Fire (100m)

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"Firefox" redirects here. For information about the similar fireball enemy also referred to as firefox, see Fireball (Donkey Kong). For Fox's up special move in the Super Smash Bros. series, see Fox McCloud.
A Fire from 100m from Donkey Kong, seemingly specifically for the Game Boy game.
Artwork of a Fire from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (1981)
Latest appearance Ultimate NES Remix (2014)
Variant of Fireball (Donkey Kong)
Fireball Boy

Fires[1] (also known as fireballs,[2] firefoxes,[3] and foxfires)[4] are enemies that debuted in the 100m level of Donkey Kong. In most versions, they are depicted as a slightly larger variant of the Fireball enemy that appears in other levels.


Donkey Kong franchise[edit]

Donkey Kong[edit]

Sprite of a Fire from Donkey Kong (Arcade)
Blue Fire

Fires make their first appearance in the original Donkey Kong as enemies. They exclusively appear in 100 m, and as they are slightly larger than the Fireball enemies that appear in other levels, they are more difficult to jump over. Fires can climb ladders, but cannot reverse directions during the climb. If Mario jumps over a Fire, he receives points. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This will allow Mario to safely jump over the enemy repeatedly. Like Fireballs, the only way to destroy them is with a hammer. Picking up a hammer causes the Fires to turn blue. There can only be five or less Fires on the screen at the same time in the arcade version; that number was lowered to four in the Nintendo Entertainment System port of the game.

Donkey Kong (Game Boy)[edit]

Fire (compressed)

In Donkey Kong for Game Boy, Fires appear in the Start, which is a recreation of the arcade original.

Donkey Kong 64[edit]

During the events of Donkey Kong 64, Fires retain their role of enemies in a built-in port of the classic Donkey Kong game, playable through an arcade machine found inside Frantic Factory.

Family BASIC[edit]

In the Family BASIC accessory to the Family Computer, Fires are programmable sprites. In Family BASIC V3, they are enemies in a space shooter mini-game.

NES Remix series[edit]

Fires appear in Donkey Kong related challenges in NES Remix, NES Remix Pack, and Ultimate NES Remix.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

Donkey Kong[edit]

種族 ゴースト族
性格 のんびり屋
登場ゲーム ドンキー

Tribe: Ghost clan
Disposition: Easygoing
Game appearances: Donkey
Slow but not ridiculous
He has been Mario's longest-standing enemy character for more than 10 years. He is an elder of the fire and ghost clan. He moves slowly, but he is a nuisance. Try to get out of the way at the right time.

Donkey Kong (Game Boy)[edit]

種族 ゴースト族
性格 落ち着きがない
登場ゲーム GBドンキー

Tribe: Ghost clan
Disposition: Restless
Game appearances: GB Donkey
Fire with cute eyes
The Fire from the GB version of Donkey has a marshmallow-like body and cute eyes. But if you are careless and touch it, you will be burned to a crisp. It is difficult to jump over it, so use a hammer to knock it down.

Names in other languages[edit]

Language Name Meaning
Japanese ファイアボール[7]
ojama mushi


trouble bug
Dutch Fire[10] -
Italian Fiamma (NES Remix)
Fiammetto[citation needed]
Lava Bubble
Spanish Fuego[citation needed] Fire


  1. ^ Game Boy Donkey Kong English instruction booklet, page 21.
  2. ^ Instruction manuals for Intellivision, ColecoVision, Atari 2600, Coleco Adam, NES, and Atari 7800 ports.
  3. ^ Instruction manual for Atari 8-bit port.
  4. ^ Instruction manuals for MS-DOS and Apple II ports:
  5. ^ a b Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten), page 49.
  6. ^ Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten), page 176.
  7. ^ Family BASIC handbook.
  8. ^ Game Boy Donkey Kong Japanese instruction booklet, page 19.
  9. ^ Donkey Kong Famicom instruction booklet, page 4.
  10. ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 15: "Tips".