Phanto

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Not to be confused with Phantom.
Phanto
Phanto
Artwork of a Phanto from Super Mario Advance.
First appearance Super Mario Bros. 2 (1988)
(Yume Kōjō: Doki Doki Panic)
Latest appearance Super Mario Maker 2 (version 3.0.0) (2020)

Phantos are large, seemingly-living masks that appear in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, where they are found guarding keys. According to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter, and is likely used in reference to The Phantom of the Opera.

In Yume Kōjō: Doki Doki Panic, the Phanto's expression and color scheme most resembles its original artwork; starting with the original NES version of Super Mario Bros. 2, they are given a distinctive evil grin, and subsequent remakes portray them as golden in color instead. Most of its appearances outside these games either draw from its original appearance, or else use the gold sprite from the remakes.

History[edit]

Super Mario series[edit]

Super Mario Bros. 2 / Super Mario Advance[edit]

Phanto being defeated though a combination of a Stop Watch and Invincibility.
Phanto differences

Phantos appear as semi-common enemies in Super Mario Bros. 2 and its subsequent remakes and ports, and are seen guarding keys in caves or in jars. They first appear in World 1-2. Phantos simply remain immobile and harmless until the player takes the key they are guarding, at which point one of the Phantos will animate and ceaselessly chase them; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including Subspace; they cannot be permanently defeated, either—a Phanto can be temporarily defeated only with the combination of a Stop Watch and a Starman, but a new one will replace it as soon as the player enters another room while carrying the key. If the player drops the key while a Phanto is chasing them, it flies away and leave them alone until they pick up the key again; it will only give up the chase for good once the door is unlocked.

A number of immobile and harmless Phantos can be seen in Wart's room in all versions of the game. In the SNES and GBA versions of Super Mario Bros. 2, larger Phantos can be seen in the backgrounds of the key rooms; the eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In Super Mario Advance, if the player drops or uses the key or loses a life, the Phanto appears to fly toward the camera as it leaves, via usage of an altered sprite that is twice as large as the original. In the GBA remake, invincibility alone is all that is needed to defeat one.

BS Super Mario USA[edit]

In BS Super Mario USA, Phantos can be defeated by large objects that are thrown from off-screen like Peach's Love Love Fire even when they are inactive. A giant Phanto spawns according to the time in the game's built-in clock. The first appearance is in the second broadcast episode when the time is at :15. The second appearance is in the fourth broadcast episode at :07. It will chase the player even without keys involved but will not follow the player to other screens. It has difficulty tracking players that hang around the edge of wraparound screens. After one minute, it fades away.

Super Mario Maker 2[edit]

Phantos appear in Super Mario Maker 2 in the version 3.0.0 update released on April 22, 2020. They appear as enemies in the Super Mario Bros. style, attacking players when a Cursed Key is picked up. Phantos often tend to move in erratic patterns, following the player. The sprite now glows in pink/light blue colors. Additionally, they are completely immune to Super Stars, Spiny Shells and Dry Bones Shells. Only one Phanto can appear at a time, though multiple Cursed Keys can be held at once. Although, if another player has a key, another Phanto will appear.

The Super Mario Bros. Super Show![edit]

A Phanto from The Super Mario Bros. Super Show! episode, "The Ten Koopmandments".

Phantos make two appearances on The Super Mario Bros. Super Show!, with the first one making its debut in "The Ten Koopmandments". After Koop Tut had trapped Mario, Luigi, Princess Toadstool and Toad inside a pyramid, the four heroes encounter the Phanto, which proceeded to chase them until they managed to escape from the pyramid. Another Phanto made a brief cameo appearance in "Escape from Koopatraz" as a member of Judge Koopa's jury.

Mario Kart series[edit]

Sprites of Phantos, taken from Super Mario Bros. 2, are sewed on the carpets decorating the racecourse of Shy Guy Bazaar in Mario Kart 7 and Mario Kart Tour.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese カメーン[1]
Kamēn
From 「仮面」 (kamen), "mask"
Chinese 面具[2] (Super Mario Advance in-game name)
Miànjù
面具怪[3] (Super Mario Advance demo play video)
Miànjù Guài
卡面[4] (Super Mario Maker 2)
Kǎmiàn
Mask

Mask Monster

Transliteration from the Japanese name, while "面" is also derived from "面具" (miànjù, mask).

French Phanto -
German Phanto -
Italian Spettrino
Spiritello (Super Mario Advance instruction booklet)
Spettro (Kirby Super Star Ultra)
From the word spettro (specter)
Small Spirit
Specter
Spanish Fantasma (Super Mario Bros. 2)
Fantasmáscara (Super Mario Maker 2)
Phantom
Portmanteau of Fantasma (phantom) and máscara (mask)

Trivia[edit]

References[edit]

  1. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 32.
  2. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba. Retrieved February 2, 2017.
  3. ^ iQue's promotional demo play videos of Super Mario Advance and Wario Land 4. Retrieved Febuary 9, 2020.
  4. ^ Nintendo (April 20, 2020). 《Super Mario Maker 2 (超級瑪利歐創作家 2) 》更新資料Ver.3.0.0介紹影片 YouTube. Retrieved April 21, 2020.