This article is about the platforms commonly found in the Mario franchise. For the minigame in the Nintendo DSversion of Mario & Sonic at the Olympic Games, see Conveyor Belt (minigame).
A Conveyor Belt in Super Mario Maker 2 in the Super Mario 3D World style
Conveyor Belts (or simply conveyors)[1][2][3] are platforms found in many Mario games. They are able to carry the player from one place to another without them having to move at all, and can serve as an obstacle or a means to travel faster, depending on the direction the player is heading.
It has been requested that this section be rewritten. Reason: organization, add more information on how they are used in games and expand and split the New Super Mario Bros. series section
In Super Mario 64, conveyor belts make their first 3D appearance, this time colored yellow with arrows showing the direction they are moving in. They appear only in Tick Tock Clock. Conveyor belts reappear in the remake Super Mario 64 DS, fulfilling the same purpose.
Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]
Conveyor Belts return as course elements in Super Mario Maker and Super Mario Maker for Nintendo 3DS, where their speed can be adjusted by shaking them. Their direction and length can also be changed. Pressing a P Switch causes the Conveyors to stop moving. In Super Mario Maker 2, Conveyor Belts can be placed diagonally, acting as Slopes. Additionally, a new type of Conveyor Belt is introduced that is toggled by ON/OFF Switches, switching direction when one is activated.
Finally, in Wario Land: Shake It!, there are three types of conveyors; red, which hold their direction, blue, which can be reversed with Certainty Switches, and green, which can be turned off with their own switches. They appear in a large number of levels.
Conveyor belts[4][1] are frequent mechanisms used by Mario and Mini toys throughout the Mario vs. Donkey Kong series. Their design in these games generally features a row of arrows running along their body, pointing in the direction in which the conveyor belt is currently moving. With the exception of their appearance in Mario and Donkey Kong: Minis on the Move, they are always horizontally oriented and run either left or right. Conveyor switches often accompany conveyor belts, allowing the player to change the direction of all conveyor belts in the level in order to solve puzzles. Conveyor belts can carry enemies, including fallen Thwomps, in their assigned direction.
In Mario vs. Donkey Kong, conveyor belts are first found in Level 1-4 of Mario Toy Company. Their color scheme depends on the world they appear in. Their main purpose is carrying Mario through tight passages while he crouches. Conveyor belts can also be used to ferry keys into more accessible areas near the exit. They also significantly impede Mario's walking speed if he runs against them, although he can still successfully walk in their opposite direction. This is the only game in the series where conveyor belts are semi-solid, meaning that they can be jumped on from underneath.
In levels with conveyor belts starting with Level 5-1, Mario often comes across Direction Switches, which he can jump on and press to reverse the direction of all conveyor belts in the level. Each Direction Switch has two red light bulbs on its sides, which alternate whenever the Direction Switch is pressed to signal a change in direction.
Conveyor belts guiding a Mini Mario in Mario vs. Donkey Kong 2: March of the Minis
Conveyor belts appear in Mario vs. Donkey Kong 2: March of the Minis, being introduced in Room 1-7 of Mushroom Mayhem. In this game, they appear as dark blue, and their arrows resemble > and < symbols rather than triangles. If a Mini approaches a conveyor belt moving in its direction, Minis will continue to move in the conveyor belt's direction while remaining idle. However, if a Mini approaches a conveyor belt moving in the opposite direction to its own, it will simply turn around. If a Mini falls onto a conveyor belt from above, it will automatically move in the conveyor belt's direction. Minis cannot be swiped to change their direction while on a conveyor belt. Many levels with conveyor belts also feature conveyor switches, which can reverse the direction of all conveyor belts in a level when tapped with the stylus.
Conveyor belts appear in Mario vs. Donkey Kong: Minis March Again!, functioning identically to their previous appearance. They are introduced in Room 3-2 of Magnet Mania. Magnet Mania also features a tutorial level that showcases the conveyor belt.
Conveyor belts also appear in Mario vs. Donkey Kong: Mini-Land Mayhem!. They are the main focus of Teatime Twirl, which also marks the debut of Purple Conveyors. Standard gray conveyor belts are called Gray Conveyors to distinguish them from Purple Conveyors. Gray Conveyors cannot be moved.[5]
Instead of being fixed in place like Gray Conveyors, Purple Conveyors can be drawn between any two purple rivets using pieces acquired in a level. Conveyor Switches affect the Purple Conveyors in the same way as Gray Conveyors. After Teatime Twirl, both Gray Conveyors and Purple Conveyors continue to appear frequently throughout the game.
Conveyor belts, known as conveyors, appear in Mario and Donkey Kong: Minis on the Move. In this game, conveyors are tiles which appear on a grid, and can carry a Mini in any of the four cardinal directions.
Both Gray Conveyors and Purple Conveyors reappear in Mario vs. Donkey Kong: Tipping Stars, where they are introduced in Runaway Warehouse. They function identically to their appearance in Mario vs. Donkey Kong: Mini-Land Mayhem!.
Conveyor Belts make their debut in the Toad's Factory course from Mario Kart Wii. The arrows and colors on the conveyor belts reveal which direction they are going in. Thus, the player will become faster while driving on green conveyor belts going forward. However, driving on backward yellow conveyor belts will slow down the player. Item Boxes and crates can be found on these conveyor belts.
Conveyor Belts later appear on the escalators of Wii Coconut Mall in Mario Kart 8 Deluxe. Like in Mario Kart Wii, they can affect the player's movement speed, though the colors of backward conveyor belts are now red and the forward conveyor belts are green instead of blue.
In Mario Kart Tour, Conveyor Belts appear on Wii Coconut Mall and Singapore Speedway 2, where they serve the same function as before. In the latter course, ramps can be found on the conveyor belts.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Conveyor Belts appear again in Mario & Luigi: Bowser's Inside Story and its remake, where they are composed of black cylinders. They are found in Bowser Path, Bowser's Castle, and Peach's Castle, where the latter two locations also feature Fawful-like generators that indefinitely spawn pairs of Bob-ombs moving in lockstep across Conveyor Belts; the Bob-ombs can be avoided by jumping or using a Body Slam. Bowser can also be seen going against a conveyor belt for part of his conversation to the Shy Guys he released from the cage.
Conveyor Belts also appear in Mario & Luigi: Dream Team, where they are exclusively found in certain areas of the Dreampoint in Dreamy Wakeport. If the "fast" setting of Luiginary Speedometer is activated, Mario will be able to effortlessly run against the direction of Conveyor Belts.
Conveyor Belts are present in Yoshi's New Island in the level Hotfoot Hurdle. They are rather short and floating above lava. They run left (as signified by the three green arrows displayed on them) to make it more difficult for Yoshi to advance to the right. Conveyor Belts are usually placed in rows or one above the other.
Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]
Conveyor Belts in Paper Mario: Color Splash, take the form of green flooring attached to paper rolls. They appear in the Crimson Tower, where enemies such as Goombas and Shy Guys walk on them. Mario can hit one of the Conveyor Belts from below to knock off the Shy Guys running on top of it. Unlike in other games, these Conveyor Belts are not reversible and have a set speed. In Black Bowser's Castle, three large conveyor belts lead into a large mixer of black paint. Paint Guys stand on these, dump their paint in, and then stick to the backside of the conveyor belt. Mario holds Huey above his head and boards the conveyor belt, causing a Snifit to let him pass.
* In version 1.20 or later • ** In version 1.30 or later • *** In version 1.40 or later • † Only in the Wii U version. • ‡ Only in the Nintendo 3DS version