Robo NO.1

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The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Robo NO.1
Robo no 1.png
Artwork of Robo NO.1 from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (1994)

Robo NO.1 is an enemy in Donkey Kong for the Game Boy. Only one Robo NO.1 appears in the game, encountered in Stage 9-6 of the Tower. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as Aqua Man, Miira, Penpen, and Golem, simply walking back and forth on a platform and turning around at the margins, causing Mario to lose a life if touched from the sides. Like the aforementioned enemies, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable Gyātoru) or usable projectiles, it is impossible to defeat the Robo NO.1.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

種族 メカ族
性格 きちょうめん
登場ゲーム GBドンキー

Robo NO.1
Tribe: Mecha clan
Disposition: Steady
Game appearances: GB Donkey
Security robot that walks briskly
He looks like Miira (p. 214) and Aqua Man (p. 36), but this guy is a robot. One appears only on the face of Tower 9-6. It's all right as long as you don't touch it from the side.


Names in other languages[edit]

Language Name Meaning
Japanese ロボNO.1[1]
Robo NO.1
ロボ No 1[2]
Robo No 1

Robot Number 1


  1. ^ a b 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten), page 237.
  2. ^ Kazuki, Motoyama. Super Mario Kodansha, Volume 30. Page 51Media:Donkey Kong GB characters KC.jpg.