Wire Spin

From the Super Mario Wiki, the Mario encyclopedia
Not to be confused with Bar Spin.
Artwork of Mario performing a Wire Spin

The Wire Spin is an ability Mario can use when he grabs onto wires. A similar technique is the Super Whirl Jump.


Donkey Kong (Game Boy)[edit]

The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it by holding +Control Pad up; the longer he does so, he faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). He can also press +Control Pad down or let go of the D-Pad to slow down or stop. Mario can either do a small jump to make sure he doesn't go into a dangerous hazard (like a bed of Spikes) by jumping too far, or a larger jump to make it over large hazards or reach places he can't reach normally.

Mario vs. Donkey Kong[edit]

The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.