From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Mario vs. Donkey Kong artwork of Mario doing a Handstand Double Jump

The Handstand is a special move that Mario uses in Donkey Kong and Mario vs. Donkey Kong. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places. Mario can also use a Handstand Walk to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as Nitpicker eggs and Brickman bricks.

In Donkey Kong 64, the OrangStand is a handstand mastered by Lanky Kong and learned from one of Cranky Kong's potions. OrangStand Sprint, his barrel move, also includes him using a handstand but at high speed.

In Paper Mario: The Thousand-Year Door, Koops can do a spinning handstand as a Stylish move. It can be done only by doing Power Shell or Shell Slam; the player must press A Button within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses A Button, he will do a pose. This Stylish move is done to earn a quarter to half of a full circle of a Star Power.


Names in other languages[edit]

Language Name Meaning
French Sur les mains[1]
German Handstand[2]
Italian Commina sull mani[3]
Spanish Hacer el pino[4]
Handstand Jump
Language Name Meaning
French Saut sur les mains[1]
German Handstandüberschlag[2]
Italian Salto in roversciata[3]
Spanish Salto haciendo el pino[4]
Handstand Double Jump
Language Name Meaning
French Double saut sur les mains[1]
German Handstanddoppelsprung[2]
Italian Doppia roversciata[3]
Spanish Doble salto haciendo el pino[4]
Handstand Walk
Language Name Meaning