Crazy Kong

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This article is about the adaptation of the original Donkey Kong game. For the character referred to as "this crazy Kong" in the DK Rap, see Lanky Kong.
Crazy Kong
Crazy Kong (first version) title screen
Title screen
For alternate box art, see the game's gallery.
Developer Falcon
Publisher Falcon
Platform(s) Arcade
Release date Japan 1981
Genre Platformer
Format
Arcade:
Built-in
Cabinet Upright and cocktail
Input
Arcade:
Joystick

Crazy Kong is a Nintendo-licensed adaptation of Donkey Kong created in 1981 by Falcon for the Japanese market, as the unexpected popularity of the original game led to a shortage of arcade cabinets. The gameplay remains relatively unchanged; however, the sprites underwent enough changes to be differentiated from the original. Nintendo had only authorized the game to be distributed inside Japan, but Falcon breached this agreement by exporting the game into the United States, which prompted Nintendo to terminate the license agreement on January 29, 1982.[1] Like Donkey Kong, this game faced competition from unofficial bootlegs from both arcade clones and home ports. The title Crazy Kong is never used in official Donkey Kong home ports, as it has been retired by Nintendo. The game has never been rereleased officially in any form.

Differences[edit]

Crazy Kong screenshot
  • The words "Crazy Kong" are written out of girders on the title screen, similar to Donkey Kong. Below that is the year "1981", with nothing else.
  • The color palette is different from Donkey Kong. The girders in 25 m are green, the ape is orange, and Mario's outfit resembles the one from Super Mario Bros.
  • Some of the sprite graphics in the game have been redrawn from Donkey Kong. For example, most of the sprites for the gorilla are the same. However, the sprites used for when he is pounding his chest are taller than the original and more fierce.
  • Some animation frames have been removed. For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in Donkey Kong.
  • Most of the sound effects in the game are different from Donkey Kong's, due to running on hardware based on that of Crazy Climber. None of the levels have background music.
  • Some[citation needed] consider the game to have a higher difficulty than Donkey Kong as the collision detection in the game is not as robust as Donkey Kong's, in addition to parts of the game moving at a faster pace.
  • It is possible to complete 25 m by jumping off the second girder from the bottom while Mario's foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a glitch that was carried over from the first version of Donkey Kong.
  • The Fires on 100 m are identical to the Fireballs from 25 m, 50 m, and 75 m.
  • Touching the gorilla in 100 m does not cause harm.
  • The heart in between Mario and Lady that appears after completing 100 m is now near the round indicator.

Crazy Kong Part II[edit]

Crazy Kong Part II title screen
Crazy Kong Part II title screen
Crazy Kong Part II screenshot
25 m in the second level

Falcon addressed several of the problems by releasing Crazy Kong Part II in the same year, with the following differences compared to the previous version:

  • Under the title, Falcon's name is located next to the year 1981.
  • During attract mode, a scene shows Crazy Kong breaking out of his cage. This takes place under Falcon's logo.
  • Mario and the gorilla's colors are now fixed but Crazy Kong's animations are still limited.
  • The girders of 25 m are now orange and have been shortened so as to not extend past ladders.
  • Crazy Kong can no longer be safely touched in 100 m. When he is defeated, the text "GIVE UP!!" appears in the space between him and Mario and Lady.
  • Starting from the second level (L=02), two gaps appear in the girders of 25 m. The Conveyor Belts of 50 m move faster. Four platforms in 75 m are shortened.

Crazy Junior[edit]

The Arcade cabinet of Crazy Junior.
The arcade machine of Crazy Junior.

After Nintendo terminated Falcon's rights to Donkey Kong, Falcon illegally created another game using the Crazy Kong characters, under the name Crazy Junior (also referred to as Crazy Kong Jr. on the game's instructions). As the name implies, the game was their unlicensed version of Donkey Kong Jr.

Lawsuits[edit]

Falcon[edit]

On June 1, 1982, Nintendo Japan filed for an injunction against Falcon in Kyoto District Court, which was granted on June 5. A countersuit by Falcon was won by Nintendo.[2] On October 13, Nintendo launched a lawsuit seeking damages against Falcon.[3] This experience led Nintendo to decide to produce all Donkey Kong Jr. machines by themselves.[4] Falcon's president was later arrested for unauthorized copying of Donkey Kong Jr. printed circuit boards.[5] The ensuing seven year trial ended with a guilty verdict and prison terms for those involved.[6]

Elcon Industries[edit]

On June 30, 1982, Nintendo of America filed a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold Crazy Kong boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of Crazy Kong outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo.[1]

Gallery[edit]

For this subject's image gallery, see Gallery:Crazy Kong.

Crazy Kong[edit]

Trivia[edit]

  • This is technically the first Super Mario game in which a character speaks; Mario yells "hi-yah!" whenever he jumps. Ironically, this is a higher pitch version of a gorilla's grunt from Crazy Climber. Lady has unused speech in Donkey Kong, but this was replaced with sound effects before release.[7]

References[edit]

External links[edit]