Wire

From the Super Mario Wiki

It has been suggested that this page be moved to Rope (horizontal). (discuss)

This article is about the horizontal or diagonal version of a rope. For Gymnastics Event in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, see Horizontal Bar.
Not to be confused with spark pylon.
Wire
Mario Spin.jpg

First appearance

Donkey Kong (1994)

Latest appearance

Mario vs. Donkey Kong (2004)

Wires[1], also known as ropes[2] or bars[3], are objects in the Mario series that are used for swinging. Certain wires conduct Wire Traps, which can electrocute Mario.

History[edit]

Merge-right.svg It has been suggested that Rope#Tightrope be merged with this section. (discuss)

Donkey Kong (Game Boy)[edit]

Ropes appear in Donkey Kong for the Game Boy, where they are attached to telephone-like poles. Mario can grab on and move across ropes and can also do the Wire Spin to either do a small jump or a large jump to get to areas he could not reach. The ropes face either diagonal or horizontal (also called Horizontal Bars[4]) which can help make him go up higher or go over huge gaps.

Super Mario Sunshine[edit]

In Super Mario Sunshine, ropes (also called Wire Ropes[5]) appear as somewhat common objects in various locations. As seen previously, wires can be hung off and used to perform a Super Whirl Jump to reach higher places, or Mario can walk on them as if it were a tightrope. Jumping on top of them for a higher bounce is also possible.

Mario vs. Donkey Kong[edit]

Wires reappear under their current name in Mario vs. Donkey Kong, behaving exactly the same as in Donkey Kong for the Game Boy.

Names in other languages[edit]

Language Name Meaning
Japanese ロープ[6]
Rōpu
ワイヤー[7]
Waiyā
Rope (Donkey Kong)

Wire (Mario vs. Donkey Kong)
Spanish Cable[8] Wire

References[edit]

  1. ^ Mario vs. Donkey Kong instruction booklet, page 25.
  2. ^ Game Boy Donkey Kong English instruction booklet, page 11.
  3. ^ Mario vs. Donkey Kong Nintendo 3DS Virtual Console digital instruction manual, page 12.
  4. ^ "Swing from the Horizontal Bar, then press Up on the Control Pad and the Jump button." - The Super Game Boy Player's Guide, page 36.
  5. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima's Official Strategy Guide. Page 12.
  6. ^ Game Boy Donkey Kong Japanese instruction booklet, page 9.
  7. ^ Mario vs. Donkey Kong Shogakukan book
  8. ^ Official Mario vs. Donkey Kong website (Guías Nintendo)