a quick, erratic pattern and attack by turning upside down and firing either a single big projectile or a barrage of smaller weak projectiles.
Ornes are ghost-like monsters from Kid Icarus: Uprising. They are floating skulls shrouded in a purple, dark aura, and are said to be the carrier of lost souls. They are invulnerable to any attacks, and instantly KOs any player who touches one. While they do not attack, they chase after the player. Players can tell if an Orne is nearby by the 8-bit music that plays whenever one appears; another sign is the roar that it makes. The music they are accompanied by is considered to be on the same portion of the sound system as most background music in the game, and as such, turning off background music in general causes their music to also not play. A single Orne accompanied by Souflees also always appear in the normal level of the Survival Challenge Door.
Parasol Waddle Dees appear as recurring enemies in the Kirby series. They slowly descend from the sky to the ground using their umbrellas. After landing on the ground or being attacked by the player, they let go of their parasols and turn into ordinary Waddle Dees.
Plasma Wisps are enemies that appear in the Kirby series. They resemble a flaming green ball of electricity with eyes and hands. They fly around freely and can fire bolts of plasma at the player. They attack by either using Plasma Needle, which fires off three small, short range, low damage bolts; Plasma Arrow, which fires an arrow-shaped bolt that travels far and can stun players; or Plasma Spark, which fires a large, ball-shaped projectile that travels slow but deals high damage and knockback, which also gives the Plasma Wisp a shield that damages the player on contact until the attack is fired. A Plasma Wisp also appears as a spirit in Super Smash Bros. Ultimate.
Pookas hop around aimlessly, only pushing the player back if they connect. They swell up when attacked, and take a few hits to fully defeat. They then leave behind a popping effect that does slight damage to other Smash Run enemies and causes an exploding chain reaction when near other Pookas. Hoards of them spawn in one of the events.
Poppants are rare creatures from Super Smash Bros. Brawl that constantly run away from the player. As they run, they drop items behind themselves that can help or hurt the player. When defeated, they drop numerous stat-boosting items.
Reapers are enemies from the Kid Icarus series, although they are treated as bosses in Smash Run. They walk on their own until they see the player, at which point they stop and start summoning Reapettes. While they are summoning Reapettes, the current playing music will change into 8-bit music. If players get close to them, they swing their scythe at them. Reapers can be stunned with powerful attacks unlike most boss enemies. If the Reaper is defeated, it releases stat boosts and even items such as the Heart Container. Finally, some events in Smash Run optionally have the player defeat a Reaper for the reward of large stat boosts. Both the Reaper and Reapette also appear as a single sticker in Super Smash Bros. Brawl and spirit in Super Smash Bros. Ultimate.
Reapettes are enemies from the Kid Icarus series that are summoned by Reapers. They are summoned by the Reaper and follow the player, damaging them on contact. They continue appearing until the Reaper is defeated.
Roturrets are floating enemies with guns on either side of a large skull. They originate from the Subspace Emissary mode of Super Smash Bros. Brawl. When a player gets close to them, they rotate to face them before firing. If attacked, they spin away before rotating back to the player. Their bullets leave a large gap in the center.
Four types of Shy Guys appear, each with their own attributes: the standard red, which have higher attack; green, which run faster; light-blue, which have higher defense, and yellow, which jump higher. All of them attack by charging at the player, hitting them multiple times. The stat boosts they leave behind are also mostly based on their color and attributes.
Shotzos are recurring enemies throughout the Kirby series. They are stationary enemies that cannot be defeated by any means. They attack by firing cannonballs, and can aim at the player if they are within its range.
Skuttlers are enemies from Kid Icarus: Uprising. They can run into and attack the player by swinging their bone club at the player. Though they are the fastest of all of their variations, they are also cowardly, and attempt to flee if injured.
Skuttler Cannoneers are enemies that appear in Kid Icarus: Uprising and are common enemies in Smash Run. They do not run and are armed with an cannon. There are three different variants of their cannons: one that shoots cannon balls, one that shoots a beam, and another one that shoots a homing missile at the player. Sometimes, their cannon malfunctions and shoots harmless confetti.
Skuttler Mages are enemies from Kid Icarus: Uprising. They attack by summoning a jet of flames if the player is in their melee range, but they can also target the player and then summon a white explosion if the player is far away. A large target reticle appears on the player to indicate the magic explosion, but the explosion itself can be dodged if the player moves before the Skuttle Mage attacks. If players are hit by their attacks, their stats drop.
Sneaky Spirits are enemies from the Rhythm Heaven series. They move by popping out of the ground before quickly going back down. After attacking multiple times, they quickly jump out of the ground and try to hit the player. They move quickly and eventually disappear, but they drop star stat boosts, which raise every stat. One event spawns many Sneaky Spirits and only Sneaky Spirits for a short amount of time.
Souflees are monsters from Kid Icarus: Uprising in a shape of a soufflé. They never attack players, instead fleeing from them whenever they see them. Like in the original game, Souflees move around quickly, but when defeated they drop a massive stat boost that raises a single stat by 200 points. Souflees occasionally appear in enemy fests. Unlike other enemy fests, however, Souflee and Sneaky Spirit fests are considerably shorter, giving players less time to defeat them.
Spike Tops borrow their appearance and behavior from the New Super Mario Bros. series. They slowly walk around a platform and each of its edges. They have low health and do not attack, but they deal damage to any player that comes into contact with them.
A Stalfos is a recurring enemy from The Legend of Zelda series, debuting in the original The Legend of Zelda. They take their design from The Legend of Zelda: Ocarina of Time. They walk slowly left to right and attack when the player gets close to them. They sometimes jump backward to reposition themselves. They can block the players' attacks with their shield, although they are vulnerable from attacks from above, below, or behind. There is additionally a slight moment where the Stalfos lowers its shield, allowing the player to attack from the front. The Stalfos attack with their sword, using a three-slash combo or a jump attack. The Stalfos also appears as an enemy fought within the Master Fortress in the Classic mode of Super Smash Bros. for Wii U.
Starmen are an alien race that serve Giygas in Mother and EarthBound. When a Starman appears on-screen, it teleports around the area. After teleporting, it stops in place, glows, and attacks using either PK Beam γ or PK Beam Ω. Getting hit by one of these attacks stuns the player and deals moderate damage. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it is still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from EarthBound before disappearing. If the player reflects one of the Starmen's beams back at it, it is instantly defeated, displaying the "SMAAAASH!" text as well. It also disappears on its own after enough time has passed. Starmen also appear as Assist Trophies. One also appears as a trophy in Super Smash Bros. Melee, a sticker in Super Smash Bros. Brawl, and a spirit in Super Smash Bros. Ultimate.
Tac is a cat burglar enemy from the Kirby series. Its main attack involves launching its hand at the player, dealing 1% damage (it cannot be reflected or absorbed, but it can be shielded and countered without losing stats) and stealing some of their stat boosts. It drops the stolen items if defeated, but it eventually floats away and disappears after some time. Tac also appears in the Smash Tour mode in Super Smash Bros. for Wii U and as a spirit in Super Smash Bros. Ultimate.
Waddle Dees are a species in the Kirby series. They are weak enemies that simply wander around and do not attack; bumping into them deals light contact damage. Parasol Waddle Dees turn into regular Waddle Dees after landing. Waddle Dees have also made several appearances in the series outside of Smash Run: they are also thrown by King Dedede for his standard special move in Super Smash Bros. Brawl, Waddle Dee Toss; appear alongside him in cutscenes in the Subspace Emissary; appear in his battle entrance in all of his appearances; and appear as a spirit in Super Smash Bros. Ultimate.
Waddle Doos are small, one-eyed creatures from the Kirby series and relatives of Waddle Dees. They slowly waddle move, sometimes hop, and occasionally use their beam. The attack is curved as a whip and travels slowly from up to down. Players caught in the beam can take multiple damage and some knockback. Waddle Doos also have slightly more health than Waddle Dees. They are also occasionally thrown by King Dedede when using his Waddle Dee Toss in Super Smash Bros. Brawl, while one appears as a spirit in Super Smash Bros. Ultimate.
Zuree is an enemy that appeared in the original Kid Icarus and Kid Icarus: Uprising. They usually stay invisible, distinguished only by a blue flame. Eventually, they attempt to ambush the player, which involves revealing themselves, making a characteristic noise, and swiping with their claws, which deals high, downward knockback. One variety on the Survive! Challenge on Hard difficulty, which can be triggered if players enter a Challenge Door, involves a multitude of Zurees attacking the player.
These panels are enemies from the arcade game Xevious. In this game, multiple panels will appear on-screen at once, dropping down on the fighters from above and passing through the terrain. Like in Xevious, they can't be defeated, so all that's left to do is dodge around them or get out of there in a hurry!
A giant bullet-like menace from the Mario series. In Smash Run, they want nothing more than to blow up on you. If you trick them into crashing, they'll get stuck and blow up soon after. Beware that lethal blast radius! Beat one before it blows up to get a banzai bonanza of stats. Tricky, but well worth the effort!
A giant bullety menace from the Mario series. In Smash Run, they want nothing more than to blow up on you. If you trick them into crashing, they'll get stuck and blow up soon after. Their blast radius is lethal, so keep well back! Beat one before it blows up to get a banzai bonanza of stat boosts. Not easy, but well worth it!
It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, their size actually makes this attack pretty dangerous! They can also stomp to knock you off your feet. They have a lot of health, but they take massive damage from being stomped on, just like a regular Goomba. Fortunate!
It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, give their size, that actually puts you in a lot of danger. They can also stamp to knock you off your feet. They have a lot of health, but you can do major damage quickly just by stomping on them. Huzzah!
Usually a big cannon with a skull on it is a clear sign that it's time to flee. Running away isn't an option in the Super Mario series, though. It may be known as the Bill Blaster, but it can occasionally fire Koopas or Shy Guys instead. Take it out before it's out of ammo for more goodies!
Usually, seeing a cannon with a skull on it would be your sign to run, and that's true in the Mario series as well...but with Bullet Bills speeding towards you, it's harder than it looks! Despite the name, they'll sometimes fire Koopas or Shy Guys in this game, just for variety. Take it down before it's out of ammo to get more goodies!
Bonkers looks quite a lot like a gorilla and swings a giant hammer with huge launch potential. If he hits you with his own Hammer Flip attack, it's an instant KO. If that isn't bad enough, he also throws exploding coconuts. Bonkers is seriously out to ruin your day.
A giant rock bestowed with the gift of life. It usually stays still—as rocks do—but if it catches sight of you, it'll slowly move after you and try to stomp you into the ground. Its stomping also causes shock waves that will harm any fighters in the vicinity. Its weak point is the little leaf on its head!
These pink, winged enemies come from the Kirby series. In Smash Run, there are three different types floating around: one that flees when a fighter approaches, one that flies sideways, and one that chases fighters. Their spinning attack is weak, but it can cause knock-back if it lands repeatedly.
A skull wreathed in flames. If that wasn't hardcore enough for you, in Brawl they'd leave a curse on anyone who touched them. In Smash Run, the red ones attack with shocks and are weak against ice, and the blue ones attack with ice and are weak against fire. Just keep that in mind when you're taking them on, and you'll be fine.
A skull wreathed in flames. If that wasn't hardcore enough for you, in Brawl they'd leave a curse on anyone who touched them. In Smash Run, the red kind attacks with shocks and is weak against ice, and the blue kind attacks with ice and is weak against fire. Just keep that in mind when you're taking them on and you'll be fine.
These creatures from the Pikmin series have snail-like protruding eyes, huge mouths, and really bad tempers. They're known for snapping at fighters and trying to trample them underfoot. If you see one in a group of enemies, you should try to take it out fast–it'll shoot off and bounce around, hitting other enemies as it goes!
When you try to throw this item, you'll instead transform into a Bullet Bill and fly in the direction you were throwing. Anyone in your path will be knocked away. Be careful, though, since you fly fast and can barely steer—not to mention that foes can deflect you. KO them, not yourself!
Turn into a Bullet Bill and charge into your enemies to send them flying. The direction you fly in is pretty much set when you use it. You'll be unstoppable, but on the other hand, you'll fly so fast that you might end up a victim of your own bullet-y...ness. Anyway, be careful!
This pesky bomb has wheels, which means the time-tested strategy of running away does not work as well as you'd hope. Be ready for a big blast if this bomb hits zero. Oh, and sometimes the fuse is a little shorter than normal. You'll have to attack from behind to defuse this dangerous foe.
This lucky bomb has wheels! Oh, wouldn't it be tragic if it couldn't chase you? Anyway, as soon as one spots you, its countdown starts. Be ready for a BIG blast when it hits zero! It might also explode before then, too, so stay on your toes. The front is armoured, so attack its back to beat it before it blows up, and you'll get yourself loads of items.
This beast frequently appears in the Super Mario series, and it is definitely equal parts bark and bite. No surprise it's often chained to something. In Smash Bros., it's connected to a stump in the ground and will lash out at anyone who gets close. Don't even bother trying to teach it manners.
An iron ball with a face, complete with shiny white teeth, that shows up fairly often in the Mario series. They're impossible to tame, so they're almost always chained to a post, and this game's no exception. Seriously, don't go anywhere near them unless you want to end up a Chomp's dinner.
Ghost/Fire-type Pokémon that burns its opponents' spirits instead of their bodies. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.
A Ghost- and Fire-type Pokémon that does not burn its opponents' bodies, but their spirits. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.
These enormous beasts armed with giant skulls are usually kept locked up, but you can set them free just by attacking them. We should mention, though, that you can't grab or launch them and they're super powerful. What? You already released it? Defeat it, then, and earn lots of stat boosts and prizes!
This Ice-type Pokémon uses its ice-crystal chains to capture and freeze its prey to -148 degrees. In Smash Run, it drifts through the air and attacks with Ice Beam. The beam comes in two forms: one that fires in a straight line and one that curves to follow the fighters.
Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, the chickens will come home to roost—by body-slamming you over and over...and over... A pretty fowl tactic if you ask us. It's almost futile to fight back, and eventually they'll lose interest and stop driving you Cucco.
Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, it'll call on all its little bird friends for help - a pretty fowl tactic if you ask us. However, just let them get on with body-slamming you and don't fight back, and eventually they'll lose interest and stop driving you Cucco.
These flowery foes from the Kid Icarus series may look adorable, but they'll reveal their repulsive faces and scatter mines everywhere if given the chance. The mines have an impressive blast radius and knock-back. Best to blow them up from a distance. Daphnes themselves have very little health.
These heavily armored, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armor. Once it's gone, the Darknut will become more agile, but it'll also be more vulnerable!
These heavily armoured, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armour. Once it's gone, the Darknut will become more agile, but it'll also be exposed enough to be beaten.
A fearsome enemy from the Mother series, this car attacks mercilessly, closing in on fighters before trying to hit them as it spins doughnuts. No, these aren't the kind you eat—they're the kind that hurt. Its exhaust fumes can cause paralysis too, so keep your distance until it's between attacks.
These robots are one of Dr. Eggman's creations from the Sonic the Hedgehog series, where they tend to hover in the air and shoot at Sonic with their laser guns. In this game, they'll deliberately keep their distance while firing both short and long beams at the fighters. Get below them to avoid their fire, and then strike!
These gelatinous assassins from the Forces of Nature in Kid Icarus: Uprising can disguise themselves so well, it's like they've disappeared. They furiously slash using their long, bladelike arms and then top off their attack with a powerful finishing blow.
If you thought Chain Chomps were bad, wait till you meet Flame Chomps. They use the flames that make up their tail as ammo, and when they run out, they head straight for you and self-destruct. When you defeat one, it'll explode and take out any enemies nearby, and it'll leave a whole load of stat boosts behind, too.
If you thought Chain Chomps were bad, Flame Chomps are so much worse. They use the flames that make up their tail as ammo, and when they run out, they head straight for you and self-destruct. When you defeat one, it'll explode and take out any enemies nearby, and it'll leave a whole load of stat boosts behind, too.
This enemy from the Yoshi's Island series is basically a Shy Guy with a propller on its head. It hauls items with it as it flies, so chase it down to claim a reward. Usually it's just food, but sometimes one has some better prizes. You could say these ones are...pretty fly for a Shy Guy. No? Never mind.
This enemy usually appears in Yoshi's Island. It's basically a Shy Guy, but with a propeller on its head sooo...you could say it's pretty fly for a Shy Guy. No? OK, then. They fly around overhead with items that you'll want to get hold of! Usually it's only food, but just sometimes they might be carrying something even better...
This Ghost/Poison-type Pokémon is made up of several toxic gases—touching it would be really unpleasant. Instead, try to take it out with projectiles. It's not the fastest enemy in Smash Run, but occasionally it may try to chase down a fighter, so be careful around this gaseous foe.
In Smash Run, these Ghost- and Poison-type Pokémon tend to move slowly, and then, without warning, chase after you at high speed. You'll get hurt if they so much as come into contact with you, so be on your guard. As ghosts, they're immune to direct attacks. The only way to defeat them is to hit them with projectiles or items.
These creepy crawlers from the Metroid series cling to any surface, even the ceiling. The spikes on their backs are painful to the touch, so be careful around them. In Smash Run they'll travel on the floors or ceilings, so borrow a page from Samus's book and take them out from afar.
This mysterious, formless entity appears only as a strange spiral in the air, spitting out enemies—mostly mites—and making life difficult for any fighters unlucky enough to deal with them! The faster you defeat them, the more stat boosts they're likely to drop, so hurry up!
This mysterious, formless entity appears only as a strange spiral in the air, spitting out enemies (mostly mites) and making life difficult for any fighters unlucky enough to have to deal with them! The faster you defeat them, the more stat boosts they're likely to drop, so hurry up about it!
Ghosts that appear in the Find Mii game in StreetPass Mii Plaza. In Smash Bros., these ghosts have their own shields to ward off attacks. They try to keep their distance, but that does not mean you can ignore them—they'll often use their shields to protect other enemies. Hit from behind to defeat these pests.
These ghosts have come over from the StreetPass Mii plaza game Streetpass Quest, armed with shields. They don't attack and prefer to keep their distance, so they're not much trouble...until they start defending other enemies from you. Their shields block attacks and reflect projectiles. So you'll need to attack from behind or throw them.
A rotating enemy that likes to follow the terrain. The blue one is called Glice. It'll release a blast of icy damage if fighters wander too close, freezing them if they are caught in it. Quickly wiggle around to break free. Use fire attacks against it—it has a weakness to them!
Glices will hit you with an ice attack if you get too close. What they lack in attack range, they make up for in speed, so watch out or you'll end up frozen solid! If that happens, do some wiggling around to recover. Glices are weak against fire, so if you can, hit them with something hot.
This rotating enemy will follow the terrain. The red one is called Glire. Should a fighter come too close, a blast of fire will erupt from Glire, damaging nearby foes. Glire has high stamina compared to Glice and Glunder, but it's very slow. It's especially vulnerable to ice attacks!
If you get too close to a Glire, it'll stop, open its shell and unleash a fire attack. They deal more damage than Glunders and Glices, but they're also slower. You won't get a lot of stat boosts for defeating one, so just make life easy for yourself and exploit their weakness to ice attacks when you're taking them on.
This rotating enemy likes to follow the terrain. The yellow one is called Glunder. Whenever a fighter gets too close, it'll release a blast of lightning. One hit isn't too bad, but taking several will really leave you hurting. Best to try to take this thing out from a safe distance.
If one of these rolling enemies gets close to you, it'll stop, open its outer shell and zap you. Individual shocks don't hurt much, but they add up. Glunders also have a wider attack range than Glices and Glires, making them very dangerous. Since they don't have any elemental weaknesses, just stand back and hit them with any old projectile.
Once loyal to the Mushroom Kingdom, the Goombas switched sides when Bowser invaded. Not that it mattered—they weren't really mighty warriors. In Smash Bros., they are equally weak, simply running at you. They must expect to get stomped by now... Don't expect a lot of fanfare for beating one.
Once loyal to the Mushroom Kingdom, the Goombas switched sides when Bowser invaded. Not that it mattered - they were never exactly mighty warriors or anything. They're weak in this game too - the worst they'll do is run at you. At this point, they must just be expecting to get stomped on... Don't expect a fanfare if you beat one.
These little guys from the Kirby series look like metal balls with eyes and eight sharp spikes. They can't be defeated, so don't waste your time. Instead, try pushing your enemies onto them! Watch for two different kinds: one moves along a set path, and the other stubbornly sits in place.
These little guys from the Kirby series look like metal balls with eyes and eight sharp spikes. They can't be defeated, so don't waste your time. Instead, try pushing your enemies onto them! Look for the two different types: the ones that follow a set route and the ones that refuse to move.
These elite trooper turtles usually appeared in pairs in Super Mario Bros., wearing helmets and chucking hammers at Mario. When summoned, they'll advance on the nearest opponent and lob hammers in a graceful arc. Sometimes they'll throw in a jump to mix things up.
Hammer Bros. usually appear in pairs in Super Mario Bros. games. With helmets on heads and hammers in hand, Bowser's elite troops never leg it when Mario shows up. In this game, they appear solo, flinging hammers at the nearest target. They can also jump and throw, so stay sharp!
Iridescent Glint Beetle
Hope you're not scared of bugs... In Pikmin, these guys drop nectar, but in Smash Run they drop coins instead. They hide, waiting for fighters to get too close...then strike! They're tough to catch, but your reward for success is coins, coins, coins. They'll slink away to sulk after being properly robbed.
Kamek is a magic-wielding, robed figure usually seen riding on a broomstick in the Mario series. He teleports around the stage, looking for fighters. When he finds one, he'll cast spells at them. If he hits you with one, your stats will drop. That's no good, since you'll need some power to deal with Kamek's high stamina!
Kamek is a magic-wielding, robed figure usually seen riding on a broomstick in the Mario series. He teleports around the stage, looking for fighters. When he finds one, he'll cast spells at them. If he hits you with one, your stats will drop, which, given that Kamek also has high attack power, is the last thing you need.
This Poison-type Pokémon's balloon-like body is filled with toxic gases. In Smash Run, it floats over to fighters and expels gas at regular intervals. If the gas touches you, the stats you've worked so hard to build up will drop! Attack while it's deflated to take it down safely, and then help yourself to the many, many items it leaves behind.
Koopa Paratroopa (Green)
These green-shelled Paratroopas from the Mario series come in two varieties: ones that jump toward you, and ones that float in the air until they're swatted down. When you stomp or damage one in Smash Run, it'll lose its wings and be transformed back into a normal Koopa Troopa.
These green-shelled Paratroopas from the Mario series come in two varieties: ones that jump toward you, and ones that float in the air until Mario swans over and jumps on them, using them as a platform. When you stomp on or damage on in Smash Run, its wings fall off, turning it back into a normal Koopa Troopa for good.
Koopa Paratroopa (Red)
The red-shelled Paratroopa. Many a time Mario has used these flying turtles as a stepping-stone to victory. In Smash Run, they have better agility than their green brethren but are largely similar. If you defeat them, their wings will fall off and they'll become regular Koopa Troopas again.
Many times have Mario and his friends treated these red-shelled Paratroopas as little more than winged platforms. In Smash Run, they're a lot like green Paratroopas, except a little bit more aggressive. When you attack or stomp on one in Smash Run, its wings fall off, turning it back into a normal Koopa Troopa for good.
Koopa Troopa (Green)
Koopa Troopas are the main representatives of Bowser's army. They are just about as common as Goombas. They know no fear, bravely charging ahead even if it means falling off a cliff or into a hole. They do this in Smash Run as well. Defeating them will reduce them to a shell you can throw.
These turtles are just as common as Goombas in Bowser's army. They're brave little soldiers, and nothing will make them stop in their tracks - not you, not holes, not even cliffs. The same goes in Smash Run, too. Once they see a fighter, they'll go right after them. Beat them or stomp on them to turn them into shells you can throw.
Koopa Troopa (Red)
Bowser's go-to foot soldiers. They sport red shells and advance forward, but they have the common sense not to walk off cliffs. During Smash Run, they'll advance toward any fighter they see, attacking with their whole body. These Koopas leave red shells when beaten.
These Koopas are a lot like their green counterparts, except their shells are red, and they have the sense not to blindly walk off cliffs or into holes. If one spots you in smash run, it'll attack with it's whole body, so watch out! Defeat it to turn it into a shell you can throw at other enemies.
Kremlings are King K. Rool's minions from the Donkey Kong series, and they come in both green and blue varieties. Green ones will try to bite you repeatedly, and their last bite hurts the most! Blue ones will swipe at you with their sharp claws. Neither really knocks you back, so it's easy to get hit several times by them.
These enemies are part of King K. Rool's Kremling gang in the Donkey Kong series. The green ones attack with their strong jaws, while the blue use their sharp claws in spinning attacks for powerful slashing. They don't have a lot of launching power, but their relentless assaults can easily wear you down.
With his cute little specs and smiling cloud, it's hard not to love Lakitu...until he starts pelting you with Spiny Eggs. This meanie has been tormenting Mario since the very first Super Mario Bros. game, and his mode of attack is no different here. He'll try and hover out of reach, but only by taking him out can you keep the Spiny rain from falling.
With his cute little specs and smiling cloud, it's hard not to love Lakitu...until he starts pelting you with Spiny Eggs. This blighter has been tormenting Mario since the very first Super Mario Bros. game, and his mode of attack is no different here. Although he loves to hover just out of reach, you'll want to take him out to stop those Spinies coming.
These petalled pests from Kid Icarus: Uprising are the big guns in the Forces of Nature. If you get close to one in Smash Run, it'll fire a wide beam that even cuts through terrain. However, while firing, it leaves its back totally exposed. Get behind it, and take it out with a special or a smash attack.
Is it a bird? Is it a plane? No, it's... some kind of giant fossilized fish. Lurchthorns fly around, shooting at anyone who strays too close. Each of its segments attacks separately, so the more it has, the more dangerous it is. To get rid of it quickly, take out the head–that'll kill off the entire Lurchthorn in one go!
A strange, fishlike thing that shrouds itself in a large, spherical barrier. When it sees one of its allies, it extends the barrier to protect them as well. As you attack the barrier, it'll slowly change color until it finally breaks. That's when the Mahva will try to escape. Finish it off before it does to nab yourself some defense stat boosts!
You wouldn't think a wood louse would make a very scary enemy, but when it's as big as this... Eek. It attacks by curling into a ball and rolling across the stage. There's no point in hitting its shell—it's solid. Instead, knock it onto its back with a smash attack, and then pummel its stomach while it's trying to right itself.
This enemy comes to Smash Bros. from the Mega Man series, bringing its distinct yellow helmet along with it. Usually hiding under its helmet, every so often a Mettaur will show its face to fire off a few shots. You can't hurt them when they hunker down, but you can grab them...
Hey, look! That treasure chest probably contains stat boosts! Wait, why does it have two legs? Chest, where are you going?! ...Something about this just seems so unfair. Guess the best course of action is to avoid its rapid kicks and defeat it to earn those stat boosts.
These foes are part of the Subspace Army from Super Smash Bros. Brawl. They're paper thin and can easily escape a fighter's grasp. If you get too close, they'll jump-kick, but by themselves they don't pose much of a threat. Getting caught by a group of them, though, can mean some serious pain.
These stick-figure foes' heads are the symbol of the Subspace Army from Super Smash Bros. Brawl. When one gets near you, it'll leap up from aaall the way down there and do a flying kick. On their own, they're easy to handle, but groups can be overwhelming. Their sleek form also lets them slip free easily when you grab them.
These one-eyed monsters are members of the Underworld Army from the Kid Icarus series. In Smash Run, these scouts will usually attack alone and chase fighters. If their eye starts to glow red, they're preparing to fire a projectile. They're really weak, though, so you should have no trouble.
These one-eyed creatures from the Kid Icarus series are the Underworld Army's surveillance drones. In Smash Run, they tend to waver about as they chase after you. When their eyes glow red, it means they're about to fire energy blasts at you, so watch out! Other than that, though, they're not particularly tough.
A grunt in the Forces of Nature from Kid Icarus: Uprising. It was created by Viridi when she removed a chestnut from its shell and blessed it. In Smash Run, they move quickly and in difficult-to-predict ways. When fighters get close, they'll flip upside down and fire three seeds.
This monster looks kinda like an octopus, but it shoots rocks out of its mouth. They've been around since the very first Legend of Zelda game, and the Octorok from Skyward Sword appears in this version of Smash Bros. They'll hide underground, emerging to fire at nearby fighters. If you're quick, you can run forward and pluck them out.
This creepy ghost, covered in fire, first appeared in Kid Icarus: Uprising. If it shows up nearby, you'll hear eerie 8-bit music and get chased. Don't even think about fighting it–it's invincible and will instantly KO you if it touches you. Just run!
Parasol Waddle Dee
This citizen of Dream Land falls gracefully from the sky clutching a parasol. Waddle Dee itself is fairly harmless, but they can deflect almost anything. Don't hurt yourself accidentally! Also, be careful if one releases its parasol–that floating umbrella can really sting!
These flying plants have been in Legend of Zelda games since the very beginning. If they sense a fighter nearby, they'll spawn Peahat Larvae that won't give up the chase. Peahats like to spin rapidly at nearby enemies. If you can defeat one, the rewards will be worth the trouble you went through.
The leaves on this Grass-type Pokémon's head taste bitter, but eating them is known to refresh a tired body. In Smash Run, it'll disperse purple Sleep Powder over a wide area when it gets close to you. It's easy to get caught off guard by the attack if you're busy fighting other enemies, so if you see a Petilil, take it out as fast as you can.
This glowing enemy from the Kirby series uses plasma to attack. In Smash Bros. it'll float up to a fighter and then fire off energy attacks. There are three different levels to its attack. Level-two attacks can stun you, while level-three attacks do more damage. Keep your eyes peeled for those attacks!
This free-spirited polar bear usually just wanders around aimlessly, but sometimes he likes to shake things up a bit. Literally! He'll jump in the air and then land hard, causing a huge earthquake that makes the whole screen shake and does damage to anyone on the ground. He's not keen on heat, though, so hit him with fire attacks!
These little monsters from the Dig Dug series like to jump around and throw themselves into people. They'll burrow through the ground to protect themselves from attacks as they approach. If you do manage to hit one, it'll puff up, growing with each attack until it explodes. Try hitting enemies with its explosion!
These little monsters from the Dig Dug series like to jump around and throw themselves into people. They'll burrow through the ground to protect themselves from attacks while they approach you. If you do manage to hit one, it'll puff up, then eventually explode! Try using the blast to damage other enemies.
These enemies first appeared as part of the Subspace Army in Super Smash Bros. Brawl. They're known for storing a lot of items and food. They're also painfully shy, fleeing the moment they see a fighter, dropping items as they go. Catch them quick for some serious rewards!
These rare enemies first appeared in the Subspace Army in Super Smash Bros. Brawl. Their bucket-shaped trousers are packed with food and items. They're not keen on sharing, though, so as soon as they see you, they'll bolt, carelessly dropping items as they run. Chase after them for custom parts and other goodies!
Since he's clearly not planning on doing any gardening, watch out for that scythe! You can tell when one of these has its sights set on you because the music will change and you'll hear a loud scream as it summons its Reapettes. If you always keep your distance and attack from afar, there's no need to fear the Reapers.
These creatures may look like zombies, but ReDeads weren't human to begin with. They appear to be clay monsters fashioned in the shape of humans. They attack Link when he gets too close, the spine-chilling sound they emit difficult to describe. Don't bother—just get rid of them!
These creatures may look like zombies, but unlike the walking dead, ReDeads have never been human. They just seem to be clay monsters fashioned in the shape of humans. They attack Link when he gets too close, making spine-chilling noises that are hard to describe with words alone. Best not to try - just get rid of them!
These clawed, fly-like enemies from Metroid show up in Smash Run, too. They float in midair, then fly in a U shape when you get close. They're predictable, which makes them easy to outsmart, but stay on your toes anyway—their attacks can send you flying. One way to beat them is to grab and throw them when they buzz near you.
This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Hitting it between the two cannons can disrupt its firing—or even completely destroy it!
This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Try hitting it between the two cannons to incapacitate it or even destroy it completely.
What hides behind that smooth, white mask? Shy Guys aren't about to show you, that's for sure. In Smash Run, each color of Shy Guy has different characteristics, and the red ones are the best at attacking. They've learned how to deliver a combo of angry punches if they can get close enough!
These bashful baddies are so shy that no one's ever seen their real faces. Since their debut, all kinds of different Shy Guys have come out of the woodwork, and in Smash Run, each colour has its strengths. The red ones are better at attacking and hit you with punch combos. Beat them to get your hands on some Attack stat boosts.
Blue Shy Guy
These guys are too shy to show you their real faces, so they hide them behind white masks. Some people claim they've seen Shy Guys walking on stilts or even running around on fire! In Smash Run, the blue Shy Guys have better defense than other Shy Guys, but that really isn't saying much...
Just what IS beneath this Shy Guy's mask? Could it be...another mask?! Anyway, Shy Guys come in lots of varieties: some walk on stilts, others are always on fire! In Smash Run, these blue ones have better defence than the others. It's only slightly better, though, so don't worry. Defeat them to get yourself some Defence stat boosts.
Green Shy Guy
Perhaps the white mask just conceals another, whiter mask beneath? There is no way to know, as these shy fellows will never take them off. In Smash Run, the green Shy Guys can run faster than other Shy Guys. You'll have to be quick to catch them, but you'll be rewarded with Speed stat boosts!
Their white masks certainly make them look the same, but on the inside, Shy Guys are very different - some dream of being soldiers or dancers! In Smash Run, the green ones are fast on their feet, so they're quick to close in and hit you with a punch combo. Deal with them to get Speed stat boosts.
Yellow Shy Guy
Those white masks are just eerie, but it's possible they are better than what actually hides behind them... Anyway, some people claim to have seen tall Shy Guys with longer masks than normal. In Smash Run, yellow Shy Guys are great jumpers, so they'll drop Jump stat boosts when defeated.
Did you know there are lots of different kinds of Shy Guy, including massive ones with giant masks? In Smash Run, yellow Shy Guys are slightly better at jumping than the others. Sometimes, though, they're just too busy bouncing to attack. Take them down to get Jump stat boosts.
These cannons from the Kirby series could track Kirby and fire at him. In Smash Bros., there are two different kinds: ones that fire in a set direction and ones that will track and fire at a fighter. Don't waste time attacking these guys, though–it's impossible to defeat them.
Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back.
These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack.
An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile.
Skinny white ghosts that travel with a smirk on their face. They move like they do in Rhythm Heaven, popping up and down in rhythm before trying to run away. If you manage to defeat one, you'll earn a star-shaped stat boost that improves all of your stats. Time your attacks and keep them from escaping.
These white apparitions seem to have permanent smirks on their faces. Much like in the Rhythm Paradise series, they'll pop up rhythmically from a hiding place beneath the floor, then run away to a distant location. If you do manage to defeat one, you'll get a reward for your troubles, so pay attention to the rhythm and strike!
One of the cuter enemies to come from Kid Icarus: Uprising. Knowing Pit's love for all things edible, it's just cruel to disguise an enemy as a cake. See the little cherry on top? That's actually an eye! And nothing delicious would float around and attack in such an annoying, erratic way.
One of the cuter enemies to come from Kid Icarus: Uprising. We could tell you it's a cake, but that would be a lie. See the little cherry on top? That's actually an eye! And the way it darts around unpredictably, evading your attempts to hit it, is anything but delicious. The stat boosts it drops really are worth getting stuck into, though!
These turtles come from the Super Mario series and have one big spike on their backs. Their eyes glow from beneath the edge of their shells, watching you as they approach. In Smash Run, they crawl along walls, floors, and the ceiling. They aren't bothered by projectiles, so you'll have to find other ways to defeat them.
These powerful enemies from the Legend of Zelda series block attacks with their shields, even while they're attacking, making them very difficult to deal with. However, when their attention is focused in front, they're very vulnerable to attacks from behind...
These powerful enemies from the Legend of Zelda series block attacks with their shields, even while they're attacking, making them very difficult to deal with. They're vulnerable to attacks from behind while defending, though, so try to hit them there while they're shielding to take them down!
These alien henchmen serve Giygas, the chief villain of EarthBound. In Smash Bros., the assist trophy Starman will teleport around and fire off PSI moves like PK Beam γ or PK Beam Ω. You can defeat one summoned by an opponent, but they won't go down without a fight.
Starmen, the evil Giygas's henchman in the Mother series, are renowned alien space assassins. Summon one in this game, and it'll teleport about, firing off attacks like PK Beam γ, which targets a foe, and PK Beam Ω, which fires across the whole stage in up to four directions. Starmen can be taken out, but...not easily.
This zippy character appears in the Kirby series. In Smash Bros., he'll appear in Smash Run to try to steal your stat boosts from you. How much he steals depends on how much you've improved your stats. If you can catch him, you can get back whatever he stole. Don't give up!
This member of the Tiki Tak Tribe appears in Donkey Kong Country Returns. It'd be really tempting to see what kind of sound that drum-shaped head of his would make. In Smash Run, they do a dive-bomb attack if a fighter passes below. You can bounce off their heads to boost your own jump!
A drum-shaped, bird-like creature from the Tiki Tak Tribe. In Smash Run, they float around in the air, and if they end up above you, they'll suddenly drop down, right on your head. Jump on them instead, though, and you can bounce off and go flying through the air. So think twice before you tell these guys to buzz off!
Two big eyelashes for one big eye? You're describing this beam-firing enemy from the Kirby series. This enemy may hop toward a fighter it spots and unleash an energy attack. The attack itself has a short range, but it can happen repeatedly and can stun. Unlike Waddle Dees, these guys will fight!
These one-eyes, two-haired guys from the Kirby series are hungry for battle. When one spots you, it'll close in slowly with the occasional hop. Then it'll attack with its Beam Whip, which does not really have a lot of range, but can shock and hit you repeatedly. Ahhh... If only they were more like Waddles Dees...
The Zuree usually live in the Underworld, but in Kid Icarus, Medusa set them to work guarding the Palace in the Sky. In Smash Bros., they appear as a silvery mist, waiting until they've floated close enough to a fighter before showing themselves and attacking with their sharp claws. That's your cue to fight back!