Jar

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This article is about the objects that commonly appear in Super Mario Bros. 2. For the pipes that commonly appear throughout the Mario franchise, see Warp Pipe. For warp vases from Yoshi's Story, see Vase. For the enemy from Virtual Boy Wario Land, see Vase (enemy).

Jars[1][2][3], also known as pipes[4][5] or vases[6], first appear in Yume Kōjō: Doki Doki Panic and later Super Mario Bros. 2.

History[edit]

Super Mario series[edit]

Super Mario Bros. 2[edit]

Vase SMB2 Sprite.png

In Super Mario Bros. 2, they are the main modes of transportation of Subcon; if a character goes down a jar, they will appear in a small room sometimes containing a key being protected by a Phanto. In some levels throwing a Magic Potion on to a jar will allow the player to warp through the Worlds, acting as the Warp Zones of Super Mario Bros. 2. Magic Potions will not work inside jars though. Cobrats sometimes lurk in the opening of some jars. Certain jars generate endless streams of enemies like Bob-ombs or red Shy Guys unless their entrances are blocked. jars made a small appearance in the Super Smash Bros. Melee course Mushroom Kingdom II, which also took place in Subcon. In Super Mario Advance, some jars also contain Sparks and Spark Chasers.

BS Super Mario USA[edit]

Jars also appear in the pseudo-sequel, BS Super Mario USA, and can be used in the same way as Super Mario Bros. 2. In Subspace, jars lead Mario to Wart in order to battle him.

Mario Kart 7[edit]

Jars appear as background items throughout the Shy Guy Bazaar course in Mario Kart 7. They maintain their original appearance and coloration from Super Mario Bros. 2. If driven into, they break and some items will fly out, namely bananas. Some of them can also walk and move around, and they reveal many Cobrats when broken.

Names in other languages[edit]

Language Name Meaning
Japanese [7]
Tsubo
Vessel

References[edit]

  1. ^ Super Mario Bros. 2 NES instruction booklet, page 25.
  2. ^ Super Mario All-Stars Player's Guide. Page 89.
  3. ^ Super Mario Advance North American instruction booklet, page 33.
  4. ^ Super Mario All-Stars Player's Guide. Page 87.
  5. ^ Super Mario Advance Prima's Official Strategy Guide, pg. 8
  6. ^ Super Mario Advance North American instruction booklet, page 25.
  7. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 34.