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Unlike the other stages located inside the airplane, this stage takes place outside of it, in the clouds. The major element of the level is the stong gust of wind that blows to the right. It can aid Mario in reaching platforms (consisting of "solid" clouds) that are too far to jump to without outside impulses. Likewise, it might oppose the hero's movement if he puts his resistance to the wind at risk, and thus his speed is reduced and it is easily possible to fall into spikes.
Mario spawns at the far left of the stage room, next to a ladder, on the lowest layer of clouds. This layer extends to the right side of the stage. Somewhere not far from Mario stays the exit door.
The mentioned ladder leads to the middle layer of clouds, which is the most inconsistent. Starting with a thin and short cloudy platform, to which the ladder leads to, it continues to the right with several blocks of cloud, placed far from each other. Next, two linked clouds moving on a rail lead to another thin cloudy platform, which serves as intermediary between the middle and the uppermost layer. A ladder protrudes from the bottom of the platform, and heads towards the lowest layer; however, it is not connected to it. During the portion of the stage described recently, the player must time Mario's jumps very well, as there is wind that blows and some platforms are moving.
For the final layer of the level, there are some pillars with wires binded to them, of which Mario can make use from by clinging to them and rotating around the wires to produce enough force in order to be sent high in the air. A single wire is inclined, and beyond it - from right to left - the "ground" is formed by thorns. At the end, on some cloud blocks, a key is resting.
Pauline's lost items
Within this stage, Pauline's lost items can be found in the following order and in the following places: