Kroc

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Kroc
Kroc and Donkey Kong
Kroc aiming at Donkey Kong in Donkey Kong 64
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Not to be confused with Krockhead, which are also named Kroc.
“GET OUT!”
Kroc, Donkey Kong 64

Kroc[1][2] is a rare, unseen enemy who appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! and later Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

A Kroc in Donkey Kong Country 3: Dixie Kong's Double Trouble!
A screenshot of Squitter running from Kroc's cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc only appears in one level, Krack Shot Kroc, which has his name in the title. The level features an aiming cursor, manned by Kroc, and it follows Squitter (whom Dixie Kong and Kiddy Kong are transformed into) throughout the level. Kroc starts chasing after Squitter near the start when he passes a warning sign, triggering the sound of a warning siren. The sound is also played whenever Squitter re-enters the main level, either by clearing a Bonus Level or by continuing from a Star Barrel.

Every few seconds, Kroc blasts out a large fireball to try and hit Squitter. When Kroc is about to fire, the cursor flashes briefly, and a red X is then shown between the circle, followed by Kroc shooting a fireball in that location. After this, the cursor briefly pauses in movement before it continues to follow Squitter. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into defeating it by moving out of the way right before the fireball is shot at the enemy. The fireballs are even capable of defeating red Buzzes.

The fireballs shot by Kroc are similar to those shot by Karbines. The difference is that Kroc shoots fireballs from the foreground instead of the background and that when the fireball hits the ground, it bounces once before falling off. Along the way, there are some barriers that Squitter can hide behind to protect himself from taking damage, because if Kroc shoots a fireball at a barrier, it bounces off.

In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several Re-Koils and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the Bonus Coin appears, and the player can obtain it by having Kroc shoot a fireball at it.

At the end of the level, there is a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.

Kroc is one of the few characters to not appear in Dixie Kong's Photo Album.

In the Game Boy Advance version, the warning siren sound was removed, although just before each shot, Kroc lets out an evil laughter, which was recycled from the villain Baron Samedi in the Rare Ltd. game, GoldenEye 007 and then used as King K. Rool's laugh in Donkey Kong 64 and Kloak's laugh in the Game Boy Advance version of Donkey Kong Country 2. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.

Donkey Kong 64[edit]

In Donkey Kong 64, Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appear on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as his cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive. The damage of these explosives varies with Kroc's location.

Kroc first appears in the five-door temple of Angry Aztec. He starts aiming at a Kong once they have obtained a Golden Banana in their respective part of the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, he blasts them almost immediately, usually within a second, so that they cannot escape in time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts him within one second. Kroc makes a final appearance in Creepy Castle's greenhouse. In the temple and greenhouse, Kroc's explosive takes away one melon slice from the Kong's health bar and the timer resets to 10 seconds, with the process repeating until all of the Kong's health is gone. In Crystal Caves, however, the Kong loses all of their health at once from being blasted by Kroc.

Profiles[edit]

“As you'll see when you return with each Kong, once you steal a Golden Banana from inside this temple, you'll be marked with crosshairs and have to flee to survive.”
Donkey Kong 64 Player's Guide, page 41

Voice samples[edit]

Audio.svg Donkey Kong 64 - "GET OUT!"
File infoMedia:Kroc "GET OUT!".oga
Audio.svg Donkey Kong Country 3: Dixie Kong's Double Trouble! - Kroc's evil laugh
File infoMedia:Kroc's laugh.oga
Help:MediaHaving trouble playing?

Gallery[edit]

References[edit]

  1. ^ Krack Shot Kroc
  2. ^ Munson, Terry, and Paul Shinoda. Official Donkey Kong Country 3: Dixie Kong's Double Trouble! Nintendo Player's Guide, page 77-78.