100m (or 100 m) is the final level of the Donkey Kong arcade game and the final level of Stage 0 in Donkey Kong for the Game Boy. This level is different from all the previous levels, as Mario now has to pull out the bolts attached to the steel girders holding up Donkey Kong, rather than getting to the top. To do this, he must simply walk or jump over the yellow bolts, and they will disappear. Fires will randomly begin to appear. Fires will chase after Mario and try to kill him. Several hammers are located around the level and can be used to destroy the Fires, although more will eventually be summoned. There is a maximum limit of five Fire sprites onscreen in the arcade version and four for its NES port. In the Game Boy game, this is where the Bag appears.
Once Mario has disabled the eight yellow bolts (six in the Game Boy game), the middle girder will collapse, and Donkey Kong will fall down to the bottom, banging his head on the ground. Mario will rescue Pauline and a heart will appear. In the original game, the game ends here and repeats itself. In the Game Boy game, Donkey Kong will stand up again and grab Pauline again. He will then escape with her into the Big-City, with Mario following the two.
Pauline's lost items
Within this stage, Pauline's lost items can be found in the following order and in the following places:
Cutscene after level completion (Game Boy only)
After the level is completed, it plays out just like the original game, except instead of ending, Donkey Kong gets back up, causing the ground to shake, breaking the girders Mario and Pauline are on, causing them both to fall. Mario just hits the ground but Pauline gets caught by Donkey Kong who makes an escape with Mario chasing after him. The scene then cuts to Donkey Kong running into an open door. Donkey Kong closes and locks the door just before Mario could enter it, causing Mario to crash into the door and become dizzy, then the key falls from the sky, which Mario then grabs and takes to the door, unlocks it and enters, ending the cutscene. The player is then given lives based on their score.