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Kroc and Donkey Kong
Kroc aiming at Donkey Kong in Donkey Kong 64
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Kremling
Not to be confused with Krockhead, alternatively named Krocs.
Kroc, Donkey Kong 64

Kroc[1][2] is a rare, unseen enemy represented by an aiming cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.


Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

A Kroc in Donkey Kong Country 3: Dixie Kong's Double Trouble!
A Kroc's cursor aiming toward Squitter, from Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc appears only in one level, Krack-Shot Kroc. Kroc follows Squitter (whom Dixie Kong and Kiddy Kong are transformed into) during the entire level. Kroc starts chasing after Squitter near the start when he passes a warning sign, and the sound of a warning siren plays, including if Squitter re-enters the main level either by clearing a Bonus Level or by continuing from a Star Barrel. Every few seconds, the aiming cursor flashes briefly, a red X appears in it, and Kroc shoots out a fireball in an arc. After this, the cursor briefly stops moving before continuing to follow Squitter. It is possible for Squitter to fool Kroc into defeating an enemy, even red Buzzes, by shooting a fireball at one instead. Some barriers appear along the way for Squitter to hide behind to protect himself from taking damage, since fireballs bounce off of barrels. One of Krack Shot Kroc's Bonus Levels involves the player controlling Kroc's aiming cursor to shoot fireballs at enemies for a Bonus Coin appears, which itself is obtained by shooting a fireball at it. The end of the level has a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc continues trying to shoot fireballs at Squitter. Kroc is one of the few characters absent from Dixie Kong's Photo Album.

In the Game Boy Advance version, the warning siren sound was removed. Just before each shot, Kroc lets out an evil laugh, which is a stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by Rare Ltd. in other Donkey Kong games. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.

Donkey Kong 64[edit]

In Donkey Kong 64, Kroc appears in a few indoor areas of some levels. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appear on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive. The damage of these explosives varies with Kroc's location. Kroc first appears in Angry Aztec's Temple with Five Doors. It starts aiming at a Kong once they have obtained a Golden Banana in their respective part of the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape in time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts him within one second. Kroc makes a final appearance in Creepy Castle's greenhouse. In Angry Aztec's temple and Creepy Castle's greenhouse, Kroc's explosive takes away one melon slice from the Kong's health bar and the timer resets to 10 seconds, with the process repeating until all of the Kong's health is gone. In Crystal Caves, however, the Kong loses all of their health at once from being blasted by Kroc.


  • Donkey Kong 64 Player's Guide: As you'll see when you return with each Kong, once you steal a Golden Banana from inside this temple, you'll be marked with crosshairs and have to flee to survive.[3]

Voice samples[edit]

Audio.svg Donkey Kong 64 - "GET OUT!"
File infoMedia:Kroc "GET OUT!".oga
Audio.svg Donkey Kong Country 3: Dixie Kong's Double Trouble! - Kroc's evil laugh (sampled from the "Evil LaughMedia:Evil Laugh.oga" track from the Cartoon Trax Volume 1 album).
File infoMedia:Kroc's laugh.oga
Help:MediaHaving trouble playing?


Names in other languages[edit]

Language Name Meaning
German Alligator
Italian Kroc


  1. ^ "Krack Shot Kroc" – 1996. Donkey Kong Country 3: Dixie Kong's Double Trouble!. Nintendo.
  2. ^ Owsen, Dan; Munson, Terry; Shinoda, Paul (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Nintendo of America (American English). Page 77 and 78.
  3. ^ Bihldorff, Nate; Leung, Jason; Williams, Drew; Pelland, Scott (1999). Donkey Kong 64 Player's Guide. Nintendo of America. Page 41.