Super Mario Advance
Super Mario Advance is a remake of Super Mario Bros. 2 developed by Nintendo Research & Development 2 as a launch title for the handheld Game Boy Advance, released in Japan in March 2001 and in North America and Europe in June of the same year. It is based on the Super Mario All-Stars remaster for the SNES, and also contains a remake of the original Mario Bros. game. Advance includes many new features, gameplay mechanic changes, graphical and audio enhancements, and stylistic and aesthetic alterations from the All-Stars edition, with the most significant changes being the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the "Yoshi Challenge", in which players may revisit stages to search for Yoshi Eggs; a new point-scoring system; multiple hit combos; enlarged sprites; and digital voice acting.
The story is the same as in the original release of Super Mario Bros. 2, written in the North American manual as follows:
List of changes
Changes to Super Mario Bros. 2 from the previous editions
Level design changes
Mario Bros. remake
The game features a Mario Bros. remake also present in the other Advance games, as well as Mario & Luigi: Superstar Saga. The remake features a "Classic Mode" based on the original game's co-op mode, and a "Battle Mode" similar to that used in the All-Stars remake of Super Mario Bros. 3. Changes to the original game come in the form of enhanced graphics, the addition of music where it was originally absent, an extra POW Block in every stage, the addition of the Power Squat Jump, and the replacement of Shellcreepers with Spinies.
Super Mario Advance was developed due to the success of Super Mario Bros. Deluxe for the Game Boy Color in 1999, and had the tentative names Super Mario USA: Advance for the Japanese market and Super Mario Bros. Deluxe 2 or Super Mario Bros. 2 Deluxe for the international market. Despite the use of most graphical and audio assets from the All-Stars remaster, the game was coded from scratch; new sprites and audio cues were created because their existing counterparts were "not good enough". The development team purposefully decided to add "large" versions of enemies and increase the number of enemies on-screen as a means of highlighting the Game Boy Advance's processing power. The Mario Bros. remake was initially a separate project designed to experiment with four players, but it was eventually decided to include it as an extra.
Super Mario Advance received generally positive reviews, garnering an aggregate score of 84% on Metacritic. When GameSpot reviewed the game, it thought that Super Mario Bros. 3 or Super Mario World would have been a better choice for a launch game considering their respective popularity; both titles were eventually also remade as part of the Super Mario Advance series. Conversely, IGN praised the choice, calling it "one of the most polished and creative platformers of the era".
References to other games
References in later games
Pre-release and unused content
The game's graphics data contains smaller versions of the slot machine icons and two unused vegetables, which also went unused in Super Mario All-Stars. A mouse, possibly intended for Mouser's boss intro with a blue Cobrat, possibly intended for Tryclyde's boss intro were also found in the game's data. Also, an early screenshot of the game, shown on a GBA on the cover of Nintendo Power Vol 143, shows one of the two "hills at night" backgrounds brightened like all the others; in the final game, these retain their original color palette.
Names in other languages