Kuff 'n' Klout
| Kuff 'n' Klout | |||
|---|---|---|---|
Artwork of Kuff 'n' Klout from Donkey Kong Country 3: Dixie Kong's Double Trouble! | |||
| First appearance | Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996) | ||
| Latest appearance | Donkey Kong Country 3 (Game Boy Advance) (2005) | ||
| Variant of | Kremling | ||
| |||
Kuff 'n' Klout (also known as the Kremling Twins)[1] are a pair of two large, muscular Kremlings in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Both Kuff 'n' Klout have green eyes, although artwork depicts one of them with purple eyes. In Dixie Kong's Photo Album, Kuff 'n' Klout are classified as part of the "Kremling Kreeps" enemy class.
Kuff 'n' Klouts attack by making movements akin to playing leapfrog or by racing about the screen, shoulder to shoulder. Some Kuff 'n' Klouts perform each action in succession to one another. Kuff 'n' Klouts are invulnerable to all direct attacks, including team up, and they can be defeated only with an Steel Barrel,[A] a TNT Barrel, or one of Squitter's webs. If Dixie Kong or Kiddy Kong tries to attack a Kuff 'n' Klout, they take damage. When one twin is defeated, the other will charge forward towards the player characters and disappear once offscreen. In the remake, the other twin just disappears after a few seconds.
Kuff 'n' Klouts appear only in the first three Krematoa levels: Stampede Sprint, Criss Kross Cliffs, and Tyrant Twin Tussle, being the main obstacle in the latter.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | カフ アンド クラウト Kafu ando Kurauto |
Kuff and Klout | [?] | |
| Italian | Siamesi | Siamese | [?] |
Footnotes and references[edit]
Footnotes[edit]
- ^ This is possible in a specific scenario in the level Tyrant Twin Tussle. In the same area as the Koin, accessible only with Squitter, there is a Bazuka shooting Steel Barrels. Once these barrels hit a wall, they fall to the ground and begin rolling. Using webs, Squitter can direct the barrel to the bottom of the level and towards the No Animal Sign. The player character can pass this sign to turn back into the Kongs and quickly pick up the Steel Barrel before it goes off-screen, then use it to defeat one twin of a Kuff 'n' Klout pair.
References[edit]
- ^ Owsen, Dan, Terry Munson, and Paul Shinoda (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Nintendo of America. Page 112.
| Kremlings | |
|---|---|
| Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool (K. Rool, King of Rot) • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krusha • Krushy • Kudgel • Kutlass • Mama • Mega Amp • Okusan • Quint Skurvy • Resident demon |
| Variants | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |







