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50m 3.png
50m in the arcade version.
World-Level Level 2 (arcade)
Stage 0-2 (Game Boy)
Game Donkey Kong (arcade) (1981)
Donkey Kong (Game Boy) (1994)
Boss Donkey Kong
Notes The second level in the game, it has the most complex layout of the levels in the arcade game.
<< List of Levels >>
50m in the Game Boy game, played on the Super Game Boy.

50m (or 50 m) is the second level of the Donkey Kong arcade game and Donkey Kong for the Game Boy. This level has a series of conveyor belts which run along the second, third, and fourth floors. Because of this, as well as the Sand Piles that frequently appear as hazards, it was often nicknamed the "Pie Factory" level. This level has hammers to smash Fires and Sand Piles. There are also ladders, which Mario must climb. The top ladders will also disconnect and connect when Donkey Kong beats his chest, which he does instead of throwing barrels like in the first stage. The Oil Drum in this level is in the middle of the stage, and will produce more Fire to burn Mario. Lastly, because the top floor is a conveyor belt, Donkey Kong will be moving left to right throughout the level. As Mario reaches the top, Donkey Kong will take Pauline again and will climb up to 75m.

Pauline's lost items[edit]

Within this stage, Pauline's lost items can be found in the following order and in the following places:

  • Bag: stays on the ground, between the two ladders in the middle.
  • Hat: on the far left of the center platform above the first conveyor belt.
  • Parasol: on the girder located at the right of the platform with the hat on it.

Note: the hat and the parasol switch places in the Game Boy Donkey Kong.


  • This is the only level where Donkey Kong moves, though technically it is the conveyor belts which are moving.
  • This level was removed from the NES version for unknown reasons.
  • A newer port of the NES version (named Donkey Kong Original Edition) includes this level pre-installed for the European release of the Mario 25th Anniversary Wii. Unlike the arcade version, Donkey Kong stays noticeably still, as he is considered a background tile as opposed to a sprite.[1]
  • This is the only level in which Donkey Kong's action doesn't make something appear (25m makes barrels, 75m makes Springboards, and 100m makes Fire).


  1. ^ gamesradar Accessed December 12, 2010