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Donkey Kong series
Due to technical limitations they are absent from 75 m in the ColecoVision and TI-99/4A ports.
Donkey Kong (Game Boy)
In Donkey Kong for the Game Boy, jacks are now actually thrown by Donkey Kong instead of just bouncing past him. Negating them with a handstand causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like barrels.
Donkey Kong 64
Jacks reappear in the Donkey Kong arcade game playable within Donkey Kong 64, acting the same as in the original release.
Super Smash Bros. series
In Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, jacks are a hazard in 75 m. The Donkey Kong sprite at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In Wii U and Ultimate, the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the spring item found in these games and Super Smash Bros. for Nintendo 3DS is modeled after a jack.
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