Kerozene is a huge, fire breathing Kremling who is the third-to-last boss in the Game Boy Advance version of Donkey Kong Country 2. He is the guardian of K. Rool's Keep, which did not feature a boss in the Super Nintendo version of the game, and appears in the level Stronghold Showdown, replacing the cutscene from the SNES version. His name comes from kerosene, a flammable chemical used to light certain lamps and power certain motors.
Just before the battle, Diddy and Dixie briefly encounter Kaptain K. Rool, who says, "You didn't think it'd be that easy, did you? Let's see if you can get past Kerozene!". The battle starts with Kerozene emerging from the tower and slamming his fists on the ground. He sends out two small Kleevers, who rapidly slice at the Kongs. A kannonball falls down, and the Kong must hit either Kleever with it. Another kannonball falls down to be thrown at the other Kleever. When both are defeated, Kerozene's face begins to glow white. Another kannonball falls from the sky, and Kerzone starts to breathe out fire in a pattern of to right, then the middle, and to the left. Diddy or Dixie must pick up the kannonball and throw it at Kerozene to attack it. Another kannonball falls to the ground, and Kerozene breathes out fire again. If the lead Kong is hit by the fire, the player loses that Kong.
After taking a second hit, Kerozene slams his fists to the ground, which temporarily stun Diddy and Dixie if they are not in midair, an attack that is similar to Kudgel's ability. A Kannonball falls from the sky, in between Kerozene's fists, and the Kongs must pick up the Kannonball while avoiding Kerozene's fire attack, and then throw it at Kerozene's face a third time. The cycle repeats again.
After being hit a fourth time, Kerozene slams down his fists again, and a seventh Kannonball falls onto the arena. The Kongs must stand on either of Kerozene's fists while he spits out a fireball that engulfs the ground in fire. After a few seconds, the fire disappears, allowing Diddy and Dixie to go back on the ground. They must pick up the final Kannonball and throw it a fifth time at Kerozene's face to defeat him. When Kerozene is defeated, he exhales smoke and falls in defeat. The Kremkoin appears for the Kongs to collect, allowing them to move on to The Flying Krock.
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