Sub-Space

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This article is about the dimension in Super Mario Bros. 2. For the location in Super Smash Bros. Brawl, see Adventure Mode: The Subspace Emissary § Subspace.
Subspace with Princess Toadstool standing on one spot
Sub-Space's appearance in Super Mario Bros. 2

Sub-Space[1][2][3][4] (alternatively spelled Sub-space,[5][6][7] Subspace,[8] and Sub Space[9]), also known as the Hidden World,[10] and misspelled as Sup-Space on one occasion,[11] is an alternate dimension to Subcon in Super Mario Bros. 2. It features dark terrain mirrored on a single screen, which the player cannot travel beyond. Sub-Space can be accessed only by entering a door from a Magical Potion. The player character can be in Sub-Space for a few seconds only, after which they are taken back into the main level. A Mushroom may appear in Sub-Space to be collected, depending on where the player character has entered. All items found in any available red grass are transformed into coins when the player plucks them, though for the first two visits only, and any still-standing grass tufts give unripe vegetables afterwards. The player can still lose a life by falling into a pit or drowning in quicksand, but doing so allows another chance for obtaining coins. Depending on the area, players can also collect cherries, Starmen, and POWs. Cherries and POWs do not vanish upon the player returning to the main level. There are no enemies, but Phanto can follow the player into Sub-Space if they were holding the key.

In the game's two reissues (Super Mario All-Stars and Super Mario Advance), the background is the same, but the level terrain is colored in, rather than black. In Super Mario Advance only, Yoshi Eggs are hidden in Sub-Space after Wart is defeated.

Subspace Warp[edit]

Within Sub-Space, a few jars contain a Subspace Warp[12] that can be entered for the player character to warp to a later world, similarly to a Warp Zone in Super Mario Bros.

Level Destination Location
World 1-3 World 4 The only jar in the level, located at the end of the overworld
World 3-1 World 5 The jar found in the cave at the bottom of the giant waterfall
World 4-2 World 6 The only jar in the level, found on a small island between the final two whales
World 5-3 World 7 The first jar

In Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, entering the Subspace Warp shows a black screen with white text. In the Super Mario All-Stars and Super Mario Advance versions, there is a fade-out effect followed by a transition screen depicting Birdo.

In BS Super Mario USA, entering any jar in Sub-Space sends the player directly to Wart's chamber.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese 裏画面うらがめん
Uragamen
Back Screen [13]
Chinese (Simplified) 虚拟世界
Xūnǐ Shìjiè (Mandarin)
Hēuiyíh Saigaai (Cantonese)
Virtual World [14]
Dutch Sub-wereld Sub-World [15]
Onderruimte Subspace Club Nintendo Classic [16]
French Sous-espace Sub-space [17][18]
Subspace - Super Mario Advance [19]
German Unterwelt Underworld [20]
Italian Subspazio Subspace [21][22]
Sub-spazio Sub-space Super Mario All-Stars [23]
Retro dello schermo Back of the screen Super Mario Bros. Encyclopedia [24]
Korean 서브공간
Seobeugonggan
Subspace [25]
Portuguese Subespaço Subspace [26]
Spanish Subespacio Subspace [27]
Sub-espacio Sub-space Super Mario Bros. 2 [28]

Notes[edit]

References[edit]

  1. ^ September/October 1988. Nintendo Power Volume 2. Nintendo of America (American English). Page 43.
  2. ^ Spring 1991. NES Game Atlas. Nintendo of America (American English). Page 13, 16, and 21.
  3. ^ "Sub-Space Exploration" mission in Nintendo World Championships: NES Edition
  4. ^ Track title "Sub-Space BGM" on Nintendo Music
  5. ^ 1993. Super Mario All-Stars Player's Guide. Nintendo of America. Page 87-88.
  6. ^ 1988. Super Mario Bros. 2 instruction booklet. Nintendo of America (American English). Page 19 and 20.
  7. ^ July/August 1988. Nintendo Power Volume 1. Nintendo of America (American English). Page 10.
  8. ^ 2001. Super Mario Advance instruction booklet. Nintendo of America (American English). Page 29.
  9. ^ Nintendo Sticker Activity Album (Diamond) (1989) (USA)
  10. ^ 1989. Super Mario Bros. 2 Inside Out, Part I. Nintendo Power (American English). Page 6.
  11. ^ Spring 1991. NES Game Atlas. Nintendo of America (American English). Page 18.
  12. ^ June 13, 2001. Super Mario Advance Official Pocket Guide. Bradygames (American English). ISBN 0-7440-0077-7. Page 105.
  13. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 21 and 26.
  14. ^ SMG114514 (February 27, 2017). 小神游GBA官方游戏宣传视频. Bilibili (Simplified Chinese). Retrieved June 4, 2024.
  15. ^ Super Mario Bros 2 — NL
  16. ^ Club Nintendo (Netherlands) Classic. Page 31.
  17. ^ Super Mario Bros. 2 instruction booklet. Nintendo (French). Page 21.
  18. ^ Super Mario All-Stars instruction booklet. Nintendo (French). Page 21.
  19. ^ 2001. Super Mario Advance instruction booklet. Nintendo of Europe (French). Page 51.
  20. ^ 2001. Super Mario Advance instruction booklet. Nintendo of Europe (German). Page 31.
  21. ^ Super Mario Bros. 2 Italian manual. Page 20.
  22. ^ Super Mario Advance European manual. Page 111.
  23. ^ Super Mario All-Stars Italian manual. Page 20.
  24. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 71.
  25. ^ 「슈퍼 마리오 브라더즈 2」 한국판 사용설명서(일부)
  26. ^ Coelho no Japão (July 24, 2024). Como pegar RANK S em TODOS OS DESAFIOS | Nintendo World Championships NES Edition | Guia 100%. Youtube. Retrieved October 22, 2024.
  27. ^ 2001. Super Mario Advance instruction booklet. Nintendo of Europe (European Spanish). Page 91.
  28. ^ https://www.scribd.com/document/444774224/Super-Mario-Bros-2