From the Super Mario Wiki, the Mario encyclopedia
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Donkey Kong (Game Boy)
The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it by holding ; the longer he does so, he faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). He can also press or let go of the D-Pad to slow down or stop. Mario can either do a small jump to make sure he doesn't go into a dangerous hazard (like a bed of Spikes) by jumping too far, or a larger jump to make it over large hazards or reach places he can't reach normally.
Mario vs. Donkey Kong
The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.