Wire Spin

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Not to be confused with Bar Spin.
Artwork of Mario performing a Wire Spin

The Wire Spin is an ability Mario can use when he grabs on to wires. The Super Whirl Jump and Bar Spin are similar to this.


Donkey Kong (Game Boy)[edit]

The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it when the player holds +Control Pad up; the longer +Control Pad up is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press +Control Pad down or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.

Mario vs. Donkey Kong[edit]

The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.