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The Roll is a move used by Mario and Luigi in Super Mario 3D Land, and also Peach, Toad, and Rosalina in Super Mario 3D World and Toadette in Super Mario Maker 2. To perform it, the player has to press or while crouching; thus, it replaces the Sweep and Slide Kicks from Super Mario 64. This move moves Mario forward with a quick roll. When rolling, he can break open crates and gain speed and distance; however, he cannot defeat enemies this way, as opposed to the Roll Attack from the Donkey Kong Country series. If Mario jumps during the move, the roll will become a Rolling Leap, a longer and faster version of the Long Jump. If he is in his Tanooki form, this move becomes the Tail Spin. When used, the character will crouch and continuously spin their tail until or is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way. In Cat form in Super Mario 3D World, this move becomes a sliding tackle instead.
The roll move makes a return in Super Mario Odyssey. Unlike in Super Mario 3D Land and Super Mario 3D World, Mario can turn while rolling and perform a continuous roll (by holding and pressing or shaking the to keep rolling; the latter method being faster than the former), instead of performing just one roll. He can also roll by holding as he lands from a Long Jump, Ground Pound, or Dive (which now uses the Roll's input).
The roll can also be performed in the Game Boy version of Donkey Kong and Super Mario Run, when characters land from a great height (called a Landing Roll in Super Mario Run). In the former game, the roll only saves Mario from potentially deadly falls (Falls from higher heights can stun or kill him.). In the latter game, characters will also roll if the player taps the screen when they are on a Pause Block pointing to the right. This roll can also defeat enemies, unlike in Super Mario 3D Land, Super Mario 3D World and Super Mario Odyssey. Tapping the screen while in a rolling animation performs a Rolling Jump, which can defeat enemies from below.
In the Super Smash Bros. series, rolling serves as an evasive maneuver; unlike in other games, it can be performed backwards while the character is facing forwards. The user becomes temporarily invincible during the action, though its length of action and invincibility depends on the character and (in Super Smash Bros. Ultimate only) how many rolls are used during a short period of time.
The roll can also be performed in Super Mario Maker 2, exclusively in the Super Mario 3D World style. It can be performed by pressing any of the shoulder buttons (, , , or ) while crouching.
Super Mario 3D Land
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