Spooky Attic

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World
Spooky Attic
MvDK2 Room 7-3.png
Appearance Mario vs. Donkey Kong 2: March of the Minis
Levels 10
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Spooky Attic is the seventh floor in Mario vs. Donkey Kong 2: March of the Minis, also being the penultimate proper floor in the game. The floor is very dark, and as the title suggests, it primarily takes place in an attic. There are 35 Mini Marios to be guided here. This world introduces Candles, Mummy Guys, Polterguys and the Color Switch gimmick that revolves around them. Past enemies that also appear in this world include Cool Kongs, Crash Kongs, Thwomps, Piranha Plants, Capture Kongs and Circus Kongs.

Unlike other floors, this floor uses the Color Switches to halt and turn Polterguys into block shapes when one of the same color as a Polterguy is activated, allowing Mini Marios to step on them safely. If immobilized, hitting another switch will revert the Polterguy to its original shape, becoming a danger once more.

The soundtrack of this floor is based on Spooky House's music from Mario vs. Donkey Kong. The background resembles the inside of a haunted house.

Levels[edit]

Level Description Enemies and obstacles encountered
Room 7-1 A course that introduces Mummy Guys and Candle obstacles. Mummy Guys, Candles
Room 7-2 A course that introduces Polterguys and the gimmick of turning them into solid blocks using a Color Switch of corresponding color. Spikes, Polterguys
Room 7-3 A course where they player must use mechanisms such as Conveyor Belts and Pink Block chains to move Crates onto spike pits and cover them to create bridges. Spikes, Mummy Guy
Room 7-4 A course where the Minis use Magnet surfaces to move around. Spikes, Cool Kongs, Crash Kongs, Candles
Room 7-5 A course with several Color Switches that are used to toggle Polterguys and gates. Spikes, Polterguys
Room 7-6 A course with Crates and Color Switches Spikes
Room 7-7 A course with Color Switches that are used to transform Polterguys. Polterguys, Mummy Guy
Room 7-8 A course with Magnet surfaces where the player needs to use Pink Blocks to protect the Minis from enemies. Spikes, Piranha Plants with fire, Thwomps
Room 7-9 A course featuring Yellow Springs and monkey robots on different levels. The Minis can turn into their fire form using a Fire Flower and stun the monkey robots with fireballs. Capture Kongs, Circus Kong
Room 7-DK The seventh boss battle with Donkey Kong. The player must shoot him with Mini Marios after he reveals himself from one of the three ghost sheets that shuffle. Swoops, Donkey Kong

Names in other languages[edit]

Language Name Meaning
Japanese おばけやしき
Obakeyashiki
Ghost House