Wire Spin

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Not to be confused with Bar Spin.
Mario doing a Spin from a wire
Artwork of Mario performing a Wire Spin

The Wire Spin, also referred to as the Bar Spin,[1] is an ability Mario can use when he grabs on to wires. The Super Whirl Jump and Bar Spin are similar to this.

History[edit]

Donkey Kong (Game Boy)[edit]

The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it when the player holds +Control Pad up; the longer +Control Pad up is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press +Control Pad down or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.

Mario vs. Donkey Kong[edit]

The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.

References[edit]

  1. ^ Mario vs. Donkey Kong American English Nintendo 3DS Virtual Console digital manual, tab 12: "Advanced Controls".