Talk:Super Mario Advance

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Good article. But, wouldn't the original Mario Bros. game have the details presented here in its own article? Wa Yoshihead.png TC@Y 21:30, 24 January 2007 (EST)

Merge Super Mario Advance into Super Mario Bros. 2[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

vetoed by the administrators
The proposer was banned.

Well, look at the article. It is like a stub. All the info can be stored into Super Mario Bros. 2, as most of the changes are minor. Also, 2 other TPPs about the SMA series are undergoing the same proposal. The DK remakes are in their articles, so for consistency we should merge them together.

Proposer: KS3 (talk · contribute)
Deadline: August 3 2010, 24:00


  1. KS3 (talk) Per proposal.
  2. Ratfink43 (talk) This makes sense. One less stub anyway
  3. Dry dry king (talk) Per proposal.
  4. Mario4Ever (talk) Per proposal.

Keep Split[edit]


Merge again[edit]

TPPs have passed to merge both Super Mario Advance 2: Super Mario World and Yoshi's Island: Super Mario Advance 3, but since KS3 was banned (shortly after they hit their deadlines, which is why they weren't cancelled like the one about this game), they were never enacted. This should change, however for consistency's sake, Super Mario Advance and Super Mario Advance 4: Super Mario Bros. 3 should also be merged. It seems silly to make another TPP at this point: it's obvious it would pass. Still, if anyone thinks this page should not be merged, you have until December 22 to say something (a proposal concerning these pages is currently running, and until it reaches the deadline at midnight of the 21st, we can't make any big changes). There's nothing that says all merges have to be proposed with TPPs first, so there's no problem if we decide things informally like this. - Walkazo 05:33, 19 December 2010 (UTC)

release date in China[edit]

iQue's website doesn't list the exact date, but I found a Chinese website claiming the release date to be June 30, 2004. Is it worth adding? --A gossip-loving Toad (Talk) 23:06, 23 January 2017 (EST)

Information about the blue flame/spike[edit]

Is there any information such as an official name for the blue flame/spike that appears only in 5-2: and ?--Platform (talk) 07:45, 19 November 2018 (EST)

Update: an article has been created for this obstacle: Jar Cocoon. The name is dubious and will likely be changed once a source appears.--Platform (talk) 05:19, December 28, 2019 (EST)
On page 60 of the Versus Books guide: "Inside the Jar is a POW and a small vegetable, but beware of a spike creature on the bottom-right side of the Jar." On page 55 of the Prima Games guide: "Inside the pipe are two plants. The left one is a Small Vegetable; the right one is a POW Block. There is also a bouncing blade in the right corner; don’t hit it." The latter seems more specific, though I'm not sure if it deserves an article over the common Ferris wheel. LinkTheLefty (talk) 07:59, December 28, 2019 (EST)
When are their publication dates? The most recent official publication should decide the article's title.--Platform (talk) 23:30, December 29, 2019 (EST)
According to Amazon, the Versus Books guide was released on June 4, 2001, and the Prima Games guide was released on June 8, 2001, but I'm not sure if that's accurate. LinkTheLefty (talk) 07:42, December 30, 2019 (EST)
Checking their ISBNs both give July 2001. There's also the official pocket guide by BradyGames which should be checked out.--Platform (talk) 00:58, December 31, 2019 (EST)
BradyGAMES' Super Mario Advance Official Pocket Guide skips this jar entirely. LinkTheLefty (talk) 07:34, March 24, 2020 (EDT)

re: Yoshi's Island Stage Clear theme[edit]

Gamermakerguy, I've given both tracks a listen, and no, it doesn't have to 100% resemble the original track for a reference, but from what I've listened to there's barely any resemblance at all, which is why I undid the anon edit that added this previously. --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 23:43, March 23, 2020 (EDT)

That's because in Super Mario Advance its slightly slowed down which can be hard to compare unless you listened to both of them them in the same tempo and again it also doesn't use the entire track notes but part of them from the original theme. --Gamermakerguy (talk) 23:49, March 23, 2020 (EDT)
I listened to both and I agree they sound nothing similar, regardless of tempo. Marie pose SMM.png Mario JC 02:22, March 24, 2020 (EDT)
Sounds like you all still don't believe me which doesn't surprise me at all...are you sure both of you are listening to them more closely as possible? it's not very noticeable at first even I didn't the first time I heard that track in Super Mario Advance, but then I figured out later on to hear the full resemblance later, even a couple of my friends heard the resemblance as well. Fine will leave the info out for now, but keep in mind it's not that easy to notice at the first couple of times. --Gamermakerguy (talk) 02:37, March 24, 2020 (EDT)
If you have to listen closely for the similarity and it's not clearly noticeable, then perhaps it isn't a reference at all. There are eight similar notes and that's it. It's overall too slight a resemblance to be a reference. Marie pose SMM.png Mario JC 03:01, March 24, 2020 (EDT)
Maybe you can't notice it as easily as I can! Those are the notes I'm referring to. Why would Nintendo add those exact kind of notes especially in a Yoshi themed type of mode? Its more likely meant to be an Easter Egg since Nintendo does make unnoticeable elements in their games. --Gamermakerguy (talk) 03:15, March 24, 2020 (EDT)
Coincidences exist, even in Nintendo games, hard as it may be to believe, and eight notes out of an entire song that are that easy to miss to most people does not a reference make, as I was asserting to begin with. --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 04:11, March 24, 2020 (EDT)
Then logically that would mean that the overworld level music in Super Mario 3D Land isn't hiding some parts of the tracks from the Super Mario Bros. 3 overworld theme which plays some parts of it. But you know what? You all just want to act like you are all correct over me, so I'll just drop it I guess... --Gamermakerguy (talk) 12:56, March 24, 2020 (EDT)
Except the overworld theme for Super Mario 3D has more readily observed similarities to that of SMB3, which is also logical for a game taking several cues from SMB3 in general. That's very clearly and evidently deliberate - this is not. There's no "acting" necessary. --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 13:07, March 24, 2020 (EDT)