From the Super Mario Wiki
Not to be confused with Phantom.
SMA Phanto Artwork.png
Artwork from Super Mario Advance.
First appearance Super Mario Bros. 2 (1988)
(Yume Kōjō: Doki Doki Panic)
Latest appearance Mario Kart Tour (cameo) (2019)

Phantos are large, seemingly-living masks that can often be found guarding various treasures, although they most often guard keys. Their name appears to be a shortened form of the word "phantom", another word for ghost or specter. Originally, Phantos sported a very solemn demeanor in Yume Kōjō: Doki Doki Panic, while starting with Super Mario Bros. 2, it was given an evil grin.


Super Mario Bros. 2[edit]

Phanto differences

Phantos appear as semi-common enemies in Super Mario Bros. 2 (and its subsequent remakes and ports), often in caves or in jars. Phantos simply remain immobile unless the key they are guarding moves. Once this happens, they ceaselessly chase whoever stole its key. Phantos cannot be avoided and can only be escaped by using the key it was guarding to unlock a door. If the player simply drops the key while a Phanto is chasing them, it flies away and leave them alone, at least until the key is picked up again. Phanto can follow the player through different screens and rooms, even into Subspace. Phantos can only be defeated with a combination of a Stop Watch and a Super Star, as the Super Star alone does not affect it. After destroying a Phanto, however, a new one replaces it if the player enters another room while still carrying the key. A number of Phantos are also shown in various rooms, like the keys' rooms and Wart's room, though they do not do anything.

Despite the sprite for Phanto being modified between Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, artwork for it usually retains its unsmiling appearance from the Japanese title. The original NES version of Super Mario Bros. 2 featured red and white Phantos, but subsequent remakes have also featured golden Phantos. In the SNES and GBA versions of Super Mario Bros. 2, larger Phantos can be seen in the background of certain jar interiors. The eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In Super Mario Advance, if the player drops the key or loses a life, the Phanto appears enlarged as it flies away, creating the illusion of it flying towards the camera.

The Super Mario Bros. Super Show![edit]

Two Phantos made appearances on The Super Mario Bros. Super Show! The first one appeared in the episode "The Ten Koopmandments". This Phanto lived in a pyramid that Koop Tut had trapped Mario, Luigi, Princess Toadstool and Toad inside. Upon discovering the four heroes, it proceeded to chase them until they managed to escape from the pyramid. Another Phanto made a brief cameo appearance in the episode "Escape from Koopatraz", as a member of Judge Koopa's jury.

BS Super Mario USA[edit]

It has been requested that this article be rewritten. Reason: more information on what causes them to appear

In BS Super Mario USA, big Phantos twice the normal size sometimes appear and chase the player even without keys involved.

Mario Kart series[edit]

Sprites of Phantos, taken from Super Mario Bros. 2, are sewed on the carpets decorating the racecourse of Shy Guy Bazaar in Mario Kart 7 and Mario Kart Tour.


Names in other languages[edit]

Language Name Meaning
Japanese カメーン[1]
From 「仮面」 (kamen), "mask"
Spanish Fantasma Phantom
French Phanto -
German Phanto -
Italian Spettrino
Spiritello (Super Mario Advance's booklet)
Spettro (Kirby Super Star Ultra)
From the word spettro (specter)
Small Spirit
Chinese 面具[2]
Miànjù Guài

Mask Monster



  1. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 32.
  2. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba. Retrieved February 2, 2017.
  3. ^ iQue's promotional demo play videos of Super Mario Advance and Wario Land 4. Retrieved Febuary 9, 2020.