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Cool Kongs are normally twice as large as a Mini Mario, and move back and forth on the surfaces they occupy, which are often blocked off from the rest of the stage. However, if a Mini Mario grabs the tie that extends below them, the robot will be pulled down to half its size – the Mini Mario can hold on to the tie as long as they like while the Cool Kong moves around, which is critical to get over long obstacles, such as water and spikes.
Cool Kongs that are restricted to their own area and pulled down by their ties may be able to travel under low platforms as well; this is often key in bringing a particular Mini to the goal door. If found in an open area, it is also possible for the Cool Kong's lowered head to serve as a safe platform for another Mini.
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